View Full Version : skellmancer build question
yuchenix
17-03-2004, 21:20
should i max out skelleton warrior or mages
and what golem
Mad Mantis
17-03-2004, 21:28
At least max out Warriors. Unless you are going for a LoM. If you can handle the extra minions the max Mages. Golems are only helpful as support. There are a lot of threads on this subject. Do a little search.
alexmatusiak
17-03-2004, 23:35
Max warriors and SM, use Amp as your main curse. Decrep bosses. If you want a golem, go for Iron (phys damage) to compliment amp and your close combat skellies.
After that you have a lot of points left, so put them in revive and SR to help out in NM and HELL ... put pts in poison if that floats your boat.
HarbingersOfSkulls
18-03-2004, 01:25
should i max out skelleton warrior or mages
and what golem
Max both, get a Gumby(clay) and a Might merc. One point into Revives(unless your going for the lag part)
HoS
malathion
18-03-2004, 12:46
I say max both but you at least need skel mastery and warriors. 1 point in golems so you can get revive (don't get fire golem). I usually use gumby but iron golem can be nice too.
gvandale
18-03-2004, 17:32
gawd. i can't believe people offer the suggestions they do still...
iron golem? ok.
I hate mages. I hate revives.
For non poison, max warrior / mastery / ce
1 clay golem / 1 golem mastery / 1 summon res (summons do not suffer -resist penalties in hell / nm)
1 ea of 7 curses (decrep [boss curse] + pre-req's / 1 ea AI curse / 1 amp dmg [main curse])
this gets old.
g
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