View Full Version : +summoning
GeneralAsskick
10-04-2004, 14:38
ya i was jsut wondering what equipment is required to ahve the max +to skills for a skeleton general such as myself i'm at 27/29 right now but i'm sure u can get up to at least the 35 if u work at it
anyways first post whats up i'm on east same name come play :buddies:
kaervek666
10-04-2004, 17:04
+3 ammy
+3 circlet
+5 leoric
+3 shield
2x soj/bk
+1 arach
+2 SM marrowalks
+10 grand charms
+1 anni
total 60/58.
I'm not sure about the shield. might be possible to get +1 summons +3 RS/SM. If shield generation follows same rules as wand generation then you can't get +3 summon tree +3 RS/SM.
Starcrunch
10-04-2004, 18:16
ya i was jsut wondering what equipment is required to ahve the max +to skills for a skeleton general such as myself i'm at 27/29 right now but i'm sure u can get up to at least the 35 if u work at it
anyways first post whats up i'm on east same name come play :buddies:
You can get 39/41 (with 42 in mage if you pump that to 20 and use the +3 summoning head) without charms:
+3 summoning Circlet
+3 summoning Head with +3 Skeleton Mage (or Darkforce Spawn or Boneflame)
+5 Arm of King Leoric (+4 SM)
+3 ammy
+2 armor (unique or runeword)
+1 Arachnid's Mesh
+1 Ring (SoJ, Wedding Band)
+1 Ring (SoJ, Wedding Band)
+2 (Mastry for Marrowwalks)
You could then add 10 to Summoning Charms + 1 Annhilus.
This gives you 50/52/53. Keep in mind that you other skills will suffer as you would end up with +30 to Summoning, +8 P&B, and +6 Curses...
Such a build would have skeletons that so 973-978 damage/per hit. With A Slvl 25 Might arura (most you can get your merc with +8 skill with Arioc's Needle) they would do 1609-1616. Add Amplify Damage to a 0 physical resist monster and you get 3218-3232 damage per hit. You would have 18 skeleton that if they hit once per second (which they do not) would output about 58000 damage per second (since they miss about 2/3 of the time you could estimate it as 19300 damage per second). You could get it even higher with a Beast IG (1820-1828 per hit, 3641-3656 with amp) for a total output of 65500 Damage per attack round (I have not calculated in their chance to miss since Beast increases their AR by 80%). Skeleton mages at this level will be a force to be reckoned with as well I will calculate their damage another day.
-Starcrunch
Starcrunch
10-04-2004, 18:22
+3 ammy
+3 circlet
+5 leoric
+3 shield
2x soj/bk
+1 arach
+2 SM marrowalks
+10 grand charms
+1 anni
total 60/58.
I'm not sure about the shield. might be possible to get +1 summons +3 RS/SM. If shield generation follows same rules as wand generation then you can't get +3 summon tree +3 RS/SM.
You forgot about +2 armor like Enigma, Chains of Honor, Arkain's Valor. Also you added it up wrong 20+30=50 not 60.
-Starcrunch
Yellow_Lenghan
11-04-2004, 02:28
What is the best weapon to put the Beast Runeword in for a skellymancer (fishymancer)?
GeneralAsskick
11-04-2004, 05:13
wow i read starcrunch's post and now i'm just drooling
Something 1 handed with a lot of damage?
By the way, couldn't you figure in that barb warcry? Battle Command I think it is. Thats another +1, yes?
Too bad theres no way to put Beast on a merc.
GeneralAsskick
11-04-2004, 05:35
was wondering is there an item database to browse online with most fo the uniques that'd really help me out in knowing just what equipment i would like to hopefully trip over on my way thru the blood moor
bill_n_opus
11-04-2004, 05:59
What is the best weapon to put the Beast Runeword in for a skellymancer (fishymancer)?
I was reading one of the guides (think it was the commandomancer one) where they recommended something from the scepter class. Or an axe ... or a mace. One handed. Well, that's the three classes limited to BEAST anyways.
:idea:
In any case, I put BEAST into a Beserker Axe. 5 sockets I think.
In any case, I put BEAST into a Beserker Axe. 5 sockets I think.
Personally I prefer either berserker axe or caduceus for beast. Overall, for a summoner, I like caduceus better because of the lower str req.
GeneralAsskick
11-04-2004, 08:30
wow what a battle we had about 60 guys all together me and another necromancer was nuts ahaha http://members.shaw.ca/rrj99/Screenshot001.jpg
quality is bad but u get the drift
was wondering is there an item database to browse online with most fo the uniques that'd really help me out in knowing just what equipment i would like to hopefully trip over on my way thru the blood moor
http://www.battle.net/diablo2exp/
Mad Mantis
11-04-2004, 16:20
Or d2data.net.
kaervek666
11-04-2004, 16:53
oops my bad.
On the aura subject, how and when exactly is the might aura applied? my lvl 73 merc doesnt quite double my melee damage (increases from 38 to 75) but he should have an aura adding +180% damage....im a bit confused, because this represents an increase of 97%
my listed damage is just base damage for weapon modified by str, no elemental or ED% anywhere.
Mad Mantis
11-04-2004, 17:05
That is mighty strange. You should have an aura that gives +170% damage. I can't recall if the might aura is added to your strength or calculated afterwards. But either way your damage should be much higher.
Could you just list the damage from the weapon and your strength and specify if it is ranged or not?
Game_Addy
11-04-2004, 19:55
wow what a battle we had about 60 guys all together me and another necromancer was nuts ahaha http://members.shaw.ca/rrj99/Screenshot001.jpg
quality is bad but u get the drift
lol how much lag did that make?
thats not a screenshot, your watching a realtime update of the actual game.
Starcrunch
11-04-2004, 22:12
oops my bad.
On the aura subject, how and when exactly is the might aura applied? my lvl 73 merc doesnt quite double my melee damage (increases from 38 to 75) but he should have an aura adding +180% damage....im a bit confused, because this represents an increase of 97%
my listed damage is just base damage for weapon modified by str, no elemental or ED% anywhere.
If you have %ED on your equipment Might adds to that %ED (just like it does for skeletons since they have %ED, which is why they do less damage than you would think).
-Starcrunch
GeneralAsskick
12-04-2004, 07:30
no lag all smooth i shelled out $100 for a 512 ram stick, this is the main thing to upgrade when wanting to it increases speeds in everygame framerate in everygame and for web surfing and such everything is damn near instant. really worth the lil bit of mone spent. real cheap to i remember buying a stick of 16mb once for that price
kaervek666
12-04-2004, 13:37
That is mighty strange. You should have an aura that gives +170% damage. I can't recall if the might aura is added to your strength or calculated afterwards. But either way your damage should be much higher.
Could you just list the damage from the weapon and your strength and specify if it is ranged or not?
Your absolutely correct.
10-22 base damage
17-38 after 75 str (+75%)
34-75 after 170% might.(+17-34 dmg)
Question: which would be better, slowing DC down another 50% on top of decrep and golem( HF merc), or 200 dmg per skelle(might)? i dont play enough to plan on getting the doombringer RW any time soon
Mad Mantis
12-04-2004, 15:28
Question: which would be better, slowing DC down another 50% on top of decrep and golem( HF merc), or 200 dmg per skelle(might)? i dont play enough to plan on getting the doombringer RW any time soon
I know that a lot of people have tried DC with a summoner and a Might Merc. No successes have been reported. Try the HF Merc instead. He can become so slow that he is unable to attack.
snapper316
12-04-2004, 17:45
Lemme just say i WAS happy with my necromancer (40/36) until i read starcrunch's post (very good snack item, i might add). Not fair. I'm very tempted to trade off all my barb and druid items to gain 10 summon GC's(at least 6 more than i have now), and get 2 soj's.
I was very happy with 14 skel/8 mages/13 revives(Level 40/36). Each does 490-500 Damage, and I have a might merc level 83. (I'm 83 too) But now that i can see I can get up to 40-50 skellie/mast. I'm there. Lemme know if you can help me out and need anything. in return.
MyCurrentGear:
Shako
Humonc
TrangArm
TrangGlove(Wish they had +skiller gloves)
LeoricWand
+3summon Amulet
+2 Mwalks
2 Summon gc's
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