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Tam Snotthrower
23-02-2004, 00:22
Can anyone correct me on this?

Clay is a good tank and with passives he never dies, but he can't kill anything.

Blood is worthless since the removal of the IM trick.

Iron is a waste of time. My level 20+ with 20+ mastery needs AD to kill anything. Have to go to town to heal repeatedly if the group of monsters are anything tougher than Fallen and greater in number than 5.

Fire doesn't do enough damage to kill anything.

I think the only practical use for Golems now is to throw a point in Clay for bosses. Sad.

If anyone has a different experience, let me know.

Dausuul
23-02-2004, 07:13
Can anyone correct me on this?

Clay is a good tank and with passives he never dies, but he can't kill anything.

Blood is worthless since the removal of the IM trick.

Iron is a waste of time. My level 20+ with 20+ mastery needs AD to kill anything. Have to go to town to heal repeatedly if the group of monsters are anything tougher than Fallen and greater in number than 5.

Fire doesn't do enough damage to kill anything.

I think the only practical use for Golems now is to throw a point in Clay for bosses. Sad.

If anyone has a different experience, let me know.

Well, the Clay Golem is very useful in many situations, not just bosses--but, yeah, he can't kill anything himself, and there's no need for more than 1 point. As far as I can tell, the Golemancer is indeed dead. Even with all synergies maxed, no Golem is powerful enough to kill effectively in Hell.

TPMdm
23-02-2004, 07:47
I don't know, I think an IG with proper synergies might still be viable. Actually it might be worth checking out.... btw, IG ALWAYS need AD to kill effectively. Like it or not AD is probably the single most damaging skill in the game.

EndTheory
23-02-2004, 17:59
The iron golem is worthless... done checked that out :\

Necrochild313
23-02-2004, 19:20
I usually use fire golem except when dealing with bosses.

1 point into him and 1 point into mastery. He dies, yeah, but not very often.

I use him with my skellimancer, as the monsters initially charge him and my skellies intercept and rip apart (my skellies are of course much faster than my golem).

I use him with a pvm bonamancer, to bring the heat toward him, my HF merc slows down the monsters so they don't get to him by the time I'm finished with my bone spears.

Dark Knight
24-02-2004, 03:02
...and golemancers were my favourite too in 1.09 :hanky:

DarkSeid
09-04-2004, 22:34
I decided a week ago to start a Golemmancer. He is indeed a challenge to play with BUT it is doable. First off you NEED a defiance Merc from Act 2. Then a good White, the one I have has +3 to IG. So 15 in clay, 14 in blood, 27 in IG and 9 in fire w/ 15 in GM. Then the curses just get prereq points and items boost the rest. Same goes for Bone except Bone Spear which gets pumped and let the synergies do the rest. Currently I am level 76 and have solo'd Hell and have killed Diablo w/ just Golems, Defiance Merc and me w/ Bone Spears flying out like mad. Granted it took a while and isn't a quick kill by any stretch of the imagination but it works. I am now starting Act 5 and will post my success or failure here. Wish me luck so far so good!

Darkseid

P.S. Other equip besides White are Shako, Trangs Belt and Gloves, Marrows, SoJ and Manald, Maras, CoH and Homunclus. So the skill boosts are nice. Merc is Lvl 81 w/ Tomb Reaver, Smoke and Gaze.

offline5555
10-04-2004, 00:33
NO WAY! IG owns!
Try Etheral BOTD CSS IG golem!
i bet he'll do SOME damage! :lol:

Mad Mantis
10-04-2004, 00:51
Wish me luck so far so good!

Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.

Good Luck.

But you can't make a PURE Golemancer work.




NO WAY! IG owns!
Try Etheral BOTD CSS IG golem!
i bet he'll do SOME damage! :lol:

And bankrupt you. :uhhuh:

CyberHawk
10-04-2004, 01:16
[QUOTE=Mad Mantis]
But you can't make a PURE Golemancer work.



There some truth there...back in 1.09 I used a Might merc with the best pike I could get my hands on. Along with a FG, and AMP/CE....it ruled....tho still does, esp with a few revives as a def. wall, for those who need more safty. But of course it get away from the "PURE" as Mantis said. Those are difficult to play, not to mention very slow.

But the FG/Merc is still awesome...just gotta use the CE skill every now and then for speed. Just start to look like Artymancers. :scratch:

The way I do it is, I run my 2 baddies until me or the party start beggin for "necro, make revives!!"..fine, fine..."HERE THEY COME TO SAVE THE DAAAAAY!!"

Mad Mantis
10-04-2004, 01:21
"HERE THEY COME TO SAVE THE DAAAAAY!!"

Isn't that from Mighty Mouse?

I used to have a pure Golemancer. Just my Golems, a few curses and a Merc. He died when I installed 1.10. :hanky:
If you want to experience a fraction of how it used to be you can go hybrid. But the Golem is more for show than raw killing power.

CyberHawk
10-04-2004, 03:45
[QUOTE=Mad Mantis]Isn't that from Mighty Mouse?

Hmm, not sure about Mighty Mouse...but that movie with Jim Carry, Liar Liar, where he says "here she comes to wreck the daaay!" is what i was thinking of when I said it.:)
For some reason I see a Superman kinda guy saying that?

Mad Mantis
10-04-2004, 16:20
But Mighty Mouse is a Super Mouse. Now let's quit the OT before DK bans us.

HarbingersOfSkulls
10-04-2004, 19:36
But Mighty Mouse is a Super Mouse. Now let's quit the OT before DK bans us.

It was mighty mouse...hope he finally stopped eating the cheese...to save the day.

:drink: :buddies:

HoS

Necrochild313
10-04-2004, 20:27
It was mighty mouse...hope he finally stopped eating the cheese...to save the day.

:drink: :buddies:

HoS

Well the cheese stands alone.

I've heard a way to get a good IG is to join a "Drop" game, even though I truly do not understand the theory of "Drop" games (even though I have seen them)

If someone could enlighten me on why "drop" games are created I would be vety vety happy, this is relevant to IGs, btw

Aerath
10-04-2004, 20:35
*hm*

You -can- always try for an elementally immune Iron Golem...
4 Socket Pali shield w/ 4 Perf Diamonds over 100% Res..

Just leaves him to get hurt by Meleeers... His Thorns + Amp (does Lifetap work for him ?) should pick those off...

Just keep a TP handy for a trip to the Town Healer whenever he's about to die ;)

Mad Mantis
10-04-2004, 23:34
LT works for a Golem IIRC. But he does not attack often enough and does not do enough damage to heal himself.

DarkSeid
11-04-2004, 17:01
Well I am have finished Act5. I ended up at lvl 82 once done. I can tell you that Golemmancer and a little bone is VERY viable still in 1.10. Although time consuming like I mentioned in a previous post it is still very gratifying. Now that I am done w/ this I am starting a new thread... Hope you're all there for some input cause I am gonna need it!

Thanks,

DarkSeid

NinjaTurtleRocky
11-04-2004, 20:57
i tried a golemancer in 1.10....and my advice is....DON'T, YOU WILL LOSE YOUR SANITY...pure golemancers don't kill
the iron golem dies too fast and ur scrambling to get another item to make him b4 u die. just don't make one, not even if you are bored enuff to make a Valkyriezon...just dont make a golemancer.

Slipin
11-04-2004, 21:45
Golemancer aint dead, hes on vacation with elvis :uhhuh:



~Slipin

Perfect_11.
11-04-2004, 23:02
its a pity u cant assemble him and have to just use 1 item. A shaeled death cleaver along with and ethreal carapace and stormshield would make the golem pretty nice.. (highly unlikely even if diablo 3 were to come out.)

strychnon
19-04-2004, 15:02
Despite the Arreat Summit's claim that in LoD 1.10 Thorns and Iron Maiden trigger a Blood Golem's life steal ability, I have found my golems only heal via life steal when they successfully attack a monster. Despite having Thorns and/or Iron Maiden active, my golems wither under heavy melee damage. Has anyone else found this to be the case?

Mad Mantis
19-04-2004, 19:55
Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.

You are correct on the matter of the BG and IM. It does not work anymore. There is some outdated info on the Arreat Summit.

strychnon
19-04-2004, 22:55
Thanks for the welcome and the input, Mad Mantis.

Necrochild313
20-04-2004, 00:41
As they say, "It takes news awhile to get all the way to the Arreat Summit"

The Arreat Summit is the home of the ancients, so therefore it is only logical that the information found there is ancient.

I may try a golemancer somtime, maxing out golem mastery and fire golem, and using nothing but a low level irongolem (strengthened by synergies) made out of a high dmg weapon would be nice. I could make him out of one of my 93,534 IK mauls, or out of a nice BoTD if someone wants to "taunt" me with it or try to anniscam me.

If I do a build like that that would leave alot of points left

*sniffs the air*

I smell a hybrid coming on.

Slipin
20-04-2004, 00:59
Golemancers arin't dead and i'll prove that when I finish my guide. I haven't beaten Baal yet.

~Slipin

royalesse
20-04-2004, 03:28
Anybody know what works on an IG and what doesn't?

If chance to cast & crushing blow work then wouldn't a Windhammer or a Stormlash be nice?

What about PMH? Then Fury might be nice... Basically you might be able to shop around special magical effects and find a weapon that you can convert.

In fact Cranium Basher with it's 75% crushing blow looks real tasty... but then again it looks like it's mostly wood and I haven't tried making a golem out of it yet.

Starcrunch
21-04-2004, 01:42
PMH probably does not work..but it is difficult to test.
Crushing blow does work but you also need a way to make the IG actually hit the enemy (ITD may work have not tested it). Auras work with the IG so if you make him out of an aura producing item you get the aura (think Fanatacism). You need to find a way to keep your golem from dying if you make him from a good item.

-Starcrunch

royalesse
21-04-2004, 05:47
I guess you have a point about the IG hitting stuff... maybe Hwain's Armor would be better 10% chance of static when hit. Also I'd use a prayer merc to keep the golem alive. If you had a bramble that'd be great to slap on the merc along with prayer.

If I wasn't the poor sob that I am ideally to make it work I'd get a bramble on a prayer merc and an enigma on myself so I can position my merc and the IG properly.

At that point since you don't need to worry about thorns lvl on the IG I'd max Golem Mas & Blood golem and leave the IG at lvl 1. The only benefit of the IG over the Clay at that point is to have static on him.

Sounds plausible... hopefully that guide that we've been promised will do it justice.

strychnon
21-04-2004, 15:58
Can anyone describe the mechanics of the fire golem's corpse explosion upon death? Specifically, are the explosion radius and damage fixed or dependent upon clevel, difficulty, or skill point allocations? I remember the days of boomers who would spam fire golems after casting Amplify Damage or Lower Resists and was wondering if this was still a viable PvP/PvM build?

royalesse
21-04-2004, 17:03
Can anyone describe the mechanics of the fire golem's corpse explosion upon death? Specifically, are the explosion radius and damage fixed or dependent upon clevel, difficulty, or skill point allocations? I remember the days of boomers who would spam fire golems after casting Amplify Damage or Lower Resists and was wondering if this was still a viable PvP/PvM build?

I don't know the mechanics of it but I do remember reading that it's either lessened or gone. If you look top right you there's a search this forum button. Also, I've never heard of it as a corpse explosion more of a fire flare so it was all fire damage and at a radius that never changed.

rachil0
21-04-2004, 17:05
IIRC, it was 200 damage (100 fire, 100 physical) back in 1.09. It may or may not be the same. Either way, at roughly 100 mana per golem I think it's not a very practical strategy.

Necrochild313
21-04-2004, 19:15
boomers don't work anymore, after the 1/6 pvp penalty that's about 33 damage per boom, assuming their resists/dr is at 0.

Lets not forget that golems gain your attack rating in addition to theirs :uhhuh:

Invictus_prime
22-04-2004, 01:19
Lets not forget that golems gain your attack rating in addition to theirs

sigh,...that was v1.09

strychnon
22-04-2004, 02:13
Last I read, the fire golem's corpse explosion was 50% fire/50% physical. As for everything else regarding its death, a quick search of this forum and other sites did not yield the information for which I was looking. Thanks for the input.

200hp base damage from a fire golem's death sounds about right if Arreat Summit's statement that summons do 1/4 damage (or 50 hp) in PvP is accurate. This afternoon in PvP against a friend with 30% fire resist, he sustained an average of 41 points of damage from the explosion. At least I can use this necro for 2 socket quests before I clear the slot for something more productive.