View Full Version : PvM Fire Trapper?
skygoneblue
07-06-2004, 06:03
Has anyone given this a try? They seem to be a pretty low-cost build given the 3 skills to synergize and the pretty consistent damage that a few WoF can do under a CoS.
Throw in a SM for support, and another combo of skills for another damage type (CoT, TS, Venom/BF, etc) and I think you could hold your own.
Thoughts, experiences, comments?
Thanks!
Naliworld
07-06-2004, 06:57
The damage simply won't cut it in Hell. WoI is useless due to the damage bug, and WoF's low damage is severely crippled by NextDelay. Even with 10 +skills, 20 into FB, WoI and WoF, you'd only be doing 598 damage per WoF shot. The damage isn't going to scale much higher due to NextDelay.
skygoneblue
07-06-2004, 16:45
The damage simply won't cut it in Hell. WoI is useless due to the damage bug, and WoF's low damage is severely crippled by NextDelay. Even with 10 +skills, 20 into FB, WoI and WoF, you'd only be doing 598 damage per WoF shot. The damage isn't going to scale much higher due to NextDelay.
Can you explain NextDelay to me?
NextDelay is the period of time needed for a monster to get hit again by a specific attack. Wake of fire shoots it's 5 waves so quickly that it's impossible for them all to hit the same monster.
skygoneblue
07-06-2004, 18:10
Man, no offense to Blizzard, but that is pretty stupid.
Kodachi_ysaane
07-06-2004, 19:27
does next dely on wake of fire hurt pvp as well?
BIGeyedBUG
07-06-2004, 19:35
@skygoneblue
Well, it's in there for a reason. It's to make sure that targets don't get hit more than once by the SAME wave of WoF.
The NextDelay problem with WoF only happens with multiple traps anyway. One trap won't have any problems. Unfortunately I think you'd have to stack traps to get any kind of decent damage.
I agree with Nali, although there have been other threads saying WoF Assassins were doing okay--I think with 16 or so +skills. If you do a search you'll probably find them.
skygoneblue
07-06-2004, 23:10
Ok, so, each wave of each trap DOES hit, but it's just that the NextDelay makes it so an enemy won't get hit more than once?
How can WoF be such a crappy trap then? Each trap shoots quite a few waves, and correct me if I'm wrong, but very few trappers lay only one trap at a time. Even lightning trapsins have to lay at a time to do anything respectable in Hell mode.
So, just to clarify, let's say that I lay 5 WoF traps, and they all shoot at the same enemy simultaneously. The enemy will get hit 5 times, correct?
But, if the enemy is moving along with a wave, it will only get hit once.
Am I on the right track?
BIGeyedBUG
08-06-2004, 01:55
It's only a problem if you stack multiple traps. Then there is the possibility of two or more individual waves happening close enough together that only one will damage a target.
chessman4991
08-06-2004, 02:08
The problem is that trappers get a large portion of their damage by putting down multiple traps. However, you can't do this with WoF due to NextDelay. Even if you lay 5 traps and they all shoot at the same monster, it will probably only get hit by maybe a little more than a fifth of the "waves" of fire that are shot at it, whereas with lightning traps, this isn't a problem at all and all of the traps can do all of their damage.
skygoneblue
08-06-2004, 04:49
:rant: Man, there is too many lightning trappers already!
Parapsycho
12-06-2004, 07:54
Im trying a build that I call the Anarchist or Bomber.
The main skills Im using are FireBlast and Shock Web. Its pretty fun. FB takes care of crowds pretty well, you just have to do a bit of farming. For bosses, I usually throw down a shock web, throw a poison gas potion on top of that, then FB them until SWeb and the potion run out, then rinse and repeat.
On a full synergy(which means with 4 other skills), a lvl 20 FB can do 814 damage. The cast rate on that is really good too. You can usually get 2-3 off per second, and its really good for sniping monsters off from a distance... :lol:
sir goatscelot
12-06-2004, 10:17
Um since I have gone thru hell with my fire trapper I will disagree. I have not noticed a problem with next delay at all. Most people look at the low dmg and think, "nope sucks" Sorry it's not the case. Anything not fire immune is toast in a few secs.., please understand this is not 8 player games lol. Mostly 4 player games. Currently I and a friend have a lightning trapper and another fire trapper working together thru the game.., err lets just say so far it's too easy. So to sum up, try it. You will like it ;) 20FB, Wof. WoI, 20 Sm Yummy :)
Blackstream
12-06-2004, 10:26
So do you use WoF or WoI to kill with your fire trapper? And if you use WoF, could you do a quick test where you pop one trap down, see how much it does, then do 5 traps (on the same spot, and see how much it does)? I'd test it myself, but I don't really have an available firetrapper atm : (
...WoI is useless due to the damage bug....
Uh.. which bug??
Naliworld
12-06-2004, 11:16
All Inferno-based attacks(Inferno, Artic Blast, WoI) actually do only 28% of their listed damage.
jrichard
12-06-2004, 12:14
I have a fire trapper i'm slowly playing through the game. The nextdelay issue isn't really a problem if you pay attention as you are laying traps. Place them so the waves are separated just a bit. Don't place them so that they overlap and it's no problem really. Getting decent damage out of the fire traps plus a secondary form of damage is another issue. :)
jrichard
All Inferno-based attacks(Inferno, Artic Blast, WoI) actually do only 28% of their listed damage.
That kinda explains it. I have a fire trapper.. level 49 WoI.. and well. I was wondering why the stream of daamge was so thin and why the damage was just.. well.. not there.
Are there any other bugs.. and if so where can I find a list of them?
Naliworld
12-06-2004, 15:23
I wish there was a unified bug list. :/ The Assassin FAQ reports a few of the major Assassin bugs, but not all....
ScatteredFire
12-06-2004, 16:43
Im trying a build that I call the Anarchist or Bomber.
The main skills Im using are FireBlast and Shock Web. Its pretty fun. FB takes care of crowds pretty well, you just have to do a bit of farming. For bosses, I usually throw down a shock web, throw a poison gas potion on top of that, then FB them until SWeb and the potion run out, then rinse and repeat.
On a full synergy(which means with 4 other skills), a lvl 20 FB can do 814 damage. The cast rate on that is really good too. You can usually get 2-3 off per second, and its really good for sniping monsters off from a distance... :lol:
I was going to try this, but full synergies on FB are more than four; I think it's Shock Web, Charged Sentry, Lightning Sentry, Death Sentry, Wake of Fire, and Wake of Inferno. That's 140 skill points for all of them, including FB. It gives ~1k damage per bomb, which is very effective in Hell (for non FI's), but I don't have the +skills gear to get a decent damage. I suppose ~800 should be enough, considering the fast spam rate, but...I don't know :)
FB is one of my favorite skills, though. It was the first skill I maxed when LOD came out, just for an unusual build.
sir goatscelot
12-06-2004, 20:48
So do you use WoF or WoI to kill with your fire trapper? And if you use WoF, could you do a quick test where you pop one trap down, see how much it does, then do 5 traps (on the same spot, and see how much it does)? I'd test it myself, but I don't really have an available firetrapper atm : (
Because of the dmg bug, I used Wof. I am really not a good tester sorry :( But suffice it to say it does work with no apparent issues..
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