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Fincher
14-04-2004, 02:34
We will call her the Shamaness
Her goal is to help the party by enchanting and staticing she will also have orb and hydra as her backup attacks
20 static
20 enchant
20 hydra
20 Frozen Orb
extra points in masteries

Well what do you think

chubbypuppy
14-04-2004, 02:54
I plugged in your build, with pre-reqs. You can do it with 90 skill points, with 1 pt in fire and cold mastery.

With +10 skills, you can get:

Orb 415-435 dmg, with -70% resist
Hydra 497-569
Enchant 312-380, Attack Bonus: +281 percent

The orb is ok, but the hydra is weak. The enchant is not bad but not super.

I think you are a bit spread out. Additionally, you don't really need 20 pts in static. Even 1 pt can cover quite a bit of area.

Fincher
14-04-2004, 03:02
change static to 5, that 15 points in static wit +10 to skills than we can pump more into fire mastery and cold mastery

Fincher
14-04-2004, 03:17
wat is griffons eye, i have searched every item on diabloii.net and cant find it

daskidude
14-04-2004, 03:48
why not some more into warmth so you can enchant better?

Fincher
14-04-2004, 04:35
sorry bout that im sure a few points in warmth 1-5 would be a good idea thanks

Fincher
16-04-2004, 03:31
well what do u think about the upgraded build,i currenty have a lvl 12 static field and I play with my friend who is a hammerdin, we can do hell baal on our own easily,also what is gryphons eye I always see like a 19/14 going for rediculous prices

klago
16-04-2004, 03:49
what is gryphons eye I always see like a 19/14 going for rediculous prices

Griffon's Eye
Diadem
Defense: 150-260 (varies)(Base Defense: 50-60)
Required Level: 76
Durability: 20
+100-200 Defense (varies)
+1 To All Skills
+25% Faster Cast Rate
-15-20% To Enemy Lightning Resistance (varies)
+10-15% To Lightning Skill Damage

For Javazons this is probably the ultimate helm. And for your sorc build as well.

K.

melianor
16-04-2004, 10:03
I would not relay to much on Static Field. 1-5 points is way enough to use and also remember that you cannot kill with Static Field.

Enchant damage of 312-380 is not even close to what you could get with full enchant. Your Enchant damage will be to low to kill anything effectivly with a melee weapon in hell.
The thing with enchant is that you will want to make as much fire damage as you can since your physical damage is practically none-existant.

Hydra is too weak without at least one synergy.
I mean you could have some fun with tthis build until the end of Nightmare and certainly get to lvl 75-77 by doing Baal runs. But as soon as you enter Hell you will encounter alot of problems trying to kill anything effectivly.