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View Full Version : best TANKING paladin there is? how to become immume to attack, input needed


Black-Water
20-04-2004, 14:23
hey all

i want to build a caracter immume to fire, cold AND lightning, and as close to immunity to physical as i can get, and i need your help with it. (this is PvM, keep that in mind)

i was thinking the following. (assume a paladin, using zeal as attack with 1 handed weapon)

against lightning:
Guardian angel + tundergods = heal... right ?

against fire:
guardian angel + rising sun amulet + 5 points in resist fire = heal … right ?

against cold:
guardian angel + 2* raven frost + 5 points in resist cold = is this immume? I think not 100% immume, but pretty close to it… or it there a better way without using shield?

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against physical:

Physical damage reduction:
stormshield + gaze or shako (ber) = max of 50%

defence:
max holy shield + max defiance (for synergy) = huge def

max block:
stormshield + holy shield + guardian angel + all the dex from ravens and BOTD = max block should be piece of cake with little dex investment.

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skill setup would be something like this
20 holy shield
20 defiance
5 resist cold
5 resist fire
20 fanatism
rest in sacrifice, zeal and pre reqs.

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rest of the items

the slots of gloves, boots and weapon are still free.

BOTD zerker axe, for dmg + stats (would i get 4 frame zeal with lvl 20 fana + the 60 ias from both?)
draculs grasp, for life leach + life tap.
waterwalk, for life + dex

charms:
here is where i would get all my resists, i have quite a few charms with resist all + life, or resist all + run or HFR. Would never be a problem to reach max resists.

-----------------------

so what do you guys think of this idea?
Would i indeed be immume to almoost anything?

Any sugestions for improvements are very welcome.

ioupain
20-04-2004, 16:19
The resist auras give a passive +1% to max resist for every two points spent in them - this would mean that you would need 10 points in resist cold and 10 points in resist fire

Black-Water
20-04-2004, 16:24
that is what i first thought as well...

but areat summit says its 1% for every point !?!?! :scratch:

anyways... still plenty off points to go around, so shouldn't be any problem.

and if i want to spend less points in that area i can always use infernostride.




but i need a little more comment pls people....

especialy on the elemental immunity things...

i just want to know wether i am daydreaming or not?

ioupain
20-04-2004, 16:35
Guardian angel and tgods will work just fine and black souls will indeed heal you

Raven frosts will be fine - cold doesnt hurt really with these on so you may be able to get away with leaving out cold resist

Everything else looks good - your only problem will be curses - my hammerdin is fine with resists - he does get hurt by physical attacks tho as he uses HoZ - with storm you shud be fine tho

You may want to try a point in redemption if you use its prequesites as this will mean that you will constantly replenish you health and mana so long as there are dead bodies about.

Note on the resist auras - when active they add 1% to max resists for that element which is what the arreat summit is referring to. Passively it requires 2 points per +1% in max resists.

Black-Water
20-04-2004, 16:51
thanks m8

i will use infernostride in that case, saves me 10 points for better use (possibly redemption, aldough i don't have moost pre reqs, it might still be worth it)

as far as the cold thing goes... i just wanna have 95% resist to fire, cold and lightning... but that shouldn't be any problem.

thanks for the input

ioupain
20-04-2004, 17:01
1 point in redemption is fine and cleansing and vigor are very useful - meditation is also good if there are no bodies around and sorcs will love you.

MeBrutox
20-04-2004, 17:42
Here is a build that I just finished, and he works extremely well.
Max smite, holy shield and defiance. This is not alot of points and can be done by level 60, the rest into the resist's for the passive bonus.

Gear would be gullaime's face, goblin toe, crushfange/heaven's light (for the crushing blow). Crushing blow just rocks with smite (open wounds is good as well, but I am a big fan of the crushing blow).
Armor would be Guardian angel. Get all your resists to 95% and easily have 25k+ defense.

Then maybe throw on Thundgod's belt, ravenfrost and dwarf star for the absorb and ever so important can not be frozen. With this gear, you will have max lightning resists before using any points into lightning, so you can add the spare points into fire and cold, probably starting with fire first (get it to 10, and this will give you 95 resist fire, then work on the cold).

slam
20-04-2004, 20:03
Can someone please give me some calculation examples of how absorb works as a value and as a percentage using some of the items mentioned here such as Thundergods, Ravenfrost and Rising Sun.



Thanks

Ossar
20-04-2004, 20:30
Draculs makes you virtually immune to phyical attacks as long as you are leeching. One big (!) though, Iron Maiden will kill you anyways. Your goal was to make a tank, right? Try putting 10 points in each of the resist auras and use vengeance. Then you don't do as much physical damage.

Or even better is to use draculs, holy shock aura and crescent moon rune word. You have enough physical to to leech more than you need and not enough to be killed by IM. Add a raven frost, a GA and HoZ. Then you'll be doing fine. Max holy shield and defiance and all synergies to holy shield and your def will be more than enough. The most important part though is draculs,...

Have fun

(SiX)EasyKill
20-04-2004, 20:44
Ossar is recommending almost exactly the build I did with a tesladin. I have an up'd GA on him with 5points to conviction 1pt to vengance for immunes. I recommend using Saracens chance if you're in need of resistances and like to wade into mobs, the IM is a bit of sweet revenge when cast over a big mob. With a little help from someone elses fanat I tanked down 2 Unique Gloams in an 8 player Hell frozen river. I can't emphasize the importance of having some extra IAS and a CMPB if you are using dracs grasps. As long as you have enough AR to hit, you'll be leeching and nailing the mobs with static until the cows come home. 4 fps attack is your friend.

memememe173
20-04-2004, 21:00
best way to be immune to anything is to stay in town :lol:

Ossar
24-04-2004, 16:44
Ossar is recommending almost exactly the build I did with a tesladin. I have an up'd GA on him with 5points to conviction 1pt to vengance for immunes. I recommend using Saracens chance if you're in need of resistances and like to wade into mobs, the IM is a bit of sweet revenge when cast over a big mob. With a little help from someone elses fanat I tanked down 2 Unique Gloams in an 8 player Hell frozen river. I can't emphasize the importance of having some extra IAS and a CMPB if you are using dracs grasps. As long as you have enough AR to hit, you'll be leeching and nailing the mobs with static until the cows come home. 4 fps attack is your friend.

No need for AR. CMPB is ITD! =)

Nathanjk
24-04-2004, 19:28
IMO this isn't the way to become immune. I say just get your 75% resists. Next use these items.

Gladiator bane (sol) 20mr 27dr
2 perfect dwarfstars 30mr
String of ears 15mr
Ammy of everlasting 25dr
Gerke's Sanctuary sol 18mr 23 dr
Vamp gaze sol 15 mr 7 dr

Here would be the possible totals
98 mr
82 dr

If you are playing pvm nominal Damage reduction and magic reduction are amazing since most monsters do under 100 damage. Even if you dont believe me try this out and you will be amazed.

royalesse
24-04-2004, 19:37
but areat summit says its 1% for every point !?!?! :scratch:

The skills give 1% per lvl but half of it is only if it's active the other half is passive.

Is the build PvM or PvP?

Zarfol
24-04-2004, 20:07
IMO this isn't the way to become immune. I say just get your 75% resists. Next use these items.

Gladiator bane (sol) 20mr 27dr
2 perfect dwarfstars 30mr
String of ears 15mr
Ammy of everlasting 25dr
Gerke's Sanctuary sol 18mr 23 dr
Vamp gaze sol 15 mr 7 dr

Here would be the possible totals
98 mr
82 dr

If you are playing pvm nominal Damage reduction and magic reduction are amazing since most monsters do under 100 damage. Even if you dont believe me try this out and you will be amazed.

BTW, you need to remember that static reduction is applied before % deduction.

EG, a minion of destruction smacks you for 125 damage. You have 25% PDR and -57 to physical damage.

.75(125 - 57) = 51 damage taken
(without %DR) = 125-57 = 68 damage taken

So you only save 17 damage with the 25% PDR, isn't that much if you ask me.

Effectively, this makes the % reduction less and less important. You can get Circlets of everlasting IIRC, so then hope for a circlet with 3 sockets so you could put 3x MAL (might be cheaper to get one with magic reduction then put 3x SOL)

Gladiator's has a bit high of a level requirement (85). Arkaines already give 10 -15 damage taken and lots more life, so that would be a better option IMO.

Iron Pelt is a mini gladiator's. It has a lot lower level requirement and you could always upgrade it when you need the chance. Another option nis Black Hades, you could put 2x SOL 1x MAL or some combination of that.

CMPB is ITD, but that doesn't work for bosses and champions/uniques. Still need AR for those guys.

Nathanjk
24-04-2004, 20:51
I realized that. However I would use the SoE and Gaze for things besides just their % damage reduction. Both have very nice MR and leach.

(SiX)EasyKill
24-04-2004, 21:18
No need for AR. CMPB is ITD! =)


oops! Zarfol beat me to it. Anyway...

The ITD doesn't work on the Unique monsters and big bosses, hence the need for AR. I hit Baal far more often with my Nords than with my CMPB, I could tell by how often life tap would trigger.

royalesse
25-04-2004, 00:19
Point of Information... wouldn't an assasin be a better character to make immune since Fade has both Physical Damage Reduction as well as extra resists. In addition to that Weapon Block blocks magic damage as well as physical attacks and it doesn't need dex to make it effective.

You could probably make a good argument for the Tankazon as well since Dodge/Avoid/Evade add a completely different dimension to defense as well.

lextalionis
25-04-2004, 02:18
Draculs makes you virtually immune to phyical attacks as long as you are leeching. One big (!) though, Iron Maiden will kill you anyways. Your goal was to make a tank, right? Try putting 10 points in each of the resist auras and use vengeance. Then you don't do as much physical damage.

Or even better is to use draculs, holy shock aura and crescent moon rune word. You have enough physical to to leech more than you need and not enough to be killed by IM. Add a raven frost, a GA and HoZ. Then you'll be doing fine. Max holy shield and defiance and all synergies to holy shield and your def will be more than enough. The most important part though is draculs,...

Have fun

GLOVES

Something we've talked about a lot in the Assassin forum is: which is better? Dracul's Grasp or Soul Drainer's. Just like Zeal, Dragon Talon can attack very very quickly. So having either curse go off is pretty easy. Drac's allow you to use Life Tap, and leach a lot off of things you could never leech off of (talk more about this in a second). But Weaken reduces damage by 33%. That's 33% on top of the 50% Reduction you can get from the rest of your setup.

1. You can get life leech from other items, in fact you have life leech on soul drainers too.
2. There is no other way to get additional DR.
3. Paladins have access to Sanctuary, allowing them to leech off a lot of the unleechable monsters anyway.

So at the least think about this. It sounds like you already are very setup for elemental damage.

Also you may want to look at EXILE Shield, it has Life Tap and grants you Defiance aura, allowing you to keep other aura's active.

Weaken
Required Level: 6
Prerequisites: None


This bane allows the Necromancer to sap the strength from his enemy. Enemies are enfeebled to the point that their blows become highly ineffective.

Effect: Decreases the damage the target can do by -33%.

Life Tap
Required Level: 18
Prerequisites: Amplify Damage [1], Iron Maiden [12]


This skill allows the Necromancer to literally suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own.

Effect: Attacking a cursed soul gives you health.

When Cursed are damaged, the attacker gets healed 50% of attack damage.


EXILE SHIELD


Exile 4 Socket Paladin Shields (only) Vex + Ohm + Ist + Dol 15% Chance To Cast Level 5 Life Tap On Striking
Level 13-16 Defiance Aura When Equipped (varies)
+2 To Offensive Auras (Paladin Only)
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense (varies)
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic Items
Repairs 1 Durability in 4 Seconds

Kefir-Tribe
25-04-2004, 20:22
I have tested that dr/mr eq and the dr part worked very, very good. But the mr was useless (one black soul sucked half my life with one hit). With my experience I would go for high dr and Guardian Angel. But there is one problem. It isn’t very easy to achieve high resistances with that equipment. When I tested, I had every single spot in my inventory filled up whit resist charms.

lextalionis
26-04-2004, 00:24
I have tested that dr/mr eq and the dr part worked very, very good. But the mr was useless (one black soul sucked half my life with one hit). With my experience I would go for high dr and Guardian Angel. But there is one problem. It isn’t very easy to achieve high resistances with that equipment. When I tested, I had every single spot in my inventory filled up whit resist charms.

There is the Passive Bonus from LR, CR, and FR that works even when the aura isn't activated. That might allow you to switch the Gudianne Angel for somethign else. EXCILE Shield might work well with that setup, since it would increase two of your Resists Maxes and grant you Defiance always active, thus allowing you to have more skill points for Passives in the other resists.

This of course would remove your stormsheild which wouldn't be good for maxing your DR.

Nathanjk
26-04-2004, 00:34
MR has worked very well of me. First of all your resists have to be maxed. I have really noticed that the MR has taken the edge off the souls damage however.

Kefir-Tribe
26-04-2004, 09:05
As I said, my inventory was full. How do you get maxres then. (I had ~65)