View Full Version : need some PvP agains casters advice for my WW build.
hey guys, im adding a small PvP section in my WW barb guide as we speak,
but when i came to the Barb vs Casters sectio, i realised i dont know much on the subject! can anyone help me out?
xtc_sazabi
21-05-2004, 12:25
i can list some tactics i use.
Sorcs- I use wiz spike against any type of sorc. allows a fast teleport if you have enigma, 75 resis (or if you were lucky enough like me to find a 15% resis jewel, 90) T-Gods for lightning folks.
then i adjust rings/ammy to whatever the sorc is, dwarfs, ravens, wisps, rising sun, highlords, just use your judgement, if its a cold sorc, use cold absorb, etc. But sometimes absorb is BM, or i should say, too much absorb is BM. i would stick to 20% absorb max for mannered dueling. But if you need to lay it down, go all out!
FOH Paladin- i would use a 160 light resis shield ( 4 p Topaz) to counter conviction, highlords, resis rings/ or wisps if theh situation calls
Hammerdin- Keep to the south of them, never approach from the north. i find that if you run a very erradicly(sp) the paladin will not be able to anticipate you thats when you can either teleport to the blindspot (south of the paladin) or run around till the paladin chases you and expose themselves. rmember, SHORT SHORT Whirlwinds. if you WW too long, they can cast hammer in your path.
Light Trapasns- refer to Foh, sort of like that, except you don't need the 4 p topaz shield
wind druids- WW them to death. if they like to teleport don't chase them too much, they have to get in close to do any real damage anyway. remember to go for tehe oak sage if you can
Necromancers- Pray that the necro is not a good one. Most good barbs agree, an equally skilled, experienced, and equipped necromancer will be VERY hard to beat. especially if he is at 125% FCR and has enigma.i normally try and teleport right on top of them and either berserk them, or short WW.
thats it for now because i am quite tired, someone else can fill in the gaps that i missed thank you.
jumbo_SHRIMP
21-05-2004, 13:32
always make the caster come after YOU
phelix
XTC, you're the man!! thats exactly the type of stuff i was looking for!!! i'll be following your advice in the guide quite closly!!!
Jumbo: good point, that will be said in there too!
thanx heaps guys!
fallen angel of satan
21-05-2004, 15:50
as xtc said, wizard spike on 2nd weapon helps loads even if you dont teleport the resists are invaluable and you cant block many spells anywayz.
If you dont have enigma then reach the 110% run/walk break point at least, this can get you away from a hammerin who teles on you and spams hammer, correct me if ime wrong but is it the south east of a hammerin where you are safe? ime not 100% sure on this you will have to check
Use things like houses and walls to make the caster come straight into your ww, then get out of there before they can do too much damage to you.
Trap assasins run in a spiral in towards them
necros you can dodge spear and spirit quite easily, as for prison make sure you can either tele ww or leap out prisons quickly.
I never used absorb because its Bm, if you use absorb you can make yourself basiaclly immune to all ele casters
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