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pain1nurass
11-05-2004, 18:32
Hello you all. I'm a newb as a necro, IMHo. I came up with this idea after readin the apparatus necro, whatevah. I think skelly mages are cool and now useable after 1.10 and all so I wanted a build around them. While reading the darn thingy there was a mention of a build around sm so this is my modified version. It's meant for sp and I was wondering could this thingy last through hell and using mostly players8, <- not in hell.

I'm not muling or playing twinked or trading anything for that matter, only soloing and doing mf runds. The build goes something like this:

Points:

Skeleton mastery 20+
Raise Skeleton 1
Raise skeleton Mage 20+
Clay Golem 1
Golem MAst 1
Blood Golm 1
Summon resist 1
iron golem 1
Revive [not sure yet]
CE 1-10, idunno?


Some more bone skills maybe? :scratch:

From curses Decriphy, whatsthename, OR lower resis 4-20 points. All other curses one point. Suggestions?

The idea is to kill couple monsters, raise some sm and kill more things until I have maxed mages and revives. Descriphy weakens and slows the enemies so my mages hit more often and revives act like tanks and slaughtering all melee.
Mf gear should be easy to keep and more versatility comes from other curses and maybe bone skills. The main concern is from Act bosses... I think.

This "build" is very freeform and I really am new to this as you can see so I need some help and have some questions.

- Why is revive called weak or generally not so good? It seems a slaughter.
- Does revive give one new monster per level all the way to 40?
- Are there any solid 1.10 staticstics on necromancer skills anywhere? In FAQ they're in 1.09 format.!!!!!
- Does the sm life rise according the difficulty lvl?
- Can this build last through hell?!?
- can you put points above slvl 20 in 1.10?

I really don't want any pre-build models with all the gear layed out, I wish to create a cool necro with the ability to improvise.

ALL HELP AND SUGGESTIONS APPRECIATED!!!!

GenXCub
11-05-2004, 18:40
Since you're using skeleton mages, you're probably going to be using Lower Resist as your main curse. If that's the case, your poison skills could really augment them. I'd suggest PN and PE.

pain1nurass
11-05-2004, 18:53
Very good idea. PE instead of CE, perhaps?

Sorry for the double post everyone. My bad.

Mad Mantis
11-05-2004, 20:13
- Why is revive called weak or generally not so good? It seems a slaughter.
- Does revive give one new monster per level all the way to 40?
- Are there any solid 1.10 staticstics on necromancer skills anywhere? In FAQ they're in 1.09 format.!!!!!
- Does the sm life rise according the difficulty lvl?
- Can this build last through hell?!?
- can you put points above slvl 20 in 1.10?


Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.

- Revives have no AI. They are really dumb. Every time you round a corner, you will need to replace your Revives.

- Yes, Revive keeps giving one new Revive per level.

- Either check out the Arreat Summit (http://www.battle.net/diablo2exp) or do a search for chippydip on google (http://www.google.com).

- Yes, the life of Mages rises when you enter a higher difficulty level.

- Providing you use the appropriate tactics you can survive Hell.

- No, you can not raise a skill past level 20 by using hard points.

If you want to build a LoM you need to remember that you Mages must be kept away from the enemy. Use Bone Walls and Bone Prison to separate the enemy from your Mages. Use DV a lot to keep the enemies from getting to your Mages.

HarbingersOfSkulls
12-05-2004, 00:19
Revives are like a blonde with a 5 watt bulb for a brain.

HoS

tremak
12-05-2004, 00:23
hee hee hee
you funny man mr skull man