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n0dice111
27-05-2004, 21:44
hey, i got kinda sick of listening to people ask this so i think ill write a little guide. First off, i start off by saying yes, i did read the rules before posting and i do not believe this to break them, despite it descussing some aspects of the daiblo 2 game outside of the playable area.

First off, every time you create a game, you are put on not one large server, but randomly on one of 150-200 smaller servers. Each game is hosted on one of those servers by typing 'netstat -n' while in a game (without the 's) in windows command prompt you can see which of the 150-200 servers your on.

The world event (dclone spawning) occurs when a number of sojs (almost all nl) are sold to the npc's. When this happens, all eligable (created by someone done hell, a hell game) games on any given server will have diablo clone spawn. He will spawn at the first super unique monster you visit (i.e. shenk, pindle, guy by tristram stones.) He is a black diablo, signifigantly harder to kill. He will only drop one ahnilus charm regardless of how many people are in game so be careful.

How do i know if dclone is gonna spawn in my game?

when a soj is sold on your server you will recieve a message saying "xxxx sojs sold to merchants, where xxxx is a number.) The number is the total number of sojs sold to that server, it has no real baring. this just means someone has sold an soj. As a rule of thumb, after a soj has sold if your eligable youll want to stay in the game anywhere from 1-2 hours and see if another one sells. If so rinse and repeat, if not either leave, or wait if you feel like it. Assuming there is someone intent on making dclone walk, you will se several more sojs sold messages (usually) followed by a "diablo walks the earth" message. This means he has spawned. The other ways, with out going into details to get me in trouble, of getting an anni are coopritive walks. Gathering a group of people together, having one person collect x amount of nl sojs from each person, deciding upon one of the 150-200 servers, then once everyone has a game making him walk. Be creative.

How do i kill DClone?
Diablo clone uses all of diablo's spells (except bone prison to my knowledge) as well as armageddon as his main attacks, i believe he has more less commenly known ones also. He also has devastating life regeneration, so forget the whole "ill kill him eventually" theory.

Helpfull attributes.
Prevent monster heal: this is the biggest help, he has rediculas regeneration. The spell can only be activated by a physical attack and lasts one minute, so kill him quick

Fire Absorb:
Very helpful, fairly self explenatory

Life TAP!!!
this is great for it, although to be honest ive never used it myself. Ive seen people with lifetap work wonders on dclone, no potions, which is hard for anyone.

Fire Resists:
see above

Oh yea, dont fight him without multiple full rejuvs unless your very confident in your character.

Sorceresses are basically useless, sure, static helps but beyond that... meteor isnt really an option for fire sorcs and fireball doesnt really do enough to kill him before he kills you in most cases. Lightning is the same as fireball. I have seen one person, ever, kill diablo clone with an orb sorc and he had a really really good character, if you insist on doing it this way, put bonehew on your merc and send him to spring prevent monster heal then die (in most cases.) then static him down as far as you can, and teleport around, you have to have really good aim with orb (hit it right on him) and he can die, hard though.

Hammerdins are, imo the easiest to kill diablo clone with and the character i use. The hammerdin can tank him fairly easily while doing good damage. My method is basically put on a dwarf star and rising sun, have a doombringer on switch. i hit him with charge with doombringer then switch and hammer away, not much difficulty.

Necros and trapsins, although ive never used either, are gonna have the same problems as sorcs, not enough survivability/damage output. Elemental does not work well on dclone.

Any other melee class should handle him with sufficiant gear and full rejuvs, im not gonna get into specifics right now but its basically dependant on your overall gear.



Good luck, any questions just ask.

P.S. Please do not post/ask for any specific link to any coopritive group or anything. Some of them are also tied to third party program using and i dont want this thread to get shut down.

XZON
27-05-2004, 22:15
hey, i got kinda sick of listening to people ask this so i think ill write a little guide. First off, i start off by saying yes, i did read the rules before posting and i do not believe this to break them, despite it descussing some aspects of the daiblo 2 game outside of the playable area.

First off, every time you create a game, you are put on not one large server, but randomly on one of 150-200 smaller servers. Each game is hosted on one of those servers by typing 'netstat -n' while in a game (without the 's) in windows command prompt you can see which of the 150-200 servers your on.

The world event (dclone spawning) occurs when a number of sojs (almost all nl) are sold to the npc's. When this happens, all eligable (created by someone done hell, a hell game) games on any given server will have diablo clone spawn. He will spawn at the first super unique monster you visit (i.e. shenk, pindle, guy by tristram stones.) He is a black diablo, signifigantly harder to kill. He will only drop one ahnilus charm regardless of how many people are in game so be careful.

How do i know if dclone is gonna spawn in my game?

when a soj is sold on your server you will recieve a message saying "xxxx sojs sold to merchants, where xxxx is a number.) The number is the total number of sojs sold to that server, it has no real baring. this just means someone has sold an soj. As a rule of thumb, after a soj has sold if your eligable youll want to stay in the game anywhere from 1-2 hours and see if another one sells. If so rinse and repeat, if not either leave, or wait if you feel like it. Assuming there is someone intent on making dclone walk, you will se several more sojs sold messages (usually) followed by a "diablo walks the earth" message. This means he has spawned. The other ways, with out going into details to get me in trouble, of getting an anni are coopritive walks. Gathering a group of people together, having one person collect x amount of nl sojs from each person, deciding upon one of the 150-200 servers, then once everyone has a game making him walk. Be creative.

How do i kill DClone?
Diablo clone uses all of diablo's spells (except bone prison to my knowledge) as well as armageddon as his main attacks, i believe he has more less commenly known ones also. He also has devastating life regeneration, so forget the whole "ill kill him eventually" theory.

Helpfull attributes.
Prevent monster heal: this is the biggest help, he has rediculas regeneration. The spell can only be activated by a physical attack and lasts one minute, so kill him quick

Fire Absorb:
Very helpful, fairly self explenatory

Life TAP!!!
this is great for it, although to be honest ive never used it myself. Ive seen people with lifetap work wonders on dclone, no potions, which is hard for anyone.

Fire Resists:
see above

Oh yea, dont fight him without multiple full rejuvs unless your very confident in your character.

Sorceresses are basically useless, sure, static helps but beyond that... meteor isnt really an option for fire sorcs and fireball doesnt really do enough to kill him before he kills you in most cases. Lightning is the same as fireball. I have seen one person, ever, kill diablo clone with an orb sorc and he had a really really good character, if you insist on doing it this way, put bonehew on your merc and send him to spring prevent monster heal then die (in most cases.) then static him down as far as you can, and teleport around, you have to have really good aim with orb (hit it right on him) and he can die, hard though.

Hammerdins are, imo the easiest to kill diablo clone with and the character i use. The hammerdin can tank him fairly easily while doing good damage. My method is basically put on a dwarf star and rising sun, have a doombringer on switch. i hit him with charge with doombringer then switch and hammer away, not much difficulty.

Necros and trapsins, although ive never used either, are gonna have the same problems as sorcs, not enough survivability/damage output. Elemental does not work well on dclone.

Any other melee class should handle him with sufficiant gear and full rejuvs, im not gonna get into specifics right now but its basically dependant on your overall gear.



Good luck, any questions just ask.

P.S. Please do not post/ask for any specific link to any coopritive group or anything. Some of them are also tied to third party program using and i dont want this thread to get shut down.

MISSING INFO:
1. PMH does not work when cast from merc (read this in many, many posts)
2. Takes 75-150 soj's sold between walks per server (all non ladder, anyone who sells a ladder soj is an idiot as annihilus cost less than a 1 soj on ladder)
3. uber d casts prison all the time unless you are close to him
4. uber d has 95% res to all elemental attacks
5. if a cold sorc can beat him, then so can fire/lightening (in all 3 cases you would need to lower the 95% resistance to that element to something more manageable.
6. resistance to lightening also important as the purple stuff is deadly (tgods)
7. When you use the netstat -n command you will see a list of ip addresses. The blizzard server will be the one with 4000 at the end. eg 121.60.xxx.4000 where xxx it the server number that people refer to.

Hakai_no_Tenshi
27-05-2004, 23:21
It's actually 80-120 sojs for him to spawn. I clone hunt with a group and the veterans there who have been spawning him since 1.10 came out stated that it's between 80-120. In the past week, I've gotten 8 charms off him and each spawn was always between 80-120 sojs sold.

--T

XZON
27-05-2004, 23:43
It's actually 80-120 sojs for him to spawn. I clone hunt with a group and the veterans there who have been spawning him since 1.10 came out stated that it's between 80-120. In the past week, I've gotten 8 charms off him and each spawn was always between 80-120 sojs sold.

--T

Last I had heard was 75-150 (old info). Thanks for the more accurate update.

n0dice111
28-05-2004, 00:27
anyways this was done quickly with alot of second hand knowledge, more of a general overview than anything. i.e. the pmh and sorc stuff. I remember when i first found dclone i had a decent sorc it was absolutely brutal. but yes, i suppose lower resist charges would work

Hakai_no_Tenshi
28-05-2004, 01:41
anyways this was done quickly with alot of second hand knowledge, more of a general overview than anything. i.e. the pmh and sorc stuff. I remember when i first found dclone i had a decent sorc it was absolutely brutal. but yes, i suppose lower resist charges would work

I believe lower resist is a must for any elemental caster as he is 95% resistant to elemental damage. If you are on USWest, looks like 176 is next to pop ;)

--T

krischan
28-05-2004, 01:58
5. if a cold sorc can beat him, then so can fire/lightening (in all 3 cases you would need to lower the 95% resistance to that element to something more manageable.

The advantage of cold sorcs is that cold mastery reduces cold resistance which obviously helps much, much more than fire/lightning mastery. Therefore I believe that cold sorcs can solo the clone while other sorcs can't.

I'm not sure how good a summon necro is, but if he hits the clone once per minute for starting PMH and keeps him decrepped (reduces phycical resistance as well) while the merc slows him with his Kelpie Snare, the clone should be doomed.

The merc will deal the most damage, so the clone will use his attacks against him and he should be able to survive that. The lightning hose cannot reach him in melee and the clone will be too slow to use the spilled fire too often. Your necro should not stand in a line with the clone and the merc, of course, else the breath or the fire might hit him.

AFAIK the clone doesn't deal more damage than normal Diablo, so if the skeletons can survive normal Diablo, they can also survive the clone. IIRC my skellimancer hasn't lost a single skeleton when he fought normal Diablo.

Cyriene
28-05-2004, 04:59
AFAIK the clone doesn't deal more damage than normal Diablo, so if the skeletons can survive normal Diablo, they can also survive the clone. IIRC my skellimancer hasn't lost a single skeleton when he fought normal Diablo.

my skellimancer owned hell diablo but d clone owned my skellies
his fire attacks and everything just stomped them down quick

i use a charged strike zon for dclone, he goes down in less than a minute with cheap gear anyone could get for pgems. if you are too poor to make a good hammerdin (or just dont like them) make a charged strike zon. have a lr wand on switch make sure you have pmh, fire/ light absorb and max res, cbf, ect.
for example here is my cheap build anyone could make:

helm: blackhorn unique death mask (pmh, light res and absorb, slow)
armor: lionheart (you could also use duriels shell or GA, anything with res really)
belt: tgods
boots: water walk/infernostride/hotspur (all add to fire res cap, also some other nice mods)
ammy: maras / highlords
rings: dwarfstar/ravenfrost
gloves: laying of hands set bramble mitts (50% fres, 20ias)
weapon:titans or tstrokes depending on l/nl
weapon switch: lr wand
shield, rhyme/mosers/ss

charms: enough fire and light to reach max, i have 90 and 85 to them

skills:
max the lightning skills, you will use charged strike, review the zon forum for lightning guides and info

basically after you get the "diablo walks the earth message" you go spawn him at your superunique of choice, i prefer stoney field at rakinishu and everything around him is easy to kill.

switch to the wand and cast lr on him, them switch back to the javs, run up to him and hold down charged strike.

drink a potion when you need, i run out of mana usually so i have a few mana potions. i also use a rejuv now and then.

recast lr when it wears out.

he dies within one minute usually for me.

i dont use a merc cuz he dies and i odnt need one.

the only problem i have is that i run out of mana quick so make sure you have mana potions.

anyway, that is an easy build anyone can make for cheap to kill d clone and get the anni

if you have facets and good gear like griffons and such he'll fall even faster.

krischan
28-05-2004, 12:06
my skellimancer owned hell diablo but d clone owned my skellies
his fire attacks and everything just stomped them down quick


If he isn't decrepped and slowed by e.g. Kelpie Snare from the merc, he will surely kill your minions in a few seconds, but if both effects are active, enemies are so slow that they are animated with perhaps 1-2 frames per second. Maybe he can make the fire attack a few times, but a skellimancer has more than enough time to raise new skeletons if the clone is in an area with some corpses around. However, if your merc dies, you might have a problem...