View Full Version : Throw Barb Guide Ver 1.0
suppasonic
12-04-2004, 06:56
The Barbarian. My favorite Character. And My favorite variant-the throwbarb. Yes, the throwbarb. Now, the throwbarb cant solo 8-player hell, or kill that fast. But, its one of the funnest, if not the funnest build to play. Here we go.
I. Stat Points
II. Skill points
III. Equipment
IV. Merc
V. Extra Notes
I. Stat Points- Here we go. This barb build isn’t that dependent on stat point allocation, but you should keep it as close as you can to the following. Heres the most optimum way:
Strength: 156. As it is with most builds, enough to wear your gear. This should probably be your Stormshield or your IK armor (which I don’t really suggest either).
Dexterity: Again, enough for your gear. Although it helps the damage of your axes, you aren’t using a shield, so it barely helps the damage, and not adding much attack rating. Just put in vitality. I believe in lasting longer and hitting weaker than dieing fast but hitting strong. So only put how much you need in here for gear.
Vitality: All the rest. Obvious for most builds.
Energy: None. Only barb build I can think of that needs any points in here is a singer.
II. Skill Points-Ah. Here we go, my favorite part.
Combat Skills:
20 Double Throw
20 Double Swing
1 Bash (prerequisite)
Double Throw will be your main attack. Double Swing is its synergy. And thus you have your attacks
Passives:
20 Throwing Mastery
9 Axe Mastery
1 Increased Speed
1 Increased Stamina
3 Iron Skin
3 Natural Resistance
Throwing Mastery Should be a given. Axe mastery, although I don’t know the exact formula (someone who knows it would you please be kind enough to post it), helps the damage on throwing axes. The others are obvious, they are just wonderful passives.
Warcries:
10 Shout
20 Battle Orders
1 Battle Command
1 Prerequisite.
Battle Orders is just plain amazing. Just be sure to keep it up. Shout not only makes BO last longer, but will add a hefty defensive bonus too.
There you go. That’s 110 skill points-the max at level 99.
III. Equipment- Here we go.
Helmet- Many options here.
Shako- Magic find, the all important damage reduction, 2 to all skills, its just a great helm.
Vampire Gaze-Dual leech and Damage reduction are great, the rest is just gravy
Delirium-A little more expensive, but still adds a nice touch.
Andy’s Visage- Life leach, DR, leech, resists, and skills. One Beautiful helm.
Poor Mans:
Stealcasque-The poor man’s helm. Leach and mf, + run/walk and FHR. Pretty nice.
Body Armor-
Enigma/COH-You find which you like more. Both have advantages and disadvantages. Enigma’s teleport wont be that much use with a low mana pool, but defense and other things make up for it.
Gladiators Bane- Very High defence, minor magic/damage reduction, half poison duration, and FHR. Pretty good.
Other Runeword-Things like bramble and other high class runeword armors also fit well, but not as good as the Enimga or COH.
IK Armor- The set armor everyone salivates over. Highly overated unless you are making an IK Barb. High def and resists, but Huge str requirement.
Poor Man’s-
Corpsemourn-High defense is the best thing about this, use this only if others aren’t an option.
Weapon-
Heres my greatest debate. Gimmersheds vs. Warshrikes as main weapon.
With Gimmersheds, you don’t need any points in berserk as it comes with a Very nice jolt of elemental damages, and you don’t need a special weapon switch either. With Warshrikes, as they aren’t axes, you don’t need any points in axe mastery and can put them into shout, although it means less damage, youll last a lot longer, but you will need berserk and something like Baranar’s Star on switch. Warshrikes also have the advantage of replenishing quantity. Or you could use one of each, in which case you would use the skill point allocation first mentioned in this guide. There are no poor mans, as killing in hell will require some combination of the above 2 weapons.
Belt-
Verdungos- Stamina, vitality, FHR, and DR. I love this belt.
Arachnid Mesh-Not as good as verdungos, but nice with +1 Skills, +mana, and slow.
Tgods- Nice if you are using 2 warstrikes. Lightning absorb, strength, vita, and a nice chance to cast FOH.
Nosferatu’s coil- Slow, IAS, DR, Life Leech, and +Str make this the second best belt.
Poor Man’s:
String of Ears-Leech and DR are the nice parts about this.
Gloves:
Dracul’s- Life Leech, the chance to cast life tap and open wounds, and +str make this a nifty belt.
Soul Drain- Use these if you feel you are constantly running out of mana, as they have dual leech. The other + is that they come with a -50 to monster def to hit, if you aren’t hitting much.
Steelrends- These have a nice enhanced damage bonus, high def, and a cool crushing blow chance.
Poor Mans-
Ik Gloves- These will give you +str and +dexterity, and a small bonus to defense.
Boots-
Goreriders- Open wounds, crushing blow, and deadly strike all come with this boots, which will all significantly help your damage, not only that it has a nice faster r/w.
Sandstorm Trek- These boots have great stats, like FHR, slower stamina drain, nice poison resist, and strength and vitality.
Good Rare boots- You’ll know there good when you see them.
Poor Mans-
None The preferred, goreriders, are relativelty cheap, thus a poor man is unneeded.
Jewelry-
Rings-One of Jordan and one BK ring. That’ll give you dandy bonuses to life and mana, +2 skills for only 2 rings. .
Amulet-Crafted amulet, nice Mara’s, or for poor man’s, a telling of beads. Some Rare ammys can be nice aswell. With +2 barb skills, some leech, and resists.
Charms-
With the equipment you will be wearing, you wont have much resists, so look for the amazing but expensive Resists and life small charms. You will want a good anni aswell, 3 combat charms, 2 passives charms, and fill the rest with pdsc or other nice charms. There are no poor mans for charms, as there isn’t any common ones that are anyway decent.
Shield- If you opt for the Warshrikes, then go with a Stormshield on weapon switch. This along with your baranars will give you the best defense versus physical immunes.
IV. Merc.
Go With an Act 5 Merc. Although the Holy Freeze is nice, this barb really needs a meat shield, and that merc will do it. Give him delirium, a stormshield, ethereal coh, and a decent weapon, and he will tank like none other.
V. Extra Notes.
As I said before, this build will do great with a party, but isn’t that decent alone in hell. Its extremely fun though. I hope you enjoy this guide and give me some helpful feedback on how to edit it.
Oriontwo
12-04-2004, 06:58
lol i was just gonna post to see if i could get a throw barb strat, like in 2 seconds. thanks
Go With an Act 5 Merc. Although the Holy Freeze is nice, this barb really needs a meat shield, and that merc will do it. Give him delirium, a stormshield, ethereal coh, and a decent weapon, and he will tank like none other.
you can stick shields on act 5 mercs? im guessing you meant shaft becaue i didnt think they could use shields in all the time ive used them lol
also, why are gimershreds the best, just because of elemental dmg? the lacerator looks nice with the huge % cast amp, and i have a pair of wraith flights already too...
urban savage
12-04-2004, 09:41
there was a really great guide in the amazon forum that used both warshikes and gimmersheds and alot of crushing blow.
basically the guide just said to trigger amp on switch then deal out the damage with the gimmersheds, an most of the time amp will break the pi so you can get rid of them pretty easily.
hv)pheonix
12-04-2004, 10:25
u say it wont kill fast but mine does even in 8 player hell games. your main problem is your stats,basically any ranged attack that isnt magic u need to mass dex and since throw barbs attack pretty fast ull need just enough life to take a few hits and live. u should add in more items like demon archs,arreats, razor tail(for pvm),cruels ,ravenfrost, highlords, cats eye, a good poor mans armor that is actually a good choice is lion heart. i also see no cbf which u also need. axe mastery only affects if u melee so i see no reason if u are making a pvm throwbarb for it. if u add in pvp stuff just remeber javas have a better range. if u ever refresh your guide msg me and ill help u out with some creative additions like strats and stuff. guide gets a 3 outta 5 from me for what hes got so far
forgive the punctuation and spelling im lazy
adamfgt78
12-04-2004, 11:01
I'm not a throw barb expert by any means, but I can tell you that this guide is quite incomplete. Things that are missing or could be improved:
- Is this guide for PvM or PvP, or both?
- The vast, vast majority of chars don't get to level 99. What skills should be maxed last?
- I would found out more about the Axe Mastery skill. I was under the impression that it only applied when you melee'ed with throwing axes but not when they were thrown.
- What about a discussion of the use of Frenzy? I believe some throw barbs charge up Frenzy to get the great IAS bonus.
- I don't see any discussion of IAS or any IAS breakpoints.
- There are many holes in your equipment section:
- Helmet: Arreat's would be no good for this build??? How about telling the
reader why Delirium would be good? What about CoA?
- Body Armor: I don't understand why you mention Glad Bane and IK Armor
when there are many way better armors such as up'd Duriel Shell, up'd
Shaft, Ark Valor, etc. Why would Enigma be good for this build, besides
the +2 skills?
- Weapons: I find it hard to believe that there are only two options for a
weapon. What about Lacerator or Demon's Arch, Gargoyle's Bite, in
normal or ethereal versions? Cruels or Rares? It would also be helpful to
mention that the amp damage on the Lacerator would remove the
physical immunity of a monster, eliminating the need to have Baranars on
switch. What about a discussion of running out of weapon and having to
go back to town all the time?
- Rings: No mention of Ravenfrost or "cannot be frozen" mod?
- You mention it, but with the recommended equipment, especially without CoH, the character is going to have about -50 resists going into Hell. Its going to take some damn good charms to make up for this. The equipment needs to take resists into more consideration.
- In general, what are the priority mods? Are + skills that important? IAS? resists? Mana? mana and life leach? Often times a person has to choose some to the exclusion of others so it would be good to know which mods to take over others.
- No strategy or play tips?
I'm sorry to sound harsh here, but it really sounds like you are not qualified to write a throw barb guide or you need to put more effort into it. If I, a person who has never made one, can point out so many holes and shortcomings then I think you should rethink your qualifications for writing the guide.
snow_crash
12-04-2004, 15:20
from all i've heard and experienced about throwers up till this point, i'd say it's useless to max double throw, as it only increases AR, not damage. I'd go max another skill instead, add an extra ten points to shout, or add a few more to increased speed to motor away from enemies. hell, maybe even ww, tho you wouldn't have the melee mastery for javs.
fallen angel of satan
12-04-2004, 15:45
My throw barb is pre pvp, and I will explain he choices I made.
1. I chose to use a shield, (storm) block 400+def and dr are too good to miss, so this obseletes double throw and double swing.
2. I decided to max iron skin and shout for the huge defense bonus (I av 27k def)
3. I chose angelic amu and rings for ar bonus (I have 19k ar)
4.I chose gimmershred because Ilike having some ele damage, but it all preference really
5. have fun this build owns most ww barbs, because you are ranged
My throw barb is pre pvp, and I will explain he choices I made.
1. I chose to use a shield, (storm) block 400+def and dr are too good to miss, so this obseletes double throw and double swing.
2. I decided to max iron skin and shout for the huge defense bonus (I av 27k def)
3. I chose angelic amu and rings for ar bonus (I have 19k ar)
4.I chose gimmershred because Ilike having some ele damage, but it all preference really
5. have fun this build owns most ww barbs, because you are ranged
does this work well .... b/c if it does i might contemplate making a barb w/ these skills
15 axe mastery/throw mastery
max bo/shout/ww
1 increased speed/increased stamina/ natural resist/ iron skin.
1 in all preq and beserk
This would allow me to be a throw barb/ww barb hybrid ....
endlessj
12-04-2004, 18:32
My second throwing barb is in the works and I disagree with you a little bit, but its good to see someone putting forth the effort. This build isn't based around def, and really can't compare with a good old S/S barb for def. I think this build is more focused on speed and not getting hit. That said, this is my person choice.
SKills
- Shout and Iron skin aren't really needed cause you aren't going for high def.
- My barb doesn't need the full 20 points in double throw, maybe only half that by the time im done. He has plenty of AR right now.
- Axe mastery is unnecessary cause throwing weps don't get bonuses from axe mastery
- The extra points can go to natural resists, increased speed (dueling), or maybe even go for a mastery and ww for a little fun.
- You should have at least one point in ww to get out of crowds.
- And one point in frenzy to get that nasty IAS increase.
- Also, I wanted a point in zerk just in case for the phys immunes, but that is based upon your gear.
Gear
-Helm: Arreats is best. + to skills, leech, % bonus to AR. Socket with a ed/ias jewel, you really can't beat that. More + skills than any other helm, you don't need mf, if you wanna mf, build an mf char. Also you can't get the DR somewhere else.
Armor
- I don't think this build is really based around high def, so I would opt for a shaftstop with ed/ias jewel or a maybe a 4 soc armor with ed/ias jewels if you can afford it
- COH is nice, but wouldn't be my first choice.
- IK armor shouldn't even be mentioned
Weapons
- I like that blizzard tried to make an attempt at unique throwing weps, but in all honesty they don't have enough dam. And the lvl reqs are all too high. You really can't beat some good old cruel hyperion javs. High dam, with good melee dam. Also they are fast and have a stack size of 100 so you can throw quite a bit before you need to repair. The stack isn't as big as the uniques, but you will do so much more damage it doesn't even matter.
What I use:
- Cruel hyperion javelin of Anthrax - 256 ed, 100 poison dam
- Rare hyperion javs - 358 ed, 20 ias, 6 mana leach, cold dam
- Yes i did just wanna show off and I could use both by lvl 48.
Also, since i am using zerc for phys immunes i keep some echoing javs in switch for that nice BO.
Gloves
- Personally i like a good old Laying of Hands for the IAS and the dam to demons, but lots will do here.
- Steelrend is nice if you can get enough IAS from other gear.
- Basically anything with 20 ias and some leach/stats is great
Belt
- I think there are only really two choices: Nosferatu or razortail
- Nosferatu - ias, leach, + str and slows target - this is my personal choice. The ias, leach and str make it by far the best. Attack faster, do more dam, and leach more, what else can you want from a belt.
- Razortail - I mention this belt solely for the piercing which can be nice against large groups. And the + dex is a nice bonus, but go with nosferatu if you can.
- Verdungo is nice, but it doesn't help this build much.
Boots
- Right on, goreriders are the best i can figure out for right now.
Jewely:
Rings - I think the ideal option here is raven frost for the cannot be frozen and the large AR bonus. Then a BK ring for the +skill and leach, although it is a little expensive on ladder. If you can't get a BK then just go for a nice leach ring with some stats/resists
Ammy - There are two choices for me: Mara's or Highlord.
Maras - is obviosly amazing, 2 to skills, +attributes and 30 resistances. Which can save some points in natural resist too.
Highlord - nice IAS, especially cause its on an ammy. Also the +1 skills and the deadly strike make it pretty damn good.
I still can't decide between these two. It depends on how much IAS you get from other items.
Charms
- Pretty obvious. Anni, any masteries GC you can get your hands on as well as some +life/resists small charm.
Shield
- I only use a shield for dueling and there is no other choice - Stormshield.
Merc
- If you want to be at all feasible in hell you need a might merc. I am currently in the process of remaking my barb so he is only lvl 55 right now, but the merc takes each javs max dam from 3600 to 5000. I think 1400 dam is enough to get my vote and my merc is only lvl 51.
- Plus the act 2 mercs are just as good at tanking as the act 5 mercs if you give them the right gear especially with your barbs BO.
Ideal merc gear (might merc)
- Gaze, shaftstop or some nice high def armor and DOOM eth polearm. This gear would make a high lvl BOed merc very hard to take down. Also the holy freeze will give you more time to take everything down before it can get to your merc. Especially considering you will be pummeling whatever he is fighting with javs.
- This gear is expensive ie I can't afford it. If you need something cheaper go for a tal helm, some decent def armor and a high dam polearm.
- Whatever merc you choose just make sure you keep his BO current
I have only been on ladder for 2 months and i have found/traded for all my gear myself so this build is completely viable for anyone.
My current barb:
Level - 57
Str - 150 (98 before gear) going to end up with enough for stormshield
Dex - 143 (123)
Vit - 144 (134)
1400 life
double throw dam -
Without merc:
2000 - 3600
1700 - 3000
With merc:
2800 - 5100
2200 - 4200
and i still can't use all my gear yet. Enjoy.
*endlessjxp useast ladder only if you wanna play.
Also if someone has the link to that german website with the wep speed calculator that would be helpful here.
memememe173
12-04-2004, 19:21
Arreat' as a helm, Lacerator's as weapons and Razor tail as belt should all be included.
Axe mastery doesn't help when throwing, and pump dex is another option
boochie61
12-04-2004, 19:53
My second throwing barb is in the works and I disagree with you a little bit, but its good to see someone putting forth the effort. This build isn't based around def, and really can't compare with a good old S/S barb for def. I think this build is more focused on speed and not getting hit. That said, this is my person choice.
SKills
- Shout and Iron skin aren't really needed cause you aren't going for high def.
- My barb doesn't need the full 20 points in double throw, maybe only half that by the time im done. He has plenty of AR right now.
- Axe mastery is unnecessary cause throwing weps don't get bonuses from axe mastery
- The extra points can go to natural resists, increased speed (dueling), or maybe even go for a mastery and ww for a little fun.
- You should have at least one point in ww to get out of crowds.
- And one point in frenzy to get that nasty IAS increase.
- Also, I wanted a point in zerk just in case for the phys immunes, but that is based upon your gear.
Gear
-Helm: Arreats is best. + to skills, leech, % bonus to AR. Socket with a ed/ias jewel, you really can't beat that. More + skills than any other helm, you don't need mf, if you wanna mf, build an mf char. Also you can't get the DR somewhere else.
Armor
- I don't think this build is really based around high def, so I would opt for a shaftstop with ed/ias jewel or a maybe a 4 soc armor with ed/ias jewels if you can afford it
- COH is nice, but wouldn't be my first choice.
- IK armor shouldn't even be mentioned
Weapons
- I like that blizzard tried to make an attempt at unique throwing weps, but in all honesty they don't have enough dam. And the lvl reqs are all too high. You really can't beat some good old cruel hyperion javs. High dam, with good melee dam. Also they are fast and have a stack size of 100 so you can throw quite a bit before you need to repair. The stack isn't as big as the uniques, but you will do so much more damage it doesn't even matter.
What I use:
- Cruel hyperion javelin of Anthrax - 256 ed, 100 poison dam
- Rare hyperion javs - 358 ed, 20 ias, 6 mana leach, cold dam
- Yes i did just wanna show off and I could use both by lvl 48.
Also, since i am using zerc for phys immunes i keep some echoing javs in switch for that nice BO.
Gloves
- Personally i like a good old Laying of Hands for the IAS and the dam to demons, but lots will do here.
- Steelrend is nice if you can get enough IAS from other gear.
- Basically anything with 20 ias and some leach/stats is great
Belt
- I think there are only really two choices: Nosferatu or razortail
- Nosferatu - ias, leach, + str and slows target - this is my personal choice. The ias, leach and str make it by far the best. Attack faster, do more dam, and leach more, what else can you want from a belt.
- Razortail - I mention this belt solely for the piercing which can be nice against large groups. And the + dex is a nice bonus, but go with nosferatu if you can.
- Verdungo is nice, but it doesn't help this build much.
Boots
- Right on, goreriders are the best i can figure out for right now.
Jewely:
Rings - I think the ideal option here is raven frost for the cannot be frozen and the large AR bonus. Then a BK ring for the +skill and leach, although it is a little expensive on ladder. If you can't get a BK then just go for a nice leach ring with some stats/resists
Ammy - There are two choices for me: Mara's or Highlord.
Maras - is obviosly amazing, 2 to skills, +attributes and 30 resistances. Which can save some points in natural resist too.
Highlord - nice IAS, especially cause its on an ammy. Also the +1 skills and the deadly strike make it pretty damn good.
I still can't decide between these two. It depends on how much IAS you get from other items.
Charms
- Pretty obvious. Anni, any masteries GC you can get your hands on as well as some +life/resists small charm.
Shield
- I only use a shield for dueling and there is no other choice - Stormshield.
Merc
- If you want to be at all feasible in hell you need a might merc. I am currently in the process of remaking my barb so he is only lvl 55 right now, but the merc takes each javs max dam from 3600 to 5000. I think 1400 dam is enough to get my vote and my merc is only lvl 51.
- Plus the act 2 mercs are just as good at tanking as the act 5 mercs if you give them the right gear especially with your barbs BO.
Ideal merc gear (might merc)
- Gaze, shaftstop or some nice high def armor and DOOM eth polearm. This gear would make a high lvl BOed merc very hard to take down. Also the holy freeze will give you more time to take everything down before it can get to your merc. Especially considering you will be pummeling whatever he is fighting with javs.
- This gear is expensive ie I can't afford it. If you need something cheaper go for a tal helm, some decent def armor and a high dam polearm.
- Whatever merc you choose just make sure you keep his BO current
I have only been on ladder for 2 months and i have found/traded for all my gear myself so this build is completely viable for anyone.
My current barb:
Level - 57
Str - 150 (98 before gear) going to end up with enough for stormshield
Dex - 143 (123)
Vit - 144 (134)
1400 life
double throw dam -
Without merc:
2000 - 3600
1700 - 3000
With merc:
2800 - 5100
2200 - 4200
and i still can't use all my gear yet. Enjoy.
*endlessjxp useast ladder only if you wanna play.
Also if someone has the link to that german website with the wep speed calculator that would be helpful here.
Where is the ias in this build. I agree with most of the build, but you seemed to have ignored the breakpoints completely. If you don't make at least the 65 break point the build is too slow. I have gotten mine to -115. Also you seemed to have forgotten perhaps the best thrower armor of all, Crow Caw. Is this on purpose? ME is right, if this is a pvm build you have to have a razortail. If not, verdungos is the way to go with a thundergods for high lightning duels. The build would work as you painted it, but I see some flaws. How can you completely ignore the act 2 might merc? A thrower with an act 2 merc can make 12k ar and 9k damage easy. I never use act 5 mercs myself, no aura. I'm a holy freeze guy myself, because its easier to kill that which is moving slowly. I'm not being critical, but I know a bit about this build. I have one that solos every single act in hell, and does quite nicely in 8 man rooms.
endlessj
12-04-2004, 22:58
hmmm... good point, i completely forgot about crow caw which would help with the ias, dex and fhr. Um, i wasn't quite sure on the throwing breakpoints. Any help there would be much appreciated, just offering up what i know for now. I did suggest the might merc, the holy freeze is nice as well, but i like the increased dam better.
suppasonic
13-04-2004, 01:13
Id like to thank everyone for there feedback, no matter how positive or negative it is, for it was my first guide ever. Ill make another version of this, and see what you all think. I just want to start getting into writing guides, as i have a lot of diverse chars...
Thanks again.
boochie61
13-04-2004, 22:08
hmmm... good point, i completely forgot about crow caw which would help with the ias, dex and fhr. Um, i wasn't quite sure on the throwing breakpoints. Any help there would be much appreciated, just offering up what i know for now. I did suggest the might merc, the holy freeze is nice as well, but i like the increased dam better.
Sorry endless my bad. Suppasonic was the one who suggested act 5, not you.
hv)pheonix
13-04-2004, 23:05
i forgot to add to my suggested list for charms i go with anni(duh) and only psn and 3/xx/15-20 charms there is no other for the job some of the old rare and crafted jewelery that are dupes and floatin are actually a good idea also my barb now goes with 2 eth gargoyle bites, 28ed/15ias arreats, jewelers archon of titans with 4ias jewels atm(cant afford anything else yet), gores, gale shell crafted barb ammy, 2 ravenfrosts, some crafted gloves with knockback dual leech and 20ias and a few other mods, on switch i got a eth lacerator and a gimmer and yes it works great solo in hell but not the greatest
boochie61
13-04-2004, 23:12
i forgot to add to my suggested list for charms i go with anni(duh) and only psn and 3/xx/15-20 charms there is no other for the job some of the old rare and crafted jewelery that are dupes and floatin are actually a good idea also my barb now goes with 2 eth gargoyle bites, 28ed/15ias arreats, jewelers archon of titans with 4ias jewels atm(cant afford anything else yet), gores, gale shell crafted barb ammy, 2 ravenfrosts, some crafted gloves with knockback dual leech and 20ias and a few other mods, on switch i got a eth lacerator and a gimmer and yes it works great solo in hell but not the greatest
Don't make excuses for that armor, thats a great setup, and if I didnt have my Crow Caw, that's probably what I would do.
patheticloser
13-04-2004, 23:17
I know this post belongs in a trade channel, but since this is a throwbarb guide:
I have some unused throwbarb weapons, gimmers scalpers and the like. I would let them go in exchange for the right item or items. Things I need: unique gear for a necro, trapsin, or pally/barb, pm me if you are game.
Thanks, and sorry again for not posting in the trade threads.
hv)pheonix
14-04-2004, 03:24
if u want a good pvp build try this one...1 sec lemme pull it up on sp... max dbl swing,throwmastery,bo,ww,1pnt in each prequest, no berserk, rest(i had 17 left by 99) in either spear or axe mastery depending on what weapons u use. then use enough str for gear around 80-120 base vit rest into dex. its just a little twist on the old school 09 throwers i remember
from here down is on sp cause i was testin builds and the equipment is all legit but only by nl standards where i can get my hands on these 290s and 3/20/20s
with 27x 3/20/20s 12 x 290s and 1x perf anni for charms
160/60ias jeweres duskshroud of the whale(100 to life)(dupe)
40/15ias arreats(duped jewel)
gores
razortail
galeshell crafted ammy(2 to barb skills, 7 dual leech, 20 cold fire psn 49light res, 20 to vitality)(dupe)
2 eth demon archs(im workin on some rares that are possible to find just highly unlikely)
2 cgrips (dual leech ar resist) (dupes...)
dracs
and with all this and a might merc i can hit 18k dmg for throwing on each java and 9k on ww about 20k ar on throw and 14kar on ww(both with demonlimb enchant). i know its far from my reach on closed realm but its just a rough edit of around the best that can be on nl useast
shoot_n_run
14-04-2004, 14:43
from all i've heard and experienced about throwers up till this point, i'd say it's useless to max double throw, as it only increases AR, not damage. I'd go max another skill instead, add an extra ten points to shout, or add a few more to increased speed to motor away from enemies. hell, maybe even ww, tho you wouldn't have the melee mastery for javs.
yes, u do have the melee mastery for javs. its called spear mastery.
hv)pheonix
15-04-2004, 10:15
in pvp if u get a good solid hti with both thrwoin weapons the second will always hit since they took out block lock. also i found a display bug that works really good. i was messin with aroudn with a lacerator and a demon arch and i unequiped a lacerator on the my left side of the screen(not the chars but the left when u look at it) then put it back and when i used dbl throw i threw 2 javas and both went on for the full java range instead of one as the axe range and one as a java range and it also used the speed of the axe so it was really fast and could be usful for pvp
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