D2addicted
19-04-2004, 18:23
I am not suggesting this as anything more than my thoughts on gaming in an online community.
The following my gaming philosphy, used since DiabloII was released, and I will continue to game using this philosphy long after I have quit D2.
I suggest you give it a read, and at least consider some of the points.
I belong to an online group that has been around for more than three years.
We play for fun, and dont worry about trying to race thru the game , for the most part.
Well, give it a read, anyway, and tell me what you think.
++++++++++++++++++++++++++++++++++++
When you join a game, always give a greeting. Type hi, or whatever makes your clock chime.
Wait for an invite, but never ever spam the other players. If they don’t respond right away, wait a while and try again. Don’t go way mad, unless they get insulting.
Sometimes they are whispering, maybe trying to keep that last 1 point of health, or maybe just did not notice your grand entrance to their world. Try to have patience, and talk to Charci if you’d like. Or get insulted by Gheed, he can be very unflattering if he’s having an off day. And he can come up with some surpassingly snide comments.
If you are invited to join a party, and you want to solo it, don’t just ignore them. Respond and tell them that you would like to solo for a while.
If you are going to be soloing in the same area the others are in, you need to find another game.
When invited to party, if you do join, you may be asked to send a Tp (teleport) so they can join you in the area. If the other members characters are greater than about 8 clvl’s above yours, you will pay a price in experience for this, and you may want to tell them youd prefer closer matched company.
Once you have been invited and joined, look at the mix of characters in the party and where they are located. It will not be unusual for there to be several groups in different acts.
Try to determine , from the character levels and type of other players, which of your skills would best enhance the party as a whole, and which group you will be traveling with.
In some cases, a melee character may need to act almost totally as a blocker for one of the magic users.
Consider (and discuss with the others) roles, and for Barbarians and Palidin’s, which aura/warcry would work best. If there are more than one of these types, one may have pumped up one of the skills and so should be the provider of that one skill/aura, allowing the other one to concentrate on another skill.
For Necromancers, the same thing holds true for curses.
.
If a team member is dying on a regular basis, help take some of the pressure off them by staying nearby.
Unfortunately, it is sometimes hard to get a ‘team’ effort going, as the same people do not play together time after time.
Generally, the way it works without teamplay is this, partly due to run/walk speed, connection speed, and amount of twinking that has been done on each character:
The barbarians run out killing everything in their wake, acting very ummmm – Barbaric and making the landscape look like someone ran a meat grinder over the unfortunate monsters that got in the way.
The amazons are running after the barbarians, trying to get in as many kills as they can, and the Paladins, Sorcs, and Necros are left to pick off the loiterers.
So pretty soon, the group is splintered in the same area as each class or sub-group goes their own way to try to get some killing in. If a unique monster is encountered by one of the lower level members, more often than not they have no support, and may die quickly depending on their equipment and the Unique monster, and may as well be playing solo.
The only time any real teamwork is involved is when a Boss or Super-unique is encountered.
This is the way some people prefer to play, 8 ppl in the game, but basically as solo. And there is nothing wrong with that approach except why play online then?
Players who need help with tanking or with less than Uber equipment don’t enjoy themslves very much in this type of game and tend to go away dis-satisfied.
.How much more fun to actually be implementing a strategy to keep anyone in the party from dying. A tough challenge, at times, but one worth striving for.
When fighting monsters, consider how your actions affect the other members of your group.
Racing to grab all the drop is, unfortunately, very common. And usually, the person doing the grabbing doesn’t want what they have snagged, they do it more out of habit, esp. when not in a hell game.
It is considered good manners to NOT come barging into an area where members of your party are at a much lower level, without asking first.
As we are part of an online community, think about how your actions affect others before you act!
Some do not care to be rushed past the act boss’s, instead preferring to play the game and level in a normal and leisurely manner.
Just try to have fun without spoiling anyone elses, and youve had a good day of gaming. :sleep:
The following my gaming philosphy, used since DiabloII was released, and I will continue to game using this philosphy long after I have quit D2.
I suggest you give it a read, and at least consider some of the points.
I belong to an online group that has been around for more than three years.
We play for fun, and dont worry about trying to race thru the game , for the most part.
Well, give it a read, anyway, and tell me what you think.
++++++++++++++++++++++++++++++++++++
When you join a game, always give a greeting. Type hi, or whatever makes your clock chime.
Wait for an invite, but never ever spam the other players. If they don’t respond right away, wait a while and try again. Don’t go way mad, unless they get insulting.
Sometimes they are whispering, maybe trying to keep that last 1 point of health, or maybe just did not notice your grand entrance to their world. Try to have patience, and talk to Charci if you’d like. Or get insulted by Gheed, he can be very unflattering if he’s having an off day. And he can come up with some surpassingly snide comments.
If you are invited to join a party, and you want to solo it, don’t just ignore them. Respond and tell them that you would like to solo for a while.
If you are going to be soloing in the same area the others are in, you need to find another game.
When invited to party, if you do join, you may be asked to send a Tp (teleport) so they can join you in the area. If the other members characters are greater than about 8 clvl’s above yours, you will pay a price in experience for this, and you may want to tell them youd prefer closer matched company.
Once you have been invited and joined, look at the mix of characters in the party and where they are located. It will not be unusual for there to be several groups in different acts.
Try to determine , from the character levels and type of other players, which of your skills would best enhance the party as a whole, and which group you will be traveling with.
In some cases, a melee character may need to act almost totally as a blocker for one of the magic users.
Consider (and discuss with the others) roles, and for Barbarians and Palidin’s, which aura/warcry would work best. If there are more than one of these types, one may have pumped up one of the skills and so should be the provider of that one skill/aura, allowing the other one to concentrate on another skill.
For Necromancers, the same thing holds true for curses.
.
If a team member is dying on a regular basis, help take some of the pressure off them by staying nearby.
Unfortunately, it is sometimes hard to get a ‘team’ effort going, as the same people do not play together time after time.
Generally, the way it works without teamplay is this, partly due to run/walk speed, connection speed, and amount of twinking that has been done on each character:
The barbarians run out killing everything in their wake, acting very ummmm – Barbaric and making the landscape look like someone ran a meat grinder over the unfortunate monsters that got in the way.
The amazons are running after the barbarians, trying to get in as many kills as they can, and the Paladins, Sorcs, and Necros are left to pick off the loiterers.
So pretty soon, the group is splintered in the same area as each class or sub-group goes their own way to try to get some killing in. If a unique monster is encountered by one of the lower level members, more often than not they have no support, and may die quickly depending on their equipment and the Unique monster, and may as well be playing solo.
The only time any real teamwork is involved is when a Boss or Super-unique is encountered.
This is the way some people prefer to play, 8 ppl in the game, but basically as solo. And there is nothing wrong with that approach except why play online then?
Players who need help with tanking or with less than Uber equipment don’t enjoy themslves very much in this type of game and tend to go away dis-satisfied.
.How much more fun to actually be implementing a strategy to keep anyone in the party from dying. A tough challenge, at times, but one worth striving for.
When fighting monsters, consider how your actions affect the other members of your group.
Racing to grab all the drop is, unfortunately, very common. And usually, the person doing the grabbing doesn’t want what they have snagged, they do it more out of habit, esp. when not in a hell game.
It is considered good manners to NOT come barging into an area where members of your party are at a much lower level, without asking first.
As we are part of an online community, think about how your actions affect others before you act!
Some do not care to be rushed past the act boss’s, instead preferring to play the game and level in a normal and leisurely manner.
Just try to have fun without spoiling anyone elses, and youve had a good day of gaming. :sleep: