View Full Version : Wake of Inferno
grey_wolf_bg
08-04-2004, 17:01
I'm building trap sin in hardcore. I'm now in Nightmare and have been maxed LS and DS, Shadow Master 10. I'm level 55.
My question is - wath trap to max next to deal with LI in Hell - i think about Wake of inferno - on list it has good damage and I have been already maxed 1 of its sinregyes (DS). It is Wake of inferno good to deal with LI - and if dosnt - wath skill to max. I read the GHOST guide - is like my build exept FADE - do I have to max FADE and if , again wath to do with LI ?
sorry for my English
I think because you've already gone with Lightning Sentry, if you want fire, go for Fire Blast. That will improve your Death Sentry in return (WoI won't).
I like my WoI/DS/FB build, so if you like Wake of Inferno, perhaps it would be better to remake your assassin and leave Lightning Sentry out of it.
This isn't to say you shouldn't try Wake of Inferno. It makes for a good synergy choice, but I think you'll be lacking in hell since Death Sentry usually does all of your killing once you generate a body.
grey_wolf_bg
08-04-2004, 17:34
I dont want fire - i just want another element of damage to kill LI monsters. I meet some Gloams in Baal runs in NM - and it takes forever to kill them.
I want WoI because it has biggest fire damage. Most of killing is done by LS not DS.
It is a good idea to put one point in Blade fury and max Venom = ranged poison damage.
I'll let someone else answer that since I've never maxed venom with a BF build, though it should work out okay. I think that killing gloams may be easier with Cloak of Shadows and Wake of Inferno. Though WoI really shines after having 2 synergies.
Zarhrezz
08-04-2004, 23:51
Inferno-like skills are bugged in 1.10. They deal about 28% of their listed damage. Hence Wake of Inferno is worthless in the current patch.
BIGeyedBUG
09-04-2004, 01:01
It is a good idea to put one point in Blade fury and max Venom = ranged poison damage.
I'm not sure if you meant this as a question or not, but here goes:
In NM with max Venom in low-player games BF will kill Gloams real fast--if you have good AR and/or -def (from CoS).
Same in Hell, except you have to have level 30+ to take them out quickly in anything but solo games.
And I'll echo what was already said about WoI. Fire Blast is perfect for a trapper, and Gloams go down really fast to fire damage. Oh, and CoS is your best friend.
Inferno-like skills are bugged in 1.10. They deal about 28% of their listed damage. Hence Wake of Inferno is worthless in the current patch.
Whaaaaaaaaaat??? No. Tell me it isn't so. :cheesy:
Zarhrezz
09-04-2004, 11:51
Whaaaaaaaaaat??? No. Tell me it isn't so. :cheesy:
Sorry, but I've heard this on the sorc forum and since I've seen it confirmed there, here and in the SPF. Haven't checked the druid forum (Arctic Blast falls into this bug catergory too) though. To my knowledge, Inferno, Wake of Inferno and Arctic blast aren't worth their salt in 1.10. The 28% comes from people who dig into mpq's and noted that somewhere in a table the columns are shifted, resulting in severe wimpying of these skills.
This was discussed in depth on a competing forum that I can't name. It is now widely known on both druid and sorc forum.
Yes it is true and the LCS does indeed lie to you about the damage.
:(
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