strength_honor
29-03-2004, 19:41
First, I like to say this strategy works in early Feburary...I dont see why Blizzard would bother to patch again. so I am assuming it still works...
You need two Players, A and B... One of them must have a summon skill. Like a Druid/Necro.
Lets say Player A is a Druid, Let Player B hire a Act1 Merc and both player hostile each other. Both A and B should say in Town, and hostile each other... A should be casting Wolf or Golem as fast as he can... now , if the rogue is facing the gate of Rogue Encampment and the summone is between... she will starting to shoot arrows. Some of them will miss because of the fast cast. And those arrow that doesn't hit the summon will hit anyone who is stupid enough to stand at the edge of the town and are hostile to B.
So if Player C is standing at the edge, he will get hit. If C and D both are, then both of them will get hit.
~_~
You need two Players, A and B... One of them must have a summon skill. Like a Druid/Necro.
Lets say Player A is a Druid, Let Player B hire a Act1 Merc and both player hostile each other. Both A and B should say in Town, and hostile each other... A should be casting Wolf or Golem as fast as he can... now , if the rogue is facing the gate of Rogue Encampment and the summone is between... she will starting to shoot arrows. Some of them will miss because of the fast cast. And those arrow that doesn't hit the summon will hit anyone who is stupid enough to stand at the edge of the town and are hostile to B.
So if Player C is standing at the edge, he will get hit. If C and D both are, then both of them will get hit.
~_~