View Full Version : Has anyone tried a furygeddonwolf?
I've been thinking of playing a druid again, and am interested in a fury werewolf that also uses armageddon. Before 1.09 came out a few people were talking about this kind of build, but I havn't seen anything about it on the forums (in my cursory search).
The basic build would be maxed WW, Lycanthropy and Fury (about 65 points?), 1 in carrion vine and maybe ravens (but definitely no other summons) and the rest in Armageddon and it's synergies and prereqs.
The main weapon will probably be an IK maul or ribcracker (have both) then I'd just need something with some elemental damage (and low dex requirement) on the change to complement armageddons damage against PIs.
Has anyone done this? Any comments? It doesn't have to be the most kickbutt build out there, but if it's a little unusual and "viable" that'd be ok.
Bob_TheMadCow
05-06-2004, 13:37
I'm not sure you need to max out the WW skill... you kinda need as many points in the Geddon synergies as you can get...
I think there was a flurry of geddon wolves/bears back when 1.10 came out, untill everyone figured there are better things to do.
Should work though, I've not tried it myself...
I'm not sure you need to max out the WW skill... you kinda need as many points in the Geddon synergies as you can get...
Fair comment, I suspected as much. I havn't played a druid for a long time, but I seem to recal that the IAS from WW was fairly minor in 1.09, but looking at the skill chart on the Arreat Summit, it looks like the IAS has good increases up to 20 points... I dunno if it changed or not though.
I think there was a flurry of geddon wolves/bears back when 1.10 came out, untill everyone figured there are better things to do.
Should work though, I've not tried it myself...
I'd say that there are more powerful/fun builds out there for sure, basically I like the WW/Fury build, but I used summons last time so I'd like to make it a bit different this time around.
Thanks for the feedback,
Soepgroente
05-06-2004, 15:04
Maybe you can go:
1~10 werewolf
20 lycantrophy
20 fury
20 armegeddon
rest synergies (probably like 8-10 fissure, rest in dmg synergies).
Probably needs good equipment to work nicely though. I was thinking ethereal tomb reaver + enigma + jalal's + highlords for a nice mix of +skills, deadly strike, resist etc.
Give it a shot :)
ED- thinking how armegeddons synergies are 14%, you might get more dmg with less armegeddon, more synergies. Use some calculator (chippydip's or something) to find out :thumbsup:
Black_Dog
05-06-2004, 16:56
geddon wolves have been done before... i haven't heard much on their success in pvm, but i have dueled a few when i used to do pvp... if built with the right gear, they were pretty formidable opponents... but a good fury wolf with fire absorb could take them down easily
ED- thinking how armegeddons synergies are 14%, you might get more dmg with less armegeddon, more synergies. Use some calculator (chippydip's or something) to find out :thumbsup:
That's a good point since level 19 to 20 armageddon represents a 6 or 7% increase in the average damage. However, I don't know exactly how synergies work - but if I presume that all the +% damages from armageddon skill point as well as synergies are just added to the base (ie level 1 damage) then it would appear that you'd get much more damage from synergies. I havn't used chippydip before, I'll have to check it out.
geddon wolves have been done before... i haven't heard much on their success in pvm, but i have dueled a few when i used to do pvp... if built with the right gear, they were pretty formidable opponents... but a good fury wolf with fire absorb could take them down easily
I've never built a character for PvP before, so that's interesting. What do you call "the right gear"? Weaponwise I'm guessing something with range 5 (as well as the obligatory high damage) A maul only has range 2 (IIRC). I don't know if that makes a big difference in pvp...
The earlier suggestion of a Tomb Reaver looks like it would be a good choice anytime.
Soepgroente
05-06-2004, 18:15
1hand:
Gris' weapon with 85% IAS + stormshield
2hand:
Tomb reaver (ethereal if possible, lot more expensive not to mention the zod though) with 85% IAS
Rest:
Enigma (r/w, skills, strength, mf in PvM etc)
Highlords (deadly strike + 1 skills & some lightning resist)
Gore riders (deadly strike, open wounds, r/w)
1 raven, 1 bul kathos probably (skills, cannot be frozen, attack rating, dexterity)
Bloodfist sharkskin gloves (up'd for fun :D)
Jalal's (major +skills & resist & everything you want)
Some kinda belt, probably a crafted one with open wounds, strength, +life, 24 FHR etc
Shapeshift charms or elemental charms, or max/life in 1hand mode.
Anihilus
Sounds good, something among those lines :)
Add-it: str for items (use enigma in low str armor and rock) dex for block on stormshield, rest in vit
I used this Chippydip's skills planer to find out what would damage be.
100 skill points:
Max Lycanthropy
Max Fury
Max Armageddon
Max Volcano(A good boss killer)
One point into Raven, Carrior wine, Oak sage, Werewolf and prereqs(14)
Rest one of the Armageddon synergy. Into Fissure if you want your Armageddon run longer. In this case I put them into Firestorm(6).
Also I used 10 +skills.
Armageddons damage is with this kind of skills 3355-3867, average fire damage 778-792 and duration is 12 seconds.
Fury stats are AR +253% and dmg +593%.
Hopely this will help.
steve2677
06-06-2004, 04:34
Decent outline of skills. Imho i would look at a 4fpa fury and about 4k geddon damage @ lvl 81 for a start. I used the skill planner also and came up with:
20 geddon
20 in a synergy of chioce(not fissure)
7 pre-reqs
1 lycanthropy
8-10 in werewolf ( with plus 12 into skills this would be lvl 20 ww)
20 fury
1 feral
1 rabies
1 into oak, spirit wolves, dire wolves, ravens, and grizzly
With decent but challenging equipment like CoH (imho the best druid armor by far wooot!) high ed 3 os tomb reaver, highlords, jalals, string of ears, Ravenfrost, bk ring if possible, crafted blood gloves, and gore riders, this could be a very cool mfder/ pvmer for every area in hell.
P.S. I just saw my problem with this....lol I put tomb reaver at clvl 81 build when its a clvl 84 weapon. I would use then upped ribcracker till then:D With the rest if youre skill points you could easily up lycanthropyfor life/duration or more into geddon synergies for damage.
I agree w/ bd .... done ... but vs. a good melee wolf or bear .... they are done.
I agree w/ bd .... done ... but vs. a good melee wolf or bear .... they are done.
done like a dog's dinner, huh? I can't speak from experience so I'll just have to trust you, but it seems to me that the geddon wolf should be able to do the same physical damage as a normal fury wolf, sacrificing life in favour of a chance for fire damage.
Making the most of that fire damage, may just be a question of tactics. Geddons range is 6, I think (anyone?) so with the help of a 1 point grizzly to act as a spoiler (would a smart opponent just ignore it anyway?) you may be able to keep out of range long enough to do some damage before engaing in the physical fight.
Now some specific questions:
Does using the synergy that extends the duration of geddon allow you to have more geddons active at one time? With a casting delay of 6 seconds, getting the duration over 24 seconds would give you 3 - 4 active at one time. Maxing that synergy would give you an extra 40 seconds (IIRC) so you should be able to stack about 8 of them together presuming give yourself a chance to warm up before the fight.
Does having a longer range weapon give a better chance for the first hit? A 4fpa attack with a range 5 weapon might get 2 hits before an opponent with a range 2 weapon, maybe...
Maybe instead of fury, you should use rabies. Throw on a carrion wind and all you need is 20 points for a devastating rabies attack, leaving the rest for geddon. Once you've infected them run away and let them chase you through the geddon(hits alot this way). Its hard to stack poison res And fire res while still being effective.
Geddon does not stack anymore than hurricane(that would be awsome). It just resets the duration.
you cant stack geddon ... all recasting does is reset the timer. So only one geddon is going at a time. I am pretty sure that the weapon range doesnt effect the geddon range.
As for damage I have noticed that when fighting geddon wolves the main advantage they get isnt in fact the damage from geddon but the chance for it to put you into a hit recovery animation thus giving you a better chance to land more punches. However I used a CoH to pre-buff my shifting and I also used it vs. melees that used elemental skills. Good geddon wolves can give melees a run for their money but a good melee should win out over the geddon wolf IMO.
CoH + one dwarf star and you should be money.
I've got a FC/geddon pvp druid. I intended it to be a wb but i soon found out that the horrible fhr made him a bad melee char so now i play him as a wolf. The loss in speed is worth the huge gain in fhr.
As a dueler he works quite well infact, not the best but not the worst. I think i managed to get 10k FC dmg and 5.5k-6k geddon dmg when i had him fullly equipt.
C-Beat
you cant stack geddon ... all recasting does is reset the timer. So only one geddon is going at a time. I am pretty sure that the weapon range doesnt effect the geddon range.
Too good to be true. If it did stack like that I guess everyone would be doing it.
He's only level 13 at the moment, so it's a long way off, and I still have no idea what kind of gear he's gonna end up with since I havn't been saving much - I might have to rob my 3 other chars to put everything into this guy since I'm bored with them anyway.
An IK maul or upped Ribcracker probably isn't gonna hack it I guess. Any ideas on what I should expect to pay for a tomb reaver?
Thanks for all the input everyone, I appreciate it.
is this for pvp or pvm btw?
is this for pvp or pvm btw?
Originally I was only thinking PvM as I've never duelled seriously, but when black_dog said "pretty formidible opponents" and since I'm pretty bored with PvM again, thought I might go for PvP this time. The gear I have available right now is nothing special druidwise though, since I pretty much gave away anything I didn't need directly myself.
Apart from the IK maul and ribcracker I can scrape together the following,
hats: gaze (with a u beaut 1-100ld/30%fire res jewel), dilerium,
gloves: draculs, disciple set, & rare (20%IAS, lL/ML ~3% and light/fire res)
belt: string, thundergods
boots: war travs, IK, goblin toe
amy: maras, cresent moon, saracens
rings: ravenfrost (x2), dwarfstar and odds-and-sods rares & blood rings.
shield: black oak :(
armor: lionheart, GA :(
so u can see I'm in a bit of trouble.
Nevermind, I can level him wearing Tals and steal skull for a chance to find some more gear along the way.
Maybe instead of fury, you should use rabies. Throw on a carrion wind and all you need is 20 points for a devastating rabies attack, leaving the rest for geddon. Once you've infected them run away and let them chase you through the geddon(hits alot this way). Its hard to stack poison res And fire res while still being effective.
That's actually a pretty good idea, I think. Something else to consder anyway. In that case the physical damage of the weapon will matter a lot less, perhaps making it a cheaper build. PvM & levelling would be somewhat slower though I'd imagine.
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