PDA

View Full Version : RavenFrost/Dwarf Star questions...



zoop
11-04-2004, 19:19
When wearing a Raven Frost or Dwarf Star that absorb some either cold or fire, in hell what would your resistances need to be at to completely counter the affects of cold or fire when wearing these items? Take Diablo(hell) as an example...if I'm absorbing 15% of his fire damage, how do I calculate what i need to wear resistance-wise to fully negate his harming me with fire? I'm not even sure if this question makes sense, but if u get my drift, lemme know your thoughts.

Soth74
12-04-2004, 00:40
i dont know for sure but i would think you'd have to have 85% base resist then the other 15% you would normally sustain would be absorbed by the ring. Just a guess though.

Mr Bones
12-04-2004, 01:44
I'm not entirely sure but I don't think that resist % and absorb % can just be added together like that (although they used to be I believe). For example now I think the elemental damage is reduced by your resistances and then what is left over is dealt by absorb % so you would nearly always take atleast *some* damage. e.g. a 100 damage fireball hits you, your 75% fire resistance lowers the damage to 25 fire damage then tha 25 fire damage is reduced by your 20% fire absorb you now take a mere 20 fire damage.

When I was experimenting with absorb I found that absorb items that absorb a number of damage (rather than a %) when coupled with large resist often negated all damage (e.g. thundergods) of course then the ammount of absorb you need is dependant upon the damage you receive. Another example: you get hit by a 100 lightning damage attack, 75% resistances lower it to 25 lightning damage, your 'absorb 25 lightning damage' mod soaks up all damage meaning you are not hurt by the attack in the slightest. Atleast this is how I believe it works.

I hope (in a roundabout way) I helped with that post :scratch:

Ebuski
12-04-2004, 02:09
mr bones is right, and with that.. you can get to a point where you start getting healed from elemental attacks.. me and my friend were experimenting with a weak frozen orb (300 or so dmg) and a bunch of cold absorb % and points.. we had the unique luna that gave absorb points, 2xravens, and 90 cold absorb and the person getting orb'd would heal. ^_^

awjl
12-04-2004, 02:43
In hell, it's always safe to have all your resistance max. to know about how dwarfs, raven, luna, rising sun, t-god works on % absorbs and numeric absorbs (healing), u have to get to pvp, there's a thread with detailed information.

zoop
12-04-2004, 03:20
Thanks for your info, but I'm still not sure if I completely get it (me so slow :scratch: ). So, say I have 50% resistance and 15% absorb and am hit with 100 damage. I am wondering if after the damage is reduced to 50 by resists, then it is reduced another 15% by absorb, does absorb convert or not convert that absorbed damage back to your health and, in effect, further reduce the damage done from the orginal 100 damage? Am I just making it more confusing than it needs to be? Is there is a 1-to-1 relation between absorb and fixing health? Because if there is, then a 15% absorb affect is, in effect, the same as a 30% resist, right?

awjl
12-04-2004, 03:34
Thanks for your info, but I'm still not sure if I completely get it (me so slow :scratch: ). So, say I have 50% resistance and 15% absorb and am hit with 100 damage. I am wondering if after the damage is reduced to 50 by resists, then it is reduced another 15% by absorb, does absorb convert or not convert that absorbed damage back to your health and, in effect, further reduce the damage done from the orginal 100 damage? Am I just making it more confusing than it needs to be? Is there is a 1-to-1 relation between absorb and fixing health? Because if there is, then a 15% absorb affect is, in effect, the same as a 30% resist, right?

no, not the same. if u have 50% fire resist, even with 2 dwarfs, u will die pretty fast and there will not be any healing for you. %absorb dont heal. Numeric absorb does the healing. for fire, it's rising, for cold, it's luna, snowclash, etc. for numberic healing to work, your resist has to be max. Best to be 95%, if not get 90 with GA.

Mr Bones
12-04-2004, 03:39
Thanks for your info, but I'm still not sure if I completely get it (me so slow :scratch: ). So, say I have 50% resistance and 15% absorb and am hit with 100 damage. I am wondering if after the damage is reduced to 50 by resists, then it is reduced another 15% by absorb, does absorb convert or not convert that absorbed damage back to your health and, in effect, further reduce the damage done from the orginal 100 damage? Am I just making it more confusing than it needs to be? Is there is a 1-to-1 relation between absorb and fixing health? Because if there is, then a 15% absorb affect is, in effect, the same as a 30% resist, right?

Well using your example..

1st stage) 100 damage spell hits you

2nd stage) Your resists will reduce it (absorb comes in after) so with 50% resistance the damage is now 50.

3rd stage) Now your absorb will come into play, 15% of that 50 damage is absorbed (7.5 damage) meaning you take damage of 42.5 (which gets rounded down to 42 damage).

So no that would not be suffcient to turn the damage into life.

If you wanted to gain health from an attack then as an example...

1st stage) 100 lightning damage spell hits you

2nd stage) 90% lightning resistance reduces damage to 10

3rd stage) Absorb kicks in (lets say +20 Lightning Absorb, this is on the thundergod's vigour belt) then.. -10 hp (thats the damage left over from resistances) +20 (the lightning absorb) = +10 hp meaning you would gain 10 hp.

I will show you another example this time involving resistances and absorb %
rather than resistances and + absorb this will hopefully show you why you can never trully nullify elemental damage with just absorb %.

1st stage) 100 cold damage spell hits you

2nd stage) 90% cold resistance reduces damage to 10.

3rd stage) absorb kicks in (lets say the 20% cold absorb off of the ravenfrost) so 10 - 2= 8 damage is taken.

The best/easiest way to absorb something is with absorb % items and + absorb items e.g.

1st stage) 100 Cold damage spell hits you

2nd stage) 90% resistance cuts damage down to 10 cold damage

3rd stage) 20% cold absorb from a ravenfrost cuts damage down to 8

4th stage) your Blackoak Shield's absorb kicks in (if your lv 99 it is '61 cold absorb') -8 hp (damage) +61 hp (absorb)= +53 hp

:) there you gain 53 hp everytime 100 cold damage hit you.

I'm sure that you will understand this you just need to get your head around the difference between absorb % and + absorb. Items that use % absorb include: ravenfrost, dwarfstar, wisp projector. Items that use +absorb include thundergod's vigour, rising sun amulet (best way to absorb fire damage IMO) and the Blackoak Shield.

Hopefully I haven't just confused you further, good luck :surprise:

zoop
12-04-2004, 03:43
Aha!! I understand now. Thanks for the info, I was kinda missin' the point. :thumbsup:

awjl
12-04-2004, 03:49
well, just take note that frozen orb is very easily absorbed. just 2 raven and a luna. even with very low cold resistance, u can absorb orb. But if you against blizzard (pvp or pvm), cold mastery comes in place, you will need to negate the -cold resistances from cold mastery before your resistance, % absorb and + absorb comes in. This is also the reason why many people are building blizzard sor. 2 raven + luna against a blizzard = death

A_S_G
12-04-2004, 06:07
The higher resists you have the better you will absorb. .I usually have atleast 75% resistance to that absorb or I think that it would be useless to wear it.

~A_S_G