View Full Version : Golem master necro, a possiblity or an impossible dream?
Viterlardo
08-05-2004, 23:12
Just came back from work and wondered whether any of you have a successful build that functions well in hell, and relies almost exclusively on golems and nothing else to kill things. Impossible?? ; )
If none, i might attempt to try close to futile idea later in the week and post my results.
I think there was a post about this a while back. The verdict was that golems lack the damage to kill anything in hell. Sorry.
HarbingersOfSkulls
09-05-2004, 08:20
Just came back from work and wondered whether any of you have a successful build that functions well in hell, and relies almost exclusively on golems and nothing else to kill things. Impossible?? ; )
If none, i might attempt to try close to futile idea later in the week and post my results.
It's not totally impossible...in fact there are a few in the forum that have made a Golemancer...and have them in the 70-80+ levels....though it's not as easy as it was in the last patch.
Now...it's all about a challenge...and not as easy as it is with Skeletons.
If you do try it...post your results here as you go...it would be a interesting read for us all(or me at least)
HoS
Viterlardo
09-05-2004, 14:38
Now...it's all about a challenge...and not as easy as it is with Skeletons.
If you do try it...post your results here as you go...it would be a interesting read for us all(or me at least)
HoS
It will be a pleasure HoS. By the way do you have a uswest ladder account? ; )
Maybe would could lvl and exchange ideas a bit ; )
you can find curious me at:
nicco <~~i'm mostly on this one for these 2 weeks
viterlardo
rigo-mortis
Mad Mantis
09-05-2004, 15:46
It's not totally impossible...in fact there are a few in the forum that have made a Golemancer...and have them in the 70-80+ levels....though it's not as easy as it was in the last patch.
Pure Golemancers, or Hybrids?
teaandbiscuits
09-05-2004, 16:13
Ugh, even with a godly +20 to summoning/necro skills the damage output is pathetic.
The following are with all golems maxed and one point in summon resist. You'd have to sacrafice maxing one if you wanted any amount of curses.
(these are Hell difficulty values and therfore as good as it gets)
Clay Golem: 47-100 dmg
Blood Golem: 158-472
Iron Golem: 26-72
Fire Golem: 18-47 (1065-1133 fire damage)
:/ i guess even fire golem isn't do-able. Maybe iron golem if you have a load of decent weapons lying about..
goodluck with the build though!
HarbingersOfSkulls
09-05-2004, 17:03
Pure Golemancers, or Hybrids?
I don't remember the members here that have posted on their Golemancer MM...just that they wanted to try to make a golemancer. And that it was very difficult compared to in 1.09.
Wish I could remember....me :drink: too much.
:drink: :buddies:
HoS
HarbingersOfSkulls
09-05-2004, 17:05
It will be a pleasure HoS. By the way do you have a uswest ladder account? ; )
Maybe would could lvl and exchange ideas a bit ; )
you can find curious me at:
nicco <~~i'm mostly on this one for these 2 weeks
viterlardo
rigo-mortis
You can catch me on MasterDamned
HoS
Mad Mantis
09-05-2004, 17:14
I don't remember the members here that have posted on their Golemancer MM...just that they wanted to try to make a golemancer. And that it was very difficult compared to in 1.09.
I feel that a pure Golemancer is impossible. Simply because he can't kill. What one can wonder about is what the most effective Hybrid would be.
I'll go and wonder about that over a :drink:
:drink: :buddies:
memememe173
09-05-2004, 17:27
Pure is pretty near impossible...I think an IG could go well with some other crowd control type attack(s)
Teaandbiscuits didn't go far enough...let's talk best-best-best case. Your Necro is the supreme Lord of Golems. The metals of the earth work their way out of the ground to become his servants. The fires of Hell itself are bent to his will and become his creations. The very earth he walks upon, upon his touch, stands up and takes breath. And some outfit calling itself the "Sanctuary Red Cross" won't stop buggin him about a "Blood Drive".
But enough with the in-character stuff. You have max points to all Golem skills, of course. You have a +3 to summons helm, amulet, wand, necro shield, and gloves. (+15) You have an Enigma, two Stones of Jordan, and an Annihilus (+5). You have ten +summons grand charms (+10). You have Call to Arms on weapon switch, a bodyguard of seven Barbarians with Battle Command, and you just touched a Skill Shrine (+10), adding up to a whopping ub3r-1337zored m3ga-0v3rp0w3r3d +40 to summoning skills.
So when you finally summon Golems, here are their stats:
Clay Golem
Attack: 2740
Defense: 2200
Life: 30310
Life: 53042 (N)
Life: 83352 (H)
Damage: 45-114
Damage: 45-137 (N)
Damage: 68-159 (H)
Attack Bonus: +1200
Slows Enemies: 75 percent
Mana Cost: 192
Blood Golem
Life: 2613
Life: 5044 (N)
Life: 8281 (H)
Attack: 1960
Defense: 2220
Converts 150 percent damage to life
Damage: 137-365
Damage: 205-525 (N)
Damage: 228-616 (H)
Mana Cost: 261
Iron Golem
Life: 4284
Life: 8330 (N)
Life: 13720 (H)
Damage: 15-41
Damage: 24-66 (N)
Damage: 26-72 (H)
Attack: 1980
Defense: 2240
Thorns damage 1035 percent damage returned
Defense Bonus: +2100
Mana Cost: 35
Fire Golem
Life: 4382
Life: 8582 (N)
Life: 14182 (H)
Attack: 2020
Defense: 2300
Absorbs 100 percent fire damage
Damage: 10-27
Damage: 15-39 (N)
Damage: 18-47 (H)
Fire Damage: 1745-1833
Holy Fire 173-175
Mana Cost: 640
Not bad, I suppose. Maybe a little bit better if you could get an Enchantress with Call to Arms as part of your bodyguard. But it's not good either, even with all the uber+skills. Stick to Skeletons.
memememe173
10-05-2004, 03:45
I don't think Battle Command stacks...one barb would be as good as 7...
wands and heads could have + to indavidual golems however
I don't think Battle Command stacks...one barb would be as good as 7...
wands and heads could have + to indavidual golems however
Good point. The actual numbers, presuming this uber-golem character has acquired +3 to each invididual golem wands and heads, should still be pretty close.
Viterlardo
10-05-2004, 09:38
I feel that a pure Golemancer is impossible. Simply because he can't kill. What one can wonder about is what the most effective Hybrid would be.
I'll go and wonder about that over a :drink:
:drink: :buddies:
true. But as a challenge for myself i wanna see whether i can make a pure golem masta mancer work in hell ; ) Now all i need is some inspiration. heh heh
Viterlardo
10-05-2004, 09:48
Not bad, I suppose. Maybe a little bit better if you could get an Enchantress with Call to Arms as part of your bodyguard. But it's not good either, even with all the uber+skills. Stick to Skeletons.
:thumbsup: Heh Lord of the Golems....heh i like that... thank you very much for putting up the numbers Meosha. Whot i'll want to be doing with this build is by using a mix mash of strategies and auras to help the imbalance of numbers stacked against a golem masta mancer build. And when i do think up of something that works i'll post it after testing it out. Till then more fun time.
Ya on the west ladder if so i wouldn't mind lvling or exchanging ideas with ya when you're on. I'm found at nicco
Mad Mantis
10-05-2004, 10:50
You would need some really good kit in order to pull it off. I'm not convinced that it is possible, but you have gotten me interrested.
Let me think about it for a while. I'm going to be spending the better part of the day in the lab, so I have plenty of time to think it through. This build will not be for the poor.
Viterlardo
10-05-2004, 18:43
You would need some really good kit in order to pull it off. I'm not convinced that it is possible, but you have gotten me interrested.
Let me think about it for a while. I'm going to be spending the better part of the day in the lab, so I have plenty of time to think it through. This build will not be for the poor.
Here's a post thread i found of a golemancer work someone did in the past. Gonna re-read it later might prove useful. heh heh
Everyone else who's interested in this close to impossible build take a look see of this. Golemancer by justin (http://www.diabloii.net/strategy/x-guides/necro-johnson.shtml)
Mad Mantis
10-05-2004, 22:47
Isn't that guide from pre-1.09?
Viterlardo
11-05-2004, 03:37
Isn't that guide from pre-1.09?
yeah it is. just thought it'll help with some ideas.
Is there anyway to make one using fire golem? I suppose it would all depend on whether or not fire golem gets +% Damage and -% Fire resist bonuses from your items.
I was screwing around with my old lvl 88 Iron Golem-mancer today and I came up with a couple things.
One: Max IG + Max GM can still kill things in hell in smaller games when coupled with amp damage and CE, its just not the uber-beast it used to be.
Two: The best Hybrid would probably be Bone with Marrows, and would need to be played pretty carefully, since the only meat shields you would have would be your merc and your golem. Perhaps throwing in a judicious amount of attract into your build would make it work better, because the Amp'ed monsters woudl be killing themselves and the golem to get your first corpse for CE.
My old Ironmancer has a point into revive for extra meat shields, but they don't hold up so well anymore so its more or less wasted. A decent Bone/Golem hybrid might be
Summon
Max IG/GM, 1 pt to CG/BG and Summon Res for 43 pts
Curse
1 pt into everything except Lifetap/LR, unless you go trangs then use LR for fire spells. 7-9 pts. Tempting to leave out IM too, but thats the best way to kill Andariel in normal with CG.
Bone (Based on 98 pts total, maxing out at lvl 86, you have 48 for this side)
For really Strong Bone, Marrows are a necessity.
1 pt to Teeth, BA, BW
5 pts into CE - need a big radius here, this is your primary kiler.
Max Bonewall (Max Bone Prison instead of wall if you dont go marrows)
Max either BSpear or BSpirit based on preference
You should get ~2600 BS damage with marrows, and have a very substantial IG as a tank. I dunno if it's really as dependant on a golem as a true golemancer should be, but it is your primary tank. Might merc for pure damage would probably be the best thing, since you dont want to slow the enemies down with HF, they are supposed to hit your golem.
I've screwed with maxing 2 golems and by looking at the uber-golem stats if you do more than 1 pt into CG/GM for a skelli-tank, its going to have to be IG if you want to do more than just spit on the enemies.
Mad Mantis
11-05-2004, 19:58
Clay can only slow and tank. You will need something that actually does damage. The only two that do anywhere near decent damage are IG made from a good item and a high level FG who has some semi-decent fire damage.
You would need to have a high level DV and Decrep to help your Golem with survival. Make sure that the Golem can handle crowds one enemy at a time. Be very patient.
So... facets don't affect golem damage? Or do they?
Mad Mantis
12-05-2004, 12:44
They don't. Maybe if you make an IG out of it.
But not for a fire golem? Crap.
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