AssassinofTime
28-03-2004, 04:22
MARROWWALK BOOTS BUG
-----------------------------------------------
A fairly high Necromancer that hasn't put any skill points into the skill "Bone Prison".
can equip Marrowwalk boots and be granted level 33 bone prison that doesn't use up any charges.
INVINCIBLE BARBARIAN BUG
-----------------------------------------------
1) Equip a Flamebellow sword to gain the plus to inferno bonus.
2) Set inferno on left click.
3) Set leap on right click.
4) Do inferno and leap and everything locks up and you become invincible.
SET ITEM BONUS BUG (softcore only)
-----------------------------------------------
1) Equip set items.
2) Get killed.
3) Golden set bonuses remain.
4) Do not pickup your loot.
5) Works with all corpses (up to 16).
6) Only works once per set.
You can test this by equipping a set with a bonus plus leech, die and hit something. You will still get the leech animation. You wont see any of the plus golden stats because it's a serverside bug.
This bug can make Necromancers invulnerable because of another bug in Trang Oul's set.
INVISIBLE ITEMS BUG
-----------------------------------------------
Wear an item that grants plus str and/or plus dex, which requires plus str and/or plus dex bonus from another item in order to wear it. Once they are equipped remove the 2nd item, and the first one will still work and will use the str/dex it provides to "hold itself" this will also cause the items to become invisible to other players.
Example:
You start with 200 strength, and you put on a stormshield now you have 230 strength, now you put on a sword that requires 240 strength (but the sword also has +40 strength), now you take the stormshield off. The sword adds the extra strength needed to keep itself equiped, but it's a bug so the sword is also invisible.
ZOD BUG
------------------------------------------------
You can use the new unsocketing recipe (town portal tome + hel + socketed item) if you socketed a ethereal item with a Zod, making it indestructible, and then remove the socketed Zod rune, the item will remain indestructible, and will still be ethereal.
Note: This only works on items that were zod'ed in v1.09, or the first day and a half of v1.10, after which the durability code was changed in a patch. It will not work on anything you zod now, regardless of which patch you found the item in.
WP HOSTILE BUG
-------------------------------------------------
1) Open up the party screen.
2) Click on a WP.
3) Just as your character hits the edge of the WP, click on hostile.
NOTE: the faster your connection is, the harder it is to perform this bug.
HITTING PEOPLE IN TOWN BUG
--------------------------------------------------
1) You need a Necro/Druid/Zon that summons a Golem/Animal/Valk.
2) Another character (your friend perhaps) in the same game as you with a ACT 1 Rogue merc.
3) The Necro/Druid/Zon hostiles the character with the Rogue merc. The Necro/Druid/Zon stays in town, and casts a golem/animal/Valk outside of town rapidly.
4) Your friend's merc will shoot and miss the golem/animal/valk and the arrows will travel into town hitting and damaging other hostiled players.
-----------------------------------------------
A fairly high Necromancer that hasn't put any skill points into the skill "Bone Prison".
can equip Marrowwalk boots and be granted level 33 bone prison that doesn't use up any charges.
INVINCIBLE BARBARIAN BUG
-----------------------------------------------
1) Equip a Flamebellow sword to gain the plus to inferno bonus.
2) Set inferno on left click.
3) Set leap on right click.
4) Do inferno and leap and everything locks up and you become invincible.
SET ITEM BONUS BUG (softcore only)
-----------------------------------------------
1) Equip set items.
2) Get killed.
3) Golden set bonuses remain.
4) Do not pickup your loot.
5) Works with all corpses (up to 16).
6) Only works once per set.
You can test this by equipping a set with a bonus plus leech, die and hit something. You will still get the leech animation. You wont see any of the plus golden stats because it's a serverside bug.
This bug can make Necromancers invulnerable because of another bug in Trang Oul's set.
INVISIBLE ITEMS BUG
-----------------------------------------------
Wear an item that grants plus str and/or plus dex, which requires plus str and/or plus dex bonus from another item in order to wear it. Once they are equipped remove the 2nd item, and the first one will still work and will use the str/dex it provides to "hold itself" this will also cause the items to become invisible to other players.
Example:
You start with 200 strength, and you put on a stormshield now you have 230 strength, now you put on a sword that requires 240 strength (but the sword also has +40 strength), now you take the stormshield off. The sword adds the extra strength needed to keep itself equiped, but it's a bug so the sword is also invisible.
ZOD BUG
------------------------------------------------
You can use the new unsocketing recipe (town portal tome + hel + socketed item) if you socketed a ethereal item with a Zod, making it indestructible, and then remove the socketed Zod rune, the item will remain indestructible, and will still be ethereal.
Note: This only works on items that were zod'ed in v1.09, or the first day and a half of v1.10, after which the durability code was changed in a patch. It will not work on anything you zod now, regardless of which patch you found the item in.
WP HOSTILE BUG
-------------------------------------------------
1) Open up the party screen.
2) Click on a WP.
3) Just as your character hits the edge of the WP, click on hostile.
NOTE: the faster your connection is, the harder it is to perform this bug.
HITTING PEOPLE IN TOWN BUG
--------------------------------------------------
1) You need a Necro/Druid/Zon that summons a Golem/Animal/Valk.
2) Another character (your friend perhaps) in the same game as you with a ACT 1 Rogue merc.
3) The Necro/Druid/Zon hostiles the character with the Rogue merc. The Necro/Druid/Zon stays in town, and casts a golem/animal/Valk outside of town rapidly.
4) Your friend's merc will shoot and miss the golem/animal/valk and the arrows will travel into town hitting and damaging other hostiled players.