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yiuman
13-04-2004, 18:02
I heard a rumor that the damage from enchant is cut when you use a ranged weapon. Is this true? and if so by how much?

Also does the fire damage get 'splashed' when using a bow like kuko?

Thanks

Mecal
13-04-2004, 18:21
splash dmg is just from the exploding arrow it fires

as for that rumor, i have never heard it... somone else should probly verify :)

birds_of_fire
13-04-2004, 18:48
splash dmg is just from the exploding arrow it fires

as for that rumor, i have never heard it... somone else should probly verify :)


I've got a lvl 76 enchantress built around splash damage. I used the unique long bow until lvl 68 and then finally got kuko. either is sufficient. splash damage includes all the listed damage. I know it works when I drop a dozen guys in one or two hits. Explosive arrow alone doesn't produce those results.

Also, the ranged damage for the sorceress herself is not cut to 1/3 dmg. the way it works for the sorceress is the enchant skill with warmth synergy gets multiplied by fire mastery's %. Then once you cast it on yourself, you do that much damage, again multiplied by the mastery %.
Consequently, I do upwards of 7000 dmg per shot, with a 4 yd radius, and piercing attacks, and crushing blow etc. Amazingly, I'd say she's the most fun and quite possibly most powerful character i have built (playing since day 1)

Of course, ppl see me play and think I'm haxxor or whatever that is because they can't figure out why their damage goes up 2000 pts...

Oh well, just a "thank you" here and there would be nice...

mathil
13-04-2004, 22:34
what i think the original poster is talking about is how fire mastery works with melee enchant.

when a sorc casts enchant on herself and does a melee attack, fire mastery is counted 2x. meaning 1000 fire dmg with 200% fire mastery will make a melee attack of 9000 dmg while a ranged attack will only be 3000 dmg because fire mastery is only applied once.

i couldn't tell if birds of fire was saying that, but i wanted it to be clear.

birds_of_fire
14-04-2004, 05:49
what i think the original poster is talking about is how fire mastery works with melee enchant.

when a sorc casts enchant on herself and does a melee attack, fire mastery is counted 2x. meaning 1000 fire dmg with 200% fire mastery will make a melee attack of 9000 dmg while a ranged attack will only be 3000 dmg because fire mastery is only applied once.

i couldn't tell if birds of fire was saying that, but i wanted it to be clear.


No, that's not what I was saying, because that is not accurate. Whether ranged or melee, mastery is applied to the skill damage of enchant and then mastery is applied to the total fire damage your character does, including enchant. So in a way it is counted twice, but isn't a bug, nor is it different for melee than ranged combat.

Darkwell
14-04-2004, 06:07
birds_of_fire

The discription of enchant, at arreat summit, says that ranged weapons are affected a variable amount. This is confusing. Are you saying that ranged and melee get the same affect from enchant? Does the damage show on your character screen after enchant is cast? I've never understood the difference in the way enchant is calculated for melee vs ranged.

BTW: Thanks, it is appreciated, if not acknowledged.

awjl
14-04-2004, 06:27
there's a thread in which entrantress is mentioned in depth. enchant's damage is calculated by the enchant and fm at the point of casting. For ranged enchantress, it stops here. For melee enchantress, because of the melee, the damage is further increase by the fm at the point of hitting.

savvyguy
14-04-2004, 06:35
bird of fire....

Would you mind listing your equipment (besides kuko)? I have a ranged enchatress who uses kuko as well, and she's stuggling in hell.

Thanks alot.

awjl
14-04-2004, 06:52
for me, i'm using a melee enchantress now. Main problem is that the AR isnt that good and the iron maiden in act 4 is killing me. She's lvl 69 now, but havent reach hell.

birds_of_fire
15-04-2004, 01:53
bird of fire....

Would you mind listing your equipment (besides kuko)? I have a ranged enchatress who uses kuko as well, and she's stuggling in hell.

Thanks alot.

Here goes.
Wpn1: Kuko shaeled
Wpn2: Leaf Staff (+3 fire skills, +3 warmth, +3 enchant)
Armor: Rattlecage (crushing blow)
Helm: +3 fire skills coronet
Ammy: +3 fire skills
Rings: Resistances
Gloves: Resistances
Boots: R/w, res
Belt: exceptional goldwrap

Charms: mostly trash... FHR, Res

I end up with positive resistances in hell. 3000 AR which is plenty since explosions seem to always hit. I do between 6200 and 7200 max dmg depending on skill shrines/shouts etc.

My fourth skill is maxed static field. That way the merc can finish the job, but it is one of the few unsynergized skills that still helps get the job done without turning my sorc into a caster. I didn't want her to be an orb or nova sorc etc... because attacking is what makes her unique.

Holy freeze merc is good enough... about 15% LL and he does fine.

There is really no spectacular equipment on the build. Just get +fire skills and try to get +enchant/+fire mastery on a two or four socket staff. Then you can make either leaf or memory.

And fire mastery does get counted at the point of attack for ranged sorceresses too. Otherwise I would have approximately 2500 max dmg, but when I multiply all my fire damage by my mastery it comes out to my listed damage. So, that's how it works.

birds_of_fire
15-04-2004, 01:59
It would be fun to have a party with 1 enchantress and have all 8 mercenaries be act 1 fire. Yea, but who am I kidding? I think I just really want to play Starcraft and be a group of marines.
D2 would be so much better if you could organize mercs into formations and have multiple mercs or at least be able to switch between mercs without losing them permanently.
It would be so much fun to watch 8 rogues circle around a boss and take him down. And enchant would make it so much better..........

birds_of_fire
15-04-2004, 02:09
But what would my dream equipment be?
Hmmm...

Wpn1: Kuko shaeled
Wpn2: Memory Staff (+3 all sorc skills,+3 warmth, +3 fire mastery, +3 enchant)
Armor: ormus, +3 enchant or enigma (+2 all)
Helm: +3 fire skills coronet
Ammy: +3 fire skills
Rings: soj and maybe a nature's peace
Gloves: magefists or draculs
Boots: gore rider
Belt: arachnid (+1 all)

that's +17 or so to the necessary skills... throw in a bunch of Fire GCs and Fire rainbow facets and then...

Buy a second computer and enchant my starting chars to do 10000(?) damage for 20 minutes. Actually, I don't feel like calculate the damage for 20 warmth, 37+ enchant/mastery

savvyguy
15-04-2004, 09:41
haha... thanks.

My equipment isn't that much worse than yours.... although some of it is trash.

Wpn1 : Kuko (Nef, maybe shael is better)
Wpn2 : Leaf (+2 enchant, still looking for a +3 with 2 holes)
Helm : Lore (+1 30% light resist, this needs help)
Armor : Twichthroe (IAS dex, this need serious help)
Belt : Nightsmoke (Res, Mana, 50% damage to mana)
Ammy : Prismatic (need mara's or something)
Ring 1 : Fcr 20 light/fire res +max damage +AR (this is fine)
Ring 2 : Dwarf Star (Life Fire absorb)
Boots : Sigons
Gloves : Sigons

Sigons boots and gloves give 10% life leach and 30% ias which is pretty nice.

Is crushing blow worth it?

I went with 1 pt static, and am maxing out telekinesis and ES. Since i have max warmth seemed like a good way to use my extra points.

birds_of_fire
15-04-2004, 18:30
What's cool about crushing blow and open wounds is that you can kill packs of Fire Immunes (FIs) a lot more quickly.
My strategy is to static everything FI on screen down to half health and then let loose. If they are not FI, I just let loose and kill em in 1 or 2 hits. (Think half the damage of a fully synergized fireball but with a 4 yd radius instead of a 1 yd radius and 50% piercing attacks)
Since Area=Pi*R^2,
Fireball Area =Pi*1^2 ~ 3 yds^2
Kuko Area=Pi*4^2 ~3*16 ~ 48 yds^2
That means enchantresses inflict damage over at least 16 times that which fireball can, which really makes up for the half damage.

As for your equipment, here's how I'd really up the fire damage. Gamble ammy's and circlets/coronets as long as it takes to get +3 fires. I've probably wasted upwards of 50 million doing such gambling, but have kept all +3 skills and all useful rares. Now I've got +3s for every skill tree of every character and really don't need to gamble them anymore. BTW, I think the lvl req for gambling such items may be in the 60's. So make sure your char is high enough before you spend millions.

yiuman
15-04-2004, 19:21
As for your equipment, here's how I'd really up the fire damage. Gamble ammy's and circlets/coronets as long as it takes to get +3 fires. I've probably wasted upwards of 50 million doing such gambling, but have kept all +3 skills and all useful rares. Now I've got +3s for every skill tree of every character and really don't need to gamble them anymore. BTW, I think the lvl req for gambling such items may be in the 60's. So make sure your char is high enough before you spend millions.

I've been thinking, it seems to me that the best possible staff for casting enchant would be, a +3sorc skills, +3fire skills and +3enchant(maybe mastery?), with the correct number of sockets to make on of the +3 skills/fire skills runewords. Would it be possible to buy a staff like that or would you have to be very lucky in finding one?

viamede
15-04-2004, 20:26
I think that is impossible. The best you can hope for IIRC is to buy a plus 3 enchant 2 socketed off Dragonan in normal A2. If your lucky you get another useful pre-buffer like + to some armour. In probably three hours shopping over several weeks the best I ever found was a +3 two sock enchant with useless other + skills.

doche
16-04-2004, 03:05
hi
i am kinda new with sorc but this kind of sorc seems to be funny
so i was wondering does facet work with this build ?

awjl
16-04-2004, 05:04
Yes it does!!

sorcyone
16-04-2004, 06:00
I have an Orb +2 skills with +3 enchant and some other good stats, and a +3 fire 100 life ammy. Maybe I should try an enchantress. My Orb with viscerant should be as good as +3 enchant leaf/memory staff.

birds_of_fire
16-04-2004, 20:25
I have an Orb +2 skills with +3 enchant and some other good stats, and a +3 fire 100 life ammy. Maybe I should try an enchantress. My Orb with viscerant should be as good as +3 enchant leaf/memory staff.

Yea, that sounds solid. Just gotta find a suitable weapon.

savvyguy
17-04-2004, 06:53
I have an Orb +2 skills with +3 enchant and some other good stats, and a +3 fire 100 life ammy. Maybe I should try an enchantress. My Orb with viscerant should be as good as +3 enchant leaf/memory staff.


Very jealous of that ammy.... nice.

birds_of_fire
22-04-2004, 03:26
Very jealous of that ammy.... nice.

Yea, I never seem to find +3 ammies with good suffices... I think my best one is a +3 necro summoners with 12 dmg red...