View Full Version : Why my dmg goes down when....venon
thecinow
19-04-2004, 17:52
hi to all of u;
I have a question and it seems like nobody knows the ansewr. I have a ww sin and she's at lvl 40 so far. I have maxed out claw mastery and I'm working on maxing out venon (so far lvl 13). Before I use venon my dmg is about 520, but ride after I use Venon my dmg goes down to 260-280 and I dnt know why? I use some cheap claw (29-79 dmg). As long as I know venon should add dmg and not taking off.
Can any1 tell me whats wrong with this? is it a bug or what?
Ty,
squigipapa
19-04-2004, 19:02
All of your other poison sources are reduced to 0.4seconds because of the venom. Lets say you have a charm that does 100 dmg in 10 seconds, That's 10 dmg per second. or about 5 dmg over 0.4 seconds. So before venom your character screen shows the 100 dmg from the charm, after venom you would only see the 5 dmg from that charm displayed. psn charms are useless when you use venom.
if you want to raise your poison dmg use shadow skillers , they usually add more poison dmg then sc's with poison dmg. Unless you have sc's that do 25 or more poison dmg per second. With 3 * 25 dmg per second you get the same dmg increase as a shadow skiller.
The only big advantage when using shadow skills is that you get more AR , more %ed , more poison dmg , more weapon block , more MB swirl duration and a better shadow. And if you use shadow skillers with life you get more life too , small poison charms need both pre and suffix in order to get decent poison dmg.
So like I said , if you want to boost your poison dmg , use shadow skillers.
squigipapa
19-04-2004, 23:50
Totally agree with Lunatic, shadow skillers are the way to go, they boost your poison as well as all your other shadow skills. Items with +% to poison skill dmg are great as well, a perfect bramble armor (+50% to poison skill dmg) is equil to like 20 or so levels of venom, and a pair of trangs gloves (+25% to poison skill dmg) is like 10 or so levels. so items like that as well as rainbow facet jewels (the poison ones of course) are great ways to boost your venom damage by a pretty huge amount.
ThereisnoPeace
22-04-2004, 23:13
i have a question regarding the venom also....
if venom is pre-buffable then how come, when i put on trangs to cast it then take them off the dmg goes down..
heres what i mean:
the other day, i prebuffed venom with trangs, then switched out trangs for steelrends, now, thinking that steels has all the ed / str and venom was prebuffed i thought the dmg would go up, however it went down...
any clues on why or how this happened????
thanks
Because TO gloves don't have anything to do with prebuffing. Only +skills help with prebuffing.
ThereisnoPeace
23-04-2004, 01:21
i see i see i was under the misconseption that it did prebuff
well thx for clearing this up :)
PsychoticEwok1
23-04-2004, 17:39
TO gloves, bramble, anything that adds a % to X type of damage (in this case poison) acts as an ED enhancer - its like wearing one of those 160/60 armors (their dupes and hacks, dont use em) - when its on, you gget +160% enhanced damage. when its off, you dont. simple as that
I would have to say that poison small charms are not useless when you use venom.
The actual damage per time of the small charm does not change just the duration of that damage. As said before the damage on your char screen indicates the full damage of the attack no matter the length of time the attack takes place over. Depending on the way one stacks poison can alter the length of time the posion takes effect. I 1.09 amazons were able to deal incredible amounts of poison damage with a bow. The screen showed hugh amounts of damage however the time frame for this damage was something like 30 secs.
Anyways to my point. If you are playing melee with venom a small charm does not lose any punch when using venom. the reason for this is that you hit the enemies while they are poisoned and the original poison gets replaced with out going full term. So as long as you are hitting more then 2 a second or every 12 frames you were replacing your poison every .5 secs. So if you have a 10 frame per hit you are hitting every ~0.4 seconds of the duration of Venoms poison so you would be doing that little added damage anyways.
Where venom changes this is with ranged attacks like a sniper viper would use. The poison damage would be applied then let to run its course while another enemy was poisoned so the damage from a sc would be allowed to deal more damage. Thus venom actually would reduce the amount of damage from the sc's.
I keep saying sc's but it could be poison damage from any source other then venom.
Anyways to my point. If you are playing melee with venom a small charm does not lose any punch when using venom. the reason for this is that you hit the enemies while they are poisoned and the original poison gets replaced with out going full term. So as long as you are hitting more then 2 a second or every 12 frames you were replacing your poison every .5 secs. So if you have a 10 frame per hit you are hitting every ~0.4 seconds of the duration of Venoms poison so you would be doing that little added damage anyways.
I think the first poster is making a pvp WW sin. WW sins and pvm aren't worth it. thnx blizzard for making Chaos way to expensive.
Anyway , poison charms do loose their punch for pvp , because far from every attack you do will hit. There's block , defense to count in. Then ofcourse there's the fact that you need to have quite some AR in order to hit some1. This combined makes it impossible to hit an oponent every 10 frames (0.4 seconds). Which in turn makes poison charms loose their usefullness.
I've said it before and I say it again , if you want to increase your poison dmg use shadow skillers.
If you wanna use charms with venom...use a bow. duration is addative not reduced when using one.
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