Ziacle
19-04-2004, 02:56
First off, this post took me over 1 1/2 hours to compose, (a lot of it I would have done anyways) but please respond, even if its only a minimal comment
Ok, I love ranged attacks. My first original d2 character was a bowazon and I had tons of fun with her. Unfortantaly, Ive come to realize (after making 3 of em) that bowazons are one of the worst classes (killing speed/survival wise in .10). So after looking through all the other classes I found the assassian.
My focus is on end game, hell. I want to be able to MF resonably well (I know it wont be as fast as a sorc), stay alive, and have fun.
Most importantaly, I want to be able to solo in a multiplayer game pretty much anywhere, knowing that some areas will be faster than others.
I have mostly unlimited resources for gear.
Was thinkin this for my assassian.
She would be focued on killing mainly with lightling sentry, but could also kill at a descent rate with blade furry. She would also, relly hevaily on her SM to tank, but would be able to take some hits if she had to. Dex would be high for blocking + AR. Resisnts would be descent, but not maxed since she wouldnt be in direct combat very much.
[Equipment:]
Weapon: BOTD Eth B Axe (407ED, Dmg 182-537, -25 Def, 7ML, 12LL, Prev Monster Heal, +30 Attbs)
Shield: Stormshield (72% block, 25 LR, 60 CR, 30 Str, 35% DR)
Weapon Swi: + 3 trap claw /w ist (25% MF, dont have yet)
Weapon2 Siw:+ 3 trap claw /w ist (25% MF, dont have yet)
Helm: Shako (+2 skills, 74% MF, 10% DR)
Armor: Enimga (Archon Plate, high def, 45 run/w, tele, 58 str, 8DR, 2 skls, 80 mf)
Belt: Goldwrap (60 GF, 30MF)
Alt Belt: Arachnid Mesh (+1 skills. 20 FCR, 10% slow)
Boots:War Travs (25 Run/W, 10 Str, 10 Vit, 46 MF)
Ammy: Mara's Kelid. (+2 skills, 27 res all, dont have yet)
Ring1: Ravenfrost (188 AR, 20% cold abs, cant be fzn)
Ring2: Nagle (54 AR, 30 MF)
Charm 1: Gheeds (106 GF, 40 MF)
Charm 2: Anni (+1 skls, +17 attbs, +17 res all, 8exp)
Charm Traps: 3 (+3 traps)
Charm MF: 2 (+12mf)
TOTALS:
All skills: 7
Traps Primary: 10
Traps Switch: 16
Dmg Red: 53%
RF: 45
RL: 70
RC: 105
RP: 0
MF: 319
[Skills]
[Martial Arts - 0]
[Shadow]
Claw Mastery -----------------1/8 (preq)
Psychic Hammer -------------- 1/8 (preq
Burst of Speed ----------------1/8 (preq)
Weapon Block -----------------1/8 (preq)
Cloak of Shadows -------------1/8 (-42 D)
Fade -------------------------7/14 (60% RA, 276 dur)
Shadow Warriour --------------1/8 (preq)
Mind Blast ---------------------1/8 (30% chance)
Venom ------------------------1/8 (125-165 PD)
Shadow Master ---------------18/25 (
TOTAL -----------------------33
[TRAPS]
Fire Blast----------------1/11/17 (Preq)
Shock Web -------------1/11/17 (Preq)
Blade Sentinal ----------1/11/17 (Preq)
Charged Bolt Sentry-----15/25/31
Wake Of Fire------------1/11/17 (Preq)
Blade Furry--------------9/19/25
Lightling Sentry----------20/30/36
Death Sentry------------20/30/36
TOTAL-------------------68
Achivable at Clvl 90 (89 from level up, 12 from quests)
90+ levels will be added to charged bolt and shadow master
Now some questions....
I went with the untraditional BOTD axe as a weapon for.
1. Gives good LL, freeing up other slots
2. Has the highest dmg of any 1h weapon Ive found.
3. Gives - deffense
Are there any claws that can approcah this kind of damage?
I was also thinking that if I could fing a high damage claw, then I could go dual claws FT, then I would add points to WB, giving me about a 56% chance to block almost everything, as opposed to a 72% chance to block meelee hits.
Iis it worth putting points into blade furry? or does the additinal mana cost make it detremential. If no points, what skill should I add the extra ones too.
And finally, will I be able to to well in....
Hell A4, A5 General
Hell Diablo
Hell Meph
Hell Baal
Hell Ancients.
Also a few of the equipment pieces I dont have yet (mainly the claws). Are rare +3 trap claws hard to get?
Ok, I love ranged attacks. My first original d2 character was a bowazon and I had tons of fun with her. Unfortantaly, Ive come to realize (after making 3 of em) that bowazons are one of the worst classes (killing speed/survival wise in .10). So after looking through all the other classes I found the assassian.
My focus is on end game, hell. I want to be able to MF resonably well (I know it wont be as fast as a sorc), stay alive, and have fun.
Most importantaly, I want to be able to solo in a multiplayer game pretty much anywhere, knowing that some areas will be faster than others.
I have mostly unlimited resources for gear.
Was thinkin this for my assassian.
She would be focued on killing mainly with lightling sentry, but could also kill at a descent rate with blade furry. She would also, relly hevaily on her SM to tank, but would be able to take some hits if she had to. Dex would be high for blocking + AR. Resisnts would be descent, but not maxed since she wouldnt be in direct combat very much.
[Equipment:]
Weapon: BOTD Eth B Axe (407ED, Dmg 182-537, -25 Def, 7ML, 12LL, Prev Monster Heal, +30 Attbs)
Shield: Stormshield (72% block, 25 LR, 60 CR, 30 Str, 35% DR)
Weapon Swi: + 3 trap claw /w ist (25% MF, dont have yet)
Weapon2 Siw:+ 3 trap claw /w ist (25% MF, dont have yet)
Helm: Shako (+2 skills, 74% MF, 10% DR)
Armor: Enimga (Archon Plate, high def, 45 run/w, tele, 58 str, 8DR, 2 skls, 80 mf)
Belt: Goldwrap (60 GF, 30MF)
Alt Belt: Arachnid Mesh (+1 skills. 20 FCR, 10% slow)
Boots:War Travs (25 Run/W, 10 Str, 10 Vit, 46 MF)
Ammy: Mara's Kelid. (+2 skills, 27 res all, dont have yet)
Ring1: Ravenfrost (188 AR, 20% cold abs, cant be fzn)
Ring2: Nagle (54 AR, 30 MF)
Charm 1: Gheeds (106 GF, 40 MF)
Charm 2: Anni (+1 skls, +17 attbs, +17 res all, 8exp)
Charm Traps: 3 (+3 traps)
Charm MF: 2 (+12mf)
TOTALS:
All skills: 7
Traps Primary: 10
Traps Switch: 16
Dmg Red: 53%
RF: 45
RL: 70
RC: 105
RP: 0
MF: 319
[Skills]
[Martial Arts - 0]
[Shadow]
Claw Mastery -----------------1/8 (preq)
Psychic Hammer -------------- 1/8 (preq
Burst of Speed ----------------1/8 (preq)
Weapon Block -----------------1/8 (preq)
Cloak of Shadows -------------1/8 (-42 D)
Fade -------------------------7/14 (60% RA, 276 dur)
Shadow Warriour --------------1/8 (preq)
Mind Blast ---------------------1/8 (30% chance)
Venom ------------------------1/8 (125-165 PD)
Shadow Master ---------------18/25 (
TOTAL -----------------------33
[TRAPS]
Fire Blast----------------1/11/17 (Preq)
Shock Web -------------1/11/17 (Preq)
Blade Sentinal ----------1/11/17 (Preq)
Charged Bolt Sentry-----15/25/31
Wake Of Fire------------1/11/17 (Preq)
Blade Furry--------------9/19/25
Lightling Sentry----------20/30/36
Death Sentry------------20/30/36
TOTAL-------------------68
Achivable at Clvl 90 (89 from level up, 12 from quests)
90+ levels will be added to charged bolt and shadow master
Now some questions....
I went with the untraditional BOTD axe as a weapon for.
1. Gives good LL, freeing up other slots
2. Has the highest dmg of any 1h weapon Ive found.
3. Gives - deffense
Are there any claws that can approcah this kind of damage?
I was also thinking that if I could fing a high damage claw, then I could go dual claws FT, then I would add points to WB, giving me about a 56% chance to block almost everything, as opposed to a 72% chance to block meelee hits.
Iis it worth putting points into blade furry? or does the additinal mana cost make it detremential. If no points, what skill should I add the extra ones too.
And finally, will I be able to to well in....
Hell A4, A5 General
Hell Diablo
Hell Meph
Hell Baal
Hell Ancients.
Also a few of the equipment pieces I dont have yet (mainly the claws). Are rare +3 trap claws hard to get?