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View Full Version : I thought Amp could "break" a PI? Hmmmnnn...


bill_n_opus
11-04-2004, 01:16
Well, i've been sucked into d2 again with lod 1.10 being out. I'm fooling around on single player and i'm trying to get d2 out of my system before my wife kills me.

Anyways, playing a summonexploder and I reached into WorldStone Keep level 2 and meet "Lust Pain" or something like that. A PI Succubus Unique (or Super Unique, whatever). Single player on players 8 by the way.

Cast amp damage and my minions could not budge this guys life meter. Didn't even move. I mean, for minutes. I end up breaking out the bone spirit (level 28) with listed ~950 damage per and finally take out the Succubus out with ~7-9 shots or so.

Okay, to be honest i'm playing SP and lately i've been using a level 99 necro character taken from that program listed on the diabloii.net front page with all the items and crap. I've got something like level 43 summons with likewise masteries. So i've got 17 skellies and 16 mages and my clay golem has ~20k life with slow 66% iirc. I'm using Beast, Enigma and another rune word with 20 Annihlus charms and crap like that. My act2 NM merc has high end gear as well.

Like I said, i'm "cheating" my way through D2 so I can get it out of my system quick!

Anyways, back to the original question: can anyone explain why this PI unique would not die to my super character with amp damage? I know that the bone spirit is magic damage so that's why it took the PI out.

Supposedly amp damage can "break" PIs but in this case it did not.

Can anyone explain? Or am I misinformed with amp damage?

*bonus 2nd question*

Playing single player on the laptop with no mods. Original D2 with 1.10 patch. Playing a summonexploder necro at level 24 on players 8 and i've reached normal duriel ... and he's a *****! Can barely get a sliver down on the guy without him slaughtering all my skellies (6-7) with 6 mastery or so, clay golem and level 1 decrep. What's up with that? players 8 as well.

I don't remembering having that much trouble with the guy with my home comp playing single player, no mods, 1.10 patch LOD and players 8. Only normal Diablo gave me probs (like many people report) and even he died after 3-4 town portals and back again with amp damage.

I didn't pay that much attention but does he spawn with various bonus mods in 1.10?

Anyways, thanks all for reading my longwinded first post. I've enjoyed perusing through this necro forum. Hopefully it won't be for too long otherwise i'll be going through my first divorce. Regards.

Lyte_Hammer
11-04-2004, 01:49
on any immunity over 100% the reduction granted by the skill (lower resist, amp, conviciont, etc.) only works at 1/5 of the listed reduction. So on any monster with over 100% phys immunity Amp only removes 20%.... so monster up to and including 119% phys immune can be broken, monsters with 120% and over cannot

Mad Mantis
11-04-2004, 02:01
can anyone explain why this PI unique would not die to my super character with amp damage?

Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.

What Hammer said was correct. Did the monster happen to have the Stone Skin modifier as well? That is usually the cause of a monster having over 120% Physical Resistance.




Can barely get a sliver down on the guy without him slaughtering all my skellies (6-7) with 6 mastery or so, clay golem and level 1 decrep. What's up with that? players 8 as well.

Duriel is a real pain in the azz. I hate that frikking worm. My meleemancer almost died because of that *****. Only boss that has given me problems so far.

Duriel is really powerful. He has a HF aura that gives of Cold Damage. In /players8 he will have a lot of life and a lot of damage. You say you have 6 in mastery. That means that you do not have the 20 in RS required by now. You really should have maxed the RS or be very close to maxing it. Having 6 in SM already is spreading your points out to fast. This is the cause of Duriel beating your Skellies.

Necrochild313
11-04-2004, 02:50
actually most monsters are PI because of that stone skin modifier. Not every stone skin PI cannot be broken, but you better watch out for those ghosts. Stone skin ghost = I hope you have another plan.

TheKbob
11-04-2004, 04:08
actually most monsters are PI because of that stone skin modifier. Not every stone skin PI cannot be broken, but you better watch out for those ghosts. Stone skin ghost = I hope you have another plan.

Hmm Mages...

Enigma?

Teleport ammy//staff!

OOO OOO

RUUUUUUUUN AWAY!!!

~Kbob

bill_n_opus
11-04-2004, 04:51
Thanks for the responses. I understand now.

I would suppose that the beauty of the game is that you can't always get away with being Godly ... at some time you get your azz handed back to you or you have to *gasp!* retreat or respawn a level if you encounter some real bad guys.

By the way, I tried Duriel again on the laptop and he wasn't much of a problem this time around. I did lose 3 skellies and my rent-a-merc and golem but no big deal.

Some observations about non-LOD D2 with 1.10 patch playing on my laptop. You can't transport your army from level to level which sometimes makes getting your first skellie a real pain in the butt. I can't imagine what it will be like when you have to raise your first skellie on really hard acts on Hell.

Especially since it would seem that mercs don't level or travel with you. No crafting, rune words etc. I guess i'll have to throttle down from players8 to something easier when I get to hell otherwise i'll get my lunch handed to me on a consistent basis. We'll see when I get there.

Regards.

Necrochild313
11-04-2004, 07:00
Hmm Mages...

Enigma?

Teleport ammy//staff!

OOO OOO

RUUUUUUUUN AWAY!!!

~Kbob

I see someone didn't forget their dumbass hat on the rack today ;).

Bah, succubi too to what I said, the ones that spawn naturally PI, ghosts are the same way as with what you encountered.

StormriderXIII
23-04-2004, 07:30
RUUUUUUUUN AWAY!!!

That's perhaps the greatest military strategy in the history of mankind

If anything calls you a coward, explain to them the finer points of living to fight another day. :flip:

k/t
23-04-2004, 08:59
Truly. For example, today on some TV show (Dragonball Z?) three guys were against 1 guy, and saying to each other: "He's outmatched and he knows it." Then the lone guy runs away (logical, no?), and the 3 say: "Ha! Coward!" Ok...
You gotta know when to cut your losses, and when you should stop trying to recover your body and when to just Save And Exit.

nastyx
23-04-2004, 14:06
Kinda OT: could you pm/post the URL to that program for SP. Ive been looking over the diabloii.net site for some time now but I cant seem to find it.

Cheers in advance.

FattyMcGee
23-04-2004, 14:43
That's perhaps the greatest military strategy in the history of mankind

If anything calls you a coward, explain to them the finer points of living to fight another day. :flip:


Or more likely, living to run another day!

GenXCub
23-04-2004, 19:00
Stone Skin Ghosts are never a problem. Why? They come with minions who aren't stone skin and you can use CE on them when they die, which really helps out the cause.

Necrochild313
23-04-2004, 19:06
Stone Skin Ghosts are never a problem. Why? They come with minions who aren't stone skin and you can use CE on them when they die, which really helps out the cause.

With more than a few players in a game those CE's may not be too effective. And minions don't always die where you want them to.

jparm3rd
23-04-2004, 20:01
In the situation you described, I use the attract curse.

For some reason, other ghosts/monsters can beat up on the stone skin ghost and make more progress than my minions do.

That helps......but is still a very slow process.

It really helps in getting that first kill....for those that have an issue with this.

Great Strategies:
"Run away to fight another day" (A character has to know his/her limitations)
"Let the monsters kill each other for you."

Necrochild313
23-04-2004, 20:08
since CE does 60-100% corpse life, 1/2 fire damage 1/2 physical, that leaves you with just 30-50% of the corpses life, and that's considering that the monster doesn't have resists (Assuming that the necro in question does not have LR, if he did he'd most likely have an elemental attack of some sort and would need not worry about the PI/SS).

With extra players in the game the unique's life would go up but the damage that CE would deal per blast would treat the corpses as if it was just with one player.

This makes CE, in most occasions, unviable against a PI/SS.

GenXCub
23-04-2004, 20:39
With other players in the game, you get the sorc or barb to kill him :)

Necrochild313
23-04-2004, 21:16
lol GenX, good choice, but many people like to do runs with more people in the game for more drops is why I included that info