View Full Version : Pit v Meph : Eh? lost the plot?
Hello all.
k, so im running The Pit and the Mausoleum using a 300mf lvl 85 meteorb sorc. Im getting nothing! nada! zip! zilch!. i do this for about an hour or so and im getting low level sets and Full Rejuvs. Not happy.
I go to do old Mephy for a while.. get hooked and spend about 2 hours running him, its quicker, and easier.. I found...
Shako
Windjammer
Wizardspike
Ormus Robes (+3 inferno :( )
Tals Mask (again)
Laying of Hands
Que Hegens Wisdome
Serpent Skin
Black Oak Luna
+ other bits and bobs.
So.. I take it ppl are running hours of pits getting kak, just for that one super uber 1.10 item to drop. hmmmmz?
Hello all.
k, so im running The Pit and the Mausoleum using a 300mf lvl 85 meteorb sorc. Im getting nothing! nada! zip! zilch!. i do this for about an hour or so and im getting low level sets and Full Rejuvs. Not happy.
I go to do old Mephy for a while.. get hooked and spend about 2 hours running him, its quicker, and easier.. I found...
Shako
Windjammer
Wizardspike
Ormus Robes (+3 inferno :( )
Tals Mask (again)
Laying of Hands
Que Hegens Wisdome
Serpent Skin
Black Oak Luna
+ other bits and bobs.
So.. I take it ppl are running hours of pits getting kak, just for that one super uber 1.10 item to drop. hmmmmz?
Seems same to me. Btw, I happen to find "super uber" itmes very randomly just playing the game in Hell diff. So I see no point in running pits.
Herald of Doom
01-04-2004, 13:01
Shako
Windjammer
Wizardspike
Ormus Robes (+3 inferno :( )
Tals Mask (again)
Laying of Hands
Que Hegens Wisdome
Serpent Skin
Black Oak Luna
Only shako is worth something from that list. The rest will get some gems or craft runes, so although they are nice finds, they are not that special. My friends finding Arach+stormshield+shako in the very SAME pitrun is quite extraordinary. So Pit vs Meph is purely personal preference:
-Meph drops more but lower items. He can't drop the really good ones
-Pit drops everything, but it doesnt do that often.
Another thing, running Meph for 2 hours and running the Pit one hour isn't nearly enough to make a good comparison, the luck factor is to large. You should do 1000 runes or so to make a slightly accurate comparison.
i noticed good drops in pits every 3-5 runs.
For me at meph, its 1 out of 10 (sometimes more).
But since i got enigma, i only do a4 runs.
And im happy about that :)
thx for the responses,
Yes Herald, think ill got back to the pits for a bit longer now, the consensus is thats a good place to run, and the potential rewards are greater, was expecting better turnover is all.
One interesting side note.. i seem to have got better drops since changing 3 soc Ptopaz helm for the Shako with Ptopaz. just coincidence maybe.
bye
Saidinhc
01-04-2004, 21:54
thx for the responses,
Yes Herald, think ill got back to the pits for a bit longer now, the consensus is thats a good place to run, and the potential rewards are greater, was expecting better turnover is all.
One interesting side note.. i seem to have got better drops since changing 3 soc Ptopaz helm for the Shako with Ptopaz. just coincidence maybe.
bye
Theoretically if you run the pit an infinite ammount of times you will get every unique in the game..
If you run meph an infinite ammount of times you will get every unique minus the 3 big ones (azure arach tyreal).
In practice you'll probably end up getting many many many more uniques from meph (still wont get the big 3).
The pit is also good for higher level socketables at an easier part of the game (zerkers cblades vortex shields).. You'll also get more jewels gems and charms.
The pit is just an area with monsters, so the chances for unique drops are similar to that of act 5... the thing about the pit is that its very easy to run (compared to those act 5 areas), and its also a change of pace from running thousands of meph/pindle runs.
as a general rule i tend to think of it as this: If I'm looking for a specific unique, like a shako or skullders, I run meph. If I'm looking to play around a bit and maybe get lucky with a good unique or socketable I run the TC85 areas.
Theoretically if you run the pit an infinite ammount of times you will get every unique in the game..
If you run meph an infinite ammount of times you will get every unique minus the 3 big ones (azure arach tyreal).
This isn't actually true. Pindleskin can't drop those three. There's a whole lot Meph can't drop (and he actually can drop two of those that Pindle can't, just not Tyreal's). Meph can't drop anything above TC78. That's 43 uniques and 16 set items.
Superhal
02-04-2004, 10:33
depends on ease. some people can clear the pit faster than they can do a meph run. those people should do pits. some people can find kill meph quickly, they should do meph.
you can't just look at the items and say one is better than the other, because of probabilities and player preferences. meph may drop 6 uniques in one kill. you can't use that to say meph is better. you might get a tyrael's from the pit. you can't say the pit is better from that.
conversely, if meph drops 6 uniques, and they are: manald, raven, nagels, nozokan, venom ward, and face of horror, you might write this run off as a loss, when that was an incredible drop, statswise.
let's have a look
03-04-2004, 21:40
I agree with thingy. Iv'e almost given up on the pit altogether with my meteorb sorc. I can clear if fine but after 40-50 runs a week for two months with 380 mf i have yet to get anything remarkable. The only thing that keeps me going back is all the normal and magical Legenday mallets, sacred armours and kraken shells that keep dropping. Sure its good for socketables but you can find them almost anywhere in Hell difficulty.
I am quickly becoming convinced that the pit as a mf spot is highly over-rated.
Variable_Angel
04-04-2004, 00:28
of course it's highly overrated, all you guys think that things will drop every single game, hence they are overrated. . .
Anyway, i was wondering if the number of people in the game matter (my thinking was yes)
I always get confused by which things depend on the number of people and which things do not
-Roux
mstrnicegui
04-04-2004, 09:23
yes the # of ppl in the game matter, but only in the # of drops you'll see, not in the quality of items that drop (except with more drops = more chance for higher quality item).
Variable_Angel
05-04-2004, 02:28
okay cool, now i just have to find a way to get 8 people in a game without them leaving and not being an @$$ and saying i have a free something. . .
hmmm....
maybe a cow game?
thanks
Roux
ImmortalChicken
05-04-2004, 06:10
DO the other players have to ally with you inorder to get the /players 8 effect on drops?
Green_Squirrel
05-04-2004, 06:59
DO the other players have to ally with you inorder to get the /players 8 effect on drops?
No, no they don't. As long as there is 8 players in the game.
mstrnicegui
06-04-2004, 02:58
Whenever a person joins a game, you'll see the "x person joined. diablo's minions grow stronger." message. Now you know what it means when it says that... they increase in life/def and chance to drop more items.
Cloud_Walker
06-04-2004, 07:05
Whenever a person joins a game, you'll see the "x person joined. diablo's minions grow stronger." message. Now you know what it means when it says that... they increase in life/def and chance to drop more items.
I always thought it was because more monsters spawn, and therefore increasing drops (of all kinds).
sangfagel
06-04-2004, 13:11
I think Meph was great in the beginning - as a supermarket to get some gear when ladder was young. Now you can buy all good stuff for a couple of p gems - to equipe new char is just easy. In this situation "good stuff" is not good enough - only "Really good stuff" counts :lol: and it means eth zerkers, high runes, highest unigues, some high lvl set items, elemental skillers/lfe, HoZ, may be legit sojs etc. Meph is not good for any of these things.
If you run meph an infinite ammount of times you will get every unique minus the 3 big ones (azure arach tyreal).
well meph drops arachnid.
But there are indeed couple items, that cant be dropped by meph (like TO stuf/tals armor etc)
At pit you can find all items. Same as doing dia/baal
igorpotapov
06-04-2004, 14:56
well meph drops arachnid.
But there are indeed couple items, that cant be dropped by meph (like TO stuf/tals armor etc)
At pit you can find all items. Same as doing dia/baal
As Thrugg says Meph unable to drop weap81-weap87 and armo81-armo87 items. It is good amount of sets, uniques and good rare and socketed normals. Just remember that the best items in the game are ethereal elite rare ones.
The Pit doesn’t drop everything.
You cannot find following things in the pit:
- high elemental scs;
- +2 skills amulets;
- +45 of Vita GCs;
- Annihilus ;-)
Though Baal can drop ANYTHING (including Annihilus from a WE SU ;-). And Baal have MUCH better chances at unique items. I think The Pit is good for a beginer who cannot kill Baal in full game or hate IM.
As Thrugg says Meph unable to drop weap81-weap87 and armo81-armo87 items. It is good amount of sets, uniques and good rare and socketed normals. Just remember that the best items in the game are ethereal elite rare ones.
The Pit doesn’t drop everything.
You cannot find following things in the pit:
- high elemental scs;
- +2 skills amulets;
- +45 of Vita GCs;
- Annihilus ;-)
Though Baal can drop ANYTHING (including Annihilus from a WE SU ;-). And Baal have MUCH better chances at unique items. I think The Pit is good for a beginer who cannot kill Baal in full game or hate IM.
And items from the Cow Kings set.
Hatebreed.
09-04-2004, 16:55
its kinda funny, like the 2 rarest armours (templars might and tyraels) arent even that good, only good thing about tyraels is 20-30reesist, monsters rest in peace isnt really good for how rare it is, so if i found one id sell it (as in trade)
krischan
09-04-2004, 17:21
- +2 skills amulets;
Well, nobody really misses these because all you need to get them is a L86+ character and enough gold to gamble (which is no problem when doing pindle run, as he drops enough stuff being worth 35k apiece and Anya is on the way to him :) ).
Variable_Angel
09-04-2004, 17:38
not to divert attention but wouldn't the best level to get +2 ammies be level 93? iirc it's either 93 or 91
cOMMANDo
09-04-2004, 17:58
i've said it once, and i'll say it again
its all about LUCK!
both pits and meph are good for mfing, why not do a little of both, h*ll, why not do all kinds of diff mf runs?
people don't seem to understand that mfing is all about persisstance and luck
just because someone else found this certian item here or there, doesn't mean everyone will
when i 1st started running the pits, i found very little compared to meph runs
but i stuck with it, and use it as a place to lvl mainly
but since i've started running it, i've found all kinds of GREAT stuff that i never found before, u know, wf, tals armor, 30% maras, steelreands, etc...
thats over a few months of running it
u can't jump in the pit or anywhere for that matter and expect to find anything, its about how lucky you are THAT day
so do meph runs, when you get bored with that, run the pits, when you get bored with that, run andy, then trav, pindle, etc...
ShaggyTC
10-04-2004, 05:19
I couldn't agree more with it all being luck... I mean, don't get me wrong, mf does affect the chance of an item that drops being unique, set, etc... It's just luck that the specific item type you are looking for will drop... Persistance does pay off... When I started on ladder I did meph runs with a summon nec (since they don't really require gear to survive)... Eventually he got enoug gear for me to start a bliz sorc to do it faster... Eventually I moved to pindle runs... When she got several thousand pindles under her belt she had netted me CoA, Rends, and a couple other really nice high end items... Not to mention a large majority of low/mid items... After a while I made a polearm barb purely for pit runs... Kill, hork, kill... ;) His personal best find in pit has been an eth zerk... Anywho, as for mf'ing being luck I even carry around my very own good luck charm... When he was lvl 90 I had a /f kill me so I could carry around his lvl90 ear... Have kept it in my inv since then...
Vick_Mackey
10-04-2004, 05:29
This isn't actually true. Pindleskin can't drop those three. There's a whole lot Meph can't drop (and he actually can drop two of those that Pindle can't, just not Tyreal's). Meph can't drop anything above TC78. That's 43 uniques and 16 set items.
Actually you can find nearly everything from Meph runs (that is if you do full clears through Lv2 and 3, where the uniques and boss packs can drop the High TC stuff meph isnt capable of giving up
gods_pawn
11-04-2004, 02:27
The Pits have gotten me a few interesting elite uniques:
Widow Maker(nifty for assassin :lol: )
Steel Carapace(lame for elite armor)
Templars
Stone Crusher(SO SO STUPID)
Giant Skull(who the heck made up this helm?? they should be fired)
Tals Armor(these go for insanely cheap now :grrr: )
But as for useful items, meph gives stuff, just he can be very discourageing.
also, i play pits with my lvl 90 meteorb sorc in games with 5+ players, and that's the ONLY time i see results, and even then it's about 1 out of every 4 games, running at 431 mf. look for dueling games or follow a baal run if they are strong enough w/out your help - great way to get full games.
but i lvl up and mf pindle too, he rarely gives great uniques, but some sweet rares, and gives decent exp even at my lvl in fuller games.
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