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Crogon
29-04-2004, 14:06
Directly below you will find all of the high damage fast unique / set weapons which can be found in Diablo II LoD v1.10 on ladder. Listed speeds, damages and sockets are for WEREWOLVES with max skill IAS. They are the MAXIMUM POSSIBLE listed attributes and number of sockets. Next time I get bored, I'll figure out either the best runeword items or grizzly speeds. Note that off-weapon IAS does ****(nothing) for any of them.

ENJOY!! :surprise:

Key:
Name
Item Type
This section lists
ONLY those mods on
the item which affect damage
1/1/1/1/1 23% - this is the max frame rate and WIAS breakpoint needed
shael + 15/40 + Ohm - this section lists the best socket(s)
9857 dmg/sec - this section lists the PHYSICAL damage per second of the weapon ONLY

----------------------------

Rune Master
Ettin Axe
+220-270% Enhanced Damage (varies)
Socketed (3-5) (varies)
8/5/5/5/5 84%
shael + shael + shael + shael + 40/15
shael + shael + shael + 40/15 + 40/15
shael + shael + 40/15 + 40/15 + 40/15
1035 dmg/sec

Cranebeak
War Spike
+240-300% Enhanced Damage (varies)
+40% Increased Attack Speed
Adds 1-305 Lightning Damage
9/5/5/5/5 49%
40/15
739 dmg/sec

Death Cleaver
Berserker Axe
+230-280% Enhanced Damage (varies)
+40% Increased Attack Speed
9/5/5/5/5 59%
shael
775 dmg/sec

Horizon's Tornado
Scourge
+230-280% Enhanced Damage (varies)
+50% Increased Attack Speed
8/5/5/5/5 64%
40/15
776 dmg/sec

Griswold's Redemption
Caduceus
+200-240% Enhanced Damage (varies)
+250% Damage To Undead
40% Increased Attack Speed
Socketed (3-4) (varies)
8/5/5/5/5 64%
shael + 40/15 + ohm + ohm
854 dmg/sec

Azurewrath
Phase Blade
+230-270% Enhanced Damage (varies)
+30% Increased Attack Speed
Adds 250-500 Magic Damage
Adds 250-500 Cold Damage, 10 sec. Duration (Normal)
+1 To All Skills
+5-10 To All Attributes (varies)
8/5/5/5/5 44%
40/15
602 dmg/sec

Baranar's Star
Devil Star
+200% Enhanced Damage
150% Damage To Undead
Adds 1-200 Fire Damage
Adds 1-200 Lightning Damage
Adds 1-200 Cold Damage
50% Increased Attack Speed
9/5/5/5/5 69%
shael
620 dmg/sec

Tomb Reaver
Cryptic Axe
+200-280% Enhanced Damage (varies)
+150-230% Damage To Undead (varies)
+60% Increased Attack Speed
Socketed (1-3) (varies)
6/4/4/4/4 100%
shael + shael + ohm
2232 dmg/sec

Windhammer
Ogre Maul
+180-230% Enhanced Damage (varies)
50% Chance of Crushing Blow
60% Increased Attack Speed
+50% Damage To Undead
8/5/5/5/5 65%
40/15
1508 dmg/sec

Bonehew
Ogre Axe
+270-320% Enhanced Damage (varies)
30% Increased Attack Speed
Socketed (2)
8/5/5/5/5 55%
shael + 40/15
1774 dmg/sec

Immortal King's Stone Crusher
Ogre Maul
+200% Enhanced Damage
+200% Damage To Demons
+250% Damage To Undead
40% Increased Attack Speed
Socketed (2)
Adds 211-397 Fire Damage (2 items)
Adds 7-477 Lightning Damage (3 Items)
Adds 127-364 Cold Damage, 6 sec. Duration (Normal) (4 Items)
+204 Poison Damage Over 6 Seconds (5 Items)
8/5/5/5/5 65%
shael + 40/15
1386 dmg/sec

throw in 200% vs. demons/undead ->
2203 dmg/sec

Stormspire
Giant Thresher
150-250% Enhanced Damage (varies)
Adds 1-237 Lightning Damage
30% Increased Attack Speed
+10 To Strength
8/5/5/5/5 45%
40/15
1339 dmg/sec

Ribcracker
Stalagmite
UPGRADED
+200-300% Enhanced Damage(varies)
Adds 30-65 Damage
150% Damage To Undead
50% Chance Of Crushing Blow
50% Increased Attack Speed
50% Faster Hit Recovery
8/5/5/5/5 65%
40/15
1997 dmg/sec

petri
29-04-2004, 18:52
Nice analysis Crogon!
I did something along these lines in the past, although I posted the data as Dmg/frame, but hey just divide by 25 to get that...

While I think you caught a number of the good weapons, you'd be amazed that a fully upgraded steeldriver (low str. req.), earthshifter (its a bit slow), cranium basher, ethereal edge, and executioner's justice all give dmg/sec that is right within the range of the 2H weapons you mentioned. Although tombreaver is the king of the 2H uniques for wolves, as your data showed...

The only other mod that you may want to highlight is the chance for critical strike...see, the really high (66%) chance of critical strike is what makes deathcleaver such a nice weapon (generally much better than cranebeak).

Anyways, good stuff.

Crogon
29-04-2004, 19:13
actually, no. i ran those others, their damage per second is quite a bit lower than the big boys. i could have posted the numbers, but their not really end game compared to these. for example executions justice maxes out at 9/6/6/6 with only 1498 base dmg/sec.

Edit: a weapon this slow would drive me insane, personally. especially as a fury weapon. while the damage is passable at first glance, the slow speed would mean you're spending more time getting hit than you are hitting. :P

lextalionis
01-05-2004, 08:48
actually, no. i ran those others, their damage per second is quite a bit lower than the big boys. i could have posted the numbers, but their not really end game compared to these. for example executions justice maxes out at 9/6/6/6 with only 1498 base dmg/sec.

Edit: a weapon this slow would drive me insane, personally. especially as a fury weapon. while the damage is passable at first glance, the slow speed would mean you're spending more time getting hit than you are hitting. :P
What about an upgraded bonesnap?

Tor
01-05-2004, 08:51
this is inaccurate

griz weapon
40/15 40/15 40/15 + anything
4fpa

ik maul
40/15 + anything
5fpa

you might as well use dragoons calculator, thats why its there

bonesnap it way too slow

2JZ-GTTE
01-05-2004, 08:55
I'd have to agree with Tor on the griz caddy. Why not go for the 4fpa?

mepersoner
01-05-2004, 09:02
Runemaster is base 10. You need 70% IAS to hit the best BP. That's 5 ed/ias jewels. So 5 40/15's. No need to have any shaels.

Horizon's tornado I would put a 40/15 max in, or probably a lo, but since you're not calculating in deadly strike, I'd calculate with the 40/15 max to have a "fair" calculation.

The best socket for griz caddy is 3 ed/ias + Lo, again, ed/max for your calculations... that will give a 7/4/4/4/4 fury.

IK Maul 40/15 IAS + Ohm.

What have you done to my beautiful Tomb Reaver. :( 2 ed/ias jewels + Ohm for a 7/4. Make it ethereal and go 2 ed/ias jewels + zod.


throw in 200% vs. demons/undead ->
2203 dmg/sec Gee, not biased are we? -_- The % damage to demons isn't factored in there anyways, it's factored along with strength and ed from skills.

thaMcJin
07-05-2004, 07:00
ya tomb raver go. i am just wondering, will i be hiting 4fps if i make a botd with cryptic axe? one more question, so if i did the same thing like u said with runemaster, then after i reach the wias of 82%, will i be hiting 4fps or 5 fps?

Crogon
07-05-2004, 21:35
so as not to confuse anyone, these numbers are the maximum possible physical damage per second, as mep pointed out there are various other fun socket combinations for some of these weapons. my socketing combinations would be most useful for PvM, there are some others that would be better for PvP.

bonesnap was one of those that didn't hold up with the others, to my disappointment, i have a 300%ed eth one on ladder. :'( at any rate, i'll go ahead and post a pic of it at some point in the near future. still it should make one hella PvP weapon for a bear, but i haven't ran the numbers yet.

i didn't include 5 40/15's because the odds of coming up with those on ladder are insane. also when there was a choice (for example) between 9/5/5/5/5 and 8/5/5/5/5, the biggest damage per second weapons all got more damage per second when socketed for the faster (in this example 8/5/5/5/5) socket.

not exactly biased mep, i just wanted to point out that as a PvM weapon, IK maul can hold it's own with the others. :)

for the cryptic, just use dragoons calulator. runemasters bp is 84% and that puts you at 8/5/5/5/5, or 5 fps fury. 2 shaels and 3 40/15s would give you the 1035 dmg/sec, but the other sockets will all hit the bp.

mepersoner
07-05-2004, 22:12
That's now how the % ED to demons/undead works though...

Crogon
07-05-2004, 23:26
i know, but the base damage part of it would be the same, but as you said it would factor in with the rest of it when figuring final damage. :)

warlock_666
09-05-2004, 14:21
ya tomb raver go. i am just wondering, will i be hiting 4fps if i make a botd with cryptic axe? one more question, so if i did the same thing like u said with runemaster, then after i reach the wias of 82%, will i be hiting 4fps or 5 fps?

id love to see you try and make botd out of a 5 socket weapon :)

silly billy :teeth:

Soepgroente
09-05-2004, 16:11
Ed/ias ed/ias + zod ethereal tomb reaver should be included so we have a clear winner. A regular one should be ed/ias ed/ias Lo (or another ed/ias for 6/4 fury) or ed/max for your calculations. I'm pretty sure ohm is only best on very few weapons (thundermaul or something) or on ethereal versions of some weapons. So usually ed/max gives more avarage damage.

Crogon
09-05-2004, 17:26
hmm, well as far as other variants, next time i do this, i will post all the variants you guys like, kk?

as far as a 40/15 max, 40/15 max < ohm. the 40/15 max would loosely = 47.5 ed, whereas the ohm, of course, is 50 ed. and of course, in practice, any of us would consider 38/15 a hella good find, but it's still inferior to an ohm. those critters belong in a four socket armor. ;)

~Kazama Fury~
09-05-2004, 17:35
ed/max jewels dont belong in an armor, it doesnt work the same way in 1.10 anymore. my barb would do 4k ww with an ed/max armor, with 1.10, his ww has been reduced down by 1k. By giving him an enigma/CoH, he seems to be doing almost the same amount of damage as the ed/max armor.

Crogon
09-05-2004, 17:53
well that sux raw eggs through a straw. :(

thanks for the heads up though. :)

Soepgroente
09-05-2004, 18:06
hmm, well as far as other variants, next time i do this, i will post all the variants you guys like, kk?

as far as a 40/15 max, 40/15 max < ohm. the 40/15 max would loosely = 47.5 ed, whereas the ohm, of course, is 50 ed. and of course, in practice, any of us would consider 38/15 a hella good find, but it's still inferior to an ohm. those critters belong in a four socket armor. ;)
15 max = 7,5 avarage. That means the weapon would have to have an avarage of at least 75 damage to be better with an ohm rune. That rules out any 1handers. Even the ethereal versions, save perhaps legendary mallets but they're too slow anyway.

Crogon
09-05-2004, 18:17
LOOSELY 7.5, don't get the other vets beathing down my neck for saying that, lol. in theory, the calculations are much more in depth. check out dragoons website and see if he still has all the background on it posted. the 15 max ~ 7.5 ed is more of an occurance, or something that you notice after you've ran a whole bunch of combinations through the equations. it is NOT a set-in-stone fact. ;)

Soepgroente
09-05-2004, 18:54
What's wrong with my thinking then? I mean, 50 ed vs. 40 ed and 15 max. That ends up being 10 ed vs. 15 max. As 15 max is 7,5 avarage damage, you'd need an avarage damage on the weapon of at least 75 to achieve the same with an ohm rune. No?

Crogon
09-05-2004, 19:04
like i said, it depends. i recall there ARE a couple of examples when a 40/15ed is superior, don't remember exactly which weapons though. check dragoons site, i dunno if it talks about ed/max, but he used to have an in depth explanation in the way the damage works on druids. we spent a lot of time guessing at this stuff and testing every weapon known to man. bottom line would be plug it into the calculator, or go figure out the equations and try it out. ;) i know for a fact that my equations are correct because i compare them to whatever weapons i have. :) for example, i ran the equation for my ribcracker, then upgraded my ribcracker, and verified that i was coming up with the correct damage. :)

Tor
09-05-2004, 19:22
what equation -_-

Crogon
09-05-2004, 20:43
er you noticed the huge colorful post that started this thread right? i didn't pull all those numbers out of my ****, lol. i have a fairly complex excel spreadsheet i devised to put all these numbers together. :)