View Full Version : Melee Enchantress Gear Opinions Welcomed
sJw_shan
14-04-2004, 08:25
I've read MongoJerry's 1.10 Enchantress Guide (http://forums.rpgforums.net/showthread.php?t=129944&highlight=enchantress) and I've decided to try out a Melee enchantress. My skill allocation reveals a basic enchant sorc build, but I would like any opinions that you may have on my gear. I've collected and put these items in reserve for my sorc, and am ready to build her. I'd like any opinions you guys may have:
Skills:
+20 enchant
+20 warmth
+20 fire mastery
+20 shiver armor (highest def bonus compared to other 3) - deals cold dmg over 4 seconds, which will be nothing in hell. Would frozen armor be more viable, as it actually freezes enemies briefly, instead of just making them cold.
+1 energy shield (will experiment with this)
+1 static (might add remaining points at high lvl into this, if it'll make it more useful for my Melee sorc)
Equipment:
Highlord's Ammy (+1, 20ias, light resist, deadly strike)
Vampgaze (15 DR would be fine with 35 from SS, dual leech useful)
Naj's Armor (decent defense, +1 skills, resist all, life bonus)
StormShield (resists-um or -15req, 35 DR + vamp will get 50%)
'Passion' Phase Blade (for the +1 Zeal)
Ravenfrost
Rare Mana Leech Ring w/ attack rating, resist etc. / Manald
Eth Sandstrom Treks (poison resist, some str/vita)
Anni charm
(+3 all skills total from my eq will get my zeal to lvl 4 and allow 5 hits max)
The only faster hit recovery I'll have assuming I stick with Sandstorms will be 20%. I suppose I can fix this by having some 12%fhr gc's or 5%fhr sc's to get to 8th frame with 60%, or 9th at worst, with 42%. I will reach max resists with charms.
holabuster
14-04-2004, 08:57
You should really try to get more plus skills in that setup. Yes you can prebuff, but you're sword and bring a bigger punch if you tote many plus skill items. I don't know what you can afford but I would definately suggest a shako (um'd for resists). It has 10% damage reduce but more importantly +2 skills. Forget the highlords. A plus 2 sorc skill amulet (like armaggedon fletch) has so many other uses. Since the main damage you do is from elemental damage and you'll have very little physical damage, the deadly strike chance is ignorable. Plus 2 skills increases your damage and the effectiveness of your cold armor. Only use highlords if you really need ias (and if then, use a glove). Speaking of gloves, use magefists (again, unless you really need ias). A really ideal armor would be Chains of Honor but if you cannot afford it, naj's seems nice. If you can, get a cham'd SS. This means you can free up a ravenfrost to use an soj. And definately use arachnid mesh--verdungos would be the only other logical possibility. With all this gear, you can achieve (2+2+2+1+1+1+1+fire gc) so 10 + fire gc. This will give your sorc a strong kick. I hope you find my advice useful.
i've also read that guide and has made a melee enchantress which is currently at lvl 69. My points allocation is pretty different.
20 enchant (a must)
20 fm (a must)
20 warmth (a must)
20 tk (not complete maxing)
20 es (currently 1 skill to this only)
i realise that i cant max my es as this would require me to be at clvl of mid 90s (i believe). items i am using
Black horn / Shako (switch)
Passion (for zeal, as you mentioned) / Hexfire (switch)
Stone (for fhr, resis, high def, etc)
Santuary (for resistance, slow missiles, fhr, blocking, etc) / lidless (switch)
t-god (for the lightning absorb, + dex)
Sandstorm
Carrion Wind x 2 (leeching of life and lvl 13 twister is nice)
After using the above set-up, i find that my zeal is really slow... so i add a
Cat's eye
ias glove / magefist (switch)
just to increase my ias. After seeing that u are using a gaze, i might want to use that. i'm also thinking of using 2 dual leech rings that adds resistances as well.
I've made several enchantresses, and I'm on my fourth build of one right now. Here's some advice on equipment and skills:
equipment:
I started out with a passion phase blade at first, but decided i *really* didn't like it.
1.) zeal-lock. You're a sorc and you don't have the best defenses in the melee-world. You're stuck in a pack swinging 5 times. Also, you can't achieve that 4fps that a paladin can. I've killed myself WAY too many times using passion.
2.) monster flee. That mod is so annoying >.<
3.) iirc, passion doesn't have any ias mods on it. For the fastest attack on a sorc, you need a phase blade and 50% additional ias. this means a lot of your equipment is devoted to ias.
I eventually migrated to an azurewrath. it comes with 30% ias on it so with a highlord's, your attack is the fastest it can be. the 250-500 magic AND cold damage help a lot vs. fire immunes and the perma-sanctuary aura is just gravy. This means you have to use a normal attack, but from the way i've found successful playing an enchantress, you don't stay in one spot swinging for long anyway.
here's a setup I highly reccomend. I have a different setup right now that I'm still testing, but i'll list the one that's proven to survive in hell quite well.
Azurewrath phase (i shaeled mine, but put whatever you want in there)
highlord's wrath (this +azure gives you the 10frame attack, which is fastest on a sorc)
kira's guardian (for resists and cannot be frozen. you'll NEED resists.)
magefists (+1 fire skills, faster cast)
stormshield (you're melee, you need some defense and DR)
arach sash (+skills again)
waterwalk (BIG plus to life and dex, saves you a bunch of stat points)
upgraded que hagen's (skills, fast cast, fhr. upped, it has around 1.3k def)
if you need resists, naj's is another alternative. I used que hagens, but that's before i discovered naj's ;)
for your rings, i used two dwarf stars for the mdr and +life, but bk rings and/or sojs would be good too. anything with resists and life would be a good thing to wear as well.
a common misconception: leech won't help you at all. most of your damage will be from enchant, so your physical damage will be very very low and you won't be attacking as fast or as much as a paladin/barb. Combine this and anything you DO leech will be barely noticeable. I usually rely on pots and blinking around.
skills:
the traditional 20/20/20 in warmth/enchant/fire mastery are, ofc, mandatory. However, you still have the option of maxing another skill, and partially maxing a fifth. For my first build, i did blizzard and cold mastery which was alright. If you're going the more magical "blinkbat" route, frozen orb would be better due to the obscene cold length it has. toss an orb, engage in melee while they're slowed.
the other option would be tk/energy shield. this is a good option and provides nice durability, but you'll need a TON of mana to make it worthwhile. it's actually possible to go base vita and pure energy doing this route. that's one of the builds i made and it worked alright, but there wasn't much variety and fire immunes utterly screwed me. what screwed me even worse were mana burn monsters :D just putting a point into e-shield and no tk is a very bad idea, as you're blinking mana will be toast before you know it using it that way. e-shield/tk is an all-or-nothing kind of thing on an enchantress due to the volume of hits you'll be taking.
well, class is just about to start, so i'll wrap it up. if any of you want advice on an enchantress build, i'd happy to field questions over bnet.
My account is *teirus11 and my enchantress is Lunar_Warmth.
-Gilaim
The setup looks a bit weak in resists as well as dealing with fire immunes.
I'd suggest ditching the Passion blade for Azurewrath. I'm currently using Nord's and it's much better on FI's than dealing the low melee damage. Azurewrath should be even better as it has slightly more cold damage and also has 250-500 magic damage. It even has +1 skills on it. You can also put a socket on it and slap something in.
Ditch the Highlords. Even a magic +3 Fire ammy will benefit you more. You can always go with Mara's or a rare w/ +2 & resists as well.
CoH would be ideal but it's expensive. If you can get it, you might consider a Shako Um'd. That would get you plenty of +skills. You'll have to come up with more resists elsewhere, though. Another helm choice is Crown of Ages. You'd still get +1 skills but you'd get better resists, damage reduction and faster hit recovery. You'd also get two sockets to put Um's, Fire Facet's or whatever in.
Another thought. What about Verdungo's or something with a lot of +life/+vit on it would be good. As a melee Sorc, you're pumping dex and pushing str enough to wear all your gear. You only get 2 life per point in vit so you're going to be hurting. Charms will help but additional help here might be a good idea.
Ditch the Highlords. Even a magic +3 Fire ammy will benefit you more. You can always go with Mara's or a rare w/ +2 & resists as well.
I completely disagree. iirc, deadly strike multiplies elemental damage on attack as well as physical. Landing a 6-7k hit with enchant means that deadly strike will do 12-14k. BIG difference. I've noticed a large difference in damage between when i take off the highlord's and put on a rising sun. that's one reason I shaeled my azurewrath (as mentioned in my post above) because then i'd still have max attack speed. But after testing, the damage drop from lack of deadly strike was very noticeable and the shael sorta stayed in the azurewrath.
So.. keep the highlord's, unless someone can prove to me that deadly strike doesn't work with melee elemental damage. I'd love for someone to prove that to me, cause then i could use my rising sun again (i love that ammy) :D
-gilaim
*teirus11 uswest ladder
I completely disagree. iirc, deadly strike multiplies elemental damage on attack as well as physical. Landing a 6-7k hit with enchant means that deadly strike will do 12-14k. BIG difference. I've noticed a large difference in damage between when i take off the highlord's and put on a rising sun. that's one reason I shaeled my azurewrath (as mentioned in my post above) because then i'd still have max attack speed. But after testing, the damage drop from lack of deadly strike was very noticeable and the shael sorta stayed in the azurewrath.
So.. keep the highlord's, unless someone can prove to me that deadly strike doesn't work with melee elemental damage. I'd love for someone to prove that to me, cause then i could use my rising sun again (i love that ammy) :D
-gilaim
*teirus11 uswest ladder
I suppose I'll have to dig up a Highlords and test this out now... :P
Shadoway
15-04-2004, 06:30
I have considered to build a melee sorc also. BTW, I play HC only. My sorc is lvl 14 now.
I plan to use:
20 Frozen Orb/1 Cold Mastery for fire immunes
20 TK for survival
1 Static
20 Enchant
20 Fire Mastery
Rest in to Warmth
ES will be from "memory" stave with ES on switch
Equipment
"Passion" phase blade
"Rhyme" troll nest
Shako
Guardian Angel (raised resits and better blocking)
Bloodfist (ias and fhr)
Bladebuckle (stats and fhr)
Gorerider
Cat's Eye
BK ring + Dwarf
socket helm and armor with resist/ias jewels
Merc will be Barb with Azurewrath focused on attack speed and fhr.
InfiniteWisdom
15-04-2004, 07:46
Hello,
I have the same basic skill set up as you are doing. My gear is a bit different however:
Helm: Crown of Thieves
Armor: Either "Stone" or "Gloom" can't decide (using Smoke Kraken Shell now)
Belt: String - Crafted a 24%FHR, 3%LL, 10% Open Wounds, +20 life Blood Belt will use this when I can.
Gloves: 20%IAS, 6% Crushing Blow, +8STR, +19 Life Blood Gloves
Boots: Waterwalk
Amulet: Saracen's Chance
Ring1: 220/16 Raven Frost
Ring2: +109AR 7% Life Leech Blood Ring
Shield: Stormshield
Weapon: Kingslayer Phase Blade
Switch: Oculus/Visceratuant to pre-cast Enchant, Shiver Armor and Energy Shield if I choose to use it.
I use the Vengeance from the Kingslayer for my main attack. Because of this, I put a point into Cold Mastery and Lightning Mastery. Once all my main skills are at 20 (EG Enchant, Warmth, Fire Mastery and Shiver Armor) I will probably put the rest in Lightning Mastery for more damage. So far, it seems to work out ok, I just need to get more into Vitality.
wisedoor
15-04-2004, 08:42
Cool! melee sorcies with setups very different from mine...
I want to test Azurewrath... FIs are a pain to me, thu the %ed from LoH and CoH helps a lot against most enemies.
My melee sorcie
20 Enchant 20 FM 20 Warmth
1 ES, stacking equally in shiver armor and telekinesis...
Equipment
HoJ Phaseblade <=- this was a pain to make... much better than Passion thu.
Chains of Honor
Storm SHAEL <=- fastblock is much more important than most ppl think
Circlet with +2 sorc, fhr, fcr, res all
LoH
TGods
IK Boots
Raven
Soj
Rising Sun <=- could use Highlords.. but Fire Absorv r0x at high levels
And i donīt like to play with equipment boost other than a hexfire and a sigon shield... but recently i bough a lower resist wand with 75 charges.... that helps me more on switch in the battle, and breaks some FIs.
Are you sure Deadly Strike affects elemental damage? I doubt it. I think itīs just an impression.
Are you sure Deadly Strike affects elemental damage? I doubt it. I think itīs just an impression.
Did a quick google search, and Lo and behold:
http://www.diabloii.net/items/modifiers/special-modifiers.shtml
"A % chance of dealing Double Damage. The damage is doubled after all other bonuses, including elemental, Str or Dex modifying weapon damage."
power to highlord's!
I've gotten my melee sorc up to 77 so far, and i've noticed since i ditched my que-hagens for a chains of honor, that fhr is VERY VERY important. As is faster block as you mentioned. So, i've shaeled my stormshield, and ditched magefists for bloodfists. the hit recov breakpoints for us are roughly 5, 9, 15ish, 20, 30, 42, 60, 86. I'm still wrestling over whether I should use andy's hat + these *rocking* rare boots I found a while ago (30% rw, 10% fhr, 34 fire res, 31 lightning res) or sandstorm trek + my +3 fire circ and magefists.. I'm currently at the 42% breakpoint (10 + 30 + one charm). i'd drop down to the 30% breakpoint (20 + 2 charms), but gain... +2 to enchant.. that's like 1.2k damage O.o urg, i hate wrestling :)
Currently, she does around.. 8.5k - 9.2k melee damage and still needs her arach sash and only has 2 fire charms. If i do the +3 circ + sandstorm + magefists thing, i'll break 11-12k easily. Hrm, i'm leaning towards that route..
Also, I use kingslayer right now as well, and i'm only pumping the masteries. having max lightning mastery is hilarious when you toss a 1-52 lightning damage small charm and your max melee damage shoots up by 200 point :D I've been itching to write a guide for an avenga-sorc based off of the traditional enchantress, but using the kingslayer's vengeance and masteries as a way to augment the normal melee prowess of a sorc. meh, i'll get around to it.
-Gilaim, who rambled on longer than he planned to (again)
*teirus11 uswest ladder
Shadoway
15-04-2004, 23:12
HoJ Phaseblade <=- this was a pain to make... much better than Passion thu.
Wrong. Sorcs standard attack is normally around 10~12 fpa with decent ias. You can reach 6 fpa with zeal from passion and that's not too hard. I am not sure if 5 fpa zeal is possible. But 6 fpa is good evough if your have high defence, fhr and fbr.
Wrong. Sorcs standard attack is normally around 10~12 fpa with decent ias. You can reach 6 fpa with zeal from passion and that's not too hard. I am not sure if 5 fpa zeal is possible. But 6 fpa is good evough if your have high defence, fhr and fbr.
yeah, fastest standard attack for a sorc is 10 frames. but a 6 fpa zeal is actually pretty slow. *especially* if you have a.) low defense b.) low physical damage so life leech is low. the main concern isn't how fast a zeal can get, it's getting into zeal-lock with a sorc. if you get in trouble, you're in mid-flurry and can't blink out of the pack. i've had a 6fpa zeal on a paladin without any leech or physical damage (tesladin) and it ain't pretty. It worked because of my high defense, but it was mediocre speed. That's one reason mongojerry used delerium for a hat, because it confused when he zealed. that made zeal a *much* better option. plus, the confuse cancels out the monster flee.
in my opinion, passion is a good sword to use, but use delerium with it. If you want to use a different hat, use a different sword like kingslayer or azure. or, if you're poor, a lightsabre will work fine also.
just my 2 cents.
-Gilaim
*teirus11 uswest ladder
Zarhrezz
16-04-2004, 00:23
Level 88 Enchantress, finished hell all the way (including ancients) on players 8 setting.
Warmth/Fire Mastery/Enchant/Telekinesis 20
Teleport/Frozen Armor/Static Field 1
Cold Mastery 2
Lightning Mastery 12
Guardian Angel
Sanctuary Hyperion
Arachnid Mesh/Thundergod's Vigor in gloam areas
Mara's Kaleidoscope
Kingslayer Phase Blade (owns, bigtime...better than Azurewrath in my tests)
Dracul's Grasp (I see no reason for any other gloves on a melee char, besides a pally with Exile...Life Tap = not going to die)
Ravenfrost
Stone of Jordan
War Traveler (boosts base weapon damage, hence Vengeance damage)
Rare Tiara w resist all, +2 fire skills and life
Cast Energy Shield from Memory staff, which is also used to prebuff Enchant, swap armor with a +3 Enchant Ormus' Robes when prebuffing.
wisedoor
27-04-2004, 02:31
Wrong. Sorcs standard attack is normally around 10~12 fpa with decent ias. You can reach 6 fpa with zeal from passion and that's not too hard. I am not sure if 5 fpa zeal is possible. But 6 fpa is good evough if your have high defence, fhr and fbr.
Sorcs reach 10 fpa with 50 ias, and zeal 10/7 with this ias.
With zeal, to reach 10/6 one need more than 50 ias, somewhere ~60.
To reach 10/5 one needs +100 ias.
Kinda.... one must try HoJ to fall in love with it in a melee sorc. I fell like i wasted Passion runes. Came back to HoJ and donīt look back.
lextalionis
27-04-2004, 04:36
Dracul's Grasp (I see no reason for any other gloves on a melee char, besides a pally with Exile...Life Tap = not going to die)
.
Zar,
I just wanted to throw Soul Drainers in there for gloves, Weaken will go off more often than LifeTap. And Weaken grants an additional 33% more DR. This is nice since this can be on top of 50% granted by your gear. I find this to be very useful and most Dragon Talon Assassins have really moved to these gloves over the Dracs. You can still get Life Leach from other places. But Weaken is the only way to get even more DR.
lextalionis
01-07-2004, 09:59
Level 88 Enchantress, finished hell all the way (including ancients) on players 8 setting.
Kingslayer Phase Blade (owns, bigtime...better than Azurewrath in my tests)
Cast Energy Shield from Memory staff, which is also used to prebuff Enchant, swap armor with a +3 Enchant Ormus' Robes when prebuffing.
How fast are you attacking with Vengance on the PhaseBlade. How fast could you attack with a Berserker Axe, Decapitator, Cryptic Sword, and Conquest Sword.
The site IAS calculator, german one that doesn't always work:http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english, said it was possible to get a Decapitator to 9fpa with 175 IAS, but impossible to get even a Phaseblade below 10fpa, this seemed odd that two handed weapons were faster for a Sorceress than one handed weapons.
I think you ZEAL with Passion at 6fpa, possibly 5fpa with enough IAS.
I like the idea of using a Kingslayer _____, I just don't know what and I want to see how quickly I'd be attacking.
melkor_magus
01-07-2004, 11:35
Enchantress being build
stats:
106 str (for verdungos)
200 something dex
*rest* vit
35 energy
skills:
20 warmt/fire mastery/enchants
1 shiver armor/static/teleport
I planning on maxing lightning mastery and put some left over point on shiver or teleport
Equipment:
Kingslayer phaseblade, but since i can't afford it yet, Lightsabre
Upped Vipermagi with um
verdungo's
Shako
Upped viscerataunt with pdiamond
Upped waterwalk with 6x life, if I can still find it after the ladder reset, if not sandstorm for the fhr
bloodfist (HUGE 30 fhr and 10 ias, very underated) , magefist for prebuff
SoJ, cant afford it yet, till then some nice rares
ravenfrost
Tals amu, till I find a +2rare with some resists, lit dmg and life ideally
I plan to have a reasonable amount of lit dmg charms, vita charms, and fhr charms where needed.
So that about 130 life at lvl 80 from shako, about 60 life from verdungos, 60 from waterwalk plus 40 from bloodfist depending on any resists charms instead of the amu, thats also like 50 from tals (and some lit dmg). I dont know what to put in the shako though, but its probably a res all thing.
I use the visc for the plus skills, max block with only 100+ dex so i can put the rest in vitality. stromshield will cost me atleast around 40 str extra plus about 20 dex. So this will spare me around 120 life, not too shabby for a melee sorc :)
for teleing to meph or something i can use wizspike
I believe that with bloodfist and lightsabre or kingslayer i've reached the max fpa, but i don''t know for sure.
I wanna use a +3enchants leaf stuff, plus +3fire skills amu, +3fireskills circlet, but i can't find the freaking two socket +3enchant staff and i've been shopping at normal drognan for ages :( . Sadly I haven't been able to trade for such a staff on ETF either. So, if anyone happens to have a spare :D ...
Ah, I love these posting equipment build stats threads :clap: Hooray!
Melkor
Lira Lindriel
01-07-2004, 12:03
20 Enchant, Warmth, FM
20 LM
1 TK, SF, TP
rest SA
5 preqs
str: 135
dex: ~150
vit: rest
nrg: base
Lightsaber (IAS-jewel with poison-res)
upgraded Skin (Um)
Stormshield (Um)
rare tiara with +2 sorc, dam to demons, poison-dam, manaleech (res-all jewel with lit-dam)
Tal-ammy
Thundergod's Vigour
Ravenfrost
rare ring with res all, lifeleech
Laying of Hands
Gorerider
lit-dam-charms, poison-res-charms, poison-dam-charms, life-charms
+3 enchant-Leaf on switch
(maybe SoJs, Magefist,... for prebuff - but I'm usually too lazy for something like that :p)
HF-merc (Shaeled Reaper's, upgraded Ummed Shaftstop, Ummed Vampgaze)
(at least that's what she'll look like when she's done! ;))
brianc84
01-07-2004, 12:52
With zeal, to reach 10/6 one need more than 50 ias, somewhere ~60.
To reach 10/5 one needs +100 ias.
Uh, no. Sorceresses can't Zeal any faster than 7 frames with any weapon you can make Passion out of.
The site IAS calculator, german one that doesn't always work:http://diablo2.ingame.de/tips/calcs...hp?lang=english, said it was possible to get a Decapitator to 9fpa with 175 IAS, but impossible to get even a Phaseblade below 10fpa, this seemed odd that two handed weapons were faster for a Sorceress than one handed weapons.
The mentioned calculator is accurate for Sorceress attack speeds.
Zarhrezz
01-07-2004, 13:17
Zar,
I just wanted to throw Soul Drainers in there for gloves, Weaken will go off more often than LifeTap. And Weaken grants an additional 33% more DR. This is nice since this can be on top of 50% granted by your gear. I find this to be very useful and most Dragon Talon Assassins have really moved to these gloves over the Dracs. You can still get Life Leach from other places. But Weaken is the only way to get even more DR.
Does Weaken affect elemental damage? I'm not so sure. 33% less physical damage is of course good, but since you block 75% of those attacks anyway....you get the idea. 50% leech on anything not PI means full life after each single hit. To get even close to 50% leech in another fashion, you'll need over 150% life leech in equipment. I don't see that happening in any legit way. Dracul's Grasp also offers 25% Open Wounds, which ensures no monster regen. Soul Drainers has it's merits, but I still feel Dracul's Grasp is better.
My Talonsin will keep using Dracul's for sure. She has 90/90/95/95 resists, 50% PDR and 75% block. Really no need for Weaken in that setup and Dracul's ensures sufficient leech to keep full health all the time...and it keeps my merc alive.
Also if lowering monsters' damage output is such a big deal, give your merc Reaper's Toll and be done with it.
savvyguy
01-07-2004, 13:23
Also if lowering monsters' damage output is such a big deal, give your merc Reaper's Toll and be done with it.
Having Reaper's Toll on your merc kind of makes draculs pointless. The decreptify triggers so much more often than life tap. When life tap does go off, decrep usually goes off right after, what happens is that the monsters close to your merc/you have decrep, and the mosters father out have life tap.
Once i traded for reapers I started using either magefist for more damage, or frosties for more mana on my ES melee sorc.
Mad Mantis
01-07-2004, 19:14
Does Weaken affect elemental damage?
Weaken does not affect elemental damage. Just physical.
Zarhrezz
01-07-2004, 23:59
Having Reaper's Toll on your merc kind of makes draculs pointless. The decreptify triggers so much more often than life tap. When life tap does go off, decrep usually goes off right after, what happens is that the monsters close to your merc/you have decrep, and the mosters father out have life tap.
Once i traded for reapers I started using either magefist for more damage, or frosties for more mana on my ES melee sorc.
My point was that if reducing the damage monsters deal is so important (ie changing Dracul's for Soul Drainers), there's a better alternative than Soul Drainer. Of course that alternative doesn't go well with Dracul's either, but there's other options for gloves in that scenario.
Miladys-Knight
02-07-2004, 10:56
Um I haven't made an enchantress but I was wondering.... Has anyone tried using shaeled baranars, umed shaftstop, and either Tiamat's rebuke or Medusa's gaze? If you maxed the other 2 masteries you wouldn't have to worry about about fire immunes and with the deadly strike from highlords what kind of damage would you be doing then? The other thought I had was laying of hands... 20 Ias but does the +350% damage to demons work with elemental damage?
melianor
02-07-2004, 11:13
Um I haven't made an enchantress but I was wondering.... Has anyone tried using shaeled baranars, umed shaftstop, and either Tiamat's rebuke or Medusa's gaze? If you maxed the other 2 masteries you wouldn't have to worry about about fire immunes and with the deadly strike from highlords what kind of damage would you be doing then? The other thought I had was laying of hands... 20 Ias but does the +350% damage to demons work with elemental damage?
I have seen builds using Baranars and maxing Lightning Mastery and putting some points into CM. Seems to work out fine 8)
savvyguy
02-07-2004, 11:15
Um I haven't made an enchantress but I was wondering.... Has anyone tried using shaeled baranars, umed shaftstop, and either Tiamat's rebuke or Medusa's gaze? If you maxed the other 2 masteries you wouldn't have to worry about about fire immunes and with the deadly strike from highlords what kind of damage would you be doing then? The other thought I had was laying of hands... 20 Ias but does the +350% damage to demons work with elemental damage?
damage to deamons only works on physical damage....
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