View Full Version : making a mf sorc for the pit
cowtestickles
16-03-2004, 01:44
witch is the best way to go metorb sorc or a cl/orb sorc to do mf runs probly in the pit the most and meph??????? and wut shield ss or whistams?
heilskov
16-03-2004, 02:33
witch is the best way to go metorb sorc or a cl/orb sorc to do mf runs probly in the pit the most and meph??????? and wut shield ss or whistams?
well If I where you, IŽd make a necro, not a sorc.
the point of the pit is you dont really need teleport here, you might as well kill stuff on your way there. So making a sorc, and or using an engima isnt nessery nor the insane magic dmg of a hammerdin.
so for speed and relaxable playing stile my vote would go to makeing a necro thats like this:
20 skele warriors
20 skele mastery
20 psn dagger
20 psn explosion
20 psn nova
do skeleŽs first so you dont forget them in ur excitment for psn nova, max psn dagger last.
this build kicks arse! get a pair of TO gloves (very cheap) and ur set to go.
have fun down there at the pits.
MithrandirX
16-03-2004, 03:49
witch is the best way to go metorb sorc or a cl/orb sorc to do mf runs probly in the pit the most and meph??????? and wut shield ss or whistams?
I second the previous poster's opinion on sorcs not being best suited for the pit. Too many immunes = annoying skill switches. I've never done a pit necro, but I have had success with hammerdins and strafeazons. My current main pitrunner is a lvl 90 strafeazon with 600ish mf. She runs the pit faster than s*** through a goose.
Mith
Sorcs are well-suited for Mephisto runs, due to Teleport, which gets you to him very quickly, and lets you attack him with the famed 'moat trick.' All of this saves time, meaning more drops and less time wasted killing useless critters. Stormshield is, of course, pretty bad***, if you can spare the 158? strength. Not totally necessary, but it all depends how you play your sorc.
the_leaf
16-03-2004, 05:07
witch is the best way to go metorb sorc or a cl/orb sorc to do mf runs probly in the pit the most and meph??????? and wut shield ss or whistams?
in the way of sorc i would say the cl/orb b/c of the cl ability to attack many guys at the same time. be sure to read the guid though :)
melianor
16-03-2004, 08:33
well If I where you, IŽd make a necro, not a sorc.
the point of the pit is you dont really need teleport here, you might as well kill stuff on your way there. So making a sorc, and or using an engima isnt nessery nor the insane magic dmg of a hammerdin.
so for speed and relaxable playing stile my vote would go to makeing a necro thats like this:
20 skele warriors
20 skele mastery
20 psn dagger
20 psn explosion
20 psn nova
do skeleŽs first so you dont forget them in ur excitment for psn nova, max psn dagger last.
this build kicks arse! get a pair of TO gloves (very cheap) and ur set to go.
have fun down there at the pits.
:sarcasm: Excuse me Necroposters, but this is not your recruitment center :sarcasm: :lol:
A Meteorb Sorc does perfectly well in HELL/Pit. I can run teh pits without anyproblem.
Cold Immunes: Spam Fireball/Meteor, let your Merc tank. BAMM all dead.
Fire Immunes: Spam Frozen Orb, let your Merc tank. BAMM all dead.
FI/CI: This will only spawn on bosses. Kill the crowd, let your Merc take on the Boss and hel him with the stunning/knockback effect of Telekinesis.
For the Pit you just use your regular Meteorb Sorc which you find when viewing sasjas guide on the Meteorb Sorc.
For those Necros: have you played a Meteorb Sorc? About Teleport. Sorcs are all about Teleport and its extremely useful there, since you can position your Merc. So please dont say Teleport is not useful...
Pitruns where you just pick out the mobs with bosses are great with Teleport and done fast. Running the whole 2 lvls is no problem either.
Sure a Necro can do this very nice and fast too, but dont dismiss the Meteorb or any other viable build for the Sorc that can do Pits.
MithrandirX
16-03-2004, 10:13
Sure a Necro can do this very nice and fast too, but dont dismiss the Meteorb or any other viable build for the Sorc that can do Pits.
The beauty of the pits is that the monsters are so easy that there are many, many options for viable pitrunners. Still, I think the sorc is not the best option because of all the immunes. If you are the kind of player that likes to switch skills aggressively, then meteorb works well. I have a CLFO sorc I'm working on now that might turn out ok too. For full clearances of the pits, I think there are much better options, though.
Mith
melianor
16-03-2004, 10:47
The beauty of the pits is that the monsters are so easy that there are many, many options for viable pitrunners. Still, I think the sorc is not the best option because of all the immunes. If you are the kind of player that likes to switch skills aggressively, then meteorb works well. I have a CLFO sorc I'm working on now that might turn out ok too. For full clearances of the pits, I think there are much better options, though.
Mith
Maybe i am just blind then. Dont know.
To me it seems that i clear the pits very fast. Unless i encounter a Cold immune boss all i need to do is switch from FO to Meteor.
There is NO aggressive skillswitching needed!
Usual selected skills:
Left Mousebutton: Fireball (always anayway)
Right Mousebutton: Meteor/FO
Usually me or any Meteorb sorc will not switch since Fireball is powerful on its own. Besides that the switching between 2(!) skills is not something that is bothersome?!.
is everybody forgetting about the powerful Fireball on the Meteorb build?! That spell simply rocks as as spammer added to the 2 timered spells.
All i wanted to say though was, that one should not downgrade the Meteorb Sorc for the Pits. There are many out there runnign the Pits with a meteorb including me and i dont think its slow at all.
Concerning CL/Orb. That will do fine aswell. Their killing speed is much equal to Meteorb, maybe a bit faster.
A real pain though with Lightning and Cold Build are those LI Archers in the pits. even with max-block you can fall prey to their curses, if accompanied by a boss. With Cold/Fire i could at least bombard them with Fireball/Orb stunning them on the way.
Maybe she is not as fast as a Necro or maybe Pala, but nonetheless she does very fine and fast too. i can do some runs and post some times so we can maybe compare with other builds. Then there's at least some facts added to our discussion :)
melianor
16-03-2004, 11:07
witch is the best way to go metorb sorc or a cl/orb sorc to do mf runs probly in the pit the most and meph??????? and wut shield ss or whistams?
To the original poster:
If you can afford SS with the higher str req you can head for that.
With Whistans you can invest more into Vitality since you wont need that high DEX and STR and can so make a very durable Sorceress that has highe Life and Max-Block!
Other choices: Upg. Visceratuant+PDiamond, Mosers blessed Circle+2x+PDiamond
MithrandirX
16-03-2004, 18:11
Maybe i am just blind then. Dont know.
To me it seems that i clear the pits very fast. Unless i encounter a Cold immune boss all i need to do is switch from FO to Meteor.
There is NO aggressive skillswitching needed!
Usual selected skills:
Left Mousebutton: Fireball (always anayway)
Right Mousebutton: Meteor/FO
It's not just the switching that makes meteorb tedious to me, but the fact that you have to read the monsters' immunitites constantly. I guess you could memorize the normal monster's immunities after a while, but the bosses will always require investigation. Take, for instance, a strafeazon. There is NO skill switching at all required, since physical immunes never spawn in the pit. Same with bone necros and hammerdins (although I think most hammerdins are slow pitrunners.)
With a strafeazon there is no delay while you read the monster immunities and possibly switch skills (not to mention the possibility of dual immunity monsters). You just strafe strafe and move on. Every enemy, including the bosses, explodes in under two seconds, it hits everything on the screen, it auto aims, and there are no immunity issues. Ditto the latter for bone necros, poison necros and hammerdins. Heck, even a frenzier would make a decent pit runner IMO (never tried it though!). Meteorb is a great build and can do HUGE damage, no doubt, but the fact is that huge damage is not really needed in the pit.
IMO Meteorb is more suited to general MF, including bosses, ancient tunnels (no cold immunes), pindle, eldritch, shenk etc etc. It's a very versatile build that works reasonably well in many areas, including the pit. If, however, you are making a dedicated pit runner, you can do better.
Mith
After 3 pit runs you know that devilkins are the only FI in the pits and everything else dies with a single fireball...not that hard eh ? And a good meteorb can easily do pits even in even 8-ppl games. The only thing that once scared me in pits was a conv mob.. really scary, getting from 1500 (cta) to 300 in 2 seconds :(
It's not just the switching that makes meteorb tedious to me, but the fact that you have to read the monsters' immunitites constantly.
OMG this is exactly what I HATE in a character. One skill...1 button attack over and over and over and over and over till you puke. Bleh blah blih...
CL/FO is well suited for The Pit. But be warned, you will use 3 skills to your tactical advantage.
Usufruct
16-03-2004, 18:44
Everyone is always obsessed with the Pit. Make a Blizzard sorc and run Mausoleum. You can do it easy and very fast in an 8 player game, it's alvl85, there are NO COLD IMMUNES, and NO RANGED ATTACKERS. Also, you can kill meph super fast.
Edeas_Knight
16-03-2004, 19:37
:sarcasm: Excuse me Necroposters, but this is not your recruitment center :sarcasm: :lol:
A Meteorb Sorc does perfectly well in HELL/Pit. I can run teh pits without anyproblem.
Cold Immunes: Spam Fireball/Meteor, let your Merc tank. BAMM all dead.
Fire Immunes: Spam Frozen Orb, let your Merc tank. BAMM all dead.
FI/CI: This will only spawn on bosses. Kill the crowd, let your Merc take on the Boss and hel him with the stunning/knockback effect of Telekinesis.
For the Pit you just use your regular Meteorb Sorc which you find when viewing sasjas guide on the Meteorb Sorc.
For those Necros: have you played a Meteorb Sorc? About Teleport. Sorcs are all about Teleport and its extremely useful there, since you can position your Merc. So please dont say Teleport is not useful...
Pitruns where you just pick out the mobs with bosses are great with Teleport and done fast. Running the whole 2 lvls is no problem either.
Sure a Necro can do this very nice and fast too, but dont dismiss the Meteorb or any other viable build for the Sorc that can do Pits.
i totally agree with you. i just got my metorb sorc up to a decent level and she can own the pits and mephisto no prob.
melianor
16-03-2004, 19:45
It's not just the switching that makes meteorb tedious to me, but the fact that you have to read the monsters' immunitites constantly. I guess you could memorize the normal monster's immunities after a while, but the bosses will always require investigation. Take, for instance, a strafeazon. There is NO skill switching at all required, since physical immunes never spawn in the pit. Same with bone necros and hammerdins (although I think most hammerdins are slow pitrunners.)
With a strafeazon there is no delay while you read the monster immunities and possibly switch skills (not to mention the possibility of dual immunity monsters). You just strafe strafe and move on. Every enemy, including the bosses, explodes in under two seconds, it hits everything on the screen, it auto aims, and there are no immunity issues. Ditto the latter for bone necros, poison necros and hammerdins. Heck, even a frenzier would make a decent pit runner IMO (never tried it though!). Meteorb is a great build and can do HUGE damage, no doubt, but the fact is that huge damage is not really needed in the pit.
IMO Meteorb is more suited to general MF, including bosses, ancient tunnels (no cold immunes), pindle, eldritch, shenk etc etc. It's a very versatile build that works reasonably well in many areas, including the pit. If, however, you are making a dedicated pit runner, you can do better.
Mith
What sooo hard about memorizing this?
Devilkin: FI
Archers: LI
Rogues melee: CI
Skeletons: CI
Maybe you read that i hardly switch at all?
Yes well, there are no PIs there, wonderful. Again i would say the only proof of a build effiency is to compare some times that it takse to run the pit, anything else is just a matter of using skills, right, to whatever outcome.
Have you actually played a Meteorb and ran the Pit with her?
I agree absoluty that the other chars do very well and fast there. No coubt at all. I think though that memorizing the immunities is NO issue since its totally easy :p
Watching a bit on Bosses is the only thing you need to do and those are mostly FI/CI which can be totally disregarded since its not your Sorc tearing them apart anyways.
I will do some runs tonight and record my times. I would be really interested if any char is faster at all, or if all are more even. Maybe i wil be proven wrong, then i learn something new.
I just have the feeling that the Meteorb is as good as any of the other chars.
Also again immunities. When you play a Sorc you are absolutly used to watching out for immunities and when you have played a bit in an area you know what to expect. I dont read the immunities i see "red" "blue" "white". All i need to know... You have to aim at least a bit with Sorcspells so you see practically automatically what you are dealing with.
littlenec
16-03-2004, 20:21
MithrandirX what eq you have on strafer ?
600 mf is awesome and to kill fast with that much
is WOW
thanks big time for a reply on this I have my bower
up to 60ish and was going mavs set but its low on
mf and damage
little
cowtestickles
17-03-2004, 01:09
ya this straf build sounds interesting can u go more into detail?
cowtestickles
17-03-2004, 01:11
Everyone is always obsessed with the Pit. Make a Blizzard sorc and run Mausoleum. You can do it easy and very fast in an 8 player game, it's alvl85, there are NO COLD IMMUNES, and NO RANGED ATTACKERS. Also, you can kill meph super fast.
k can they drop all the same items as the pit i thought pit could drop anything can this place drop anything too? and where is it
melianor
17-03-2004, 01:15
k can they drop all the same items as the pit i thought pit could drop anything can this place drop anything too? and where is it
Mausoleum is one of the dungeons on the Burial grounds where you kill Blood Raven.
melianor
17-03-2004, 01:16
ya this straf build sounds interesting can u go more into detail?
Neither is this the Amazon forum ;)
cowtestickles
17-03-2004, 02:07
k for the mouslom can same items drop there that can in the den?
plasteredkittylizard
17-03-2004, 05:15
k for the mouslom can same items drop there that can in the den?
Technically, yes. However, the pit and mausoleum are the same level (85) meaning that almost every item in the game has a chance to drop, whereas the ilvl in the den is lower, IIRC.
cowtestickles
17-03-2004, 05:22
so the den is worse?
Usufruct
17-03-2004, 18:21
Technically, yes. However, the pit and mausoleum are the same level (85) meaning that almost every item in the game has a chance to drop, whereas the ilvl in the den is lower, IIRC.No. Not almost. EVERY item in the game can drop in both the pit and Mausoleum.
Edit: If you folks are talking about the den of evil, it is alvl79.
littlenec
17-03-2004, 18:31
Originally everyone argued the differences of pit and tunnels(act2)
well the arguement is there were more unique mobs in the pit I think
someone said 8 av where tunnels had 5 on average
Pit is quicker to find, and 3 more chance to get a good drop.
Anyone know how many high uniques in the Mausoleum?
NO quick way to find?
little
cowtestickles
17-03-2004, 18:34
i've seen like 7 in a run last night but after hearing about the mausoleum i suited back up my blizz sorc she was only lvl 72 with decent gear and she was soloing them in 8 people hell np.
littlenec
17-03-2004, 20:10
testies (LOVE THAT NAME) did you find anything?
how many runs, how much mf?
I got to know LOL
little
cowtestickles
17-03-2004, 20:16
it was getting late i only did like 4 runs nothing much 15%ed barlog skin that bout it 595def i'm styling 328mf i use a occy/shako/skullder/whistams nagel/24%mf+18strength ring/frosties/+2cold skill prizmatic resists/some new unqiue boots good ones though(new on ladder) and 100%blizzard 20 blizzard/20spike/20ice blast/17 cold mastery(working on that)/2 first one, and i was using a gull last nightgot a occy today havent done a run yet lvling and he can do meph easy too
[FLS]prozerran
17-03-2004, 21:45
Necros can clear the pit easily, but also VERY SLOWLY.
With my meteorb sorc, upon entering the pit, I can typically clear it in 5-7 minutes. With a skelly necro it'll take at least 15 minutes because it's so SLOWWWWWWWWWWWWW.
Reading immunities is quite easy because there are only 4 types of monsters that can be spawned there. Takes 5 runs to memorize them all.
Devilin/shaman - FI
Rogue/skellies - CI
Rogue archer - LI
Bosses with dual immunities is no problem at all, since your area attack usually kill off the minions before him, so it's easy to recognize the immunity of the boss.
cowtestickles
17-03-2004, 23:01
i am having a bit of a problem doing meph unless i do the mout trick. and my mana sometimes runs out teleporting there i got like 600 or so and about 600 life max block with whistamas but i dunno if that the right shiled i should use i need resits some how.
MithrandirX
18-03-2004, 05:32
MithrandirX what eq you have on strafer ?
600 mf is awesome and to kill fast with that much
is WOW
thanks big time for a reply on this I have my bower
up to 60ish and was going mavs set but its low on
mf and damage
little
I've posted her before.. search the community forum for my posted pit results... Off the top of my head, she has just under 600 mf, including 160ish from mfscs. Her merc has another 175 or so, and i let him kill most of the bosses. She uses WF and BOTD hydra on switch. Either is fine. She mf's extremely well in 8player games, but is a bit slower. In single player, she truly rips through enemies.
Melianor: Yes, I have a meteorb sorc, but I use her for multi-boss mf, and leave the pit to the zon. I guess it's just a question of personal preference. I don't like dealing with immunities. ever. It just takes too much attention. In the pit, with all those mixed enemy packs often found in the bottlenecks and devilkin "bays" it's just a pain for me to pay attention to what I have to kill. I'd rather strafe a couple times, press alt to check the drops and move on. Some people prefer a more complicated/interesting/active strategy involving multiple skills and tactics. I don't.
If I can get around to it, I will post some pit times with my zon. I seem to average somewhere between 4:30 and 6:00, depending on how far the pit is from the cloister, and how many boss packs are in between the two. (I don't teleport to pit, and kill only the boss packs on the way, ignoring the other monsters in Tamoe) I guess a speedy sorc could probably beat that, but I'm sticking to my guns... errr.. bows.
Mith
melianor
18-03-2004, 07:36
I've posted her before.. search the community forum for my posted pit results... Off the top of my head, she has just under 600 mf, including 160ish from mfscs. Her merc has another 175 or so, and i let him kill most of the bosses. She uses WF and BOTD hydra on switch. Either is fine. She mf's extremely well in 8player games, but is a bit slower. In single player, she truly rips through enemies.
Melianor: Yes, I have a meteorb sorc, but I use her for multi-boss mf, and leave the pit to the zon. I guess it's just a question of personal preference. I don't like dealing with immunities. ever. It just takes too much attention. In the pit, with all those mixed enemy packs often found in the bottlenecks and devilkin "bays" it's just a pain for me to pay attention to what I have to kill. I'd rather strafe a couple times, press alt to check the drops and move on. Some people prefer a more complicated/interesting/active strategy involving multiple skills and tactics. I don't.
If I can get around to it, I will post some pit times with my zon. I seem to average somewhere between 4:30 and 6:00, depending on how far the pit is from the cloister, and how many boss packs are in between the two. (I don't teleport to pit, and kill only the boss packs on the way, ignoring the other monsters in Tamoe) I guess a speedy sorc could probably beat that, but I'm sticking to my guns... errr.. bows.
Mith
Yes, i guess its just what you are used to and the way you like to play, nothing much else. Same on this side. About the times, i recorded some of my pit times with a lvl91 Meteorb Sorc that has 105%+ FCR Teleport gear and otherwise +63% fcr killing gear and i get times mostly around 4:30 from outer cloister wp to pit lvl2 when all is dead.
I though that the times would not really differ that much. Seems like the Zon kills a bit faster and the Sorc moves faster with Teleport?!
For paying attention i tried not to and it worked aswell. Never used Meteor just blasted away with fireball and FO. Kind of drained my mana :rolleyes:
I would like to see that Zon in action :surprise:
Its been quite interesting hearing the various arguments about which characters are best for Pit runs but the poster who mentioned in the very beginning that Necros are the best Pit runners had it right the first time.
Why ?
Two words... Corpse Explosion.
When maxed it can clear a whole room in 2 seconds flat. Nothin not even Meteor can do that kind of dmg over such a wide area that quickly.
Usufruct
18-03-2004, 22:55
From my experience, the mausoleum spawns anywhere between 4-7 unique/champ packs per game. It is exceptionally easy to find as well, using the same method as the pit: take the wp, and follow the road. If it was the wrong road, follow the other road :) Blizz sorcs are sooo good at the mausoleum with the right gear it's not even funny. ESPECIALLY with a holy freeze merc. Since regular monsters never spawn with cold immunity, basically every single thing down there dies in one cast of a modest 4-5k blizzard.
I have a few cold charms, so with my mf gear I do about 5.2k per shard. I can clear the entire mausoleum in an 8 player game in about 3-4 minutes. Fast, efficient, safe. I have never died on a mausoleum run, and I'm a careless bastard when I play.
littlenec
18-03-2004, 22:56
Well I run a ls ds assey in the pit.
I have used a necro there as well.
Yep necro corpse explosion is Q U I C K>
I wish I could say ds is as quick but its flakey
you set out ds (level 33) and corpses everywhere
just about the time you are thinking of WTF...why don't they work.
everything falls over dead.
BUT they are not as reliable as corpse explosion for some reason.
BUZZARD coding maybe ??????
(they only mod spreadsheets they don't code)
all those people left long time ago
little
littlenec
18-03-2004, 23:00
sorry about double post but they are different sub topics.
Usufruct do you find lots of good things in mausoleum ?
Just started last night with meteorb in there and found
fury visor on second run 10 more runs and nothing but she
only has 174 mf right now
level 70
little
[FLS]prozerran
18-03-2004, 23:26
Its been quite interesting hearing the various arguments about which characters are best for Pit runs but the poster who mentioned in the very beginning that Necros are the best Pit runners had it right the first time.
Why ?
Two words... Corpse Explosion.
When maxed it can clear a whole room in 2 seconds flat. Nothin not even Meteor can do that kind of dmg over such a wide area that quickly.
I'm telling from experience
I did have slvl 10+ corpse explosion and it's still slow compare to meteorb
it takes forever just to make a corpse to start the chain. Skellies always get in the way of your merc.
Usufruct
19-03-2004, 00:01
sorry about double post but they are different sub topics.
Usufruct do you find lots of good things in mausoleum ?
Just started last night with meteorb in there and found
fury visor on second run 10 more runs and nothing but she
only has 174 mf right now
level 70
littleWell so far I have done only a few Mausoleum runs, and I haven't found anything great. I did find Cranium Basher, Halberd's Reign (conqueror crown), a few magic Berserker axes, and some other assorted uniques. Three rare hydra bows too! Grr.
cowtestickles
19-03-2004, 01:03
ya i see lots of barlog skins drop in that place and usufruct wut gear are u wearing, and u use max block?
cowtestickles
19-03-2004, 04:14
k guys i the night i made this post i did like 4 runs well today i was baord so made a baal game and did first run so 5 all together and low and behold there lie on the ground is a wf, my heart skipped a beat.this was like 5 min ago so my heart is still racing lol ;) just giving a status report.but now i probly ginxed myself by righting that oh well i'm happy
prozerran']I'm telling from experience
I did have slvl 10+ corpse explosion and it's still slow compare to meteorb
it takes forever just to make a corpse to start the chain. Skellies always get in the way of your merc.
I'm talking 25 skill points or more in Corpse Explosion for the radius to be large enough to be effective (10 is way too small a radius). Oh and by the way getting that first body is never a problem for your skeles when you have a Might Merc (NM act2 Offensive Merc) whose Aura doubles your Skeles damage and then the Amplify damage curse which doubles the damage on top of that. Once the first body hits the ground its just a chain reaction all the way. And I'm speaking from experience too.
About Meteor/FO vs a CL/FO, the former is a little easier to build if a players resources are limited.
As far a sorcs vs others for the pit, a player should keep in mind that it doesn't take much for the sorc to target Meph next. And if one thinks "yes but use Enigma" ... well that will take more. :surprise:
cowtestickles
20-03-2004, 09:39
werll i m kinds runklioso **** ifffffffff
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