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D_I_A_B_L_O_
14-04-2004, 08:09
Ok this is going to be a lame attempt at a guide...it is not very noob friendly and if you REALLY REALLY want more ill add to it but I think this is the bear min.
First of this is almost a pure trapper...you might be going lmfao at this point but hold...read on and see the glory.
Skills
20=Ls
20=Fire Blast...agian you might really be going LMFAO at this point :lol:
1 to mind blast
1 to sm
1 to bos
1 to fade if needed
1 to wof and woi because +skill items will boost and add synergie bounus for fire blast
rest are prereg and the synergies for ls...also the same as synergies for Fireblast.

stats
energy=no points into
dex=put into untile max block
stength=put itno untile you can wear you gear or untile you can wear gear that adds stength.
vita=rest

Gear
I would advice you to read on of the other fine trap guides on here if you really have no clue what to wear as a traper.

Why ls?
lighting sentry will be ur main trap as far as killing and hounding your opponent.
Why Fireblast? :scratch:
Fire blast acts as a mini granade and with good items and all of ls's synergies you will have a hell of a little punch on this also it is fire and so will force them(unless their a paladin) to choose between light or fire gear...eather way they will die. Also fireblast can mouse lock and really chase an opponet while ls fires, then when on screen you can mb so that ls locks on while you pummle them with fireblast...for all you in doubt just try this and see.

Opponents chars.
Paladins all types.
The only paladin that will give you pause with this build is a paladin with max resists and rising sun and wisp or a hammerdin...in which case with hammerdins its a 50/50 round where if you get a good mb they die and if they get a lucky hammer then you die...which means a few will give you pause but in public duels most wount go for just pure absorb and if they do just cast lr or wait tell a charger or smiter kills them and they go back to their normal gear so that means that in 1v1s you just have to accept the fact that with elemental dmg paladins and fade assasins with absorb are just supiorior...

Barbs all types
they deffintly get an A for effort but honistly as long as you have dueled alittle and know how to mb then you will do fine just beware if they pull a fast one and try to tele ww.

Necros all types
so far I have had little problim with necros because as long as you scatter your ls's in a loose formation and throw mb and fireblasts when ever a good opprotunity comes along they will die...this match is basiclly a running cat and mouse game
p.s. watch out for ibs and if their is a solid white line of death going towards you then dont stop and throw fireblasts.

Zonz all types
treat zonz as a weak necro or weak kicksin. basicly this is a no brainer just watch for the guideds and make shure they dont get close enufe with stop and go nuts with thier little stick on you...if they do and you got max block your traps should kill them anyway.

Druids all types
Melee druids should beconsidered as a zelot or zerker in that eather way you dont wana stand around and let them beat the tar outa you. Be smart be a winner.
Elementals=annoying if the druids good then this match will be another 50/50 because you will rather have them land right into a mb and die or they will land ontop of you and spam tornados tell you are quickly blown away.
One tactic is sense fireblast takes a sec to land you can spam that all around the sceen if they are about to drop in on you in hopes of getting lucky...also if they have cyclone armour on which they should then this duel will end in your death unless you get a hella good mb lock and they panick and die...eather way sorta like a paladin just gota give and take.

sins all types
Melee sins treat as a evil barb/pally that can also mb you...however if there fade is low enufe or they dont use fade then just a few hits from you traps will leave them toasty.
Trapers. Well this is a fun duel of who makes first wrong move...however most dont expect a granade to fly in on them right when they spam their ls or wof's so I uswally win these. Get fade on if needed and abosorb and resist gear.

Sorcs all types
Sorcs are actually a fun duel be prapared for lotsa teleporting and lines of fireballs or for a hella bad snowstorm. Actually do to their low life I find that if they do the little tactic of teleporting in farly close and spammen what ever spell then I advice using your mini map to see them start charging in and to start spamming mb and fb...I win almost all these duels. If they do cast a blizz on you then teleport dont run out of it also fireballs are fairly easy to dodge so keep your cool and let her fry.

The End
I am sorry if you were confused at any time during this for some background Id read one of the many good trapper guides for more depth to this topic most I think will how ever understand this guide also please post GOOD AND HELPFUL replys. Also I know my spelling is bad so please just accept that. :cheesy:

Naliworld
14-04-2004, 12:21
May be helpful to go into detail about exactly which synergies to max...eg. why would you max CBS instead of DS(for instance)? For those who are doubtful of FB, you could perhaps put in a few damage numbers for their perusal. Also, which aura should you be using most of the time, and how many points in WB should you plan for?

I doubt there are any other PvP Trapper guides advocating FB to a Lightning trapper...the equipment may vary somewhat, so there's no harm in throwing out a few suggestions. (Esp. since you advocated max block, but didn't mention what Shield...you wouldn't want people to go around trying to max their block with a very low block % shield, would you?)

You may want to put in a few dueling notes for Trappers that don't want/cannot afford 'Enigma'. Also, IMO you missed out a few builds: Throw Barbs, FoH Paladins and Poison Necros(perhaps even Summoners?).

Should you be using Fade or BoS against Necros? Do you need the speed increase or curse reduction more? This applies to other matchups as well...

A small levelling/merc section for this build would be helpful for those who don't know how to use this build well in PvM.

IMO, this is a good start, but not yet a guide....

EDIT: You also should be aware that +skills don't give any synergy bonuses, only normal points do.

D_I_A_B_L_O_
15-04-2004, 02:14
Mercs
For a merc I would advice a Act 2 holy freeze merc due to its uses in both pvp and pvm.
I another possible but probilly less effective mercs would be an act 5 merc as a tank or a act 3 cold merc due to his abillity to freeze thus making your traps more accuret.

As for fade or bos against necros I would recommend bos most of the time unless they are a poison necro in which case fade would be the best Rofl.
Also when dueling poison necros treat them as a wind druid that cant spam tornadoes meaning stay away and pound on them also deepending on the player and place you might use antadot pots if the other side agrees.

As for throw barbs they really arnt a challenge at all I mean if you loose to them then you might wana try having a friend stand in place so you can actually see how a mb lock works.

As for foh well this is like dueling a blizzard sorc in that when they get near you pain comes...I recommend max light and abosorb.
However you have the advantage of being able to do more light dmg then they can 16k I belive with maxed synergies. If you dont know what synergies to max then look on lighting sentry and it will say like +% per level of like death sentry.
Also fireblasts synergies are the same as ls soooo just max fb and wait for ls's synergies to be maxed and you will get a double gift or huge light dmg and huge fire dmg from you ls and from fb

also maxed fb with maxed ls synergies=lvl 99 but will do about 10000 fire dmg per fb.

Maxed ls will do 16K light dmg per shot.

This is max dmg so asumming they have resists and slight abosorb I would bet that on an average char that you would be doing about 6k light dmg per shot and about 1-3 k fire dmg per shot.

As for other builds and deciding on bos or fade and what not just decide this...
Huge elemental dmg/spamming or curse spamming then fade
rest of time use bos.

As for other armours besides enigma I would recommend at low lvls a stealth then moving up to viperskin or shaftstop or what ever depending on your situation. More mana needed then go towards sorcish gear more deffence or resist then go towards dr and resist gear
I would highly recommend a upgraded durels shell if you want to spend the strength or rest of time Id go for like a cheap viperskin.


As for Leveling I mean that really isnt worth time I mean pretty much after norm do baal and cows acouple of times then move onto nm and do nm baal and cows then hell baal and cows tell you at the lvl you want to be.

Also dont use wb sense you wount have enufe points use a sheild such as ss with um or if all you want is high block and nothing else then the sheild in the orphans call set gives you 75% block and is cheap. People use your head allittle I mean go for what you need most need dr? then go ss need what ever go for what ever sheild offers that.

Thx for your reply Naliworld. keep the replys goin.

D_I_A_B_L_O_
15-04-2004, 03:50
sry i was being stupid fb dmg is not 10000 or is ls 16k ill look into exact dmg but I can still tell u that they r still high dmging.

Atticus
15-04-2004, 08:14
level 38 ls w/max synergies= 8.2xxxK. gains about 400 max/point after that.

nSin
15-04-2004, 23:54
Good job on writing the guide, some pointers.

Ok this is going to be a lame attempt at a guide...it is not very noob friendly and if you REALLY REALLY want more ill add to it but I think this is the bear min.
First of this is almost a pure trapper...you might be going lmfao at this point but hold...read on and see the glory.
Skills
20=Ls
20=Fire Blast...agian you might really be going LMFAO at this point :lol:
1 to mind blast
1 to sm
1 to bos
1 to fade if needed
1 to wof and woi because +skill items will boost and add synergie bounus for fire blast
rest are prereg and the synergies for ls...also the same as synergies for Fireblast.

+ skills on synergies dont boost fireblast, onlt points spent do. Thus going wof and woi without maxing seems pretty much a waste, putting your points in synergies that synergize LS, like CBS SW and DS is much better since all of them synergize FB too.

stats
energy=no points into
dex=put into untile max block
stength=put itno untile you can wear you gear or untile you can wear gear that adds stength.
vita=rest

Keep in mind that you are a caster, unless you dont mind potting during duels (mana pots). As for strength, when you go enigma bp or enigma mp I'd recommend base strength.

Why ls?
lighting sentry will be ur main trap as far as killing and hounding your opponent.
Why Fireblast? :scratch:
Fire blast acts as a mini granade and with good items and all of ls's synergies you will have a hell of a little punch on this also it is fire and so will force them(unless their a paladin) to choose between light or fire gear...eather way they will die. Also fireblast can mouse lock and really chase an opponet while ls fires, then when on screen you can mb so that ls locks on while you pummle them with fireblast...for all you in doubt just try this and see.

Fireblast is an incredibly effective spell, especially when you maxed 4 of its synergies (4.5 at lvl 99). Locking on opponents with fireblast is generally not a good idea though, since as soon as they're off your screen, fireblast will take a long time to travel, and with most opponents, it wont hit. Using LS here is the solution, however, with your suggested build I dont see it doing much more then 4~5k dmg.

Opponents chars.
Paladins all types.
The only paladin that will give you pause with this build is a paladin with max resists and rising sun and wisp or a hammerdin...in which case with hammerdins its a 50/50 round where if you get a good mb they die and if they get a lucky hammer then you die...which means a few will give you pause but in public duels most wount go for just pure absorb and if they do just cast lr or wait tell a charger or smiter kills them and they go back to their normal gear so that means that in 1v1s you just have to accept the fact that with elemental dmg paladins and fade assasins with absorb are just supiorior...

Paladins can be a real pain, since guardian angel is a paladin armor in the first place, many non-enigma users use it as their primary armor. TGod+GA is enough to totally absorb >10k lit traps no matter how much -res you have (since that doesnt work with traps, allthough it might work with FB)

Barbs all types
they deffintly get an A for effort but honistly as long as you have dueled alittle and know how to mb then you will do fine just beware if they pull a fast one and try to tele ww.

Barbs are one of the harder opponents I'd say, MBíng them wont help much since they'll just ww right trough it. Good thing you have max block otherwise, 'two hits and you're about dead, your equipment plays a really important role here.

Necros all types
so far I have had little problim with necros because as long as you scatter your ls's in a loose formation and throw mb and fireblasts when ever a good opprotunity comes along they will die...this match is basiclly a running cat and mouse game
p.s. watch out for ibs and if their is a solid white line of death going towards you then dont stop and throw fireblasts.

Your last point.. I dont really get, when some1 is BSing (spear or spirit) you recommend to stand still and throw fireblasts? I'd try to get away asap. and indeed, spam some LS's, dual claws is essential here. 2x +3 traps +3 LS with 2 fire/lit facets is a very nice choice here.

Zonz all types
treat zonz as a weak necro or weak kicksin. basicly this is a no brainer just watch for the guideds and make shure they dont get close enufe with stop and go nuts with thier little stick on you...if they do and you got max block your traps should kill them anyway.

Many zons wear thundergods, also Charged Strike has ITD, it's a spell so can not be blocked (the phys part can, the elemental type cant). What people are you dueling? If they have 75% lit/fire res + dodge + evade etc zons are quite hard opponents.

Druids all types
Melee druids should beconsidered as a zelot or zerker in that eather way you dont wana stand around and let them beat the tar outa you. Be smart be a winner.
Elementals=annoying if the druids good then this match will be another 50/50 because you will rather have them land right into a mb and die or they will land ontop of you and spam tornados tell you are quickly blown away.
One tactic is sense fireblast takes a sec to land you can spam that all around the sceen if they are about to drop in on you in hopes of getting lucky...also if they have cyclone armour on which they should then this duel will end in your death unless you get a hella good mb lock and they panick and die...eather way sorta like a paladin just gota give and take.

I'd say elementalists are an easier match up then necros. They have horrible hit recovery so mbin them is quite easy, you will need high ls dmg though.

sins all types
Melee sins treat as a evil barb/pally that can also mb you...however if there fade is low enufe or they dont use fade then just a few hits from you traps will leave them toasty.

~I get the feeling that the people you duel all have negative resist

You could definatly go more indepth about pvp strategies. I personally have a pure lit trapper wich has all lit traps (almost) maxed and fireblast, it deals about 5k dmg I believe. It's truly amazing against people who stack light resists, but against opponents with fast moving projectiles, like necros or sorcs, or opponents who are required to be stunlocked like wind druids, fireblast wouldnt be my weapon of choice.

awaiting more updates, you're on the right track

Ñaz

D_I_A_B_L_O_
16-04-2004, 01:30
Ok pleople mabey I dint post it clear enufe so ill give a genral tactics overview.
In general you want to use fb as a chaser to prevent or mabey hit a person on the run due to its low mana cost. You first lay out your ls and if possible mb, fb is only like an annoyer that hurts them somtimes badly. I by no means suggest just trading hits with a necro LMFAO. See a good player will zig zag when they run away from ls or towards ls. With fireblast you should use your high cast rate to throw alot of fb in the air and alow a carpet bombing effect while your ls is pin point accuracy. I do not recommend trying to get pin point accuracy with fb. With fb you spam it untile you need to cast mb or lay more lses. Also I am thinking if you do get a char to lvl 99(altough most wount) so with you quest skill points and normal skill points a person that does not need any more fade or ext... should put points into wof and woi for a slight dmg incease, again thats ONLY if you dont have any other points you need invested. Thx for the tips.

Lunatic
16-04-2004, 23:28
Ok this is going to be a lame attempt at a guide...it is not very noob friendly and if you REALLY REALLY want more ill add to it but I think this is the bear min.
I lost interest in reading the whole part after the first sentence. Well more or less because of the first part. You should articulate those things different , so it doesn't sound so (how to put it in a nice way) , well so like you have a grudge against all newcomers.