D_I_A_B_L_O_
14-04-2004, 08:09
Ok this is going to be a lame attempt at a guide...it is not very noob friendly and if you REALLY REALLY want more ill add to it but I think this is the bear min.
First of this is almost a pure trapper...you might be going lmfao at this point but hold...read on and see the glory.
Skills
20=Ls
20=Fire Blast...agian you might really be going LMFAO at this point :lol:
1 to mind blast
1 to sm
1 to bos
1 to fade if needed
1 to wof and woi because +skill items will boost and add synergie bounus for fire blast
rest are prereg and the synergies for ls...also the same as synergies for Fireblast.
stats
energy=no points into
dex=put into untile max block
stength=put itno untile you can wear you gear or untile you can wear gear that adds stength.
vita=rest
Gear
I would advice you to read on of the other fine trap guides on here if you really have no clue what to wear as a traper.
Why ls?
lighting sentry will be ur main trap as far as killing and hounding your opponent.
Why Fireblast? :scratch:
Fire blast acts as a mini granade and with good items and all of ls's synergies you will have a hell of a little punch on this also it is fire and so will force them(unless their a paladin) to choose between light or fire gear...eather way they will die. Also fireblast can mouse lock and really chase an opponet while ls fires, then when on screen you can mb so that ls locks on while you pummle them with fireblast...for all you in doubt just try this and see.
Opponents chars.
Paladins all types.
The only paladin that will give you pause with this build is a paladin with max resists and rising sun and wisp or a hammerdin...in which case with hammerdins its a 50/50 round where if you get a good mb they die and if they get a lucky hammer then you die...which means a few will give you pause but in public duels most wount go for just pure absorb and if they do just cast lr or wait tell a charger or smiter kills them and they go back to their normal gear so that means that in 1v1s you just have to accept the fact that with elemental dmg paladins and fade assasins with absorb are just supiorior...
Barbs all types
they deffintly get an A for effort but honistly as long as you have dueled alittle and know how to mb then you will do fine just beware if they pull a fast one and try to tele ww.
Necros all types
so far I have had little problim with necros because as long as you scatter your ls's in a loose formation and throw mb and fireblasts when ever a good opprotunity comes along they will die...this match is basiclly a running cat and mouse game
p.s. watch out for ibs and if their is a solid white line of death going towards you then dont stop and throw fireblasts.
Zonz all types
treat zonz as a weak necro or weak kicksin. basicly this is a no brainer just watch for the guideds and make shure they dont get close enufe with stop and go nuts with thier little stick on you...if they do and you got max block your traps should kill them anyway.
Druids all types
Melee druids should beconsidered as a zelot or zerker in that eather way you dont wana stand around and let them beat the tar outa you. Be smart be a winner.
Elementals=annoying if the druids good then this match will be another 50/50 because you will rather have them land right into a mb and die or they will land ontop of you and spam tornados tell you are quickly blown away.
One tactic is sense fireblast takes a sec to land you can spam that all around the sceen if they are about to drop in on you in hopes of getting lucky...also if they have cyclone armour on which they should then this duel will end in your death unless you get a hella good mb lock and they panick and die...eather way sorta like a paladin just gota give and take.
sins all types
Melee sins treat as a evil barb/pally that can also mb you...however if there fade is low enufe or they dont use fade then just a few hits from you traps will leave them toasty.
Trapers. Well this is a fun duel of who makes first wrong move...however most dont expect a granade to fly in on them right when they spam their ls or wof's so I uswally win these. Get fade on if needed and abosorb and resist gear.
Sorcs all types
Sorcs are actually a fun duel be prapared for lotsa teleporting and lines of fireballs or for a hella bad snowstorm. Actually do to their low life I find that if they do the little tactic of teleporting in farly close and spammen what ever spell then I advice using your mini map to see them start charging in and to start spamming mb and fb...I win almost all these duels. If they do cast a blizz on you then teleport dont run out of it also fireballs are fairly easy to dodge so keep your cool and let her fry.
The End
I am sorry if you were confused at any time during this for some background Id read one of the many good trapper guides for more depth to this topic most I think will how ever understand this guide also please post GOOD AND HELPFUL replys. Also I know my spelling is bad so please just accept that. :cheesy:
First of this is almost a pure trapper...you might be going lmfao at this point but hold...read on and see the glory.
Skills
20=Ls
20=Fire Blast...agian you might really be going LMFAO at this point :lol:
1 to mind blast
1 to sm
1 to bos
1 to fade if needed
1 to wof and woi because +skill items will boost and add synergie bounus for fire blast
rest are prereg and the synergies for ls...also the same as synergies for Fireblast.
stats
energy=no points into
dex=put into untile max block
stength=put itno untile you can wear you gear or untile you can wear gear that adds stength.
vita=rest
Gear
I would advice you to read on of the other fine trap guides on here if you really have no clue what to wear as a traper.
Why ls?
lighting sentry will be ur main trap as far as killing and hounding your opponent.
Why Fireblast? :scratch:
Fire blast acts as a mini granade and with good items and all of ls's synergies you will have a hell of a little punch on this also it is fire and so will force them(unless their a paladin) to choose between light or fire gear...eather way they will die. Also fireblast can mouse lock and really chase an opponet while ls fires, then when on screen you can mb so that ls locks on while you pummle them with fireblast...for all you in doubt just try this and see.
Opponents chars.
Paladins all types.
The only paladin that will give you pause with this build is a paladin with max resists and rising sun and wisp or a hammerdin...in which case with hammerdins its a 50/50 round where if you get a good mb they die and if they get a lucky hammer then you die...which means a few will give you pause but in public duels most wount go for just pure absorb and if they do just cast lr or wait tell a charger or smiter kills them and they go back to their normal gear so that means that in 1v1s you just have to accept the fact that with elemental dmg paladins and fade assasins with absorb are just supiorior...
Barbs all types
they deffintly get an A for effort but honistly as long as you have dueled alittle and know how to mb then you will do fine just beware if they pull a fast one and try to tele ww.
Necros all types
so far I have had little problim with necros because as long as you scatter your ls's in a loose formation and throw mb and fireblasts when ever a good opprotunity comes along they will die...this match is basiclly a running cat and mouse game
p.s. watch out for ibs and if their is a solid white line of death going towards you then dont stop and throw fireblasts.
Zonz all types
treat zonz as a weak necro or weak kicksin. basicly this is a no brainer just watch for the guideds and make shure they dont get close enufe with stop and go nuts with thier little stick on you...if they do and you got max block your traps should kill them anyway.
Druids all types
Melee druids should beconsidered as a zelot or zerker in that eather way you dont wana stand around and let them beat the tar outa you. Be smart be a winner.
Elementals=annoying if the druids good then this match will be another 50/50 because you will rather have them land right into a mb and die or they will land ontop of you and spam tornados tell you are quickly blown away.
One tactic is sense fireblast takes a sec to land you can spam that all around the sceen if they are about to drop in on you in hopes of getting lucky...also if they have cyclone armour on which they should then this duel will end in your death unless you get a hella good mb lock and they panick and die...eather way sorta like a paladin just gota give and take.
sins all types
Melee sins treat as a evil barb/pally that can also mb you...however if there fade is low enufe or they dont use fade then just a few hits from you traps will leave them toasty.
Trapers. Well this is a fun duel of who makes first wrong move...however most dont expect a granade to fly in on them right when they spam their ls or wof's so I uswally win these. Get fade on if needed and abosorb and resist gear.
Sorcs all types
Sorcs are actually a fun duel be prapared for lotsa teleporting and lines of fireballs or for a hella bad snowstorm. Actually do to their low life I find that if they do the little tactic of teleporting in farly close and spammen what ever spell then I advice using your mini map to see them start charging in and to start spamming mb and fb...I win almost all these duels. If they do cast a blizz on you then teleport dont run out of it also fireballs are fairly easy to dodge so keep your cool and let her fry.
The End
I am sorry if you were confused at any time during this for some background Id read one of the many good trapper guides for more depth to this topic most I think will how ever understand this guide also please post GOOD AND HELPFUL replys. Also I know my spelling is bad so please just accept that. :cheesy: