View Full Version : Blade Fury
Destructioneer
05-04-2004, 14:24
Is a build based around Blade Fury and venom viable? Max the venom, and then 1 in fury. Then put 20 or so in tiger strike and dragon tail for close-combat, does this build work in higer difficulties. Thanks in advance for any feedback.
I've never tried BF with a melee build. My BF Sin is a Fire Trapper. But I don't see why you couldn't. I'd try for another element as well, perhaps claws of Thunder?
Frankeinstein
05-04-2004, 19:33
Yes I have a lvl 84 BFsin. There is a guide posted that wiil help alot.
The build is very item dependent. but combinations of items is what makes it fun. Its kinda like an erector set (I guess I'm showing my age again). Anyway once you get past the skilltree setup, its up to the gear you choose to use. Best part is you need to depend on claws for good results. :thumbsup:
the build uses some very non traditional gear a assy would not normally use.
You will need some help in the upper levels of Hell difficulty. going solo is not easy & you may die alot but the fun is trying out new gear & see if it works for you.
My assy has 2 sets of armor/weapons... 1 for killing & survival, & 1 set for MF runs (pitt runs)
Check the guide, lots of answers & theory there. best of all have fun with it :clap:
Frankeinstein
05-04-2004, 19:41
Yes I have a lvl 84 BFsin. There is a guide posted that wiil help alot.
The build is very item dependent. but combinations of items is what makes it fun. Its kinda like an erector set (I guess I'm showing my age again). Anyway once you get past the skilltree setup, its up to the gear you choose to use. Best part is you don't need to depend on claws for good results. :thumbsup:
the build uses some very non traditional gear a assy would not normally use.
You will need some help in the upper levels of Hell difficulty. going solo is not easy & you may die alot but the fun is trying out new gear & see if it works for you.
My assy has 2 sets of armor/weapons... 1 for killing & survival, & 1 set for MF runs (pitt runs)
My assy uses:
Rattlecage
nats helm
goreriders
hwannins belt
rare +1 assy gloves
thorn shileld
raven frost
rare LL ring w/ resists
rare +1 assy ammy w/ resists
gimmershred
demon limb
MF set:
ryhme shield
goldwrap
chance guards
wealth archon plate
2 +mf rings
1 + mf amy
war travelers
ali baba
(i have about 390% mf now) & still have 35-75% resists w/ fade on
I can walk thru hell pitt runs no problem.
I also use a NM act 2 holy freeze merc, he uses Honor lance, eth crown of thievs, coursemourn (btw he has 19% life leech)
Check the guide, lots of answers & theory there. best of all have fun with it :clap:
lextalionis
07-04-2004, 01:50
Is a build based around Blade Fury and venom viable? Max the venom, and then 1 in fury. Then put 20 or so in tiger strike and dragon tail for close-combat, does this build work in higer difficulties. Thanks in advance for any feedback.
Tiger Striek should only be used with Dragon Tail,and I don't recommend that as a Blade Fury hybrid.
You need to really think of a blade fury assassin as more like a bowazon that doesn't need arrows or bolts. There are some weakness, but also so advantages. Read the guide. See if you like it.
I have some questions.
If I remember correctly, BF applies Deadly Strike (chance to double the damage) and Crushing Blow. As for CB, does it suffer from long-range penalties? I don't think it is since it is somehow treated as a "melee" type of damage. Can you confirm this for me? I know for range CB, you suffer a lot.
Right now, I only know I want to max Venom. Should I max. Shadow Master for the fun of it? lol
Well, BF build is not a fast killing build but can somebody give me some damage numbers? I like the idea of using Grimmershed...that throwing axe has tons of elemental damage and it's a good solution for PI monsters. The biggest problem I have is AR and I hate using Angelic set just for AR. I would rather use a Raven frost and some nice LL and Mana leech ring.
Anyway, if possible, please give me some numbers. Like what's your damage and so on. I've tried it before and it seems like maxing Claw Mastery does increase the damage of the blade skills and Strength increases damage too. But then the question is would you waste 20 pts into Claw Mastery or you should just use one of the traps for more variety of damage. lol The truth is once you start putting points into traps, you WILL NOT want to stop using them and it might take away the FUN of using BF. lol
Jimmy
lextalionis
07-04-2004, 06:00
Jimmy,
The bonuses for CM are available. Look at them, they aren't that big. The AR bonus, isn't large per level and neither is damage, especially when you are factoring in the ranged penalty. Now that being said. More damage is a good thing and at 8 frames per attack you are attacking faster than any Crossbow can fire.
As for traps, yes. If you are going for the maxx damage, then go for traps. I can certainly see a level B damage system of traps being done. B not A, because you will be investing heavily in equipment useful for BF and this will reduce the number of +skill items you'll be wearing, thus lowering your damage.
The question for you about traps is going to be about style. I never tell people to hold back on damage, because I normally play with terrible to moderate equipment and generally rely on my skill points for damage. So I see no dishonor in going the trap route.
I think if you go this way, BF becomes a great suppliment to your trapper. I think BF has always been a great suppliment to a trapper and an option available to them instead of spamming Fire Blasts, they can spam BF in between laying trap fields. I think the first few hits of anything with Crushing Blow are enormous sources of damage, but after the first few hits, your traps will be doing the killing. I think this would be a way fun build, but its going to take away from the point of you using BF, at the very least a little.
Now if you decide for style reasons not to go with traps, then I think it becomes an easier choice to max Claw Mastery, because what else are you going to put points into? Venom, Shadow Master, Fade, then Claw Mastery is the only other skill that will up your damage. Claw Mastery is also kinda like icing on the cake, because it may allow you to switch out an item in your build away from AR equipment to more defensive or more offensive minded equipment.
Jimmy,
The bonuses for CM are available. Look at them, they aren't that big. The AR bonus, isn't large per level and neither is damage, especially when you are factoring in the ranged penalty. Now that being said. More damage is a good thing and at 8 frames per attack you are attacking faster than any Crossbow can fire.
As for traps, yes. If you are going for the maxx damage, then go for traps. I can certainly see a level B damage system of traps being done. B not A, because you will be investing heavily in equipment useful for BF and this will reduce the number of +skill items you'll be wearing, thus lowering your damage.
The question for you about traps is going to be about style. I never tell people to hold back on damage, because I normally play with terrible to moderate equipment and generally rely on my skill points for damage. So I see no dishonor in going the trap route.
I think if you go this way, BF becomes a great suppliment to your trapper. I think BF has always been a great suppliment to a trapper and an option available to them instead of spamming Fire Blasts, they can spam BF in between laying trap fields. I think the first few hits of anything with Crushing Blow are enormous sources of damage, but after the first few hits, your traps will be doing the killing. I think this would be a way fun build, but its going to take away from the point of you using BF, at the very least a little.
Now if you decide for style reasons not to go with traps, then I think it becomes an easier choice to max Claw Mastery, because what else are you going to put points into? Venom, Shadow Master, Fade, then Claw Mastery is the only other skill that will up your damage. Claw Mastery is also kinda like icing on the cake, because it may allow you to switch out an item in your build away from AR equipment to more defensive or more offensive minded equipment.
Hi there. Oh, I've tried MANY assassins already and now it's the point that I am building for FUN..not for overpower killing. Fire Blast + Traps are the best combo so far. Highly viable and deadly.
I asked about Claw Mastery is that I want some real numbers. Like what's your damage per blade with max. Venom? If you have, can you give me some rough numbers. I am just curious and I want to know if CB works as "melee" on BF or as "range". If it's as "range", then I'll drop CB since it's almost useless in Hell. Actually, CB is useless in +4 player games anyway. lol
Well, maxing Claw Mastery has a few problems. You are limited to Claw weapon only which is not really good unless you can find some godly claws. And two-hand definitely sucks with BF.
I am a strong believer in Weapon Block. It's very useless in the end since it blocks almost anything. So, I may go for dual claw and boost up my Venom damage a little. lol
The question is should I max BF for that pathetic 150ish physical damage? lol Has anybody done it?
Like I said, Traps are high addictive. I built a BF sin with traps and I realize that I use traps a lot more than BF. lol That is why I am trying to stay away from Traps even though a few points into Death Sentry never hurts!!
Jimmy
lextalionis
07-04-2004, 06:30
Here are your numbers for Claw Mastery. I'm not sure what claws you are talking about. But the damage is going to be low. And this won't much make any difference.
Current Skill Level: 1
Damage: +35 percent
Attack: +30 percent
3 Percent Chance of Critical Strike
Current Skill Level: 20
Damage: +111 percent
Attack: +220 percent
21 Percent Chance of Critical Strike
Current Skill Level: 30
Damage: +151 percent
Attack: +320 percent
22 Percent Chance of Critical Strike
I personally think the best weapon for a BF sin would be a Crescent Moon Small Crescent Axe. It has lower reqs and higher damage than a berserker axe. Good damage + Ignores Target Defense. Build it around a Crushing Blow build.
Here are your numbers for Claw Mastery. I'm not sure what claws you are talking about. But the damage is going to be low. And this won't much make any difference.
Current Skill Level: 1
Damage: +35 percent
Attack: +30 percent
3 Percent Chance of Critical Strike
Current Skill Level: 20
Damage: +111 percent
Attack: +220 percent
21 Percent Chance of Critical Strike
Current Skill Level: 30
Damage: +151 percent
Attack: +320 percent
22 Percent Chance of Critical Strike
Oh...when I say numbers, I mean I want to know what is your BF damage in the end. Like with max Venom, weapon, and whatever charms you have in your inventory. Can your damage go above 2000 per BF?
The good thing about BF is that you can use an etheral one. It won't wear down the durability so if you are lucky enough to find a good etheral claw or whatever weapon you can find.
Jimmy
I think if you use an Upgraded Ethereal Headstriker with maxed venom, you should be able to easily get over 2k per blade. The Deadly Strike can really help out in that area. AR would be an issue using that sword though.
At level 66 (it would have a requirement of lvl 65), without anything socketed, it would have 99% Deadly Strike, it would do 138 - 265 damage. Deadly strike would affect any other non-elemental damage mods you have on. A High Strength would probably be needed as well.
I think if you use an Upgraded Ethereal Headstriker with maxed venom, you should be able to easily get over 2k per blade. The Deadly Strike can really help out in that area. AR would be an issue using that sword though.
At level 66 (it would have a requirement of lvl 65), without anything socketed, it would have 99% Deadly Strike, it would do 138 - 265 damage. Deadly strike would affect any other non-elemental damage mods you have on. A High Strength would probably be needed as well.
Wow, an Upgraded Etheral Headstriker. That sounds nice. I had a charge pally who was using an upgraded headstriker.
Anyway, so Deadly Strike works well with BF right? mmm...interesting. Yeah, AR is the only issue I worry about when not using a claw or no IGD on it. But I think an Eth works fine.
So, do you have problem killing things in Hell? Do you use a lot of elemental charms to boost up the damage?
Jimmy
There is a great guid how to build furysin above, I have myself furysin with main attack as blade fury - I can solo easy hell, I can solo my way to Baal with 8 players game too .... not very fast but safe.
Generally furysins build around a) high damage 1 hand weapons b) special attack assosiated with weapon - like crushing blow or/and deadly strike, static field, prevent monsters to heal, - monsters defence, open wounds (best weapon against those pesky PI monsters) c) massive elemetal damage (from weapons, from venom, from charms/armor) and d) safety that comes from assasin shadow tree - like shadow master, cloak of shadow and fade
I dont want to repost weapon choice but in order it wil be
Stormlash - 1-473 lighting damage, static feild proc, 33% crushing blow
Creshent moon - eth mythical or cryptic swords or eth small cresent or berserker axe... Bear in mind blady fury do NOT use duralubility
Chaos claws
Bear in mind damage from blade fury comes mainly from 3/4 of damage of weapon not fury itself as well as CB, OpenWounds and Deadly strike
About complemetary skill I'd go with some traps - using MA in conjuction with BF kinda kill the purpose of BF (ranged combat).
I have lvl 85 BF shadowfury clone that solo hell .... any act w/o any problem including baal and minions skills are (w/o gear)
20SM
20Vendom
20Fade
8Cloak of Shadow (and it will go up more)
10 DS (dont need more actually this lvl is good enouth to copse explosion purpose)
1 Mindblast
Zero points in MA
Only pre-req for BF and DS in trap tree
Gear is
Helm Guilluame face (best choice cb/deadly strike/FHR)
Ammulet - highlord (deadly strike, +1 skills)
Rings -raven frost (atk, cold absorb, cant be frozen) and crafted blood ring with +110atk+5%to attack+some resistances+3LL+mana
Weapon - Stormlash socketed with Mal (prevent monsters to heal)
Armor - Nal armor with 2OS (+2 shadow tree, -75% poison duration, poison resist, a lot life)
Boots - gore riders - again godly choice (cb/deadly strike/open wounds, 30% faster run)
Belt - string of ears - 15%PDR, 8%LL
Gloves - soul drainers again godly choice - its proc weaken on attack, and have dual leach mana/life
Shield - 2 pdiamonded mosers circle (will upgrade into SS once I get it)
Stats - str enouth to equip gore riders
Energy - base
Dextr - enouth to have maximum block
Vita - all leftover
Thanx for the reply. I did read about the guide but I want some "actual damage numbers". Like how much damage per hit. I built one BF sin before in beta and she was really fine until Hell when her Venom doesn't seem to do enough damage at all. But then I didn't have godly items at that time.
Stormlash...oh my, I could never trade one. Not too many people know what I mean!!! Stormlash is certainly one of the best weapons in the game and it's also one of the rarest since it shares the same base with Horizon.
Cresent Moon is nice. ITD and Static Field are awesome attritubes to have. :)
Too bad we can't craft a Cresent Moon out of a claw...sigh. I've always prefered dual claw for more +skills and Weapon Block. Oh well.
Jimmy
Is venom even useful for anyother build tho? would it fit with a dtail or dtalon/ts build [dual claw and untwinked] to make it a viable choice for my sin to kill with it in hell?
Is venom even useful for anyother build tho? would it fit with a dtail or dtalon/ts build [dual claw and untwinked] to make it a viable choice for my sin to kill with it in hell?
Venom usually works the best with Blade Fury because of that 0.4 second timer. It works perfectly with BF but not with Dragon Claw or Dragon Talon because you are going to reset all the time especially with DT.
If you want some sorts of elemental damage, go for traps. If you think it's overpowered, go for one type of elemental claw. Lightning works the best without any synergies in my opinion. But fire is good too. Blade of Ice has a bit low damage but you can freezen...which is the trade off. Or, simply Phenoix Strike if you want.
In Hell, traps are the most viable build simply because you can just cast and run away. With enough synergies, traps can really kill fast...when I say traps, I mean Lightning Sentry. Some say Charged Bolts can be good but it's only good against one target since it can't pierce. Death Sentry will be your best friend. :)
If you are going for dual claw sin, try to get a Nats Set. It's pretty good now with that 30% damage reduction. I made a total Dragon Claw sin with max. Blade Shield. She was fun to play with. Blade Shield is better than what I expected but still weak... mainly because it has low damage and it has attack rating check which I don't understand why!!! I will not complain much if it hits all the time...but sadly, it doesn't.
Jimmy
Remember, if you use Venom, remove all of your other poison gear. Since Venom reduces all other poison sources' duration to .4 seconds, it makes their total damage kinda suck.
My BF Trapper uses the crushing blow gear setup (which kinda means your +skills suffer).
She's Hardcore lvl 75 currently
Guillaume's Face
Safety Crafted Amulet with +blocking and +1 skill
Eth Hexfire or Crescent Moon Small Crescent (I'm a fire trapper so the +3 fire skills is great on the hexfire)
Mosers blessed Circle with 2 PD.
Rattlecage (Monsters Flee is a GREAT mod for a BF sin, but It would have gone even better if I was a LS trapper)
Blood Gloves with 10% CB and Dual Leech
Mavina's Belt for the Mana leech and faster run (I use fade).
Goblin Toe boots
Raven Frost / Manald Heal rings
That comes to 95% Crushing Blow. With fade in hell, my resists aren't maxed, but you really don't need them to be. Between my Cloak of Shadows and Mindblast, monsters don't really hit me.
I've still been Pitting for that Um or Ist to make Crescent Moon or Delerium. In the meantime, Angel_Veil is 88 HCL, and is essentially untwinked. About the only thing I didn't find was the gloves for my Disciple set (the poison damage and holy bolt of this is a waste on my build).
So yes, Venom is a useable skill, even in Hell. However, it might have been more worthwhile to boost synergies to LS and DS with the points; my fade isn't at max and neither is my DS. 550 or so damage per blade is pretty decent, but it don't take down da big guyse.
I notice mentions of Headstriker, Hwanin's belt, Mavina's belt, and Soul Drainers as being portions of people's builds - I am starting to wonder if I'm barking up the wrong tree item-wise, since my set takes so many slots... still, +3 skills and 50% res is kinda nice.
Just word of warning about monsters flee from "shadow" furysin
Once monster fled in hell they WILL heal self very fast so if you want relay on fury as a main attack avoid monsters flee as much as possible unless you can get "prevent monsters to heal" anywhere on your gear...
Second thing about Venom ... altouth it stated XXX damage over 0.4s (~400 at slvl23) skill work pretty much same way like Blizzard or Meteor - you cannt do 2 sequential hits with this faster then with 1s delay. In other words you need at least 1.8s to get 2 hit and 1.4s for every next (0.4s+1s+0.4s+1s+0.4s ....).
Lastly bear in mind that you wont have very high atk rating (my DC/DS assasion have 14k atk with maxed CM) so plently of blades will miss and you will need a lot +atk gear (so 3/20/20 sc come very handly ... )
lextalionis
08-04-2004, 18:52
Why does everyone like Souldrainers so much? Are they better than Dracul Grasps? Life Tap lets you leach off almost everything and its an insane amount of leach.
I personally don't waste 20 points in CM. I just use a weapon that has Ignores Target Defense (like Hexfire or Crescent Moon) and I have no problems.
Souldrainer have several nice things...
Main of em suprisenly not dual leach but weaken proc. With your fire rate you will curse everything with weaken in a second or less which is essentially 33%PDR that stuck with your gear PDR and skills PDR. With Fade you have PDR equal to slvl (23 in my case) 15% I get from String which put me practically under cap of PDR (50%) after cursing monsters around with Weaken I have litterally 83% PDR... not bad ah?
Other nice thing about souldrainers is dual leach (7/7 if perfect). Since Fade provide you nearbly immune to elemetal attack and combination of Weaken, Fade and PDR give you around 83%PDR your need in leaching life are minimal
Ignore taget defence very nice .... as long as you not fighting champs or bosses to overcome this problem furysin can have several tools.
Cloak of Shadow - can give you as much as 95% AC reduction for enemy (and its a cap). Some weapons have +% of AC monster down per hit some have +defence monster per hit - either item would be good (bearing in mind firing rate of furysin)
...I want some "actual damage numbers"...
Ament-Ra, Blade Fury Assasin, level 83.
The prototype of the Blade Fury Guide shown on this forum.
Damage : 707 - 3545 (With elemental damage. The 3/4 penalty already included in the damage)
Critical / deadly Stike : 52%
Crushing Blow : 108%
Open Wounds : 10%
Chance to Cast Static : 15%
Chance to cast Weaken : 8%
Damage Reduction : 42% (75% if counting Weaken which is cast very frequently)
Resist All : 75 % (in hell) all resistances.
Defence : 1265
Block : 26%
Frankeinstein
09-04-2004, 12:39
WOW Thats pretty good. I'm not at those numbers yet.
Can you list your equipment your using now including charms & whats socketed?
I'm doing 648-2050 approx. w/ venom & enchant.
Oh yea, this 20% pdr from fade, is that only when maxed out? My fade is not maxed thats why I ask.
WOW Thats pretty good. I'm not at those numbers yet.
Can you list your equipment your using now including charms & whats socketed?
I'm doing 648-2050 approx. w/ venom & enchant.
Oh yea, this 20% pdr from fade, is that only when maxed out? My fade is not maxed thats why I ask.
Heh .. Franky.
The stats are for the Assasin which this whole guide is build on. What you read is what I got man :)
http://www.rpgforums.net/showthread.php?t=168832
Just read my thread and you'll see what I got :)
Ament-Ra .. the proto type Blade Fury assasin on which I made this whole guide/build
Ament-Ra, Blade Fury Assasin, level 83.
The prototype of the Blade Fury Guide shown on this forum.
Damage : 707 - 3545 (With elemental damage. The 3/4 penalty already included in the damage)
Critical / deadly Stike : 52%
Crushing Blow : 108%
Open Wounds : 10%
Chance to Cast Static : 15%
Chance to cast Weaken : 8%
Damage Reduction : 42% (75% if counting Weaken which is cast very frequently)
Resist All : 75 % (in hell) all resistances.
Defence : 1265
Block : 26%
Wow, 707-3545 per blade...that's nice!!! That's with Venom right? This number should be able to kill things in Hell in player 1 mode so soloing shouldn't be a problem because we have Mind Blast and Cloak of Shadow. :)
Nice job!
Jimmy
As long as you dont have monster flee in your gear you can kill very fast everything with ~1.5k damage per blade (where ~500 comes from Venom) and again same weapon of choce - Stormlash (proud owner of almost perfect one - 294%)
Frankeinstein
09-04-2004, 21:24
Don't pass on trying out Gimmershed. Its got 3 elemental damage on it.
I've ben using that for the last 20 lvls. Sure I could use more damge, but I haven't found anyhing to replace it yet.
I'm "playing" w/ a light saber now interesting ... not sure if it works better. Imight try going back to tooththrow to see if I kill faster w/o the flee.
I liked tooththrow on my merc but he seems to survive better w/ corpsemorn right now.
Next is to clean up stash so i can try some new outfits out. (no room again)
As long as you dont have monster flee in your gear you can kill very fast everything with ~1.5k damage per blade (where ~500 comes from Venom) and again same weapon of choce - Stormlash (proud owner of almost perfect one - 294%)
Stormlash (Jah) 297% here
ninefootnails
10-04-2004, 01:39
I have some questions.
If I remember correctly, BF applies Deadly Strike (chance to double the damage) and Crushing Blow. As for CB, does it suffer from long-range penalties? I don't think it is since it is somehow treated as a "melee" type of damage. Can you confirm this for me? I know for range CB, you suffer a lot.
Right now, I only know I want to max Venom. Should I max. Shadow Master for the fun of it? lol
Well, BF build is not a fast killing build but can somebody give me some damage numbers? I like the idea of using Grimmershed...that throwing axe has tons of elemental damage and it's a good solution for PI monsters. The biggest problem I have is AR and I hate using Angelic set just for AR. I would rather use a Raven frost and some nice LL and Mana leech ring.
Anyway, if possible, please give me some numbers. Like what's your damage and so on. I've tried it before and it seems like maxing Claw Mastery does increase the damage of the blade skills and Strength increases damage too. But then the question is would you waste 20 pts into Claw Mastery or you should just use one of the traps for more variety of damage. lol The truth is once you start putting points into traps, you WILL NOT want to stop using them and it might take away the FUN of using BF. lol
Jimmy Blade skills act as a mele sub. They have the same elements and abilaties that mele attaks can do. Also the dmg is realy depended on how many rainbow facets you have (^^) i bet if you tried, about 2,000 dmg over .4 seconds would be the most dmg you could do with venom but there are always more ways to boost yourself.
WOW Thats pretty good. I'm not at those numbers yet.
Can you list your equipment your using now including charms & whats socketed?
I'm doing 648-2050 approx. w/ venom & enchant.
Oh yea, this 20% pdr from fade, is that only when maxed out? My fade is not maxed thats why I ask.
Sorry, where did you get the enchant? I think I missed something. I think my high is 13xx-ish, and my CB is low.
And I'd assume the 20% pdr is maxed fade. But I'd also assume that even though it's undocumented, the % would include item bonus rather than just straight skill points.
Holy cow. Where did you guys find your Stormlash? I swear it's one of the hardest items to find. From Pindle? Baal??
Stormlash is definitely NICE but it's a rich people's weapon choice. lol Cresent Moon is more like my kind of choice. lol
But that Grimmershed is nice too. The physical damage is a bit low but if you can an etheral one.. is there an etheral throwing axe?
Jimmy
Holy cow. Where did you guys find your Stormlash? I swear it's one of the hardest items to find. From Pindle? Baal??
Stormlash is definitely NICE but it's a rich people's weapon choice. lol Cresent Moon is more like my kind of choice. lol
But that Grimmershed is nice too. The physical damage is a bit low but if you can an etheral one.. is there an etheral throwing axe?
Jimmy
Traded mine for a 6% WF. (hehe yes I do think I got the better deal here)
On the side I have
Etheral Cresent Moon Cryptic Sword
One-Handed Damage : 20-335
10% Chance To Cast Level 17 Chain Lightning On Striking
20% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+192% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
It gives me a bit less damage than Stormlash.
Total Damage : 729 - 3086 (With Venom/Enchant/Charms and so on. And the 3/4 damage included)
Even without the rich mans choice, you can still break the 3 k barrier.
I'm ATM pondering how I can break the 4k barrier. 600 damage more is needed in total, cause it will have that 3/4 penalty and become : 450
pushing my damage to : 750 - 4k BUT how to get 600 more in damage!!! I'm ATM looking into that. Since filling out the rest of my stash (3x4) slot isn't somehting I want to do.
Yes it would give me the added damage... hmm hehe maybe I should try that, could be cool to say that my blades do 4k damage. But is that over kill?
Hmm
Just random thoughts
----------( EDIT )----------------
Popped in what lightning charms I had on my mules... filled in 2x4.
Hmm damage rose to :
714 - 3726.
Not counting all the crushing blow (108%)/open wounds (10%)/critical strike (52%)
Not half bad.
Traded mine for a 6% WF. (hehe yes I do think I got the better deal here)
On the side I have
Etheral Cresent Moon Cryptic Sword
One-Handed Damage : 20-335
10% Chance To Cast Level 17 Chain Lightning On Striking
20% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+192% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
It gives me a bit less damage than Stormlash.
Total Damage : 729 - 3086 (With Venom/Enchant/Charms and so on. And the 3/4 damage included)
Even without the rich mans choice, you can still break the 3 k barrier.
I'm ATM pondering how I can break the 4k barrier. 600 damage more is needed in total, cause it will have that 3/4 penalty and become : 450
pushing my damage to : 750 - 4k BUT how to get 600 more in damage!!! I'm ATM looking into that. Since filling out the rest of my stash (3x4) slot isn't somehting I want to do.
Yes it would give me the added damage... hmm hehe maybe I should try that, could be cool to say that my blades do 4k damage. But is that over kill?
Hmm
Just random thoughts
----------( EDIT )----------------
Popped in what lightning charms I had on my mules... filled in 2x4.
Hmm damage rose to :
714 - 3726.
Not counting all the crushing blow (108%)/open wounds (10%)/critical strike (52%)
Not half bad.
Geeze, anybody says your Blade Sin has very high damage? I bet if you play on B.net people would ask, "what's the damage on your BF???". You can make a Bowzon jealous you know. lol At least we BF sins don't have mana problems like they do.
Yeah, you should take advantage of Lightning charms since you are using Cresent Moon.
Well, why don't you socket some poison jewls to increase the posion damage? lol Or equip tons of GOOD small lightning charms. Oh, those are rare.
Jimmy
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