Jon_
19-05-2004, 00:15
Jon_'s Energy Shield Tri-Elementalist Guide
My first time writing a guide of any sort so bare with me. BTW I play on USEast Ladder. The tri-elementalist term may be a little misleading.. haha.. it uses all 3 attacks but cold is the main one with fire and lightning supporting.
First things first, I'm not claiming this to be the best MFing build or fastest PvM build or even a super PvP build but I found it very fun to play as I've been pretty tired with the generic full-tal's set Meteorb sorcs. I have one for MFing, yes she's powerful.. a little too powerful, so it skinda boring.
It's not exactly the most inexpensive build either... and yes I know, with the perfect gear, almost any type of build can be viable.
Special thanks to Zarhrezz for the wonderful ES guide, which is what I based most of my info and ideas off of. This guide is quite similar to his, but with some of my own experiences and ideas.
Skills
Lightning Tree
15-20 Telekinesis - I don't really think its necessary to have a totally synergized energy shield if you have a large enough mana pool. But less mana taken away always helps.
20 ES - Must have, to maximize energy shield absorbtion. It's capped at 95%, (lvl 40) which is what we'll be aiming for
1 point in everything else (8 points) - With all your +lightning/+skills gear, one point in lightning mastery and one point in thunderstorm does pretty decent
damage for PvP purposes I find.
Cold Tree
20 Frozen Orb - The best value to skill point cold spell in the tree. Does plenty of damage even without being synergized.
1 Cold Mastery - Yes I realize the ideal is 17 cold mastery to get -100 resist, but this build's skill point distribution is too tight. I find the +skills put
cold mastery to a decent enough level to solo hell without too many problems
1 Shiver Armor - Massive defensive boost with ideal armor, plus it will chill monsters as they swing at you, not only if they hit you, unlike frozen armor.
7 prerequisites
Fire Tree
This part is really up to you which skill you want to use... I use firewall because it doesn't have any synergies and it seems pretty well suited for a tanking sorc.
1 warmth - With ridiculous amounts of mana, one point of warmth with +skills regenerates mana pretty fast.
1 fire mastery - decent damage boost to your skill of choice
20 firewall - Lots of raw damage
2 prerequisites
With all skill quests, this build should be "completed" in the mid-80s or so, which is not at all unattainable with hell baal runs. I put completed in quotes because there are always areas where you can add extra points, like cold/fire mastery, telekinesis or warmth.
Stats
Strength - Enough to wear Gladiator's Bane (111 str) with strength gear. Unless you wish to Hel/-15 req the gladiator bane, or stick with an Ironpelt.
Dex - base, an advantage to energy shield is that maxblock is not at all necessary. Therefore you can keep dex at base.
Vit - base, no life required in this build :)
Energy - EVERYTHING! The more mana you have, the more hits you can take. Should be at least 400+ with gear.
Equipment
Energy shield is a prebuffable skill, meaning you can put on equip to get energy shield as high as possible, cast it, and then switch back to fighting gear.
However, being the lazy person I am, I don't like doing this.. the only prebuffering I do is on weapon switch. So I try to find a balance in the gear for +skills and other stats.
Another thing to note is that resistances, although helpful, does not make much of a difference AT ALL to the amount of damage you take. In fact, I have -80 resist all in hell (I've only done 2 anya quests so far).
The most important mods you will be looking for are:
+skills, +lightning skills
Damage reduced by X
Magic Damage reduced by X
Increase mana by X%
Cannot be Frozen
Helm
Ideal: Shako - lots of life and mana and the invaluable +2 skills, 10% pdr is useful too. I socketed this with a ptopaz for the extra MF.. but now I'm guessing maybe a pskull would've been better for the extra mana/life regen. Or even a perfect sapphire for extra mana. And for the rich, a rainbow facet.
Others: Any +skill helm, Lore(OrtSol), delerium, crown of ages, tarnhelm etc. etc.
Prebuff: +3 lightning skills circlet
Armor
Ideal: Gladiator's Bane - this baby is pretty much designed for an ES sorc in my opinion... massive damage/magic damage reduced by X, 50% poison length reduction (poison will be a big weakness), cannot be frozen (saves a ravenfrost slot) and massive defense. Coupled with a cold armour and a defiance merc, a barb's shout, your defense will be ridiculous.
Others: Ironpelt - decent damage/magic damage reduced by X, Vipermagi/Spirit Shroud - +1 skill, magic damage reduced by X.
Prebuff: Vipermagi or any other +1 skill armour. If you're really rich, you could prebuff with Enigma or Arkaine's valor, although strength will be an issue.
Belt
Ideal: Arachnid's Mesh - +1 skill, increase mana 5%, high defense for a belt
Others: String of Ears - magic damage reduced by X, 10% pdr is always good
Gloves
Ideal: Frostburn - no brainer here.. increase mana 40%, nothing else really comes close. Not too hard to get either
Others: MAYBE magefist if you need the +1 fire skill, mana regen is also useful
Boots
Ideal: Silkweave - increase mana 10%
Others: Nothing really spectacular in terms of boots, anything will do actually... maybe sander's for the fast r/w and str/dex
Amulet
Ideal: Something with an 'everlasting' mod. Damage reduced by 24 or so. Coupled with +2 all skills or +3 one branch makes for an awesome amulet
Others: +1 skill amulets
Prebuff: +3 lightning amulet
Rings
Ideal: 2xStone of Jordans - increase mana 25% and +1 skills... sweet
Others: BulKathos for the +1 skills or magical +mana rings. Can be over +90 mana and can come with decent secondary mods.
Weapon
Since no shield is necessary for this build, a lot of staffs that people usually stay away from are pretty good for this build. Note however, the dex requirements on some of these staffs. You might need an anni or dex charms to get the required level of dex. I wouldn't put points into base dex though.
Ideal: Mang Song's Lesson - +5 skills, -enemy resist for all trees, fcr and mana regen
Others: Ondal's wisdom - up to +4 skills, big fcr, lots of energy, + big defense, magic damage reduced by X and 5% extra experience gained.. a close rival to MSL.
Switch/prebuff: Again a no brainer... Memory runeword in a staff with +3 energy shield already on base item. Memory is LumIoSolEth, its pretty much the runeword version of Ondal's wisdom, the runes aren't particularly hard to obtain either. It will give a total of +3 skills and +6 energy shield, which makes +9, it goes a long way to obtaining level 40 ES. A perfect base staff with +3 energy shield, two other +3s in one of your attack spells made into memory can give MSL a run for its money since it also has magic damage reduced and increase mana 20%
Charm
Any +sorc tree charm is useful, especially +lightning. Annilus of course, but not all of us have one.
For those interested, the gear I'm using right now...
Helm - shako w/ptopaz
Armor - Gladiator's bane w/sol rune for extra damage reduced by 7
Belt - Arachnid's Mesh
Gloves - Upgraded Frostburns for that little bit of extra defense... since upgrading normal items are so cheap, make sure you have enuf str for the upgraded version though.
Boots - Infernostrides (temporary... looking for something better)
Amulet - +3 lightning skills, +1 light radius (haha)
Rings - 2xSOJ, found one by myself, another is on loan from a friend haha, its ridiculous how expensive they are on ladder right now.
Weapon - Ondal's wisdom (+3 skills)
Switch - wand of lower resist... still looking for a +3 energy shield base staff.
Charms: one +1 lightning charm, two +dex charms to equip Ondal's Wisdom.
Merc
I would recommend an Act 2 defiance merc (normal/hell). I bought mine in hell, but if you have the patience to level a normal merc up to high levels, go for it, it'll give a few extra levels on the aura.
Weapon: Bonehew(2xAmn), Reaper's Toll or anything with high dmg and life leech. Doom is awesome, but very expensive.
Armor: Any high defense armor, I use Duriel's shell (good resistance, cannot be frozen, +str)
Helm: Socketed helm with amethysts for +str to equip Bonehew. Eth stealskull or shako are good choices too.
Gameplay
static+Orb can kill most anything. But vs cold immunes, you'll need to tank, or get your merc to tank while monsters stand in your firewall.
vs Cold/Fire immunes, static them, let your merc kill and help with either nova spam or telekinesis to stun. TStorm should be active as much as possible as
well. If you see mana burn creatures... run like hell... let your merc deal with them hahah, not really much else to say. Mana burn will be your main weakness. The other weakness is poison. Since energy shield does not protect against poison and with such low poison resist, it can bring you down to 1 health in no time. Also, I always keep one slot of my belt full of antidote potions.
Hope this guide is useful, again, thx to Zarhrezz for his wonderful ES guide and all those who post on diabloii.net forums for all the info. Any suggestions/corrections welcome!
My first time writing a guide of any sort so bare with me. BTW I play on USEast Ladder. The tri-elementalist term may be a little misleading.. haha.. it uses all 3 attacks but cold is the main one with fire and lightning supporting.
First things first, I'm not claiming this to be the best MFing build or fastest PvM build or even a super PvP build but I found it very fun to play as I've been pretty tired with the generic full-tal's set Meteorb sorcs. I have one for MFing, yes she's powerful.. a little too powerful, so it skinda boring.
It's not exactly the most inexpensive build either... and yes I know, with the perfect gear, almost any type of build can be viable.
Special thanks to Zarhrezz for the wonderful ES guide, which is what I based most of my info and ideas off of. This guide is quite similar to his, but with some of my own experiences and ideas.
Skills
Lightning Tree
15-20 Telekinesis - I don't really think its necessary to have a totally synergized energy shield if you have a large enough mana pool. But less mana taken away always helps.
20 ES - Must have, to maximize energy shield absorbtion. It's capped at 95%, (lvl 40) which is what we'll be aiming for
1 point in everything else (8 points) - With all your +lightning/+skills gear, one point in lightning mastery and one point in thunderstorm does pretty decent
damage for PvP purposes I find.
Cold Tree
20 Frozen Orb - The best value to skill point cold spell in the tree. Does plenty of damage even without being synergized.
1 Cold Mastery - Yes I realize the ideal is 17 cold mastery to get -100 resist, but this build's skill point distribution is too tight. I find the +skills put
cold mastery to a decent enough level to solo hell without too many problems
1 Shiver Armor - Massive defensive boost with ideal armor, plus it will chill monsters as they swing at you, not only if they hit you, unlike frozen armor.
7 prerequisites
Fire Tree
This part is really up to you which skill you want to use... I use firewall because it doesn't have any synergies and it seems pretty well suited for a tanking sorc.
1 warmth - With ridiculous amounts of mana, one point of warmth with +skills regenerates mana pretty fast.
1 fire mastery - decent damage boost to your skill of choice
20 firewall - Lots of raw damage
2 prerequisites
With all skill quests, this build should be "completed" in the mid-80s or so, which is not at all unattainable with hell baal runs. I put completed in quotes because there are always areas where you can add extra points, like cold/fire mastery, telekinesis or warmth.
Stats
Strength - Enough to wear Gladiator's Bane (111 str) with strength gear. Unless you wish to Hel/-15 req the gladiator bane, or stick with an Ironpelt.
Dex - base, an advantage to energy shield is that maxblock is not at all necessary. Therefore you can keep dex at base.
Vit - base, no life required in this build :)
Energy - EVERYTHING! The more mana you have, the more hits you can take. Should be at least 400+ with gear.
Equipment
Energy shield is a prebuffable skill, meaning you can put on equip to get energy shield as high as possible, cast it, and then switch back to fighting gear.
However, being the lazy person I am, I don't like doing this.. the only prebuffering I do is on weapon switch. So I try to find a balance in the gear for +skills and other stats.
Another thing to note is that resistances, although helpful, does not make much of a difference AT ALL to the amount of damage you take. In fact, I have -80 resist all in hell (I've only done 2 anya quests so far).
The most important mods you will be looking for are:
+skills, +lightning skills
Damage reduced by X
Magic Damage reduced by X
Increase mana by X%
Cannot be Frozen
Helm
Ideal: Shako - lots of life and mana and the invaluable +2 skills, 10% pdr is useful too. I socketed this with a ptopaz for the extra MF.. but now I'm guessing maybe a pskull would've been better for the extra mana/life regen. Or even a perfect sapphire for extra mana. And for the rich, a rainbow facet.
Others: Any +skill helm, Lore(OrtSol), delerium, crown of ages, tarnhelm etc. etc.
Prebuff: +3 lightning skills circlet
Armor
Ideal: Gladiator's Bane - this baby is pretty much designed for an ES sorc in my opinion... massive damage/magic damage reduced by X, 50% poison length reduction (poison will be a big weakness), cannot be frozen (saves a ravenfrost slot) and massive defense. Coupled with a cold armour and a defiance merc, a barb's shout, your defense will be ridiculous.
Others: Ironpelt - decent damage/magic damage reduced by X, Vipermagi/Spirit Shroud - +1 skill, magic damage reduced by X.
Prebuff: Vipermagi or any other +1 skill armour. If you're really rich, you could prebuff with Enigma or Arkaine's valor, although strength will be an issue.
Belt
Ideal: Arachnid's Mesh - +1 skill, increase mana 5%, high defense for a belt
Others: String of Ears - magic damage reduced by X, 10% pdr is always good
Gloves
Ideal: Frostburn - no brainer here.. increase mana 40%, nothing else really comes close. Not too hard to get either
Others: MAYBE magefist if you need the +1 fire skill, mana regen is also useful
Boots
Ideal: Silkweave - increase mana 10%
Others: Nothing really spectacular in terms of boots, anything will do actually... maybe sander's for the fast r/w and str/dex
Amulet
Ideal: Something with an 'everlasting' mod. Damage reduced by 24 or so. Coupled with +2 all skills or +3 one branch makes for an awesome amulet
Others: +1 skill amulets
Prebuff: +3 lightning amulet
Rings
Ideal: 2xStone of Jordans - increase mana 25% and +1 skills... sweet
Others: BulKathos for the +1 skills or magical +mana rings. Can be over +90 mana and can come with decent secondary mods.
Weapon
Since no shield is necessary for this build, a lot of staffs that people usually stay away from are pretty good for this build. Note however, the dex requirements on some of these staffs. You might need an anni or dex charms to get the required level of dex. I wouldn't put points into base dex though.
Ideal: Mang Song's Lesson - +5 skills, -enemy resist for all trees, fcr and mana regen
Others: Ondal's wisdom - up to +4 skills, big fcr, lots of energy, + big defense, magic damage reduced by X and 5% extra experience gained.. a close rival to MSL.
Switch/prebuff: Again a no brainer... Memory runeword in a staff with +3 energy shield already on base item. Memory is LumIoSolEth, its pretty much the runeword version of Ondal's wisdom, the runes aren't particularly hard to obtain either. It will give a total of +3 skills and +6 energy shield, which makes +9, it goes a long way to obtaining level 40 ES. A perfect base staff with +3 energy shield, two other +3s in one of your attack spells made into memory can give MSL a run for its money since it also has magic damage reduced and increase mana 20%
Charm
Any +sorc tree charm is useful, especially +lightning. Annilus of course, but not all of us have one.
For those interested, the gear I'm using right now...
Helm - shako w/ptopaz
Armor - Gladiator's bane w/sol rune for extra damage reduced by 7
Belt - Arachnid's Mesh
Gloves - Upgraded Frostburns for that little bit of extra defense... since upgrading normal items are so cheap, make sure you have enuf str for the upgraded version though.
Boots - Infernostrides (temporary... looking for something better)
Amulet - +3 lightning skills, +1 light radius (haha)
Rings - 2xSOJ, found one by myself, another is on loan from a friend haha, its ridiculous how expensive they are on ladder right now.
Weapon - Ondal's wisdom (+3 skills)
Switch - wand of lower resist... still looking for a +3 energy shield base staff.
Charms: one +1 lightning charm, two +dex charms to equip Ondal's Wisdom.
Merc
I would recommend an Act 2 defiance merc (normal/hell). I bought mine in hell, but if you have the patience to level a normal merc up to high levels, go for it, it'll give a few extra levels on the aura.
Weapon: Bonehew(2xAmn), Reaper's Toll or anything with high dmg and life leech. Doom is awesome, but very expensive.
Armor: Any high defense armor, I use Duriel's shell (good resistance, cannot be frozen, +str)
Helm: Socketed helm with amethysts for +str to equip Bonehew. Eth stealskull or shako are good choices too.
Gameplay
static+Orb can kill most anything. But vs cold immunes, you'll need to tank, or get your merc to tank while monsters stand in your firewall.
vs Cold/Fire immunes, static them, let your merc kill and help with either nova spam or telekinesis to stun. TStorm should be active as much as possible as
well. If you see mana burn creatures... run like hell... let your merc deal with them hahah, not really much else to say. Mana burn will be your main weakness. The other weakness is poison. Since energy shield does not protect against poison and with such low poison resist, it can bring you down to 1 health in no time. Also, I always keep one slot of my belt full of antidote potions.
Hope this guide is useful, again, thx to Zarhrezz for his wonderful ES guide and all those who post on diabloii.net forums for all the info. Any suggestions/corrections welcome!