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Rane-
31-05-2004, 10:08
Ok, just to teach all those Marrowalk-abusing, tele-spamming, o-skill users a lesson. I am trying to make the most BM zon for PvP'n. I recently acquired a 218% Riphook and remembered the disputes it causes back in 1.09 and now I want to make a 1.10 pubby dueler with one :D.

So far I'm thinkin skills should be;
20 Guided Arrow
20 Dodge
20 Avoid
20 Evade
20 Critical Strike
X Slow Missiles

As for gear;
Riphook (Shael or Um?)
Cleglaws Pincers
Nos' Coil
Gorerider
Crow Craw (40/15) vs 160/60 Armour
Blackhorns (40/15) vs 120/45 Helm
Ravenfrost
Ravenfrost
Cats Eye

Any advice? Other BM stuff I haven't thought off? Your opinions on the current setup?

ReVolution
31-05-2004, 12:27
I'd go draculs for the life tap instead of slow that doesnt even matter vs necs..and instead of cats eye, get a rising sun >< and other absrob **** to switch out./

Jayaz_Forteck
31-05-2004, 18:46
And make sure you get kb somehwere, also, fill your inventory with spdc's. You won't need more than one item with slow on it either, imo.

EDIT: you shoult probably get a lvl 1 decoy and valk too

Flexible Fingers
31-05-2004, 22:20
how is it BM

it cant kill anything. nobody stays around long enough for you to apply open wounds five times, and since all casters use summons from hoto or have their own summons, so they're ranged immune anyway. casting isnt affected by slow.

whats the point of this build again?

TheTr0ll
31-05-2004, 23:04
just go 3soc max mask 4 soc max armor 6 sock max eth bow 20 ga clegs and duel people low-mid lvl

Rauth
31-05-2004, 23:58
Don't forget the act 1 merc with a good bow.

Rane-
31-05-2004, 23:59
how is it BM

it cant kill anything. nobody stays around long enough for you to apply open wounds five times, and since all casters use summons from hoto or have their own summons, so they're ranged immune anyway. casting isnt affected by slow.

whats the point of this build again?

The idea is to either get you stuck in hit recovery (7fpa) or alternativly hit you once (open wounds+poison dmg) run away, then hit you again when you're at 1 hp. Also you can get screwed by knockback no matter what char you are it is very annoying.

P.S. Cleglaws has Knockback + 25% slow Target so IMO they are pretty godlike for this build ;).

-Infinite-
01-06-2004, 00:26
40x290?

ouchy.

to bad theres no more perm-slow. god that was funny X_X

Flexible Fingers
01-06-2004, 00:42
The idea is to either get you stuck in hit recovery (7fpa) or alternativly hit you once (open wounds+poison dmg) run away, then hit you again when you're at 1 hp. Also you can get screwed by knockback no matter what char you are it is very annoying.

P.S. Cleglaws has Knockback + 25% slow Target so IMO they are pretty godlike for this build ;).

this is pubbie duels meaning they'll probably pot or run if theyactually start getting hurt :P

u need to be able to do large damage in a short time so that u can kill without being interrupted as well as shortening the time you get teamed

Jayaz_Forteck
01-06-2004, 01:53
- I'd consider nefing the riphook, so it'd give slows, kb, and ow

- Then I'd wear draculs gloves for the life tap or soul drainer for the weaken

- If you really want ow on armor, get toothrow, it has 40%, but I'd recommend 160/60 of the whale or a shaftstop. Or… enigma armor, it will make you run crazy fast, and it’l let you tele after those necros (while adding a juicy +2 skills).

- Verdungo's belt for the life replenish (10-13) and the dr, you're bm, you might as well run away and heal.

- rare rings with life replenish?

- Atmas scarab amuulet, though this will cancel out any benafits from your gloves, highlords may be a better choice.

- You have a lot of helm options, for one, you could wear a shako, but that's not very bm, steel shade will give you another 10-18 life regen, with verdungos you could get back ~3 life a second. The crown of ages has some nice mods, or, last of all, you might consider the giant skull, it can have 2 sockets, and has the mods crushing blow and kb, which frees up the socket in your riphook.

- Gore riders are definately the best boots here.

- keep cta and a good blocking shield on switch, maybe ss or that new one, headhunter's glory.

- Then make sure you get some cold damage somewhere, and load up your inventory with 290 spdcs, and one anni, if you've got this all set up, you should have:

Knockback (nef riphook or giant skull)
40% or 80% chance of open wounds (riphook + gores, or riphook + gores + toothrow)
~45% deadly strike on gear (15% gores + ~30% highlords)
15% or 25% chance of crushing blow (gores or gores + giant skull)
slow target 30% (riphook, stacks up to 50% in pvp)
Replenish life 13+ (verdungos + rings?)
15% or 45% dr (verdungo's or verdungo's + shaft) ber stuff for more dr
5% chance to cast life tap or 8% chance to cast weaken (gloves)
at least 8500 poison damage
+2 to +4 skills (anni + highlords or anni + highlords + enigma) +1 cta bo

I'd set up my skills as:

1 magic arrow
20 multishot
20 guided arrow

5-10 critical strike (42% to 56% chance)
10 dodge (47% chance)
10 avoid (55% chance)
10 evade (47% chance)
1 inner sight
1 slow missiles
1 decoy
1 valkyrie

Adds up to 85 skill points, I think extras should go to slow missile and the dodge skills.

And of course, you’ll want titans, wisp projectors, infernostride, Saracens chance etc, though none of these will effect necros.

EDIT: Oh, and get a holy freeze merc and give him crescent moon for the static field, if you go the enigma route, you can tele him right next to your opponent and he might get some good hits in, dunno if that's worth the risk though. If holy freeze doesn't affect casting speed, get a might merc instead, if you don't think static field is worth the risk, get might merc and doom runeword... Or get a rogue merc with wicked gear and prebuff her with the demon limb enchant, stay far, far from the necro, the merc will start shooting as soon as he's in range.

Damn, if I was rich, I'd make this character in a heartbeat...

luis19
01-06-2004, 02:54
i agree with jayaz with the skillz set up. multi is very useful vs casters.

as for gear i recomend a 160-60ias of the whale. dmg/life/ias

helm should be giant skull or an 08 gaze for the dr socketed with ed/min or max or ias. COA shouldnt be an option cause of the high strength req. u should concentrate ur stat points in life and dex.

u could use 20ias 2+passive knockback golves too

catseye for the ammy for the r/w
for charms i suggest a mix of 3/20/20s, 290s, and 100/5rw or 100/20 life
i would use 1/3 32020's, 1/3 100/5rw, and 1/3 100/20 life + 1 anni
this would give u life, ar, and rw in addition to both psn and physical dmg instead of getitng all 290s.

belt: u should also have a verdungos for the dr/life when haveing problems with barbs and stuff

Phyrexial
01-06-2004, 04:26
I'd say that Enigma is very important. You won't be using it to catch necros though, your cast rate is way too slow for that. Instead, you'll need it to make sure they don't prison you. If this BM build is designed to take out no skill lamer necros, then Slow Missiles will probably be enough. Once that is on, they will most likely run to town for the duration of its affect.

If they know what they are doing though, be careful. They are going to Decrep you then try to tele directly on top of you to outshoot you with Spear or Teeth stun you. Your passives will help you take some more hits, but will keep you locked in place and in a shootout with a necro I'd be wary of betting on the zon. If the necro isn't a block build, you might be able to outshoot him if you get lucky.

Rane-
01-06-2004, 05:14
Since when is Slows Target capped at 50% i PvP? Can someone confirm or deny this, preferably with the posting of a link to a acredited site?

If this is true then there is no need for Cleglaws and gear can have a huge re-do. Otherwise;

- Is life tap or weaken that useful in PvP?
- Is Enigma that useful for this build? (I hear the tele is pointless for a zon so do the other attributes make up for it)
- Should I bother getting dr? This is not your average dueling zon...
- On the same note should I bother with replenish life? I've never thought it to be fast enough to make a difference.

P.S. Crowcraw > Toothrow. You can't honestly tell me that 5% Open Wounds > 15% ias and 15dex.

awjl
01-06-2004, 07:12
somewhere in the forums, pple have tested... slow is capped at 50%.

Rane-
01-06-2004, 10:25
I have read up some things on Slows Target, someone please correct me if I'm wrong and add anything else, I believe for PvP purposes it works like this;

The cap on % slows target is 50% per source. A player and all of his gear is one source. This means that there is ABSOLUTLY NO POINT in having over 50% Slows Target on your items. When you hit a player, they are slowed by 50%. The next hit then slows them a further 50% of thier current speed, effectivly reducing thier speed to 25% of it's original value. Therefore it is impossible to make a player slowed by 100%, but with enough hits you can get it quite close. Once a player has been hit by 'Slows Target' it affects them till the die. A merc which has gear that has % Slows Target counts as a secondary source and they may have thier own cap of 50%.

So if you and your merc attack at the same speed then the player is theoretically slowed twice as quickly no?

If I am correct/incorrect in any of this than please inform me.

Also I read that Knockback has 25% chance to work against large targets, 50% against players, and 100% against small targets. Can anyone else confirm this and does anyone know if Knockback stacks?
-Ex "I 'Nef' my Windforce so I have 50% chance to Knockback large targets and 100% to Knockback players"-

Lastly is there any penalty when it comes to curses in PvP? For instance do you still leech 50% of the damage you deal to a player if you life tap them?

Jayaz_Forteck
01-06-2004, 23:55
Since when is Slows Target capped at 50% i PvP? Can someone confirm or deny this, preferably with the posting of a link to a acredited site?

I can't confirm the rule for certain, the information I have is from my memory of reading the changes in the 1.10 beta, however, 50% is plenty of slows, and you don't need it anywhere but the riphook.



- Is life tap or weaken that useful in PvP?


I'd go with life tap over weaken, especially since you'll be dueling casters



- Is Enigma that useful for this build? (I hear the tele is pointless for a zon so do the other attributes make up for it)


I'd say it's worth is, because it will make you run crazy fast, I'd suggest combining enigma and gorefoots with a bunch of f/rw charms to desynch and make you bm nature complete. Also the armor will let you tele out of bone prisons, give you +2 to skills, and a lot of str



- Should I bother getting dr? This is not your average dueling zon...


You should have 15% from verdungos anyway, and a possible 8% from your armor, but I wouldn't focus on getting 50%, you're dueling ele and magic dmg people most often after all.



- On the same note should I bother with replenish life? I've never thought it to be fast enough to make a difference.


Well it may not be especially usefull, but you'll get a bunch on your belt, and unless you use bk rings for +2 skills and a life boost, replenish rings are not wasting any space.



P.S. Crowcraw > Toothrow. You can't honestly tell me that 5% Open Wounds > 15% ias and 15dex.

I guess you're right, but you won't need ar for GA, and 15% ias may not hit a faster bp, I'd go with 'Enigma' or 160/60 of the whale anyway.

EDIT: As far as I know, kb doesn't work every time, 50% sounds about right, however, it won't stack. I know IM takes a pvp penalty, but I am unsure of the other curses.

sunami
02-06-2004, 01:08
I have pretty close to this build, um riphook, draculs, gores for 90% OW, sometimes I switch to clegs, nos belt and 18x 290. I find this set up isnt significantly more effective than my reg set up which is 2x40/15 ias Coa, 160/60 whale, verdungs, shael wf, gores and dracs. My amy is always cats. I think the almost double damage of wf makes up fo the higher OW which I have at 35% anyway from dracs and gores and for the faster attack of riphook. Its hard to beat wf in 110 with novelty builds. I do have another set up which I can put on: umed wf, dracs and cowcraw 40/15ias, 95% OW with gores, 10 fps attack :(, and much higher dam than the riphook set up.

Rane-
02-06-2004, 02:49
Is it really necessary to have 90% OW? Unless OW stacks I don't see the point. If you have about 40-50% OW then that should be sufficiently to gte them bleeding in the first couple of shots, so why have more? Would it not be better to have more damage?

Also I have been thinking greatly about replacing Riphook with WF. Is the 7fpa that much greater than the 8fpa? Like does it manage to gte them stuck in hit recovery where as the 8fpa doesn't? I'm beggining to think that WF+Clegs+Blackhorns+Nos Coil > Riphook+Dracs+Blackhorns+Verdungoes

Any opinions on this?

Jayaz_Forteck
02-06-2004, 04:21
noooooo *whispers* pick my buuuiiild...


or at the very least, don't combine blackhorns wth clegs, the wf gives kb, and the blackhorns gives slow... get zon gloves or something

*whispers* or pick my buiiiiillllllld

Kodachi_ysaane
02-06-2004, 05:12
A dexazon wielding dual ravens, + fire/light sorb in stash, with wizspike/lacerator on switch carrying enough 3/20/5 runwalks to desynch and rest 20/5's would probobly be the most effective pubby ama.

sunami
02-06-2004, 22:17
A dexazon wielding dual ravens, + fire/light sorb in stash, with wizspike/lacerator on switch carrying enough 3/20/5 runwalks to desynch and rest 20/5's would probobly be the most effective pubby ama.

what would be considered enough frw to desynch? around 150 enough?

Jayaz_Forteck
02-06-2004, 23:28
Probably, but shoot for 200, just to be safe, 45 enigma +30 boots = 75 + 25*frw sc.... theres a reason it's usually barbs and pallys who use the desynch...

Ghostmourne
05-06-2004, 23:22
well... for 1, as a bowazon, you dont actually take any skill to use either...

also, are bowazons supposed to be anti-necros or sumthin? dont see too many zons beating good necros anywhere, so thats why im askin

Rane-
08-06-2004, 02:45
Ok, I've abandoned the Windforce setup as it is not possible to get 8fps with WF whilst still having 50% Slows Target, so Riphook it is. With that, this is now my gear setup;

120/45 Helm
Cats Eye
Riphook (Ohm or Um?)
160/60 Armour
Ravenfrost
Verdungoes
Ravenfrost
Cleglaws Pincers
Gorerider or War Travs?

My big problem is that I have 0 Mana Leech. Any good suggestions as to where to add it w/o distorting the setup to much? I am currently looking at replacing a RF with Manahld or somethin, or possibly Verdungoes. Also because leech is cut in PvP, does anyone know how much leech I will need to keep firing lvl20 GA's?

Rane-
08-06-2004, 03:13
I just thought, how 'bout Mav's Belt instead of Verdungoes? That solves the mana leech problem and grants me 20% FRW at the same time. Along with some r/w sc's, looks good to me. I however lose 120 hp...

Jayaz_Forteck
08-06-2004, 03:40
go for the mavs belt, the only other option I can think of is hands of broc gloves. The mavs belt should be plenty for ga, ms takes quite a bit but lvl 20+ ga will barely touch your pool.