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AKickInUrAnus
03-06-2004, 05:40
Does Ne 1 kno the optimal skill setup for a PVM SP untwinked fire druid...
I read the guides but im still confused??


~Kick

Bob_TheMadCow
03-06-2004, 12:47
max the first four fire skills + Oak Sage. There will be times you'll want a tank, so put a point into Grizzly too. I know that's 103 skill points, so you're not likely to do all that.

I'd suggest put 5 points into Firestorm, then max MB (picling up a 1pt OS on the way), then go back and max Firestorm, then max Volcano, then get OS to about lvl 10, then max out fissure, then remaining points go to OS. I'd suggest having a 1pt grizzly by the time you reach NM Ancients.

Enough STR for gear (Tower shield is 75) enough DEX for max block (try to get +% block items, like Ryhme runeword shield and a safety crafted amulet) As much VIT as possible, and as little NRG as possible. Maybe bring it up a bit when your at low levels. Don't go over about 50 though, that nets you an extra 60 base mana, handy when your still young, and enough to make a bit of a difference later on too.

I'd go with an Act 3 Cold merc, for chilling and a third element of damage, either that or a rogue, but you sure don't want someone who's gonna get in your way and get themselves killed.

Voice
03-06-2004, 13:52
Maybe consider getting 50+ % to block .... since most of your skills are ranged skills I dont think you would need max block ... however a decent % wouldnt be bad.

I would also max geddon .... but im a geddon freak ....

max
geddon
mb
volcano
oak
1 in griz
rest in fissure.

is what i would do.

Prob. a act 3 or 1 merc (non melee) so they can survive ... prob. 3 though.

Bob_TheMadCow
03-06-2004, 14:37
you say all the attacks are ranged and not to bother with max block, then suggest Geddon? :scratch:

Firestorm doesn't have a very large range, and MB really needs monsters to get quite close to get full damage out of it. Max Block has helped me out no end with my Fire Druid. Fissure can be used at medium-close range too. I found one way of killing flayers was to stand still and cast Fisure on myself, they charge at me from all angles and die. There are alot of close areas too. Maybe 50% would be enough :shrug:

I was gonna try a geddon/Firestorm druid at one point, but I never got around to it...

AKickInUrAnus
03-06-2004, 16:47
thnxx for the help and if u can keep givin me ideas


~Kick

Forcefeedback
03-06-2004, 17:26
Well, I would make different kind of an fire elementalist... :innocent:

I like fissure and it's always good to have a second type of damage so volcano sounds good too. Then you just put points into either firestorm or molten boulder, according to which skill you like/use more, fissure or volcano? You can also split up the points if you want to have a bit of a boost to both.

I would suggest getting from nightmare Act2 a holyfreeze(defensive) merc, since it eases aiming and dodging.

If you are twinking(sp) putting a point in grizzly is an excellent idea.

Voice
03-06-2004, 19:51
you say all the attacks are ranged and not to bother with max block, then suggest Geddon? :scratch:

.


Errrr i said MOST were ranged ... and i didnt negate block all together ... im just not sure if I would get 75% ... i would personally get around 60-65% ... still a good chance to block and saves some life points.

Im really not a mb or firestorm guy so i would mainly be using volcano, fissure and geddon ..... even though you need to be near for geddon to hit a grizzy can do wonders as a tank ... esp. if you raise a good merc. I realize most would max block if using geddon but i personally wouldnt.

This is odd for me to say since i used max block on every character i made ... casters included. however lately i have been thinking that if a caster got 65-70% block it would be like getting a bit from both worlds ..... just a thought.

Soepgroente
05-06-2004, 15:38
I think getting anything less than 75% is stupid, unless you go <20%. The closer to 75% you get, the better the effective increases become. From 0 to 50% is half the physical hits, but from 50% to 75% is too, while it requires half the extra dexterity :)

Salo
12-06-2004, 10:50
I think getting anything less than 75% is stupid, unless you go <20%. The closer to 75% you get, the better the effective increases become. From 0 to 50% is half the physical hits, but from 50% to 75% is too, while it requires half the extra dexterity :)

placing like more than 150 dex points into a class that can get huge bonuses from base life being larger isnt smart either. 40-50% block will show it often, make it a stormshield and youll be very safe at that rate. 75% is ultimate safety, but so is moving away!!

druids are good at that if you get them a load of FHR stuff, because they have potential for a lot of life.

i used to be 75% man, not anymore. 50% is normally high now.