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View Full Version : About to start fire ele druid ladder sc useast. yr thoughts on vit vs. dex?


inkanddagger
23-02-2004, 06:40
Okay guys, starting at 12am est (thats 30 minutes from now!!!!) i'm going to start levling a new fire druid for PvP play I finally have enough equipment on the ladder to pull this off. Anyways, I ain't rich enough to afford chains or enigma on the ladder so this is what I'm going to wear:
Shako
+2Valor
Storm Shield
wiz spike
bul kath, raven
25 maras
arach
magefists
probobly war travs for str and vit bonus - possibly aldurs.


Now my question to all of you is this: My valor and SS currently have Um in them - shoul dI trade for hel'd versions? Doing do is only going to save me about 23 ststa points, and in my mind 23 vit only = 46 more life points.

In fact, druids in human form get ripped off considerably at only 2 life per vit invested.

So my question to all of you is this:

Shall I get enough str to wear SS with items and annihilus, and then put every last point into vit, or shall I get that much str, enough dext for max block with items, and then dump into vit?

I'm only going to have enough stat points for a single point into oak sage, and a single into ravens. So my sage with +skills might be doing 80% life - and sages get killed quikly.

Snarlin Stef
23-02-2004, 06:51
Read this... i think fire druids are a waste of time:
http://www.rpgforums.net/showthread.php?t=137975&highlight=fire+druid

but to answer your question:
nuff dex to max block, nuff str to hold gear, rest in vit

but seriously.. dont waste your time on a fire druid for pvp... only viable in pvm... i have a wind druid that is only level 80 and it BY FAR outshines my deleted fire druid... and my fire druid had some godly stuffs too...

read my review and head my warning. DONT MAKE FIRE DRUID FOR PVP THEY SUCK BALLS!

thnx
stef

inkanddagger
23-02-2004, 07:03
Read this... i think fire druids are a waste of time:
http://www.rpgforums.net/showthread.php?t=137975&highlight=fire+druid

but to answer your question:
nuff dex to max block, nuff str to hold gear, rest in vit

but seriously.. dont waste your time on a fire druid for pvp... only viable in pvm... i have a wind druid that is only level 80 and it BY FAR outshines my deleted fire druid... and my fire druid had some godly stuffs too...

read my review and head my warning. DONT MAKE FIRE DRUID FOR PVP THEY SUCK BALLS!

thnx
stef


You remind me of all the people back in 09 when I used to join a cows game with my elemental druid - Immediate cries of OMG NOOB ELEMENTAL DRUID! NOOB DRUID SUCKS! ELEMENTAL DRUIDS ARE ***! WTF SPELL IS THAT YOU NOOB DRUID? WHY ARENT YOU A WOLF?

But I consistently killed everything in the game faster than any other class with the exception of 40 290 winforce multishot zons, and godly kinged nova sorcs.


I despise the superpresence of the storm druid build now in 1.1, people who used to make fun of me in 09 are now making some of the very builds that I used to thrive on then. "Wind" druids are boring, and they are lame.

I am going to prove it by owning every last one of them with my dedicated fire elementalist. Trust me, I know how to use them. I've been using them for years before you even knew that there WAS and elemental tree on a druid. Fire build have the advantage of being bale to use ACTUALLY USE every single one of the skills they invest in. I can still get a little bit of ele absorb from cyclone, I can still tunlock people with twisters, I can still slow people with hurricane (which is all wind druids do with hurricane anyways - face it it still doesnt do godly damage in 1.1) and If someone is chasing me down even a single point investment into armageddon will do 4k damage per hit - which can actually kill people, very unlike hurricane.

Of course I wont have a 5k spamable skill, but I will be able to consistently keep people away from me (molten boulder), keep people away from me (click lock myself with fissure) and keep people away from me(armageddons falling for 50 seconds). If someone thinks they can stand in one spot and spam a skill at me (fireball, orb, TORNADOS) I can and will click lock them with volcanos - which at 75 hits over 6 seconds will do 120k damage to a single hit PER VOLCANO - and I can have 3 vocanos under them at the same time. That's 12.5 hits per scond, which still means that I'll be getting in 14k damage in one second with a volcano.

Once I get it done I will gladly challenge all of you.

Now, instead of flaming (ha!) my flaming elemenatlist, hlp me out and tell me whether you think I should go for an all vit or a max block build and why.

Voice
23-02-2004, 07:41
I agree w/ you inkdagger ... many people down put things to much when they have never tried them. On east in 09 it used to go Bear > wolf > elementalist in pvp .... then a few guys smokin/df/me and a few others (been so long i forgot the crew) got together and helped started the elemental era on east, then people started saying ele > bear > wolf. Wolf and bear was very debatable as always but at the end of 09 ele's owned in druid vs. druid pvp.

I also agree that fire druids have a ton of potential in pvp and that no one has exploited it yet b/c they are lacking MASS damage that everyone looks at, but w/ the right strategy their skills are actually BETTER than a wind druids, they again just lack damage. Of course except the one wind druid skill that makes them overpowered is cyclone armor.

To answer your question. I personally ALWAYS go max block whether pvp or pvm, its just a habit. But for pvp it is a must IMO. As for whether you should trade for a hel'ed version is NO, NO MATTER WHAT NEVER I REPEAT NEVER DO THAT !!!!!!!! If anything trade it for a clean or socketed one + a -15 req second mod jewel. Whoever came up w/ the hel'ed ss didnt look at the obvious better choice .... -15 req/ ANY SECOND MOD jewel, maybe a fire facet would do nice.

As for ss I did put a -15 req/+some resist + mana after kill + some stupid mod. jewel in mine however i havent done research to decide if its better in .10. I will look into this and get back to you sometime tomorrow, but for now i would go max block (take into account +raven dex, annih, water walks)

Oh yea on the boots water walks w/ 60+ life give the most stats together so i would recommend them over your previous choices. 60 / 2 = 30 stats, +15 dex = 45 total stats from water walks.

Again on mara's i would look for a better ammy, I hate mara's w/ a passion b/c all it is is decent mods nothing 'great' about it. I know you said you couldnt afford much but a try crafting a few caster ammys you might get lucky and be able to get that ammy out of the way :lol: .

You might want to reconsider arachnids as well. Again i havent tested out a fire druid so these are just things coming to mind. Reason I think arachnids is good is b/c +1 skill AND fcr, however fcr isnt going to be necessary for you really b/c most of your skills are timer'ed. So the debate would be +20 str + +20 vit on t-gods OR 30+ vit/fhr/finished off dr (verdugngos) vs. +1 skills. Just a thought.

wiz spike ... i like it a lot b/c resist can be a pain to get and w/ wiz you get a ton, and socketed w/ a good resist jewel you'll get +90 all resist this will mean that you can take off a lot of other +resist items and replace them w/ gear that has better mods. Other option suicide branch.

A good raven lore might help you more here not sure ... reasoning is b/c it adds +1 but more than that the -fr it gives the person your attacking.

Good luck and let me know what you decide on :clap:

Voice
23-02-2004, 07:47
Oh yea all go str + block rest vit. why .... b/c blocking is essential it was for 09 druids and it still is. think of it this way ... all vit will get you about 3k maybe 4k life. (good gear and no cta). Now imagine having max block w/ 2k life (not that great of gear) Which would you take, expecially considering that most duelers go 'high powered' attacks. So even w/ that extra life chances of you surviving are slim, however w/ max block your chances increase greatly. I have been whirl winded through many of times on my 09 build and lived .... i doubt that would ever happen w/ max vit build

Tor
23-02-2004, 07:50
agreed

a fire (my preference) would be alot omre unique and has more potential than a wind because it has long range skills made for killing casters/zons(volc/fissure) casting volc under a shooting zon hurts, then a fissure while shes running..ouch... armageddon would just be a skill used with firestorm to deflect melee opponents and make them give you some breathing room

thepopo
23-02-2004, 09:12
well. i agree it is fun to see new builds but i don't think fire druids are better than wind druids.

First of all. Fire druids use Fire for their primary damage over physical damage from wind druids. Fire is by far the easiest resist to up. All you need when you see a fire druid in pvp is to place your two dwarf stars and nokozan amulet on. And instantly you've got 30% Fire absorb and 85% Fire resist.

Now, your 4k armageddon blast gets cut in quarter in pvp according to the information on this site becoming 1,000. With 85% fire resist. this becomes a measly 150 points of damage. Add the fact that 30% fire absorb then becomes 300 absorbed. Your armageddon will actually heal them.

And. Even with a fully maxed out Armageddon of skill level 50. Which is the ultimate max(i believe) you would normally do 18386-20012 damage. Which in pvp becomes a maximum of 5,003 points of damage. 85% reduced of that becomes 751 points of damage to the person. With 30% absorb your enemy will take 751 points of damage. (which is good) but then will heal after taking that damage 1,500. Negating your damage all together.

Your only real hope in pvp is with molten boulders for their physical damage. But they are easily avoided compared to other classes skills getting up next to you. Volcano might be hopeful...but any good pvper knows to keep moving so the damage will be hard to get off before any class closes to smite you.

So while i think the fire druid is a good PvM for some fun. it's pvp uses are low as far as i know. But please correct me if i'm wrong.

inkanddagger
23-02-2004, 09:38
dont forget about the eliteness of volcanos people.

Snarlin Stef
23-02-2004, 18:41
dont forget about the eliteness of volcanos people.

^^ read my link b4 you put it down... i bet you dint even read it... i bet that link uses the same setup that you will use... not to mention better gear... i did try to make a pvp fire druid and he sucked and i talk about it in that link.

look.. im all for trying new things.. i try it all the time... so please read up on the paths that others have walked (ie: in this case my pvp fire druid) and learn from it.
thnx
stef

Snarlin Stef
23-02-2004, 18:44
voice...

fire druids can pour out a lot more dmg than wind druids.. they lose out on the pvp field because geddons is too random to ever hit consistently and the fire spells have these MONSTER casting delays... basically you will be dead before you cast your 2nd volcano.

read my link... i tried to make a fire druid and i talk about it. Geddon can easily do over 15k dmg. with the right gear.

fire druids suck at pvp... they are great at pvm. READ MY LINK B4 YOU PUT MY OPINION DOWN. I back what i say with proof and personal experience and i posted about it so i was giving yall the link to read *why* i said they suck pvp.

thnx
stef

Snarlin Stef
23-02-2004, 18:47
thepopo is exactly right in what he is saying... that is the same conclusion i have about my pvp fire druid from personal experience...

READ MY LINK PEOPLE b4 you go on this long rant how they can own... why not do some backround research to see WHY you dont see fire in the pvp field.

thnx
stef

ƒenris
23-02-2004, 19:50
Popo you don't know how absorb works.

inkanddagger
23-02-2004, 19:54
I did read yours, you apparently didn't read mine.

do the research? didn't tell you that I've been destroying people with elemental druids since the early days of 09 - back when no one even knew there was an elemental tree there?

didn't I tell you some strategies to use towin in PvP?

why insist on only trashing geddon? geddon serves the purpose on the fire side o fthe tre that hurricane does - defensive. Did you try learning how to use molten boulders to kep people away from you? Did you try spamming twisters on people while a volcano burns away under their feet? Did you try cating firesotrm and then running through it, forcing others to run through it? Or did you just run around like a mad man hoping your armagedon would actually hit someone?

inkanddagger
23-02-2004, 19:56
fenris I give you mad respect - and that's why I look forward to tearing you a new one one of these days :D

and why are voice and tor the only people who made an effort to answer my initial question?

ƒenris
23-02-2004, 20:00
Because I'm Rick James *****. :lol:

inkanddagger
23-02-2004, 20:15
Because I'm Rick James *****. :lol:


No, No - I'M Rick James.

thepopo
23-02-2004, 20:32
Popo you don't know how absorb works.

sorry fenris. i was just going by what the arreat summit said. perhaps you could correct me or let me know then.

Voice
23-02-2004, 22:21
we're the only ones that attempted to answer b/c we're the only ones that think these druids have a lot of potential. I havent read that link ... i'll try to get around to it some time and post some opionions on your debate but i been extremely busy lately.

As for the basic arguments .... do you know how many people tried elementalist before they became good pvp's on east??? Lets just say there was 3 eras (that i recall) where good players tried to get elemental druids good ..... it wasnt til the third era that elementals actually did good in 09 east. I was part of two of those eras, yea i sucked during the first era, didnt join second era, remade on third era and owned. Each era was close to a year apart so it wasnt an ongoing thing since each era only lasted like 2-3 weeks, considering how easy lvls were to get.

My point is Sometimes it takes different items, gear, strategy, ideas or anything else that might help to find a way to make a build good. Some builds dont have skills like tornado + hurricane + ca that make them instantly good, ( I mean one of the ideas that took off was a pure summoner, that means no oak / raven / animals etc.). And they did VERY well in pvp so weird ideas that people come up w/ and work might be what this build needs.

As I stated above dam is lackin in this build thats why more / or less when dueling w/ this build your duels will be rather lengthy (no 1-3 tornados to finish of a character), more like 20-50 volcanos to finish someone off.

After that stated I WILL READ THAT THREAD ...... sometime in the next couple of days so dont go bashing my thoughts until i reply w/ what i b/c no i havent had the chance to read it yet.

wolfstar
24-02-2004, 03:47
I think both builds are of equal strength. It all depends on the skills of the person who are using the build. If both are equally skilled, it just boils down to luck.

Btw, how does absorb works?

Voice
25-02-2004, 01:09
Okay i looked at the tread and noted that i already looked at it before.

observations.

-no cookie cutter fire builds yet b/c no one made one worth mentioning (that i know of) and well ... there are various options for fire druids which may be more complicated in deciding on what skills to max. Wind druids are set up so easy that anyone could figure out max ca / tornado/twister/hurricane / oak. Fire druids have to decide between, fire storm, mouten boulder, fissure, volcano, geddon, and oak. Granted maxing mb and volcano and fissure are the first no brainers. Then you have to decide mass dam finish off synergies + geddon or life (oak + rest in synergies). Because of this depending on your other options fire druids are hard to make a cookie cutter. Only decision wind druids have to make is not to max out artic blast ... if you make that mistake ... ouch.

- Didnt list your stats but im hoping you went zero str(or close to it, max vit, max block and zero mana route.

-how much run walk you got on ? I'm not possitive on run/walk bp's been so long since i used it ... i would aim for around 130ish f run/walk, shouldnt be to hard to get now w/ enigma out.

- if you didnt use volcano that is a big no no ... i used to think it blew too ... its actually necessary in this build since geddon can be more or less negated physical damage is necessary.

- did you try to use any of the wind skills? they wont do mass damage but can be used as a distraction. I mean if you hit 99 fcr throw down a timed skill ... you can almost instantly start casting wind skills why not use that to your advantage instead of running around only using half of your skills?

-also I agree it would be hard to make a good fire druid but by no means impossible. But i got a question, if you put 1 in every elemental skill and no oak ... why not use both sides of the tree? Makes no sense. If you used oak i can see that it might take away a big part of your synergies.

But here is my suggestion.( personally I think this would do VERY well vs. wind druids.)

max ca, tornado, mb, volcano,fissure. 1 in oak. that would take me to lvl 95 and give w/ good gear mind you:

1290 absorb
2.3-2.4k tornado
2.2-2.3 fissure (for them runners)
877-844 phys 950-1041 fire damage on volcano (for tele'ers if used right)
mb is just synergized to up that volcano physical damage. These guys also OWN hammerdins btw .... a hammerdin has to stop to cast multiple hammers volcano under him ... BAM do that a few times they are dead.

A pure fire would work well too but GOOD run/walk + tele is almost necessary IMO.

inkanddagger
25-02-2004, 08:11
yes i agree, hybrids with tornados and cyclone and then the big 2 (volcano and fissure) are pretty freaking good. I think that's a big reason why my 09 druid is still very sucessful.

instead of teleporting, why not just use marrowalks? Bone prison +volcano = bye bye sucka.

(I don't use cross class skills in private pvp, but the second i see someone casting life tap or battle orders - they're done.)

Voice
25-02-2004, 20:48
ahahah great idea for cheap melees go go bone prison. I forgot bout marrow charges .

Weltkriegpally
25-02-2004, 21:54
I had an old "shaman" from 1.09. He had maxed geddon, volcano, tornado, and grizzly bear. He also had a few invested into the shapeshifting tree to get shockwave abilities and a quick lifeboost when needed (ie, running like hell from a charger). I managed to "own" most everyone I faced. Not with tornadoes, but with the grizzly, geddon, and volcano, mostly the 'cano. that half physical, half fire really does a number on wind druids. Moulten boulder is excellent, too. If assuming 2 equally competent druids, with equally good equipment and no cross class skills, then fire>>>>>>>wind. Fire can keep his distance and wind cannot, simple enough. I have done this based on personal experience, so I can't see how people can say that fire druids suck. Good luck.

--welt

ƒenris
25-02-2004, 22:07
They don't suck, but wind is better. A 50 dr 75 fire res cycloned enigma druid with 3k life won't get killed by volcano.

Labatts
25-02-2004, 23:12
Each era was close to a year apart...

id appreciate it if you guys wouldnt refer to the 'years of diablo 2. it makes me feel like im wasting my life or something.

Labatts

memememe173
25-02-2004, 23:32
wind will be easier in PvP
hybrid could be interesting but would require tons of skill do to lower damage on skills

You'd be suprised at how many people will run though a fissure//valcano + armaggedon to get at you then die firestorm if not befor

Max block for sure because with all skills tied up in synergies ull have low OS


And Ink I really don't know how you can make that claim

my 1.09 elementalist lvl 90

20 geddon
20 tornado
20 OS
20 Bear
20 Cano

jalas (ruby)
08 valor (hel)
Islestrike (io) storm (-15req 10 resust)//Wiz (io) lidless (diamod)
magefist
R-frost + 1BK
+3 ele w/ 80 life ammy
65 life Waterwalks
15% string
10 ele skill charms
10x 15-20 life sc

hit 1k geddon 500-600 cano 4-500 tornado 2k life could hardly do anyhitng

Weltkriegpally
25-02-2004, 23:45
I can't assume enigma. well, volcano namelocked on one can be entertaining when they go to teleport. You have to get up close and personal with tornadoes to be very effective. a moulten boulder that connects could be a nightmare for the windy. I never assume enigma...If the fire elementalist has fully synergized armageddon and are moving (like all good duelers should), then your teleporting on top at darned SLOW teleport frames might land you in stunlock, especially if the geddon manages to nail your cold armor, and it is likely that it will in a hurry.

--welt

Sim.The.GoSu
26-02-2004, 03:01
Just to indicate. If one persone makes a char and says it sucks, does not mean it sucks. MAybe he hasn't played with it alot? Maybe he doesn't liek the concept? Maybe he does not got the best skills( I mean dueling skills)? And also, you can't say one char is > than another, b/c all chars have their advantages.

So before going and spamming X class sucks. Pls remember, you have not dueled everybody.

-Sim

Voice
26-02-2004, 05:14
I agree sim this is what a lot of people tend do ... they try a varient of a build do not so good w/ it so they say it sucks. I am actually thinking of making this guy now just to prove that they can be effective. Granted i wont win every duel ... but who does i mean for every character there is another character that can beats them, as long as i win a decent % its a success as far as im concerned. And the one dueler that i know i should almost ALWAYS win against w/ a hybrid wind/fire, is hammerdins. And well since there are so many of them that gives me a huge ratio start already :clap:

aleks
27-02-2004, 12:37
i have built a pvp fire elemental druid like a month ago, i can say the wind druid is definately much better, but that doesn't mean the fire druid sucks. the reason why i decided to build a fire druid is to try something fun, instead of the thousands of wind druids u see everywhere. fire druid is definately much more fun than the wind druid. because u no longer have to tele right on top of people to do them any damage. with a fire druid u can take full use of ALL your skills

20 Firestorm: i always use this when a pally come right next to me smiting or zealing away, 3 streams of 7k fire dmg will drain ur life quick

20 molten boulder: it's for entertainment mostly, does good physical and knockback on the enemy, it will hit 3-4 times if the enemy stays in it's path, yeilding over 10k dmg. but it's too slow, but ppl often underestimate it's power

20 fissure: the most useful skill in duels, this spell absolutely decimates all non-tele players. it does average of 4k+ dmg, and hits over 4-5times per SECOND if the player is running. if a barb wws me, i would just cast fissure on myself and tank it. the barb usually ends up DEAD when his whirl completes.

20 volcano: the skill to use against teleporters, click on their name and cast right when they tele. the volcano ends up on the target's new tele location. stuns him/her right after. now u can tele on top of him and cast firestorm or twister.

1 armageddon: i did not max this skill, in fact only 1 point is spent. the randomness of this skill puts it useless. but 1 point is still 6k damage each rock. better than nothing

10 cyclone armor: with 10 on cyclone armor and 10 synergy points, my cyclone armor absorbs 800 damage. this is very helpful

10 tornado: it does 1.3k physical damage with 10 synergy points. i cast this spell during the timer of my fire attacks. either this or twister. i usually alternate between 1 firestorm and 1 tornado, then another firestorm... on and on.

fire druid is definately much more fun than the wind druid, and they are very very hard to find. in fact, ever since 1.10 came out. i have NOT seen another pvp fire elemental druid except myself. so go ahead and make ur fire druid, u will have unlimited fun!

Sim.The.GoSu
27-02-2004, 22:35
Also Stef... Wehn you say read link before posting opinion. Uhhh dude It's an opinion, we don't care what you have to say. You may find it sucks, but we prolly don't and alos you can't tell someone not to post something and maybe he read the link?

BTW, this is not a flame but a point.

inkanddagger
28-02-2004, 12:09
actually, about the only thing that sucks about this build on the ladder is trading for elemental grand charms - the stupid wind druids have jacked the prices up :rant:

anyways - my pure fire druid is doing very very well. My life is very low (not quite 1k even) because i chose not to use a spirit at all. I do use 1 pt ravens though, and they help immensely. They make up for whatever life I don't have really. I also dumped a few points into tornado and cyclone armor. Even at 1k damage, tornados are still very viable. They aren't over synergized, and they still kill very well against all caster classes and help vs melee classes - my favorite techinique vs chasers has ALWAYS been to put a volcano under them, then when they come running after me i start armageddon, and since I focus on a lot of faster r/w i can usually get a far enough distance to turn around spam 2 tornados and then start running again. This is sort of the old bone necro strategy as well. I'm sure you've all seen it used.

Kirsty
28-02-2004, 14:26
I gave some input on the thread that Stef indicated. You may want to check that. I too feel that he didn't give the fire druid much of a chance so my advice is very much directed at the usage of some skills.
I would still suggest a level 1 oak sage because after +skills it will give a very good bonus that can be easily recasted. Application is broad, from FoH, traps, guided arrow and thunderstorm distractions to simple recasting to divert melee opponent's attention. Due to your skillpoint distribution I think you're not really a fire druid anymore, but more like a general elementalist. Those are most versatile and therefore I think the best kind of elementalist anyway.

As for 1.09 play, elemental druids were scarce, but at least they were on top of things. My oak sage based elementalist build only had competition from any necromancer, severely twinked out builds and people who used things like scroll lock and permslow. The build was severely down sized in dueling leagues that had certain item restrictions due to maximum resistance and maximum DR rules and no dual-absorption rules. Elementalists were awesome... always have been, even in 1.07 and 1.08.

My generic elementalist now has something like:
Fissure: 5
Volcano: 20
Armageddon: 20
Cyclone armor: 10
Tornado: 20 (1.09 left over, I would probably go for 15/15 cyclone/tornado in 1.10)
prequisites: 1
Oak sage: 15 (due to 1.09 that was needed for a level 20 oak at the time), no other summons.
Total of +14 elemental skills and +1 extra to fire skills.

Even with that distribution fissure, volcano and tornado are very well damaging skills if applied properly.

Snarlin Stef
28-02-2004, 15:37
anyways - my pure fire druid is doing very very well. My life is very low (not quite 1k even) because i chose not to use a spirit at all. I do use 1 pt ravens though, and they help immensely. They make up for whatever life I don't have really. I also dumped a few points into tornado and cyclone armor. Even at 1k damage, tornados are still very viable. They aren't over synergized, and they still kill very well against all caster classes and help vs melee classes - my favorite techinique vs chasers has ALWAYS been to put a volcano under them, then when they come running after me i start armageddon, and since I focus on a lot of faster r/w i can usually get a far enough distance to turn around spam 2 tornados and then start running again. This is sort of the old bone necro strategy as well. I'm sure you've all seen it used.

1 point in raven is a waste... Ravenlore = best fire druid helm = +7 to raven

and i just want to point that some else JUST posted in my original fire druid post saying that their fire druid sucks when compaired to wind druid as well.

look you can listen to poeple talk the talk... or you can listen to people that walked the walk.

i walked it and so have some others.. and yet you still listen to the talkers...

there is nothing more lame than spending a lot of time and resources on a char that is 2nd rate.

thnx
stef

Sim.The.GoSu
28-02-2004, 15:48
Ravenlore IS NOT THE best fire helm... Pls understand if you think something is good it isn't always the best. IMHO the best is 50life/50mana, +2 druid, +2 ele, +3 fissure/volcano +1 life every lvl, FCR pelt

Kirsty
28-02-2004, 16:16
and i just want to point that some else JUST posted in my original fire druid post saying that their fire druid sucks when compaired to wind druid as well.

look you can listen to poeple talk the talk... or you can listen to people that walked the walk.

i walked it and so have some others.. and yet you still listen to the talkers...

there is nothing more lame than spending a lot of time and resources on a char that is 2nd rate.I got the feeling that you haven't walked much in the shoes of the fire druid at all. I extract that from the most basic flaw of stating that casting delays of the fire skills will also result in casting delays of all other skills like oak sage and cyclone armor, which is false. There are also many tactical applications of the fire skills that you did not seem to have tested or used, so I don't think you can flat out call yourself a good tester of the build.

You are right to say that wind druids are overall better, but only if they have teleportation at their disposal. Without teleport it is extremely hard to get your hits in and you have to be very well versed in them because you have virtually no ranged attacks. Without teleport at your disposal you will be much better off as a fire druid or even better, a generic elementalist who has both tornado and the ranged fire skills in his arsenal.

Of course many fire druids will die to wind druids because those characters have very easy elemental damage negation in the form of synergised cyclone armor. However, a good fire druid will still stand a reasonable chance against them if they know how to use the non-randomness of armageddon to whipe out cyclone armor and then couple it with volcano. Even if they have cyclone armor on, a well timed volcano can get you good damage against a wind druid, when you plant it under their feet when they land from a teleport.

If you know how to counter wind druid teleportation/tornado approaches as well you can basically nullify their only source of damage, leaving a low damage hurricane. It takes some skill to manage it, but it's not impossible. You should have plenty of time to practice and optimise your avoidance tactics as a fire druid since all your skills are timered.

Against other classes the fire druid will not perform worse than a wind druid. It just takes different approach tactics in order to get your damage in and you have to find something to do when you are waiting for the timers. Twister is an option for stun, but there are several more.


That pelt by the way... looks impossible, but if possible it will be definately the best you can get. Now to socket it with something very sexy.

Voice
28-02-2004, 20:51
I think with the new runeword with +2 skills a pelt like that wouldnt be impossible to find just not many people picks up white/grey pelts, i do though :lol: . on a side note:



WELCOME BACK KRISTY !!!!!!!!!! GLAD TO SEE YOUR DOING BETTER :clap: :clap: :yep:

Kirsty
28-02-2004, 21:12
Thanks.

I don't think delirium will be that attractive with the morphing business going on.

Kincade_D2
28-02-2004, 21:30
This thread has definetly caught my attention, and after reading over all of it, i would actually like to try to make a hybrid elem druid. I currently have a wind druid, but it has gotten boreing for me lately, and fire/wind definetly sounds like a lot of fun, it would take a lot of practice but i think i could get it.

I think from all the information in this thread i will be able to begin this. Thanks.
Kincade

Sim.The.GoSu
28-02-2004, 21:39
If that pelt were psooible. I think ele druids would be crazier than shifters. YEAH you heard me, shifters are crazy.

Burnt_toasty
28-02-2004, 21:40
Snarlin Stef,

You obviously miss all the pointers people give. You dont listen and you give up to easy. IN your very very first threads you wanted to be different. You didnt want to be a clone WIND druid in pvp. You felt a Fire Druid may be more interesting and wondered if it would own. Everyone even then, especially me told you the build can own if you play it right. NO one ever said it was "THE" build. If you wanted to go FIRE for dueling you could have chosen Fireclaws. But you wanted to be different. From the get-go we stated that a fire elemental druid was powerful but skill mattered alot. If you ignored that then thats your problem. Its the same advice we give all shapeshifters, to go WOLF because its easier to play. Your the one that wanted to play a harder build. Dont whine and complain now cause you realize it does take skill.

Dont knock a build if you dont have the skills to play it right. Thats not a flame though it sounds like one. A windy is easier to play. So is a fireclaws druid. A Elemental FIRE can do just as well if you concentrate on getting skilled with it. To come out and say it sucks is total igonorance. I'd be nicer about that comment but it needs to be aired because you are posting in a forum post indicating fact when it is not. Realize it is irresponsible for posting such blatantly false information. And it needs to be corrected. We aren't spouting theory, we are spouting our personal experiances.

Look are all the posts and you will see a pattern. The consensus will be "Windy is not better but easier to play". "Fire Elemental doesn't suck" takes alot of work and skill. Just my 2 cents.


Also, no one in there GOd aweful mind says ARmageddon can be counted on. WE just say when it does happen it kills.

memememe173
29-02-2004, 07:17
1. I'm so mad about how the wind druids jacked the charm prices (i had got like 5 for a soj, 3 for a raven from my firend, and the other 2 from the GROUND in cows)

2. I value the fire druid as much as any one but I need educating on how people claiming to have owned in 1.09 did it (pressuming you mean owned 8plr cows)

Weltkriegpally
23-08-2004, 09:39
2. I value the fire druid as much as any one but I need educating on how people claiming to have owned in 1.09 did it (pressuming you mean owned 8plr cows)
I claim to have "owned" in 1.09. There weren't many hard duels that I had (outside of certain nasty necromancers), and it really required a cool approach to defensive ranged dueling. Its hard to play a good fire elemental. You just have to have practise.

--welt

Rauth
23-08-2004, 10:18
Digging a bit deep in the dead threads pile? :)

Edit: and oh ya. Windy is better. 95 fire res+50 dr >fire druid. I do agree that a fire druid takes more skill to play though, I just don't like being so easily negated.

Jova1
23-08-2004, 13:12
I'll repeat here what I stated in another post, regarding fire or fire/wind druids.

'This is one of the most ****ty, fustrating, hair pulling out, why am I getting killed, damn those fire immunes, why the hell did Blizzard place timers on the fire skills builds and guess what I tryed it and am still playing this build despite all that. I must be crazy'

Ink,

all power to you, like me you tryed this build, I hope you report back with some advice, suggestions.

Hey I am still playing this character. Still alot more I'd like to try. Haven't given up yet.

Max block, it helps you tank, especially with out max oak you have very low life.

A fire facet in shield (or go the -15req/other jewel) and armor might be better, those extra points in vit are useful but won't make a huge difference, like you indicated.

Questions regarding - % fire resistance to enermy. How does this work in PvP.

Does it decrease the opponents fire resistance by the percentage? If they have 75% fire res and you have -25% fire resistance to enermy does that make your opponents drop to 56.25%.

Is the % added together, so if you had -20% and -5% on gear = -25 % to oppoent's fire resistance? Seems logical.

If you opponent has max fire resistance or higher and your -% fire res, puts their fire resistance below maxium, will they still be able to absorb fire damage by wearing fire absorb gear?

How does it work, when you cast your fire damage is that when the - % fire res applies to your attack or can your opponent see their fire res drop whilst you wear the - % fire res gear. Does it always apply while wearing the - % fire res gear like a pally's conviction aura.

cheers.

Bob_TheMadCow
23-08-2004, 14:21
Ooooh... thread necromancy... 6 months old o_O

-fire res is applied like all -res in 1.10, if you have -25% enemy res and they have 75% res, then when you attack them their res will effetively be (75-25) = 50%.

My fire druid does well in pub PvP, teleing wind druids, teleing hammerdins and teleing bone necros all pwn him, but alot of people are more dependant on skill. Bad trappers are laughable, good ones are a pain. Bad sorcs are also laughable, good ones are a real challenge. Wind druids without enigma are funny, I killed one while naked once cause he was guarding my corpse :) WWsins are annoying too, more so than WW barbs. Charge/smite palas are annoying for the KB and stun, but if you can make them go across your fissures often enough and get lucky with geddon, then you may win if they are unprepared for you. CS zons are the same, make them eat fissures and geddon and hope they don't 1 hit KO you (though I've not seen that happen and I only have 2.4k hp).

The real problem wwith Fire druids is tha both MB and Volc can be blocked :(