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Mule
10-06-2004, 19:20
As you can see, this isn't complete, there's a lot of classes I don't know anything about and don't intend to go through all sort of forum FAQs/posts.

If you have something to add, I suggest the following way: State a question and below state the answer. If there's a question you feel should be answered in this FAQ, state it here and hopefully someone will provide the answer. This is mainly for questions and answers, tho some often asked tables can be included.

I'll be updating this as the questions and answers come in and post a new thread and version update when I see fit.

Best regards
Mule

PvP FAQ for 1.10, v. 1.0
First, extremly useful threads and websites:
Just about all calculations known to man about D2: http://www.rpgforums.net/showthread.php?t=137779
Tabel mania, if it isn't found here, it's sure to be there: http://wirsz.phpwebhosting.com/General.htm
Weapon speeds, all you need to know when finding out how much IAS you need to reach a certain breakpoint: http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english

Abbreviations
PvP = Player vs. Player.
PvM = Player vs. Monster.
D2C = Diablo 2 Classic.
LoD = Lord of Destruction.
NM = Nightmare difficulty.
LL = Life Leech.
ML = Mana Leech.
DR = PDR = Damage Reduction (like 30% on shaftstop).
LR = Lightning Resistance.
CR = Cold Resistance.
FR = Fire Resistance.
PR = Poison Resistance.
Frw = r/w = Fast run/walk.
Fhr = Fast Hit Recovery.
Fbr = Fast Block Rate.
FPA = Frames per attack.
FPC = Frames per cast.
OW = Open Wounds.
DS = Deadly Strike.
CS = Critical Strike.
dmg = Damage.
ITD = Ignore Targets Defense.
IAS = Increased Attack Speed.
NPC = Non Player Character, i.e Akara or Charsi.
aka = Also Known As.
WW = Whirl Wind (barbarian skill).
BO = Battle Orders (barbarian skill).
FFA = Free For All, duelling were everyone can participate and usually without any rules.
Pubbies = Public duelling games, mostly FFA.
BM = Bad manners, e.g. something you shouldn't do.

General questions
What is the PvP penalty?
The amount (almost) any damage is reduced to when used on another player.
It is 17% or roughly equal to 1/6th.

What's the base speed of my weapon?
Base speeds for weapons can be found at http://www.battle.net/diablo2exp/items/weaponsandarmor.shtml

What's the PDR limit?
In 1.10 it's 50%, going higher won't do a thing for you.

Does Ignore Targets Defense work in PvP?
No.

What are breakpoints?
The game runs at a set speed, 25 times a second something can happen. If you for instance have 37% FCR (a sorc specific casting breakpoint) on a sorc, you can cast some spells at using only 10 of these 25 frames, meaning you can cast the spell 2.5 times a second. Of course you can't do half a cast, so round it up and use a bit over one second to cast 3 times.

Does life- and mana leech work in PvP?
Yes, but at an extremly reduced rate. You now only leech from the amount of damage you do, so say you do 1000 damage to another player, this is by penalty reduced to 170, if you leech 10% of this you'd recieve 17 life. However, testing with extremly high leech characters (100%+) has shown it is even some factor lower, so you don't even recieve the 17 life. This makes leech in general more or less pointless.

Does Slow work in PvP?
Yes, but it now seems to slow the actual percent shown, unlike 1.09 where it seemed to lower your base speed by the percent.

How does difficulty affect PvP?
Some summoned things like Druid spirits have different properties depending on difficulty.
Leech is reduced to half in NM and Hell.
The resistance penalty in NM is 40%, 100% in Hell.

Is there lose of experience when dying in PvP?
<help needed for Bone wall and similiar>

What does CS and DS do?
If trickered it doubles all physical damage you do, if this physical damage is somehow converted into elemental (Paladin Vengeance) or magical (Barbarian Berserk) the doubling still takes place.

Wow, I can do quadruple damage then?
No, only CS or DS can tricker on any attack. (Some have tested this to be untrue, but "only one of them" is the official story, and we're sticking to it unless solid evidence is produced).

I have 20% CS and 80% DS, why don't I always do double damage?
The numbers are checked individually, CS first, then DS, meaning you'll have 20% chance and after that 80% chance of the REMAINING 80%, hence 64%. Overall you'll have 84% chance of doing double damage. The only way to ensure double damage is by having 100% CS or DS.

What's the Anya Quest Bug?
This bug was unfortunately not fixed in 1.10. If you die once in a game, you lose the resist gained by the Anya quest. So if you had 85% resistance before, you would end up with only 55%. To get your resists back, you should simply rejoin the game or another game.

Can't barbarians just use dual Lightsabers and become immune to lightning attacks?
No, there's a cap of 40% on absorb, so even with 50% from the Lightsabers it'll still be reduced to 40%. However, fixed number absorbs like Thundergod's Vigor belt (+20 lightning absorb) will still be effective after the 40%, so in theory it's possible to become immune.

Is there a minimum for resistance?
Yes, you can never be lowered below -100% resistance to any element.

Does "damage goes to mana" work with all attacks?
No, you only recieve mana from the physical part of an attack, so for instance being hit by a fireball won't help your mana.

I have an idea for an invincible Sorceres using Energy Shield (ES)!
The idea is good enough, unfortunately it doesn't work.

Contributed by Jowy in a post:
A quick (extreme) example:
500 physical damage taken after PvP penalty, you have 95% ES.
500 * 0,05 = 25 life lost, 475 Mana lost with slvl 16 Telekinesis (important synergy for ES). (1:1 ratio)
You have 50% Damage to Mana, which gives you 13 Mana (25/2 = 12,5 rounded up to 13)
So in the end you lose 25 life, 462 Mana.

Can you still "pop" when dying?
In pre-1.10 you could only have one dead body with equipment at any time, which meant if you picked up something and got killed again, you're original body with all your gear would "pop", and everyone could pick up your hardearned equipment. As of 1.10 you can have 14 bodies all with gear on them. NOTICE! If you leave the game with bodies still out, the game will only save the body with the highest "gold value".

Huh? What's "gold value"?
This is the amount of gold you'd recieve from an NPC if you sold all your gear to them.

Is there some sort of common ruleset for duelling? (aka why don't people like me?)
No, there's no ruleset as such, Blizzard for sure haven't made any. If you duel in a league or some other group, these will usually have some rules to make the duels more fair. In public games (the ones were everybody can join) you'll also see the worst of the worst regarding fairness. Unfortunately if you want fair duels you'll most likely be forced to join a group or league. Diabloii.net has Clan Honor and various threads in the PvP forum.
Some general guidelines so people won't hate you:
- Treat others like you'd like to be treated yourself.
- Watch your language.
- Don't use bugged items or abuse bugs (like MarrowWalk).
- Watch out for certain modifiers many will consider unfair, these include but aren't limited to: Slow, huge poison, Chance to cast Life Tap or Amplify Damage.
- Don't nullify your opponents attacks, for instance overabsorbing.

What is this ranking system I've seen?
Something along the lines of: http://vip.cybercity.dk/~hcc2614/images/Ranking.jpg
This is not a feature done by Blizzard, it's on par with a hack and therefore isn't legal to use.

Which modifiers work in PvP?
Crushing blow
1/10th life taken with melee attack, 1/20th with ranged. Affected only by PDR, not PvP penalty.

Chance to cast something on striking or when struck.
Like Nova, Life Tap or Amplify Damage.

Open wounds
Goes by the following formulas (from the paladin FAQ)
Level=1-15: (9*Level+31)/256
Level=16-30: (18*Level-64)/256
Level=31-45: (27*Level-374)/256
Level=46-60: (36*Level-779)/256
Level=61-99: (45*Level-1319)/256
It runs for 8 seconds, the above numbers should be multiplied by 25 for damage per second, then 8 for the 8 seconds, finally divide it by 4 (a PvP penalty of 1/4th) if trickered by melee attack or 8 (a PvP penalty of 1/8th) if trickered by a ranged attack.
For instance a level 80 barb trickering OW with WW will do the following damage over 8 seconds:
(45 * 80 - 1319) / 256 * 25 * 8 / 4 ~= 445.
OW is extremly effective in PvP now, but some will consider it bad to overdo.

The Eth rune used to grant ITD in PvP, does it still do that?
No, it was a bug which gave the opponent -25% defence when atacked with an Eth'ed weapon. Now it gives 25% defense which is halved in PvP to 12.5%. Furthermore there rumors it doesn't lower overall defence therefore making it quite useless in PvP.


The eternally stupid and returning questions.

What's the best PvP character?
There isn't any. Some builds do better than others, but nearly all have some opponent with which they have a seriously hard time. If you ask in the individual class forums, you're sure to find someone saying their type of character is the best, but since you'll find this everywhere, it is also sure not to be the truth.

What's the best <insert item> for <insert class or build>?
There isn't any "best" here either. Most classes/builds have some de facto standard gear which is considered top notch, for instance Paladins have their class unique Herald of Zakarum shield, barbarians have Arreat's Face helm and so on. For all of them goes it's a great item for many PvP variants, but other variants will be better off with some other gear. Read a guide for the type of build you're planing to make, don't ask for the best.

What's best, Wind Druid or Necromancer?
None of them, a goods players can beat eachother with them, no matter your personal experience.

I need <insert item>, does anyone here have it?
or
I need this item valuated.
This isn't a trading forum. Go to the trading for your realm or the trade values forum.


Class specifics

Barbarian.
How much IAS do I need for WW?
For one hand weapons you need it to reach a speed of -10 or -35, this also goes for swords being used two handed.
For two hand weapons (except swords) you need it to reach -10, -30 or -60.
Therefore, if you are using Colossal Blade (base speed +5), you will need:
For 1-handed: 40% (-35-(+5)) ias on the sword to reach the maximum break
For 2-handed: 35% (-30-(+5)) as on the sword to reach second break point; or 65% (-60-(+5)) ias on the sword to reach final breakpoint.

Will IAS jewel in my helm help me Whirlwind faster?
No, IAS outside of the weapon will not help a Whirlwind speed.

Does level of War Cries like Battle Order change once you do a weapon switch decreasing or increasing your skill level for it?
Battle Orders and other defensive war cries stay on based on the items they were cast with. For instance, if your BO level is 20 with your Sword/Shield, but on your weapon switch you have 2 Spears each with +3 to war cries, then to cast a BO, switch to the spears, cast BO, and then, if you switch back to Sword/Shield, your BO will stay at level 26.

Can't I just use Call to Arms runeword with +6 Battle Orders?
No, since BO is a native barb skill, it is limited to +3 even if your weapon grants +4 or more.

I've heard Warcry barbs are cool, how much FCR do I need for them?
The break points are:
0% - 13 FPC
9% - 12 FPC
20% - 11 FPC
37% - 10 FPC
63% - 9 FPC
105% - 8 FPC
200% - 7 FPC
Yes, these are the same as they are for sorcs.

Paladin
For extremly valuable information about paladins, see the paladin specific FAQ at http://strategy.diabloii.net/news.php?id=539

What's the beef with the Redeemer?
As one of the few weapons The Redeemer has a modifier called "Damage +60-120". This special (notice, not "adds 60-120 damage") modifier isn't affected by PvP penalty and furthermore works with Smite.

(Following is taken from the Paladin FAQ as quick reference)

The Fast Cast Rate breakpoints are the following
0% fcr - 15 frames
9% fcr - 14 frames
18% fcr - 13 frames
30% fcr - 12 frames
48% fcr - 11 frames
75% fcr - 10 frames
125% fcr - 9 frames

Regarding Fast Block Rate

Without Holy Shield:
0% fbr - 5 frames
13% fbr - 4 frames
32% fbr - 3 frames
86% fbr - 2 frames
600% fbr - 1 frame

With Holy Shield
0% fbr - 2 frames
86% fbr - 1 frame

Fast Hit Recovery
0% fhr - 9 frames
7% fhr - 8 frames
15% fhr - 7 frames
27% fhr - 6 frames
48% fhr - 5 frames
86% fhr - 4 frames
200% fhr - 3 frames

If you're not wielding spears or staves, else it'll be slower

0% fhr - 13 frames
3% fhr - 12 frames
7% fhr - 11 frames
13% fhr - 10 frames
20% fhr - 9 frames
32% fhr - 8 frames
48% fhr - 7 frames
75% fhr - 6 frames
120% fhr - 5 frames
280% fhr - 4 frames


Sorceres

How does Cold Mastery (CM) work in PvP?
The same way as in PvM, it reduces the opponents cold resistance (CR) by the amount granted by the skill.
For instance, SammySorc has enough +cold skills gear to let her reduce the opponents CR with 200%. In a duelling game in Hell she faces a barb with exactly 75% CR. When he is hit by Sammy's cold spells, he's effective CR will be -100% (minimum cap) making Sammy's spell do double damage.
The barb now puts on some gear and charms giving him 150% more CR. Next hit from Sammy he'll have:
225% - 200% = 25% CR.

Is it worth maxing CM?
It basically depends on how much CR your opponent is able to get. For absolutly most cold oriented sorcs it's highly recommended.

Aren't sorcs outplayed with all the absorb and overresisting?
They can be. However should you be in a game where you can't hurt the opponent, you could choose either another build with multiple attacks or simply find a place where they play more fair.

How many stat points should I put in Vitality and/or Energy?
This is highly gear and opponent dependent, and even more on if you're using Energy Shield (ES). The general consensus is that you should at least spread them out if using ES, but in some cases you can also get away with pure Energy or Vitality. You'll have to ask in the forum with your specific build and gear.

Important sorc tables:
Faster Cast Rate breakpoints
0% - 13 FPC
9% - 12 FPC
20% - 11 FPC
37% - 10 FPC
63% - 9 FPC
105% - 8 FPC
200% - 7 FPC

Faster Hit Recovery breakpoints
0% - 15 Frames
5% - 14 Frames
9% - 13 Frames
14% - 12 Frames
20% - 11 Frames
30% - 10 Frames
42% - 9 Frames
60% - 8 Frames
86% - 7 Frames
142% - 6 Frames
280% - 5 Frames

Faster Block Rate breakpoints
0% - 9 Frames
7% - 8 Frames
15% - 7 Frames
27% - 6 Frames
48% - 5 Frames
86% - 4 Frames

Assassin
Assassins Kick damage
min damage = (str+dex-20)/4
max damage = (str+dex-20)/3

Does Venom work with ranged attacks?
Yes it does.


Formulars
Blocking.
Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)
Blocking = A total of the Blocking on all of your items.

Mule
10-06-2004, 20:59
Does -resist and +elemental damage work with traps?
No, traps are considered minions, so gear doesn't affect them even if the character screen says otherwise.

NBAallstar
10-06-2004, 21:05
Question: Do items lose durability in PvP?

The_Witch_King
10-06-2004, 21:51
Yes they do.

Jerkazoid
12-06-2004, 00:14
nice!

here are some things id like to point out


(DR and/or PDR?)
two forms of damage reduction exist.
-dr and -dr%
recomend you make a distiction somewhere in the tables.

DR = damage reduction as recieved by a Sol rune
PDR = physical damage resistance, the reduction seen on shaftstop (AKA "DR" by most people, yes, it can get confusing)

although capped at 50% effectivness, u can have more PDR to try to counter the effect of decrepify or Amplify damage.

when Both PDR and DR are on ur build, The PVP damage first gets lowered by DR and then PDR (-dr then -dr%)



(Eth rune)

the ETH rune could give u ITD,,,,but only if u can total -200% target def, the effect is 1/2 during PvP and
its confirmed the -X%target def works on FINAL def.. its therefore VERY effective on big def builds....the "rumors" are untrue.

(assasin Kick dmg)

assasin kick dmg formula listed is the 1.09 version. heres the new one:

Kick Damage Equation

MinDamage= (str + dex - 20) / 4 * (100 + skill_bonus) / 100 + BootMinDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED) / 100

MaxDamage=(str + dex - 20) / 3 * (100 + skill_bonus) / 100 + BootMaxDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED) / 100

"str bonus" always = 120
"skill bonus" = the ed% from examples such as: dragon talon, claw mastery, tiger strike.. (when applicable)

other starteling Assasin news (news to many)
claws are range 2.. not 1 anymore
weapons block does NOT block when running OR walking.

Los Sin Nombre
12-06-2004, 02:53
Damage order:

1. PvP penalty
2. Energy Shield/Bone Armor/Cyclone armor
3. Damage reduced by # (Physical and/or magical)
4. Resistances and/or Physical damage reduced by %
5. Absorb by %
6. Absorb by #

Is there cap at absorb?
- Yes, absorb by % is capped at 40%. Absorb by # isn't capped.

bloembak
12-06-2004, 08:08
Great thread Mule, thanks and applause ;)

Mule
12-06-2004, 12:58
Thanks for the corrections and additional input, I'll be sure to include it in an update during next week.
Now I just have to go figure how to make a -200% def build which still does damage :fish:

Ah just found them again. Breakpoints for casting lightning spells (Lightning and Chain Lightning) are different from normal sorc ones:
FCR %: 0___7_15_23_37_52_78_117_193
FPC__: 19_18_17_16_15_14_13__12__11

Mule
12-06-2004, 18:17
What's wrong with max/min jewels?
Besides not working? There's currently a bug when using dual mod jewels (e.g. 32ed/14max or 32ed/8min) when these are used in armors, helms and shields. The max or min damage won't be added to your attack, even worse, the enhanced damage part won't be counted either!

What works then?
Plain max or min jewels (+23 max, +15 max, +10 min).
Plain enhanced damage jewels. (1-40% ed).
Enhanced damage with any second modifier. (38ed/9dex, 40ed/5str, 24ed/15%ias).
Mixing these also works, so oyu can make an armor consisting of two 40ed/5str, one +10 min and one +24 max for a combined bonus of 80ed/10str/10min/24max.

Jerkazoid
12-06-2004, 23:49
What's wrong with max/min jewels?
Besides not working? There's currently a bug when using dual mod jewels (e.g. 32ed/14max or 32ed/8min) when these are used in armors, helms and shields. The max or min damage won't be added to your attack, even worse, the enhanced damage part won't be counted either!
.

its that the ed% wont apply to the other part of your dmg equation..
you see, all ed% is made of two mods (hidden) ED% min, and ED% max

when u have an ed% +max jewel placed Off weapon,.. its ed% is applied only to Min dmg

when u have an ed% +min jewel placed Off-Weapon,.. its ed% is applied only to max dmg

now the latest news i gathered was from lld101 and it also says that with those jewels (ed% with +dmg)..the +Min or +Max is not getting used correctly... its applied to final dmg.

Mule
13-06-2004, 12:52
Let's see if I have this correct in a simplified version:
A sword doing 100 max dmg and 80 min dmg.
100 str on the character giving 100% ed.
In the armor the character has a 40ed/10max jewel.

Final max damage: 100 * (1 + (1 / 100 * 100str)) * nothing due to the bug. = 200 dmg.
Final min damage: 80 * (1 + (1 / 100 * 100str)) * (1 + (1 / 100 * 40ed)) = 224 dmg.
Due to only being applied to min, your min dmg becomes higher, hence you'll always do 224 dmg? Or are they averaged out to 222?

Had it been a 40ed/10min:

Final max damage: 100 * (1 + (1 / 100 * 100str)) * (1 + (1 / 100 * 40ed)) = 280 dmg.
Final min damage: 80 * (1 + (1 / 100 * 100str)) * nothing due to the bug = 160 dmg.
Average unlike above is then useful and becomes: (280 + 160) / 2 = 220 dmg.

None of the places the 10 max or min is added and since the %ed is only applied on one of the sides, your average will suffer greatly, or effectively halving the value of the jewel?

Los Sin Nombre
13-06-2004, 14:20
Did some testing on SP.

When you have ed/min in armor:
- Min damage is added before STR-bonus.
- ED% doesn't affect Min damage.
- To max damage, ed% is added to weapon damage, but STR-bonus doesn't affect it.

Let's take same example that Mule had above:
Final min damage: (80+10min)*(1+(1/100*100str) = 180
Final max damage: 100*(1+1/100*(100str+40ed) = 240

Jerkazoid
13-06-2004, 21:37
hmm heres a test i did in SP

2-6 dmg weapon (scimitar)
100 str + 200% sacrfice

LCS = 8-24 so thats fine and dandy acurate

added two jewels of the folowing stats
30%jewels with 18-123 dmg (NOTE: both min AND max on the jewel)
so total from jewels was 60%ed with 36-254

36+2 and 254+6 = 36-260
* 360% = 174 -1196)

BUT the LCS says: 152*-1040 **

ok so it looks like the ed% bug is all thats doing stuff.. min max still gets factored by skills and stats (str seemed to work fine as ed%)

we got 38min dmg with the 300% = 152 *
260 max dmg with the 300% = 1040 **

as u can see the 60ed% from the jewels is GONE.. its not applying to either min nor max dmg.

and if the 60% was working on just the weapon.. of 2-6 would have shown up as another 1-3 dmg right?

so ed% + min gets normal min dmg.. but ed% does not apply to max dmg..

and ed% + max gets normal max dmg but the ed% does not apply to min dmg

ed% with +min and +max gets normal +min-max dmg but the ed% is zero


ok so its not as bad with a 20%/+15 then.. u just dont get the 20% more min dmg ... its not THATT bad.. but yes its still a small bug

ToThePoint
13-06-2004, 23:43
so ed% + min gets normal min dmg.. but ed% does not apply to max dmg..

and ed% + max gets normal max dmg but the ed% does not apply to min dmg

ed% with +min and +max gets normal +min-max dmg but the ed% is zero
no, you mixed up the cases (although right in earlier post):
ed/min gets normal max but ed% doesn't apply to min
ed/max gets normal min but ed% doesn't apply to max

redoing above examples:
80-100 wep with 100str and 40/10 max
min = 80*(100+100+40)/100 = 192
max = (100+10)*(100+100+big fat zero)/100 = 220

80-100 wep with 100str and 40/10 min (as los did)
min= (80+10)*(100+100+big fat zero)/100 = 180
max=100*(100+100+40)100 = 240


To max damage, ed% is added to weapon damage, but STR-bonus doesn't affect it.This is a bit confusing as clearly the strength is factored as normal when calculating both min and max so not sure what you are saying. Although your example shows you know what is right.



its not THATT bad.. but yes its still a small bugwrong! its a big bug. Noone uses 2-6 damage weapons so the absolute difference in a real situation is alot more (noticable).
heres a made up example of a common barb in 09 (made up rough numbers and yes 40/15s just for calc and ignore wts as i cant remember what +min they have anyway)

gear:
weapon 150-300
charms 120 max
4 sock armor, helm,shield totalling 6 ed/max = 240ed 90max
190str, 290% from skills

09 damage:
min= 150*(100+190+290+240)/100=1230
max = (300+120+90)*(100+190+290+240)/100=4182

.10 damage
min=same = 1230
max = (300+120+90)*(100+190+290+0)/100 = 2958 = a huge drop

compare it to plain 40ed jewels in .10
min = same = 1230
max = (300+120+no max this time as plain jewels)*(100+190+290+240)= 3444 = better than perfect ed/max = insanity.

Los Sin Nombre
14-06-2004, 01:03
TTP, the ed% you get from jewel isn't affected by STR-bonus. That's what I ment.

So it's not:
- (base damage * ed%) *STR bonus

but:
- base damage * (ed%+STR bonus)

Probably never has been the case, dunno as I never calculated these on 1.09. Just thought I should mention it.

And it's indeed stupid that plain ed% jewels are better than ed/min or ed/max.

ToThePoint
14-06-2004, 01:33
Ah i see what you mean.
I have no idea if it was ever that way, but it hasn't been since expansion started afaik...the only real difference is the ed/max/min change.

Mule
19-06-2004, 15:29
Paladin specific:
How does Conviction work in PvP?
Rather simple actually. Your opponent has some amount of resistance, say 150%, if you have slvl 20 conviction which lowers resistance by 125%, the opponent will have only 25% resistance towards certain elements. Besides this there's the difficulty penalty so in Normal it'd be 25%, -15% in Nightmare and finally -100% in Hell. A player can never have less than -100% resistance on any difficulty.

What resistances does Conviction lower?
Only elemental, that is Fire, Lightning and Cold. It does not lower poison and magic resistance.

bwirum
21-06-2004, 11:43
What's wrong with max/min jewels?
Besides not working? There's currently a bug when using dual mod jewels (e.g. 32ed/14max or 32ed/8min) when these are used in armors, helms and shields. The max or min damage won't be added to your attack, even worse, the enhanced damage part won't be counted either!

What works then?
Plain max or min jewels (+23 max, +15 max, +10 min).
Plain enhanced damage jewels. (1-40% ed).
Enhanced damage with any second modifier. (38ed/9dex, 40ed/5str, 24ed/15%ias).
Mixing these also works, so oyu can make an armor consisting of two 40ed/5str, one +10 min and one +24 max for a combined bonus of 80ed/10str/10min/24max.
Does this also include ias/max or ias/min jewels or just dual dmg mods?

Barakuda
22-06-2004, 13:33
Amm sorry bout the interruption but I must ask 2 things

first, all of this min/max discussion.. say I got IK maul, if I put a 40/15max jewel in it, it will work just fine and as expected? the problem is only with non-wepon sockets?

second, isn't there some guy at blizzard support that can come and help with these things? Understand how it works, let alone fix the bug?

Los Sin Nombre
22-06-2004, 15:26
ias/max, ias/min and ias/ed jewels works just fine.

Barakuda, ed/max on weapon works correctly. I wouldn't get my hopes up for Blizz fixing something in near future. Maybe when (if) ladder reset comes they can fix something.

Mule
22-06-2004, 18:21
I've tried to close this thread, the updated FAQ can be found here: http://www.rpgforums.net/showthread.php?t=209788
Please post questions in that, thank you :fish: