View Full Version : OT: Tele Hammerdin Discussions
To give the posters some backgrounds about this discussion, I will add a few quotes from an experienced telehammerdin [Module88].
Slow missile slows the attacks 50%. How can you justify, at ALL, that their attacks are as fast and accurate when tornadoes are unpredictable and hammers fly in a set zone at a set speed (unless slowed). Again, hammerdin's have to teleport at the 10 position if they HOPE to get a hit (unless the opponent lags or is otherwise stupid or slow). Any other position offers one second where the necro can teleport out and peg you from long distances.
Oh, and being a reasonably well known and very experienced dueler, I think I know what I'm talking about.
Responding to this:
Hammer can’t be slowed. With namelock tele/hammer, you don’t need to position at 10 O’clock or whatever to hit. I think tele/hammer is pin-point attack which can be sent exactly to any point on the screen. This attack is quite powerful from range, considering the hammer damage. However, like most attacks in the game (except foh), tele/hammer can be dodged if you opponent is fast enough.
Pin point attack is what I'm trying to disprove here. That refers to a near 100% chance to hit, regardless of where the opponent moves. You can't possibly use your last sentence to defend yourself. If you dodge any missile attack before it is cast you will miss with everything. Hammers are not pin point weapons, and unless you can somehow miraculously click on your opponent every single time to cast a hammer (and that assumes he doesn't dodge as you teleport) then you will miss a good percentage of the time. If hammers truly are pin point weapons, then why is the hit/hammer ratio very low?
This is a derail from our original discussion, quote#1. But anyways, does “pin point” mean “near autohit”?
IMO, “pin point” is nowhere near the meaning of “autohit” if your opponent can dodge.
Any input about telehammerdin would be welcomed.
hammer takes the full casting time to make the hammer appear... it actually starts a bit to the right of the pally, passes thru the pally, then becomes visible when it exits out the left/upper shoulder area. but it DOES take the entire 9 frames (or whatever ur cast rate is) to actually happen. it looks like it pops out faster than the casting time because the pally's arm raises are a bit late and the hammer seems to hit before even appearing.
thats why namelock hammer hits instantly btw, cause it has no travel time at all as it first passes (invisible) thru the paladin and whoever is unlucky enough to be teleported on top of at that instant
tele spends four frames to arrive regardless of how fast or slow the casting side is.
so the person being targeted by a hammerdin has exactly 4+9 frames to get his *** out of there b4 getting owned, since the hammer has no travel time.
to sbc.. 13 is shorter than 2 casting of anything, so yes if someone stayed around to shoot and/or tele-ed after shooting, or had a slow tele, and u didnt hit recover, they'd get screwed. however if the guy just ran on foot downwards, or wwed away, ur hammerdin would not be able to hit them using namelock.
hammer doesnt immediately appear after casting like you said... otherwise, that means anyone would have 4 frames to get out of a hammerdin's way from the tele-arrival time, and thats impossible
anyway, in hammerdin vs barb duels where engima use is allowed, the barb has a number of things besides ww to force the pally into having to charge / tele at you. those include the throwing of warcry knives, a gut siphon bow, trang set belt + helmet + 2 spikes on switch instead of wc knives (since the extra health wont get u an extra hammer hit), using throwable dual axes to ww, etc... and all of the physical attacks carry ranged open wounds (bout 250 damage on a 85ishbarb). these arent actually used to do most of the damage but are used to force the hammerdin to go offensive when otherwise the hammerdin just teles around/spams hammers waiting for the barb to chase.
considering neither me nor eric have been beat at very good ratios by any telehammerdins, invis hammers are the only thing that are really a threat, and those are only a huge threat in running duels. i fought roadtomadness in running-only duels and did get beat a bunch of times due to him being able to use charge and get away indefinately and create invisible hammers; however, i did win a couple times using desynced ww and the warcry knives method. no idea what engima- allowedness would have done, but that woulda gotten rid of the majority of the invisible hammers, so im thinking it would be easier.
however, your comment of "teleporting on the same screen laying hammers" does not work vs any sort of decent barb, and remind yourself that your on ladder, and barb max/ar/life charms are hard to get there, so consquently non of the serious barb pvpers arre on ladder and even if they were, they would be pretty bad due to gear constraints
fugitive alien2
16-05-2004, 09:30
you can tele all you want next time blobs
won a couple O_o? ^^
Joe_smith
16-05-2004, 09:49
you can tele all you want next time blobs
won a couple O_o? ^^
i'm pretty sure he did win a couple against you but he lost a lot more.
fugitive alien2
16-05-2004, 10:37
i'm pretty sure he did win a couple against you but he lost a lot more.
nope. the last duel he did desynch well and it ended in a simultaneous kill with me dying first. he mighta also killed me once when i dropped in mid-duel, can't remember if that was blobs or eric. guess that should count as two wins for barb :lol:
jk don hurt meh :cheesy:
hammer takes the full casting time to make the hammer appear... it actually starts a bit to the right of the pally, passes thru the pally, then becomes visible when it exits out the left/upper shoulder area. but it DOES take the entire 9 frames (or whatever ur cast rate is) to actually happen. it looks like it pops out faster than the casting time because the pally's arm raises are a bit late and the hammer seems to hit before even appearing.
thats why namelock hammer hits instantly btw, cause it has no travel time at all as it first passes (invisible) thru the paladin and whoever is unlucky enough to be teleported on top of at that instant
tele spends four frames to arrive regardless of how fast or slow the casting side is.
so the person being targeted by a hammerdin has exactly 4+9 frames to get his *** out of there b4 getting owned, since the hammer has no travel time.
to sbc.. 13 is shorter than 2 casting of anything, so yes if someone stayed around to shoot and/or tele-ed after shooting, or had a slow tele, and u didnt hit recover, they'd get screwed. however if the guy just ran on foot downwards, or wwed away, ur hammerdin would not be able to hit them using namelock.
hammer doesnt immediately appear after casting like you said... otherwise, that means anyone would have 4 frames to get out of a hammerdin's way from the tele-arrival time, and thats impossible
anyway, in hammerdin vs barb duels where engima use is allowed, the barb has a number of things besides ww to force the pally into having to charge / tele at you. those include the throwing of warcry knives, a gut siphon bow, trang set belt + helmet + 2 spikes on switch instead of wc knives (since the extra health wont get u an extra hammer hit), using throwable dual axes to ww, etc... and all of the physical attacks carry ranged open wounds (bout 250 damage on a 85ishbarb). these arent actually used to do most of the damage but are used to force the hammerdin to go offensive when otherwise the hammerdin just teles around/spams hammers waiting for the barb to chase.
considering neither me nor eric have been beat at very good ratios by any telehammerdins, invis hammers are the only thing that are really a threat, and those are only a huge threat in running duels. i fought roadtomadness in running-only duels and did get beat a bunch of times due to him being able to use charge and get away indefinately and create invisible hammers; however, i did win a couple times using desynced ww and the warcry knives method. no idea what engima- allowedness would have done, but that woulda gotten rid of the majority of the invisible hammers, so im thinking it would be easier.
however, your comment of "teleporting on the same screen laying hammers" does not work vs any sort of decent barb, and remind yourself that your on ladder, and barb max/ar/life charms are hard to get there, so consquently non of the serious barb pvpers arre on ladder and even if they were, they would be pretty bad due to gear constraints
Thanks for the detailed information on teleports.
There are some serious barbs on ladder. They don't have 40 3/20/20s, but they have 10/7x/3x gcs, 6/4x/3x lcs. With 10 wc gcs + gears prebuffs, my friends' barbs have over 6k life at level 88 and 90 . IMO, the extra 800 or so from the 40 3/20/20s compared to the GCs, SCs, LCs mixture, won't help that much vs 14.5K hammer.
BTW, by allowing enigma, it will be all-out battle in gear in such. This will allow the hammerdin to have 4.5-5k life (bo+oak). Keep this in mind.
yea as long as the heart of oak isnt in nightmare and is physical immune :D
well engima doesnt really belong in the same category as "BM" as using charges.... otherwise the barb or zon could just get a gavel with amp charges and kill anything in two hits or less
fugitivealien : dunnno if its "simultaneus" i think i wwed and killed u and then walked into a hammer that didnt disspear yet, but whatever, hey i wana fight u again ur
*ppick right
or *ppick1
yea as long as the heart of oak isnt in nightmare and is physical immune :D
well engima doesnt really belong in the same category as "BM" as using charges.... otherwise the barb or zon could just get a gavel with amp charges and kill anything in two hits or less
fugitivealien : dunnno if its "simultaneus" i think i wwed and killed u and then walked into a hammer that didnt disspear yet, but whatever, hey i wana fight u again ur
*ppick right
or *ppick1
All duels are in hell. Nightmare duels are weak.
It's not BM if both players can use and benefit (add more life) from it. And btw, besides the necros themselves using their curses, any other chars using curses on pally is a joke because of cleansing.
fugitive alien2
16-05-2004, 20:17
yessir *ppick1 ^^
i don't even own a cta atm O_o
Module88
16-05-2004, 20:37
To give the posters some backgrounds about this discussion, I will add a few quotes from an experienced telehammerdin [Module88].
Responding to this:
Hammer can’t be slowed. With namelock tele/hammer, you don’t need to position at 10 O’clock or whatever to hit. I think tele/hammer is pin-point attack which can be sent exactly to any point on the screen. This attack is quite powerful from range, considering the hammer damage. However, like most attacks in the game (except foh), tele/hammer can be dodged if you opponent is fast enough.
Funny, I could have sworn you said something along the lines of:
I should stop trying to explain to you about tele/attack (hammer or tornado). Here is one last time: for tele/hammer, the hammer hits immediately as you cast it. You should go ask other ppls on this forum to convince yourself before saying that you are experienced telehammerdin dueler.
btw, hammers cannot be slowed. Hammers are inaccurate and random once they start flying. But tele/hammer attack is pin-point accurate.
This is a derail from our original discussion, quote#1. But anyways, does “pin point” mean “near autohit”?
IMO, “pin point” is nowhere near the meaning of “autohit” if your opponent can dodge.
Any input about telehammerdin would be welcomed.
Now remember, autohit is the term you used, not me. But remember, if pin point is truly what we are talking about, every attack is pin point. Click one yard away on your screen and every attack will go there. Therefore, there is no further need to discuss pin point at all, since your definition applies to every attack. Sure, your hammer will hit your opponent if you teleport on to them and they stand still. So I just conclude with two statements from you.
"However, like most attacks in the game (except foh), tele/hammer can be dodged if you opponent is fast enough."
"But tele/hammer attack is pin-point accurate."
@Module:
Read this carefully. If your brain is still confused, read it again b4 u try to argue. Our discussion started when u said that a hammerdin need to tele at 10 O'clock position to hit. I responded by saying that tele/hammer is pin-point attack; all you have to do is tele on your target and hammer. If your target moves b4 u cast hammer then it will miss; that's just common sense.
Later in the discussion, you began to ask me to prove that pin-point is near 100%chance to hit (or near autohit). As a self-quoted "experienced" tele hammerdin that you are, please explain your intention here.
yessir *ppick1 ^^
i don't even own a cta atm O_o
ill bo u with MY bo :D
All duels are in hell. Nightmare duels are weak.
It's not BM if both players can use and benefit (add more life) from it. And btw, besides the necros themselves using their curses, any other chars using curses on pally is a joke because of cleansing.
aint a joke if u turn on cleaning and get whirled cause u cant cast strong hammers for about 8 seconds :P
aint a joke if u turn on cleaning and get whirled cause u cant cast strong hammers for about 8 seconds :P
It's common sense that you shouldn't try to attack without your main aura. I charged away with cleansing when cursed by amped barb. In a total of 21 seconds, all 3 amp charges are gone.
It's not BM if both players can use and benefit (add more life) from it.
Everyone except for the Druid (or in the case of any oskill, the class with the skill).
Module88
17-05-2004, 03:04
@Module:
Read this carefully. If your brain is still confused, read it again b4 u try to argue. Our discussion started when u said that a hammerdin need to tele at 10 O'clock position to hit. I responded by saying that tele/hammer is pin-point attack; all you have to do is tele on your target and hammer. If your target moves b4 u cast hammer then it will miss; that's just common sense.
Actually, I believe I said for a hit right when the hammer came out, your opponent needed to be at the 10 o clock position. That is where the hammer originates, if you don't know that. And no duh to your last statement. I really don't know why you pointed out the obvious. And by your definition, every single attack is a pin point attack, so there is no point describing an attack as it- to you it is a given.
Later in the discussion, you began to ask me to prove that pin-point is near 100%chance to hit (or near autohit). As a self-quoted "experienced" tele hammerdin that you are, please explain your intention here.
"Here is one last time: for tele/hammer, the hammer hits immediately as you cast it."
So the hammer hits immediately as you cast it right? Yet you say if someone dodges it, it will miss. NO, really? So then your statement of it hitting immediately as you cast it is false. Great contradiction here.... Oh, and if I recall correctly, it was you who called it "autohit," not me.
well fugitive beat my barb about 85609326509345 : 4, but i think he used tele a total of twice and they werent used to attack either
looks like us barbs gotta wait for widow makers to come out to beat charging pallies, hehe
his usage of the hammerdin is good cause he uses vigor charge almost constantly, u can be standing still and not see anything on automap, nor screen, and miraculously die.
few things that might be useful vs less good charging hammerdins... use leap instead of run or tele, get a bow. also, if hes not on ur automap, he's probably next to you, so its a good idea to whirl randomly once in a while. also, if you see hammers on the screen, its a good idea to run straight through the hammer field and attack because thats the one place that probably doesnt have hammers in it. thats not actually sarcastic, its true ><
o yea and dont stand still, he might be next to you... turning up the sound helps a bit since u can hear the charging noises, but that doesnt really tell you where everything is, but its better than nothing.
aside from that i cant think of any other ideas... for the moment... besides getting a widow maker. tele hammerdins are 100x easier that him
fugitive alien2
17-05-2004, 03:24
Actually, I believe I said for a hit right when the hammer came out, your opponent needed to be at the 10 o clock position. That is where the hammer originates, if you don't know that.
that's where the visual hammer seems to originate, but the point blank area of damage is most of the clock. might be a blind spot somewhere in the 1-5 range or so, not sure.
fugitive alien2
17-05-2004, 03:26
well fugitive beat my barb about 85609326509345 : 4, but i think he used tele a total of twice and they werent used to attack either
looks like us barbs gotta wait for widow makers to come out to beat charging pallies, hehe
gds
scary barb ^^
fugitive alien2
17-05-2004, 03:50
ill bo u with MY bo :D
the only thing cheaper than vigor-charge desynch is using bo against a barb :D
its about as strong as yours with a cta would be if i didnt use knives
big health isnt the problem anyway :D
Module88
17-05-2004, 05:30
that's where the visual hammer seems to originate, but the point blank area of damage is most of the clock. might be a blind spot somewhere in the 1-5 range or so, not sure.
Yeah, there is a blind spot after a certain position, so if you happen to be right next to the hammerdin and are within that position, you won't get hit unless he moves.
knowing the blind spot has nothing to do with beating a hammerdin besides if your a smiter. otherwise trying to aim for the "blind spot" is useless and a good way to get killed.
well ok unless the hammerdins dumb as a brick and doesnt even move as u spam his *** out, most of them dont stop though
@Module: Look at your 2 quotes from the top AGAIN. It's sad that a simple telehammerdin discussion turns into a case where you had to use your wrong definition of the english words to defend your argument.
Let me end this for you. Pin-point attack (tele/hammer) means that you can send an attack at range to any desired point on the screen. With common sense, you should know that if your opponent moves before the attack gets there, then you will miss. So "pin-point" doesn't mean 100%chance to hit (or near 100%chance to hit).
EDIT: oh btw, you should change part of your first quote "being a very experienced dueler, I think I know what I'm talking about" to "being ........ dueler, I don't know what I'm talking about". So that you won't mislead players who are new to pvp.
Joe_smith
17-05-2004, 19:38
knowing the blind spot has nothing to do with beating a hammerdin besides if your a smiter. otherwise trying to aim for the "blind spot" is useless and a good way to get killed.
well ok unless the hammerdins dumb as a brick and doesnt even move as u spam his *** out, most of them dont stop though
hmm i actually tried deshifting then teleing into blind stop then shift then attack with rabies against some pub hammerdins and it worked.
fugitive alien2
17-05-2004, 21:04
hmm i actually tried deshifting then teleing into blind stop then shift then attack with rabies against some pub hammerdins and it worked.
like i said pub hammerdins apparently all have their feet glued to the ground ^^
like i said pub hammerdins apparently all have their feet glued to the ground ^^
That's about 50% of them. The other 50% apparently like to teleport or charge too much, and become easy picking for bone nec, wind druid or another hammerdin. It is funny to see a namelock telehammerdin teleing to his death by namelock tele/hammering a bone necro who has bs chains setup for the hammerdin to tele onto.
The hammer animation does start inside the hammerdin, that's why you always hit what you teleport onto. A tele-hammerdin therefore does not need to get into position to hit anything standing still for a split second..although I would reccommend it vs other hammerdins and some mancers that like to lay down some spirit trains. They'll have to be standing still to get a good position tele tho, so you should just tele/charge around casting hammers like crazy until you have good teleport reflexes.
Module88
18-05-2004, 01:25
@Module: Look at your 2 quotes from the top AGAIN. It's sad that a simple telehammerdin discussion turns into a case where you had to use your wrong definition of the english words to defend your argument.
Let me end this for you. Pin-point attack (tele/hammer) means that you can send an attack at range to any desired point on the screen. With common sense, you should know that if your opponent moves before the attack gets there, then you will miss. So "pin-point" doesn't mean 100%chance to hit (or near 100%chance to hit).
But that's not all you said was it? "btw, hammers cannot be slowed. Hammers are inaccurate and random once they start flying. But tele/hammer attack is pin-point accurate." What happened to "accurate?"
EDIT: oh btw, you should change part of your first quote "being a very experienced dueler, I think I know what I'm talking about" to "being ........ dueler, I don't know what I'm talking about". So that you won't mislead players who are new to pvp.
Considering that food, lovely, crayon, and pretty much every Pally vet left was arguing with you on the last thread, I find it hard to believe you are experienced. Hammers CAN miss. According to you, yeah, they can miss, "but oh they are pin-point attacks." EVERYTHING except foh maybe, is a pin point attack according to you. So what do you have left to argue?
. EVERYTHING except foh maybe, is a pin point attack according to you. So what do you have left to argue?
Thank you very much for making my point for me. You said you need to position at 10 O'Clock to hit with hammers. I corrected your statement by saying you don't have to with tele/hammer. If you tele on top of your target, you hit if it doesn't move. So in a sense, tele/hammer is the same as tele/any-other attack.
So don't go around telling people to your "tele-at-10-position theory". It is not needed to hit your target.
Considering that food, lovely, crayon, and pretty much every Pally vet left was arguing with you on the last thread, I find it hard to believe you are experienced.
I never claimed to be an experienced dueler (as you always did to yourself). But if you or any of your friends are so experienced with any (or all) class/build), setup a duel with my tele hammerdin on west/ladder, and we'll see how experienced you really are. And to make it fair, I hadn't duel in d2 for over a month (last duel I had was with FattyMcgee or *Thefatty, bone vita necro).
This maybe a good topic for this pvp forum too. What were their reasons for making rules so that pally has no chance to compete with casters (necros in particular)? btw, the guy "blade" that started that game specifically said that the game also welcomes other classes challenging paladins.
Make a thread here if you want, asking people if those rules are necessary.
Seems to me like everybody's saying the same thing......
ill just put in my two cents.... tele hammerdins are nowhere as good as ones who vigor charge, if they do it fast enough they can charge next to u, kill u, and be on the other side of moor wihtout you ever seeing them on automap (literally, not an exaggeration)
:P
ask anyone whose fought fugitive alot, lol
Joe_smith
18-05-2004, 06:43
ill just put in my two cents.... tele hammerdins are nowhere as good as ones who vigor charge, if they do it fast enough they can charge next to u, kill u, and be on the other side of moor wihtout you ever seeing them on automap (literally, not an exaggeration)
:P
ask anyone whose fought fugitive alot, lol
i fought 4-5 hammerdins who did the same before him they used vigor charge a lot invisible everything everywhere. never stand still for for than a second or two or a fast one will get u.
i fought 4-5 hammerdins who did the same before him they used vigor charge a lot invisible everything everywhere. never stand still for for than a second or two or a fast one will get u.
Actually vs the vigor-charge only hammerdin, you will do better if you don't nervously (or blindly) move/tele around. Teleing too much (away or whatever; you will probably ended up teleing away and into the invis. hammerfield ahead of u) will kill u faster than standing still for a few seconds.
THIS is why they need to reactive mermans, and then hurry and end ladder so we get widow makers. :P
Module88
19-05-2004, 00:58
Thank you very much for making my point for me. You said you need to position at 10 O'Clock to hit with hammers. I corrected your statement by saying you don't have to with tele/hammer. If you tele on top of your target, you hit if it doesn't move. So in a sense, tele/hammer is the same as tele/any-other attack.
So don't go around telling people to your "tele-at-10-position theory". It is not needed to hit your target.
Actually, to be "pin point accurate" as you said (look up), you need to be at the 10 o clock position. Since it originates at 10, it will hit no matter WHAT, if he is at ten and you cast a hammer. That would be pin point accurate, and you won't miss if you both are in the right position. Anywhere else offers more time for your opponent to dodge. 10 o clock offers 100% chance to hit, IF you are both in position. Anywhere else offers your opponent the opportunity to dodge.
I never claimed to be an experienced dueler (as you always did to yourself).
When you call someone else a noob or inexperienced, what do you think that implies? Really? Use your brain.
But if you or any of your friends are so experienced with any (or all) class/build), setup a duel with my tele hammerdin on west/ladder, and we'll see how experienced you really are.
Ladder? Why not non ladder? And I still can't play. Oh, and btw, if you don't think food, lovely, crayon, and ben are experienced, you have no right to talk at all. If you were any good of a pally, you would who, at the very least, who food is.
When you call someone else a noob or inexperienced, what do you think that implies? Really? Use your brain.
When did I ever call anyone on this forum "noob"?
To correctly answer this question, I suggest you use my exact quote instead of pulling something out of thin air from inside your brain like your last quote.
EDIT: When did I ever call anyone on this forum "noob" or "inexperienced"?
Module88
20-05-2004, 01:13
When did I ever call anyone on this forum "noob"?
To correctly answer this question, I suggest you use my exact quote instead of pulling something out of thin air from inside your brain like your last quote.
Funny that you don't seem to answer to my other statements, but anyway, try to use your brain here. What does the term "noob" mean? And I'm sure you noticed I said "or" right?
My mistake, now look at my "edit" question.
About answering your other questions, the 10-position debate of tele/hammer is settled amongs all the posters in this thread except you.
About dueling ladder on nl, it's simple; you duel with the equipped char, and I don't have any equipped char on nl. But I may be able to borrow a crappy (low resists) hammerdin on NL, so I'll duel you whenever you are done with whatever reasons that kept you from loading d2.
About the names, you mentioned, don't drag them into this. But if they like to play with 1.09 rules/settings, then their claims (or your claim of them) of being experienced in 1.10 is irrelevant.
Module88
20-05-2004, 01:49
My mistake, now look at my "edit" question.
About dueling ladder on nl, it's simple; you duel with the equipped char, and I don't have any equipped char on nl. But I may be able to borrow a crappy (low resists) hammerdin on NL, so I'll duel you whenever you are done with whatever reasons that kept you from loading d2.
"As a self-quoted "experienced" tele hammerdin that you are, please explain your intention here."
"btw, if you don't know anything about tele hammerdin or winddruid, you should learn by dueling vs them, with them or ask questions in their forums before making these arguments."
"You should go ask other ppls on this forum to convince yourself before saying that you are experienced telehammerdin dueler."
"It's my mistake. I should have stated that tele/hammer is a "range" pin-point attack. But then again, an experienced telehammerdin (or just teleporter) should know that."
Please. You implied it several times. You seem like you are trying to defend yourself by saying "well I didn't exactly say it. :uhhuh:
About the names, you mentioned, don't drag them into this. But if they like to play with 1.09 rules/settings, then their claims (or your claim of them) of being experienced in 1.10 is irrelevant.
Don't drag them into this? IIRC they were all arguing with you over in the pally forum. This is about pallys and the discussion was quite similar. Oh, and don't make the assumption that "just because we like to play with 09 rules means we are inexperienced with 1.1 dueling." That's just a stupid assumption on your part.
"As a self-quoted "experienced" tele hammerdin that you are, please explain your intention here."
"btw, if you don't know anything about tele hammerdin or winddruid, you should learn by dueling vs them, with them or ask questions in their forums before making these arguments."
"You should go ask other ppls on this forum to convince yourself before saying that you are experienced telehammerdin dueler."
"It's my mistake. I should have stated that tele/hammer is a "range" pin-point attack. But then again, an experienced telehammerdin (or just teleporter) should know that."
Please. You implied it several times. You seem like you are trying to defend yourself by saying "well I didn't exactly say it. :uhhuh:
Again, did I ever call you inexperienced dueler? answer yes or no
The only problem I see in all your arguments is that you have serious problem of admitting your mistake in your original statement about tele/hammer and 10-position. It became so bad to a point that you vigorously asked me to prove that "pin-point" = near 100%chance to hit.
Don't drag them into this? IIRC they were all arguing with you over in the pally forum. This is about pallys and the discussion was quite similar. Oh, and don't make the assumption that "just because we like to play with 09 rules means we are inexperienced with 1.1 dueling." That's just a stupid assumption on your part.
I'm just curious why would you want to play under 1.09 settings in 1.10? is it to avoid the tough matchups vs the experienced 1.10 duelers?
Module88
20-05-2004, 07:11
Again, did I ever call you inexperienced dueler? answer yes or no
The only problem I see in all your arguments is that you have serious problem of admitting your mistake in your original statement about tele/hammer and 10-position. It became so bad to a point that you vigorously asked me to prove that "pin-point" = near 100%chance to hit.
Not directly, no. But don't be stupid. And why... do you keep leaving out
btw, hammers cannot be slowed. Hammers are inaccurate and random once they start flying. But tele/hammer attack is pin-point accurate.
Admitting my mistake? I admit my mistakes. The fact is, if he is at your 10, and you cast, you will NEVER miss. YOU took that and said "you don't need to be at 10 to hit." NO KIDDING. What I said was the 10 o clock position offers the PIN POINT ACCURACY (don't forget that last word, again) that you spoke of. Any other position allows your opponent to dodge. If you don't get this, just leave. I've explained it enough. Test it with a friend. Have him stand at ten, and tell him to try to dodge as soon as you cast hammer. If he's in the right position, it'll be hit after hit after hit. Tell him to stand at 3 or whatnot. The answers will vary. Go ahead, test it. (Try other positions too)
I'm just curious why would you want to play under 1.09 settings in 1.10? is it to avoid the tough matchups vs the experienced 1.10 duelers?
1.09 settings being no charged items or items that offer extra skills that don't belong the the class and things that cast ______ a certain % of the time. OH NO. Use enigma. Don't use teleport. And you wonder why? Because 09 was more fun? No, can't possible be it...
Mr.Glasscock
20-05-2004, 07:23
Pretty much everyone at the pally forum was arguing w/ sbc, the thread should still be in pg 4 or so.
How are they experienced 1.10 players; the new patch just gave them more life, skills, chance to cast %, other classes' skills.... just more room to make an attempt at killing someone that doesn't rely on such things. It was pretty much just handed to them on a silver platter.
I hate cliches :cheesy:
sh*t with all the b*tching around here, whoever used to be inexperienced and used all that time for pvping instead of posting would deserve to be called "experienced by now" :P
Module88
20-05-2004, 08:12
sh*t with all the b*tching around here, whoever used to be inexperienced and used all that time for pvping instead of posting would deserve to be called "experienced by now" :P
Takes years for that. :)
sh*t with all the b*tching around here, whoever used to be inexperienced and used all that time for pvping instead of posting would deserve to be called "experienced by now" :P
In case you didn't notice, posting, in some cases, is even better than d2 pvp.
fugitive alien2
20-05-2004, 09:00
sh*t with all the b*tching around here, whoever used to be inexperienced and used all that time for pvping instead of posting would deserve to be called "experienced by now" :P
yeah or sbc coulda just MADE a nl pally by now. in the time this argument has been going on in pally forum and here i made a hammerdin from scratch on east and mf'd/begged functional gear ><
Test it with a friend. Have him stand at ten, and tell him to try to dodge as soon as you cast hammer. If he's in the right position, it'll be hit after hit after hit. Tell him to stand at 3 or whatnot. The answers will vary. Go ahead, test it. (Try other positions too)
Are we talking about running next to your target and cast hammer? or are we talking about namelock tele/hammer on top of your target?
About the "noob/inexperienced" issue, I didn't know that you are so sensitive. You basically interpreted my words in my arguments about tele/hammer as implications of you being "noob/inexperienced". We wouldn't be debating about this issue at all if you had painted your signature with this tag "extra sensitive, handled with care". If I saw that tag, I would have tried my best not to offend you.
Module88
21-05-2004, 01:16
Are we talking about running next to your target and cast hammer? or are we talking about namelock tele/hammer on top of your target?
It doesn't matter which as long as he is at your ten. But it will show that the ten offers a pin point accurate attack, which other positions certainly don't offer.
About the "noob/inexperienced" issue, I didn't know that you are so sensitive. You basically interpreted my words in my arguments about tele/hammer as implications of you being "noob/inexperienced". We wouldn't be debating about this issue at all if you had painted your signature with this tag "extra sensitive, handled with care". If I saw that tag, I would have tried my best not to offend you.
What you said was EASILY interpreted. I mean if I were to say, forget it SBC, I don't like dealing with noobs, what the hell would you think I meant? No, I didn't exactly say you were a noob, but you hopefully get the picture by now. You also assume I'm sensitive when I bring it up. Ok, so, unlike you, I don't need to rely on personal attacks to get my point across. No where did I imply anything negative about you, which you have done to me in probably over 50% of your posts directed at me. Hell, you did it in this post. Why don't you try to back up your arguements with facts/evidence/testing/ instead of personal attacks? Maybe then people would actually listen/believe you?
fugitive alien2
21-05-2004, 03:06
It doesn't matter which as long as he is at your ten. But it will show that the ten offers a pin point accurate attack, which other positions certainly don't offer.
yes they do, except for a probable blind spot somewhere in the 1-5 range. i hit people/monsters instantly (or virtually instantly) at 6 and 12 all the time when at point blank.
Since teleport is on the right-side skill, you can still execute it even when off-target. So if you have shaky hand during duels, you will be slightly away from your target and need to be at 10 position to hit.
If you do a precise namelock teleport, you will be stepping on your target toes at the end of the teleport.
Module88
21-05-2004, 05:25
yes they do, except for a probable blind spot somewhere in the 1-5 range. i hit people/monsters instantly (or virtually instantly) at 6 and 12 all the time when at point blank.
If your human opponent is at your 6 when you cast hammer, he has PLENTY of time to dodge it. Run, charge, teleport, it's easy. 12 is harder to dodge, but still possible. And who/what is the they?
Since teleport is on the right-side skill, you can still execute it even when off-target. So if you have shaky hand during duels, you will be slightly away from your target and need to be at 10 position to hit.
If you do a precise namelock teleport, you will be stepping on your target toes at the end of the teleport.
Off target? What's that supposed to mean? You can execute it any time unless you lack the mana or are in FHR/Block/Evade animation.
Namelock will put you within melee range, but the position it puts you at in terms of the "clock" varies.
fugitive alien2
21-05-2004, 05:32
If your human opponent is at your 6 when you cast hammer, he has PLENTY of time to dodge it. Run, charge, teleport, it's easy. 12 is harder to dodge, but still possible. And who/what is the they?
they = other positions besides 10. read your post ^^
the area of damage actually starts somewhere around due south, so assuming you're at point blank it's undodgable at 6.
Module88
21-05-2004, 05:34
they = other positions besides 10. read your post ^^
the area of damage actually starts somewhere around due south, so assuming you're at point blank it's undodgable at 6.
:) I'll remember next time? :P The hammer is the thing that does damage, which originates somewhere around 10. So, using complex mathematics...
Hammer speed= 1 yard per second
Distance to opponent=0
Time to hit target= 9/25 of a second.
fugitive alien2
21-05-2004, 06:14
the visual hammer emerging at 10 is not the whole area of damage. you can tele and land due north of your target, and if you're close enough you'll hit it instantly - no descernable delay like there would be if the hammer did a 3/4 revolution.
edit: i just tested closely, and it looks like the area of damage actually starts at 3 if you're close enough to target, sweeps through the hammerdin spilling over into 6, and emerges with the visual hammer at 10.
:) I'll remember next time? :P The hammer is the thing that does damage, which originates somewhere around 10. So, using complex mathematics...
Hammer speed= 1 yard per second
Distance to opponent=0
Time to hit target= 9/25 of a second.
Let's put it in simple terms so you can understand how tele/hammer works. When you execute a precise teleport, you will step on the person(target)'s toes (around their 12 position and your 6). When you are on their toes, you hammers damage immediately as you cast.
About the right-side skills, you should know by now that you don't need to namelock to execute those skills with a mouse click; so you can be off the target (any arbitrary point on the screen) and still able to execute them. For the left skills, you do need to either namelock or use force attack with shift; so without force attack, the only the left skills (not the right ones) can get you to melee range.
EDIT: btw, melee range is not the same as the range you get when you tele onto your target.
:) I'll remember next time? :P The hammer is the thing that does damage, which originates somewhere around 10. So, using complex mathematics...
Hammer speed= 1 yard per second
Distance to opponent=0
Time to hit target= 9/25 of a second.
hammer speed 1 yard per second? are u nuts? lmao...
1 yard per second is minimum character movement speed. as in, decrep +chill + slow + heavy armor + walking. its 25% of the base walk speed of 4. hammers go WAY faster than 1 yard per second.
and its not 9/25 either, tele takes 4 frames to arrive, ever notice how the little electric thingie is still over ur head for a sec....
more like 13/25
and if you bothered to use your brains/read what five different people have said/think a bit why hammers can hit after tele, you would realize that hammers are formed on the right side of the character, travel invisble through, and emerge, visible, out the 10oclock shoulder position, like fugitive and i both have said, like twice.
this is forum, not a place to spam, and forums involve reading AND writing, not just writing, module...
Module88
22-05-2004, 04:52
hammer speed 1 yard per second? are u nuts? lmao...
Just an example smart one.
and its not 9/25 either, tele takes 4 frames to arrive, ever notice how the little electric thingie is still over ur head for a sec....
With 75% FCR, paladins cast at 9 frames. I'm sure you knew that though. And I"m sure you knew I was talking about hammers, and not teleport, if you read my post.
and if you bothered to use your brains/read what five different people have said/think a bit why hammers can hit after tele, you would realize that hammers are formed on the right side of the character, travel invisble through, and emerge, visible, out the 10oclock shoulder position, like fugitive and i both have said, like twice.
this is forum, not a place to spam, and forums involve reading AND writing, not just writing, module...
You are one to accuse me of not reading aren't you, even though you missed a good half of my post. Ok, so, if hammers appear at the 3, then two positions that offer that same hit pattern are at 10 and 3. Still, it seems to be an anomaly, since it appears to go from 3-10 without going anywhere else.
Module88
22-05-2004, 04:55
Let's put it in simple terms so you can understand how tele/hammer works. When you execute a precise teleport, you will step on the person(target)'s toes (around their 12 position and your 6). When you are on their toes, you hammers damage immediately as you cast.
Try teleporting from different angles and see if your results come out the same. I haven't played for about three months, so I can imagine I forgot some details. I never however, recall you teleporting in the same spot every time you click on an opponent.
About the right-side skills, you should know by now that you don't need to namelock to execute those skills with a mouse click; so you can be off the target (any arbitrary point on the screen) and still able to execute them. For the left skills, you do need to either namelock or use force attack with shift; so without force attack, the only the left skills (not the right ones) can get you to melee range.
Yeah, ok. I already knew that, just didn't know what you meant.
Try teleporting from different angles and see if your results come out the same. I haven't played for about three months, so I can imagine I forgot some details. I never however, recall you teleporting in the same spot every time you click on an opponent.
Doesn't matter from where you teleport. Once you're on top of someone, hammers will hit.
Module88
22-05-2004, 09:25
Doesn't matter from where you teleport. Once you're on top of someone, hammers will hit.
Again, unless they dodge it. Certain positions offer more time to dodge it.
Again, unless they dodge it. Certain positions offer more time to dodge it.
alright, previously, from the argument between sbc and you, it was pretty boring and long and endless, but now we see that one is obviously stupider than the other one.
1) please dont say you are a respected dueler and then turn around and say you havent played for 3 months. no wonder nobody knows you, and half the stuff you say is totally unbased... if you havent played for 3 month probably you suck. dont dispute that.
2) there is no closer place for hammer than a namelock, any other spot offers more time. you dont need complex mathematics or a huge IQ to figure it out, so that probably explains why you havent figured it out.
3) you cant "dodge" hammers that are casted after a namelock unless either you run down, or was going to teleport as your next move anyway. other positions flat out wont hit unless the other guy stands around for a very long time. 10oclock is a pretty stupid place to tele if you are the hammerdin, takes almost 2/3 of a second for the hammer to come out over there.
4) repeat of 1, dont theorycraft about what spots are better or equal like 10 oclock or 3 oclock or whatver, you dont have enough time to think about all that crud, all the positions suck besides an invisible vigor charge + hammer and a lucky tele+ hammer.
why dont you actually play, instead of first putting up a smoke screen about how you havent played for 3 months so that when you actually do appear online you'll have an excuse for having ur a$$ kicked so badly you'd hafta lie about your own name to have anyone believe a fourth of the stuff you say again. just another forum-dwelling paper general who looks at the pictures on arreat summit and dreams up ginormous geometric explanations which are completely unapplicable and wrong in-game.
gg sbc84 wins at least he talks like he's played d2
Joe_smith
22-05-2004, 10:15
:) I'll remember next time? :P The hammer is the thing that does damage, which originates somewhere around 10. So, using complex mathematics...
Hammer speed= 1 yard per second
Distance to opponent=0
Time to hit target= 9/25 of a second.
where did you get those numbers seems like a bunch of bull from someone who's trying to act smart. i'm pretty sure u haven't taken pre algebra judging from what u said.
what you said makes absolutely no sense to any mildly intelligent person. distance=0 speed=1 time = distance/speed and 0/1=0 most basic kinematics and any 5 year old who's learned any math can do it. and hammers spiral outward u'll need to know the game cods or something to calculate how long it takes to reach a certain point wihtout doing it in an inaccurate experimental way.
Module88
22-05-2004, 19:59
alright, previously, from the argument between sbc and you, it was pretty boring and long and endless, but now we see that one is obviously stupider than the other one.
1) please dont say you are a respected dueler and then turn around and say you havent played for 3 months. no wonder nobody knows you, and half the stuff you say is totally unbased... if you havent played for 3 month probably you suck. dont dispute that.
I never said I didn't suck. In all likeliness I do, considering I barely remember my hotkeys. Considering that stupid is completely different from ignorant, I'd suggest you look at a dictionary before talking again.
2) there is no closer place for hammer than a namelock, any other spot offers more time. you dont need complex mathematics or a huge IQ to figure it out, so that probably explains why you havent figured it out.
Nobody said there was a closer spot, did they? But again, the hammer travels in a certain, set, path. Even if he is at point blank range, he has plenty of time to dodge it if he is at your six, since the hammer seems to go like so. Didn't want to draw the rest out, if you didn't figure that one out.
(
(--
3) you cant "dodge" hammers that are casted after a namelock unless either you run down, or was going to teleport as your next move anyway. other positions flat out wont hit unless the other guy stands around for a very long time. 10oclock is a pretty stupid place to tele if you are the hammerdin, takes almost 2/3 of a second for the hammer to come out over there.
Yes, and I'm sure, since I'm the stupid one, saying the stupid things, that you figured out 10 was where the opponent was supposed to be.
4) repeat of 1, dont theorycraft about what spots are better or equal like 10 oclock or 3 oclock or whatver, you dont have enough time to think about all that crud, all the positions suck besides an invisible vigor charge + hammer and a lucky tele+ hammer.
Again, no one said you had enough time. But then, I didn't say tele hammer was a pin point accurate attack, because it isn't. It does miss. Using the excuse it's dodgable is a bad one if you say that it is pin point accurate.
why dont you actually play, instead of first putting up a smoke screen about how you havent played for 3 months so that when you actually do appear online you'll have an excuse for having ur a$$ kicked so badly you'd hafta lie about your own name to have anyone believe a fourth of the stuff you say again. just another forum-dwelling paper general who looks at the pictures on arreat summit and dreams up ginormous geometric explanations which are completely unapplicable and wrong in-game.
gg sbc84 wins at least he talks like he's played d2
Master-Onion. USWEST V/t. Temple. Ask around. Oh, and anyone who claims anyone else "won" an arguement over the internet is absolutely pathetic. Really, he won. I won. Woot? No.
where did you get those numbers seems like a bunch of bull from someone who's trying to act smart. i'm pretty sure u haven't taken pre algebra judging from what u said.
what you said makes absolutely no sense to any mildly intelligent person. distance=0 speed=1 time = distance/speed and 0/1=0 most basic kinematics and any 5 year old who's learned any math can do it. and hammers spiral outward u'll need to know the game cods or something to calculate how long it takes to reach a certain point wihtout doing it in an inaccurate experimental way.
D=RT Where D=Distance, R= Rate, and T= Time. Considering "I haven't taken pre algebra," D=Zero, in this context, since you are at point blank range and your opponent is in a position where hammer originates. R=How fast the hammer would take to travel, in this case, lets assume it's one (did that other guy figure out this was just an assumption?) Now, we want time to hit. Since D=0, 0/X= Zero. Now that would make the time to hit zero. Unfortunately, hammers don't cast right away. Add the 9 frame cast rate of a hammerdin, and you get 9/25 of a second. Since I had to explain this to you, I'm not even going to bother doing anymore math. It'll just confuse you.
Joe_smith
22-05-2004, 23:21
Add the 9 frame cast rate of a hammerdin, and you get 9/25 of a second. Since I had to explain this to you, I'm not even going to bother doing anymore math. It'll just confuse you.
that's what i thought you probably meant, the delay is caused by casting frame but most pallies have only 10 frame. i did believe ur number 9/25 but u dont' need complex math or even pre alegbra to figure that out. you just have to know how many frames d2 runs at and how many frames it takes to cast and or hit. and plz ur talking to someone who got a 5 on AP stats exam in 9th grade. you could have made it clear by putting it in simple wards instead of bragging about the "years of graduate school lvl math and quantum mechanics" it takes to figure out such a simple thing. which is pretty much knowledge of the game and requres no math background.
Module88
22-05-2004, 23:42
that's what i thought you probably meant, the delay is caused by casting frame but most pallies have only 10 frame. i did believe ur number 9/25 but u dont' need complex math or even pre alegbra to figure that out. you just have to know how many frames d2 runs at and how many frames it takes to cast and or hit. and plz ur talking to someone who got a 5 on AP stats exam in 9th grade. you could have made it clear by putting it in simple wards instead of bragging about the "years of graduate school lvl math and quantum mechanics" it takes to figure out such a simple thing. which is pretty much knowledge of the game and requres no math background.
75% cast rate is easy to achieve. If you got a 5 on AP exams in 9th grade, you sure are slow for someone who couldn't pick out sarcasm (I told someone a while back I would use , but I didn't really think it was necessary). Considering I have taken AP exams, not being able to pick out POV or sarcasm in a DBQ will get you a fail. And where did I brag about years of graduate high school lvl math and quantum mechanics?
Edit: I suppose that if you misinterpret one doc on a DBQ you could pass. But certainly not with a five, which you claim to have gotten your freshman year.
Mr.Glasscock
22-05-2004, 23:54
I'd jus go the noob way, tele with my 10k+ dmg on the guy, watch the lil purdy picture of a hammer spin around and kill everyone.
:clap:
Btw there's kind of two people on bnet and on the forums: the old people (not necessarily "old school"), and the new 1.1 people. If you dont know Module it's because you're not part of the old group of people that played before. Just because you dont know him, and have no idea who he is, doesn't mean he's a nobody.
I could say the very same about you Joe, or sbc. Sbc just keeps on mentioning 1-2 guys on the nec forum that can kick someone's butt; sure it's possible, but other than that i have no idea who sbc is. Same with you, I have no idea if you were put in AP Stat when u were 5 years old, or if you were told you were in AP Stat just to make you feel better.
And yeah dan, i think the is really necessary. People get so indignant that someone questions their ability to know where a .25 inch image of a "MAGIC" hammer goes, that they ignore little bits of jokes and mockery.
Well Manny, about who sbc is, if it's the same person that was using that forum account several months ago, then it's coldtemple/dashadow/kaos, aka Sam. If that is indeed still him, I think we can agree he is "someone" who knows a thing or two about dueling..
strength_honor
23-05-2004, 00:55
9/25 a sec for a hammer to hit?
my reaction time is 1/10 -_-
so I dodge for sure?
OMG stop this Tele-Hammerdin = legit and Godly nonsense already !
We dont even duel in the same place why bother to say anything now?
Wait til Ladder finish and let your hammerdin do the talking to us Temple guys.
Module88
23-05-2004, 01:14
And yeah dan, i think the is really necessary. People get so indignant that someone questions their ability to know where a .25 inch image of a "MAGIC" hammer goes, that they ignore little bits of jokes and mockery.
Wait, who are you? :scratch: O_o Zero from temple? Or someone else? o_O I'll try to remember to use it from now on. =/
9/25 a sec for a hammer to hit?
my reaction time is 1/10 -_-
so I dodge for sure?
Ah, but, whether you rae telling the truth or not, it wouldn't matter. How are you going to move in that time? -.-
Well Manny, about who sbc is, if it's the same person that was using that forum account several months ago, then it's coldtemple/dashadow/kaos, aka Sam. If that is indeed still him, I think we can agree he is "someone" who knows a thing or two about dueling..
Maybe, maybe not. Sam was good, but I don't remember him saying hammerdins stood a good chance of beating a good necro, assuming equal skill I suppose. Sam knew what he was talking about most of the time, and if anything, he was a manner/temple pally, whereas SBC seems to think CTA and the like make things more "fair." I doesn't seem like Sam would ever say that.
strength_honor
23-05-2004, 01:20
Ah, but, whether you rae telling the truth or not, it wouldn't matter. How are you going to move in that time? -.-
1/10 is like average human reaction time ~_~
I took a stopwatch and test my reaction time, it was more like 10/105 to 10/110 ish.
9/25 = 36/100 and 1/10 is like 10/100
26/100 second to move ~
that's quite easy since Charge/Vigor are always my default skills.
Module88
23-05-2004, 01:37
1/10 is like average human reaction time ~_~
I took a stopwatch and test my reaction time, it was more like 10/105 to 10/110 ish.
Uh, no it's not. 1/10 of a second is quite fast. No, it's very fast.
9/25 = 36/100 and 1/10 is like 10/100
26/100 second to move ~
that's quite easy since Charge/Vigor are always my default skills.
Right, but we are running in diablo frames, here, which is 25 frames/sec. But if you want to see if you can dodge it, test it with ben. Just stand at 3 or 10 at point blank, and you try to dodge the second he casts hammer (and not before, as it would defeat the purpose of the exercise -.-)
yea i know none of your talk makes sense module dont bother talking anymore, good idea on your part :lol: why should i bother to point out your incoherent babbling you ignore what everyone else says anyway :thanks:
Joe_smith
23-05-2004, 05:07
75% cast rate is easy to achieve. If you got a 5 on AP exams in 9th grade, you sure are slow for someone who couldn't pick out sarcasm (I told someone a while back I would use , but I didn't really think it was necessary). Considering I have taken AP exams, not being able to pick out POV or sarcasm in a DBQ will get you a fail. And where did I brag about years of graduate high school lvl math and quantum mechanics?
Edit: I suppose that if you misinterpret one doc on a DBQ you could pass. But certainly not with a five, which you claim to have gotten your freshman year.
i dunno what your talking about i picked up that conversation half way in fact i just looked at dumbpig's quoted part of your post. it sounds to me that i made you look like a smartazz wannabe and now you are trying to start some more non sense to cover it up. i coudn't care less whether you believe i got a 5 on my ap stats exam in 9th grade or not it's certainly not impressive. i know people who have 18 units of ap credits and college first years taking graduate school lvl math. no most of them aren't super genius Chinese kids who study 24/7 there are just tons and tons of smart people out there. althought certain dimwits are in complete denial of the truth which is they are not much smarter than the average 10 year old d2 players that they make fun of allt he time.
To all posters in this thread, this thread was meant for discussion about the nature of hammer and teleport, particularly where hammer damage starts after the teleport. So If you don't like teleport or/and hammer and would like to express your hatred for those two skills, then I suggest you make a new thread and your rants there. Also if you are a natural spammer ,like MODULE88, I suggest that you search for a spamming forum and do your things there.
Thank you all.
Module88
23-05-2004, 06:03
i dunno what your talking about i picked up that conversation half way in fact i just looked at dumbpig's quoted part of your post. it sounds to me that i made you look like a smartazz wannabe and now you are trying to start some more non sense to cover it up. i coudn't care less whether you believe i got a 5 on my ap stats exam in 9th grade or not it's certainly not impressive. i know people who have 18 units of ap credits and college first years taking graduate school lvl math. no most of them aren't super genius Chinese kids who study 24/7 there are just tons and tons of smart people out there. althought certain dimwits are in complete denial of the truth which is they are not much smarter than the average 10 year old d2 players that they make fun of allt he time.
Cover up? Woo heee. Ok ok. So in essence, you blurt out "you could have made it clear by putting it in simple wards instead of bragging about the "years of graduate school lvl math and quantum mechanics" it takes to figure out such a simple thing. which is pretty much knowledge of the game and requres no math background." that garbage and accuse me of bragging, when I never said ANYTHING remotely close to that? Who was the one claiming getting fives on the AP tests? You based ALL of this on "a part of my post?" You wonder why I don't believe you? I mean, I can't imagine anyone passing an AP test at ALL if they can't analyze sarcasm, can't read, and jumps to conclusions. You must have failed miserably. So in other words, I am a "smartazz wannabe" that is trying to cover it up? Right.... :uhhuh: One last thing. Where did I say anything about graduate high school math, quantum mechanics, AP tests, or any of that crap before your post?
Perhaps unlike you, I don't need you to try to tell me you have taken an AP test. I can tell by the way you talk that you haven't, or if you have, failed it. You pull stuff out of the air (still, quantum mechanics?), and worse, you say things like "it sounds to me that i made you look like a smartazz wannabe and now you are trying to start some more non sense to cover it up. " How did you make me look like a "smartazz wannabe?" And how am I covering this up? Do you have any base at all, evidence, anything to try to prove this?
yea i know none of your talk makes sense module dont bother talking anymore, good idea on your part why should i bother to point out your incoherent babbling you ignore what everyone else says anyway
So "you know none of my talk makes sense, and it's a good idea on my part?" I do hope that is what you meant. What are you babbling about? You know that my none of my talk makes sense? So where did "good idea on your part" come from? And you are trying to point out MY incoherent babbling, when I "ignore what everyone else says?" Considering you couldn't even figure out (through this whole thread) that the opponent was supposed to be at 10 (not the hammerdin, obviously) I'd say you are a hypocrite. A babbling one at that.
To all posters in this thread, this thread was meant for discussion about the nature of hammer and teleport, particularly where hammer damage starts after the teleport. So If you don't like teleport or/and hammer and would like to express your hatred for those two skills, then I suggest you make a new thread and your rants there. Also if you are a natural spammer ,like MODULE88, I suggest that you search for a spamming forum and do your things there.
Thank you all.
Natural spammer? How so? Speaking of which, you seem to be running out of things to try to disprove my arguements with. Go do your own tests. 3 and 10 are the positions that offer the accuracy that you so talked about. So anyway, if we are done here, go do your own testing. I'm not wasting any more time if you obviously refuse to listen.
fugitive alien2
23-05-2004, 06:24
i think invisible hammers are definitely the result of quantum superposition O_o
Module88
23-05-2004, 06:34
i think invisible hammers are definitely the result of quantum superposition O_o
No. They are most definitely the result of... alcohol. o_O
Joe_smith
23-05-2004, 06:44
D=RT Where D=Distance, R= Rate, and T= Time. Considering "I haven't taken pre algebra," D=Zero, in this context, since you are at point blank range and your opponent is in a position where hammer originates. R=How fast the hammer would take to <A TITLE="Click for more information about travel" STYLE="text-decoration: none; border-bottom: medium solid green;" HREF="http://search.targetwords.com/u.search?x=5977|1||||travel|AA1VDw">travel</A>, in this case, lets assume it's one (did that other guy figure out this was just an assumption?) Now, we want time to hit. Since D=0, 0/X= Zero. Now that would make the time to hit zero. Unfortunately, hammers don't cast right away. Add the 9 frame cast rate of a hammerdin, and you get 9/25 of a second. Since I had to explain this to you, I'm not even going to bother doing anymore math. It'll just confuse you.
read the last part and tell me that's not bad attitude. i mentioned the fact that i took a simple class like ap statistics and got a 5 on the exam (which two other freshmen in my school did also) to keep ur little ego in check. ok i may have wronged you in starting up crap like d2 takes complex math to understand and i didnt' read your endless boring argument with sbc so i didn't realize you might have been trying to act smart and sarcastic.
like i said before the most dim witted people tend to think other people are as dumb as them that's why they never get smarter. ap stats is a very easy class doens't take a genius to get a 5 on. just because your not very bright doesn't mean everyone has to be like you or we'd still be in the paleolithic age.
and don't act like you know everything when you don't even duel. experience isnt' more important than anything it's kinda laughable that you lecture people sarcastically then start saying you haven't dueled in 3 months just cuz anyone can prove you wrong in a duel.
Module88
23-05-2004, 06:53
read the last part and tell me that's not bad attitude. i mentioned the fact that i took a simple class like ap statistics and got a 5 on the exam (which two other freshmen in my school did also) to keep ur little ego in check. ok i may have wronged you in starting up crap like d2 takes complex math to understand and i didnt' read your endless boring argument with sbc so i didn't realize you might have been trying to act smart and sarcastic.
That was just the truth. You obviously got confused by that, which wasn't all that difficult to follow (considering you told me you knew the formula and that you passed an AP exam with a five). I assumed that you didn't need to ask any questions concerning the math. I wasn't trying to act smart like you said, and you gave me the attitude coming in by making up things about college graduates or mechanics or whatnot. If you aren't going to read the whole thing, don't come in here accusing me of trying to be a "smartazz wannabe" who boasts about knowing quantum mechanics or the like.
like i said before the most dim witted people tend to think other people are as dumb as them that's why they never get smarter. ap stats is a very easy class doens't take a genius to get a 5 on. just because your not very bright doesn't mean everyone has to be like you or we'd still be in the paleolithic age.
and don't act like you know everything when you don't even duel. experience isnt' more important than anything it's kinda laughable that you lecture people sarcastically then start saying you haven't dueled in 3 months just cuz anyone can prove you wrong in a duel.
IQ doesn't mean a damn thing. How hard you work and practice does. No, I don't know everything, and I never said so. I do duel, I've dueled with my 08 pally in 1.1, and am still successful in temple and pubs. I haven't dueled for months and food is refreshing my accounts for me, if you know who he is. I said that from the very beginning, WAY before you joined, in another thread, several times. Once again, you are accusing me of somehow trying to defend myself when you don't even know the whole story, or haven't kept up with what's been going on. If you are going to talk, talk. But don't come in here and start spreading accusations based on things you don't even know about (IE, what's been going on in this thread and the previous threads that led to this).
Take a look at me and fugitive, and compare that with you, pig, and sbc. Tell me the difference.
lol module can u put together two complete thoughts of your own? you said you would cease discussing the topic so thats when i suggested thats its a good idea [for you to stop talking].
alright i wont bother explaining everything, kid, but i gotta admire your english BSing skills. somehow you manage to put a huge amount of text, most of which contradicts itself and common sense, add periods and capitals, and it'll look almost respectable.... until someone reads it.
you are just like mule droppings.... shiny on the outside but sh*t in the core.
Module88
23-05-2004, 07:00
lol module can u put together two complete thoughts of your own? you said you would cease discussing the topic so thats when i suggested thats its a good idea [for you to stop talking].
alright i wont bother explaining everything, kid, but i gotta admire your english BSing skills. somehow you manage to put a huge amount of text, most of which contradicts itself and common sense, add periods and capitals, and it'll look almost respectable.... until someone reads it.
you are just like mule droppings.... shiny on the outside but sh*t in the core.
Yeah, ok. You keep rambling Mr.
"yea i know none of your talk makes sense module dont bother talking anymore, good idea on your part why should i bother to point out your incoherent babbling you ignore what everyone else says anyway "
Joe_smith
23-05-2004, 07:08
That was just the truth. You obviously got confused by that, which wasn't all that difficult to follow (considering you told me you knew the formula and that you passed an AP exam with a five). I assumed that you didn't need to ask any questions concerning the math. I wasn't trying to act smart like you said, and you gave me the attitude coming in by making up things about college graduates or mechanics or whatnot. If you aren't going to read the whole thing, don't come in here accusing me of trying to be a "smartazz wannabe" who boasts about knowing quantum mechanics or the like.
IQ doesn't mean a damn thing. How hard you work and practice does. No, I don't know everything, and I never said so. I do duel, I've dueled with my 08 pally in 1.1, and am still successful in temple and pubs. I haven't dueled for months and food is refreshing my accounts for me, if you know who he is. I said that from the very beginning, WAY before you joined, in another thread, several times. Once again, you are accusing me of somehow trying to defend myself when you don't even know the whole story, or haven't kept up with what's been going on. If you are going to talk, talk. But don't come in here and start spreading accusations based on things you don't even know about (IE, what's been going on in this thread and the previous threads that led to this).
Take a look at me and fugitive, and compare that with you, pig, and sbc. Tell me the difference.
and i'm afraid you haven't read my posts too well either. i was saying you didn't need to know quantum mechanics or graduate school lvl math to figure out those numbers and don't act like they are super confusing. and i'm certainly not interested in ur long all false theoretical arguments agaisnt sbc cuz your one of those kids who try to act smart on something u don't even have a clue about. ur the one who keeps talking and giving out stupid advice when you apparently dont' have any dueling experience . and i hope you try and be more helpful with your posts and actually play the game before acting like mr know it all. cuz right now you sound like a troll trying to speak elvish.
give him a break he's just a kid lets stop making him feel bad
Module88
23-05-2004, 07:14
and i'm afraid you haven't read my posts too well either. i was saying you didn't need to know quantum mechanics or graduate school lvl math to figure out those numbers and don't act like they are super confusing.
Well, I was going of your earlier post of:
you could have made it clear by putting it in simple wards instead of bragging about the "years of graduate school lvl math and quantum mechanics" it takes to figure out such a simple thing.
and i'm certainly not interested in ur long all false theoretical arguments agaisnt sbc cuz your one of those kids who try to act smart on something u don't even have a clue about. ur the one who keeps talking and giving out stupid advice when you apparently dont' have any dueling experience . and i hope you try and be more helpful with your posts and actually play the game before acting like mr know it all. cuz right now you sound like a troll trying to speak elvish.
I'm a troll trying to speak elvish? Right. I'm one of the guys that "brags about quantum mechanics or graduate lvl math to figure out numbers?" Give me a break. Stupid advice? What advice have I really given? All I've really said is that 10 (and 3, which is true, thanks for whoever pointed that out, fugitive?) offer the pin point accuracy, since that's apparently where the hammer dmg originates. If you call that advice, so be it. Seems to me like it's more of a factual thing than advice. I wouldn't advise trying to set up your opponent for that at all. It's more trouble than it's worth. But it is good to know those positions offer a good chance to hit. That's advice.
Module88
23-05-2004, 07:15
give him a break he's just a kid lets stop making him feel bad
Hey hey, you are getting this coherent thing. For now at least. :clap:
Hey hey, you are getting this coherent thing. For now at least. :clap:
what coherent thing? you mean you arent coherent cause i took your "coherent thing"? ah i see thats what you meant thought so
Module88
23-05-2004, 09:22
what coherent thing? you mean you arent coherent cause i took your "coherent thing"? ah i see thats what you meant thought so
Yeah... ok. :scratch:
Mr.Glasscock
24-05-2004, 00:15
what coherent thing? you mean you arent coherent cause i took your "coherent thing"? ah i see thats what you meant thought so
In english, please.
Module88
24-05-2004, 00:33
In english, please.
What is your paladin's name? :rant:
What is your paladin's name? :rant:
probably xXxPk_KeKeKEXxX
Module88
24-05-2004, 02:14
probably xXxPk_KeKeKEXxX
If that is an attempt at sarcasm, it's terrible. If not, I can guarantee you that isn't his name. Not even close. Let him answer, don't guess.
If that is an attempt at sarcasm, it's terrible. If not, I can guarantee you that isn't his name. Not even close. Let him answer, don't guess.
lol module if your as good at english as u are at d2 then maybe they oughta ship u back to mexico or something lmao :howdy:
Mr.Glasscock
24-05-2004, 04:31
=\ computer died.
Haha, Dan let him write those things only he calls "insults" They're really funny; I had no idea that much stupidity could be shown in 1 made up character name.
Anyway, im matrix, we used to argue back in the day, but now we enjoy sunsets at the beach :fish: If you dont remember me its cus i havent seen ur paladin in 4 months, and we havent dueled in 5+. :cheesy:
What Module wrote is something besides a simple sentence, which obviously you're not used to. Believe it or not people write more than just "probably xXxPk_KeKeKEXxX," and "give him a break he's just a kid lets stop making him feel bad"
Dan i bet if we talk in compound/complex/compound-complex sentences, he wont understand us. :lol:
Pig, unless Module lives in Europe, he wont be "shipped" to mexico... :evil:
Module88
24-05-2004, 06:32
=\ computer died.
Haha, Dan let him write those things only he calls "insults" They're really funny; I had no idea that much stupidity could be shown in 1 made up character name.
Anyway, im matrix, we used to argue back in the day, but now we enjoy sunsets at the beach If you dont remember me its cus i havent seen ur paladin in 4 months, and we havent dueled in 5+.
What Module wrote is something besides a simple sentence, which obviously you're not used to. Believe it or not people write more than just "probably xXxPk_KeKeKEXxX," and "give him a break he's just a kid lets stop making him feel bad"
Dan i bet if we talk in compound/complex/compound-complex sentences, he wont understand us. :lol:
Pig, unless Module lives in Europe, he wont be "shipped" to mexico...
Don't get me wrong, it is. I mean look at this:
lol module if your as good at english as u are at d2 then maybe they oughta ship u back to mexico or something lmao
Besides the fact that he is probably breaking forum rules, I find it amusing, so I won't report him. Just read it and you'll see. :) Ah matrix, yes, how many are there of us left? Food has been refreshing my account. The days of bird, me, you, ben, drew, chris, and the others are long gone. It's a shame such a strong group and bond has disappeared like this... We need to find some way to contact ben and some old vets. I'm sure they are lurking around here somewhere. I'm close to getting back on, and once I am, we'll go set up a game and duke it out. Still, life is getting busy with so much crap to do, and I hate how I don't have a lot of time to play nowadays. That's life. :(
Joe_smith
24-05-2004, 10:02
Still, life is getting busy with so much crap to do, and I hate how I don't have a lot of time to play nowadays. That's life. :(
lol ironically, you seem to have a lot of time to spam on a bulletin board.
Module88
25-05-2004, 01:02
lol ironically, you seem to have a lot of time to spam on a bulletin board.
Progressive tense. As for not having a ton of time to play, well, maybe I don't type slow? ? :surprise:
Mr.Glasscock
25-05-2004, 02:01
Progressive tense. As for not having a ton of time to play, well, maybe I don't type slow? ? :surprise:
In accordance with my name of xXPk_KEkeKeXx .... Joe got ownedddddddddddddd.
But yeah most of us are gone, very few v/t's are left...and most of the ones that do exist use all that bm crap. They lose, i tell them their items blow..and they refuse to listen. Everyone out there thinks whoever has the most things glowing around their feet is the winner.
Drew hasn't been on his acc for a few days...im worried. =O K come back soon.
Module88
25-05-2004, 04:44
In accordance with my name of xXPk_KEkeKeXx .... Joe got ownedddddddddddddd.
But yeah most of us are gone, very few v/t's are left...and most of the ones that do exist use all that bm crap. They lose, i tell them their items blow..and they refuse to listen. Everyone out there thinks whoever has the most things glowing around their feet is the winner.
Drew hasn't been on his acc for a few days...im worried. =O K come back soon.
No. Part of the advantage of not being on D2 is, drew can't quit. :) I made him promise not to quit unless he told me on D2 personally, first. So as long as I'm out of the picture, he's in. :winner:
Joe_smith
25-05-2004, 07:03
No. Part of the advantage of not being on D2 is, drew can't quit. :) I made him promise not to quit unless he told me on D2 personally, first. So as long as I'm out of the picture, he's in. :winner:
that's the most interesting thing i've heard in a long time.
Mr.Glasscock
26-05-2004, 01:59
No. Part of the advantage of not being on D2 is, drew can't quit. :) I made him promise not to quit unless he told me on D2 personally, first. So as long as I'm out of the picture, he's in. :winner:
Haha,nice.
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