skygoneblue
03-06-2004, 18:01
Ok, I have gone back and forth and back again with this PS Assassin idea, and everytime it seems that I have a decision made, someone like Naliworld comes in with an even better point and totally ruins what I had planned. :lol:
Thanks to him, I think I am going to rebuild AGAIN. Thank god I was only to level 18!
Ok, so anyone with sound logic and reasoning, help us design the best possible PS Assassin using Nat's set.
The core of the build absolutely must contain:
20 Fists of Fire
20 Claws of Thunder
20 Phoenix Strike
The skills that I am a bit undecided about are:
Dragon Claw - 1
I originally thought that maxing or pumping this would be good, but Nali suggested pumping Claw Mastery instead and only dropping one point here even though it is the primary release move for the charge up skills. I agree with him that one point is sufficient.
Claw Mastery - ?
I originally thought that one point would be enough and to just let the +skill items (at lest +3 from Nat's set) pump it up to a reasonable level later would work just fine.
However, in conjunction with the solo point in Dragon Claw, I think that having a good attack rating with your claws becomes more challenging for non-charge up skills. (Charge up skills offer their own attack rating and will have no problem hitting at higher levels).
Also, Claw Mastery is a two-birds-with-one-stone kind of a skill. It will add attack rating for BOTH the Dragon Claw finisher and the charge up skills. Will only one point be enough?
Weapon Block - ?
I was assuming this to be a one point wonder skill and that one base point plus at least 3 from Nat's set later would give plenty of block to this build (slvl 4). Thoughts?
Shadow Master - 10+
I like this skill. In fact, I like it a lot. I have never built an assassin without it, and with good reason. The best part is that there is virtually no diminishing returns on the skill except in the Resist All attribute. What is a good number to aim for after +skills items?
Venom - 20?
I hadn't planned on using any in this skill, but seeing how a PS Assassin is 99% melee, 400+ extra damage per claw hit never hurts. Plus, another source of damage is always good. This brings the total up to 5 possible sources! Immunes are no problem anymore.
So, my idea is roughly this:
20 FoF
20 CoT
20 PS
20 Venom
10+ SM
5+ Claw Mastery
1 Point Wonders:
DC
WB
CoS
MB
I won't be using traps.
Ok, tear into me! Thanks guys! :lol:
Thanks to him, I think I am going to rebuild AGAIN. Thank god I was only to level 18!
Ok, so anyone with sound logic and reasoning, help us design the best possible PS Assassin using Nat's set.
The core of the build absolutely must contain:
20 Fists of Fire
20 Claws of Thunder
20 Phoenix Strike
The skills that I am a bit undecided about are:
Dragon Claw - 1
I originally thought that maxing or pumping this would be good, but Nali suggested pumping Claw Mastery instead and only dropping one point here even though it is the primary release move for the charge up skills. I agree with him that one point is sufficient.
Claw Mastery - ?
I originally thought that one point would be enough and to just let the +skill items (at lest +3 from Nat's set) pump it up to a reasonable level later would work just fine.
However, in conjunction with the solo point in Dragon Claw, I think that having a good attack rating with your claws becomes more challenging for non-charge up skills. (Charge up skills offer their own attack rating and will have no problem hitting at higher levels).
Also, Claw Mastery is a two-birds-with-one-stone kind of a skill. It will add attack rating for BOTH the Dragon Claw finisher and the charge up skills. Will only one point be enough?
Weapon Block - ?
I was assuming this to be a one point wonder skill and that one base point plus at least 3 from Nat's set later would give plenty of block to this build (slvl 4). Thoughts?
Shadow Master - 10+
I like this skill. In fact, I like it a lot. I have never built an assassin without it, and with good reason. The best part is that there is virtually no diminishing returns on the skill except in the Resist All attribute. What is a good number to aim for after +skills items?
Venom - 20?
I hadn't planned on using any in this skill, but seeing how a PS Assassin is 99% melee, 400+ extra damage per claw hit never hurts. Plus, another source of damage is always good. This brings the total up to 5 possible sources! Immunes are no problem anymore.
So, my idea is roughly this:
20 FoF
20 CoT
20 PS
20 Venom
10+ SM
5+ Claw Mastery
1 Point Wonders:
DC
WB
CoS
MB
I won't be using traps.
Ok, tear into me! Thanks guys! :lol: