View Full Version : Blade Fury Assasin
1.1 - Introduktion
1.2 - A few words on the Furysin
2.1 - Advantages
2.2 - Disadvantages
3.1 - Open wounds
3.2 - Deadly strike and critical strike
3.3 - Crushing blow
4.1 – Attributes.
4.2 – Gear.
4.3 - Weapon of Choice.
4.4 – Notes on gear.
4.5 – Charms.
4.6 - Gear socketing.
5.1 – Skills.
5.2 – Martial Arts Tree.
5.3 – Trap Tree.
5.4 – Shadow Disciplines Tree.
6.1 - PvP.
6.2 - PvM.
6.3 - Leveling guide.
6.3 - Leveling areas ideas
6.4 - Merc
7.1 Conclusion
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1.1 Introduktion
Greetings to all of those bitten by a made bug.
I am an Assasin Enthusiast who, after a lot of remakes, have settled on creating the assassins which differ (a little) from the main stream. I play on the Europe Realm. I started out playing the Amazon but as soon as the Expansion came out I jumped to the Assasin and stuck with it ever since. The Sin is just so versatile that her arsenal can’t be beat by any other class (at least in my book).
Europe Realm : Acc : SonOfRa
1.2 A few words on the Furysin
The following is a build concentrated around the use of the skill ‘Blade Fury’. It’s a loose guide on how you can make this build work in multi player games. It is however NOT viable in PvP (this will be explained later).
The build can be frustrating at times, if you’re a kill-on-one-hit kind of person, if you’re not, then this is the build to try. It is a build for a more experienced player and a build that will take some time to grow accustom to, as well as some specialized gear to acquire. Part of the fun in this build is the gathering of the items required, for you see some are easy to get, that you can get them for free.. others.. well yes I admit they are hard to get, anyways more on that later.. Once you have acquired what you feel is right then sit back and enjoy the ride.
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2.1 Advantages :
Some of the advantages listed are :
- Ranged combat.
- Lots of Skills to chose from.
- Unique fighting style.
- Maximum attack speed from the first time you use it.
- High Resistances.
- Able to damage everything in the game, nothing is immune to you.
- Different castings
- 108% Chance for Crushing Blow
- 30% chance of Open Wounds
- 30% chance of Deadly Strike
2.2 Disadvantages :
The disadvantages are :
- One of the main problems : Attack Rating
- Grounded when attacking.
- Sucks in PvP.
- Low blocking.
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3.1 Open wounds
Open wounds causes the player affected by it to loose life for a given amount of time, it works far better than poison as it can't be resisted. The only way to reduce the effect of open wounds is to use health potions or replenish life.
The player affected by open wounds loose life according to this formula
Duration: 200 frames (8 seconds - There are 25 frames per second).
Clvl 10: 11.8 per sec over 8 seconds for a total of 94.5 damage.
Clvl 30: 42.6 per sec over 8 seconds for a total of 340.6 damage.
Clvl 50: 99.7 per sec over 8 seconds for a total of 797.7 damage.
Clvl 70: 178.8 per sec over 8 seconds for a total of 1430.5 damage.
Clvl 90: 266.7 per sec over 8 seconds for a total of 2133.6 damage.
The damage is divided by 4 for a player target. In addition, for a missile versus a player target one should divide the damage by 8 instead. Versus bosses and champions (could be just bosses or special bosses) the damage is divided by 2
3.2 Deadly Strike and Critical Strike
Deadly strike and critical strike both have a chance of triggering a double damage effect. The deadly strike effect is applied after all other damage bonuses. Critical strike and deadly strike exclude each other.
The formula of dealing double damage with deadly strike and critical strike is:
Chance of double damage = CS + (DS/100)*(100-CS)
3.3 Crushing blow
This is a chance of reducing a monster's health by X% in a single blow.
Default: 25%
vs. Players: 10%
vs. Hirelings: 10%
vs. Champions, Uniques, Bosses: 12.5%
with missile weapons: 6.25%
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4.1 Attributes :
Your attributes should be fit to suit your gear. These are though the listed attributes for the gear I have selected to use. Feel free to move these figures around to suit the gear you choose.
- Strength : 125
- Dexterity : 75 (*)
- Vitality : everything else
- Energy : 25 (base)
(* - Dexterity is a touchy subject. I have chosen 75, in that I have also chosen to ignore dodge, this is mainly cause I use Tiamats and the dexterity needed to max dodge with this shield is just so high that I dropped it. Some may choose to use Storm Shield instead, forfeiting the damage that is their choice, its not needed. Since I have this low dexterity I also bind my hands on another matter… attack rating. With this build you –DO- need attack rating, so I have chosen to rely on the stat : Ignore Target Defence. This works fine till I meet bosses.. there I rely on the Enchant level 23 which Demon Limb supplies. It works.)
4.2 Gear :
Gear is a very touch thing with this build, you will find that even one item will either make or break the build. I suggest highly that you either start out with trying to copy these items or at least find something that mimic them.
Helmet : Guilluames Face – (35% crushing blow, 15% deadly strike, 30% faster hit recovery and +15 strength)
Armor : Rattle Cage (Upgraded (*)) – (25% crushing blow and 40% to cause monster to Flee) (**)
Amulet : Atmas Scarab - (5% chance to cast Amplify Damage and some Attack Rating as well as a little poison damage)
Boots : Gore Riders (15% crushing blow, 15% deadly strike, 10% open wounds and 30% faster walk/run)
Gloves : Soul Drainers (4-7% mana and life leech, -50 monster def. per. hit. and 8% chance to cast Weaken.
Rings : Raven Frost (Cannot be Frozen, Attack rating and Cold Damage) Carrion Wind (life leech, 8% chance to cast Twister, Poison Resistance.)
Shield : Tiamats Rebuke (Elemental damage, Resistance)
Belt : Either String of Ears (Life Leech and Reduced Damage) or Siggards Stealth ( Slow and Life Leech)
Weapon : See 8.3
(* - These items can be upgrade in the Horadric Cube with the formula : Item + Tal + Shael + Perfect Diamond)
(** - Some will find that Flee is annoying, in hell though the monsters don’t flee far and you won’t need to go running after them. It buys you a little time)
Some of the gear is just a MUST HAVE. Once you’ve tried the gear you’ll know almost immediately if it works or not.
4.3 Weapons of Choice
There are really a lot of choices here but mainly look for weapons with % to crushing blow.
The weapon I have been using for a long time is : Ethereal Cryptic Sword with the Rune word Crescent Moon. It has all the stats you could ever dream of. Since Blade Fury DOES NOT use DURABILITY then Ethereal Weapons DO NOT need ZOD. I repeat, Blade Fury does not use durability contrary what ANYONE might say. This has been tested over a period of 2 months. Where the same weapon was used… and no it was not indestructible. This weapon has a potential damage of max : 330+ and the Static on it just makes it nicer. The lower enemy resist makes it even that much sweeter (see section : charms)
The chance to cast Static is ALSO something you’ll want to look for and if you want both there is only one weapon which will do the trick. Stormlash. This is my weapon of choice. The Stormlash I have socketed with JAH that makes this the most expensive part of this whole build. No you won’t get this item for free I can promise you that. I can though also promise you that once you’ve used it with the Blade Fury you’ll understand why it’s so great. It has to be seen to be believed.
Stormlash has what is needed…
When you read this you will notice that it has a lot of lightning damage or effect on lightning damage. For this reason I have socketed my Guilluiames face and my Rattlecage Armor with : Lightning facets. You get a benefit from both the lower resist and more lightning damage. You get also 1-78 lightning damage more (of course penalty of ¾ still apply)
4.4 Notes on Gear
As you may notice … I have totally ignored block. As I mention above I choose Tiamats, for the damage and low Dex requirement as well as the Resistances it provides. As for those whom wants to use Storm Shield, get the 137 dex needed and you’ll be fine there as well. Yes it’s worth it. With this gear you will find that you’re not in too bad a shape with damage reduction, simply cause Fade (which you’ll Max) will give you 20% damage reduction … if you use String (or Verdungos) that will most likely be 35% or close to it. So on top of probably having max resistances in hell you’ll also find that you can take a few hits… well ok a lot but that is that.
Things to remember is that almost anything works with blade Fury (ALMOST)… Here is a list :
What works
-Ignore Target Defense
-Deadly Strike/Critical Strike from CM
-Crushing Blow
-Hit Causes Monster to Flee
-Knockback
-Chance to cast on Striking
-Hit Freezes Target
-Elemental Damage/Venom (3/4)
-Leech
-Open Wounds
-Hit Blinds Target
-Prevent Monster Heal
-Hit Slows Target
-Physical/Weapon Damage (3/4)
What doesn't work
-Chance to cast on Attacking
-Pierce Target
4.5 Charms
A lot of things could be used with this build. All elemental damage is viable here. Damage is damage so why not just get what you can get. Well not quite.
Most people go for poison. Thinking wow, small charm .. 290 in damage.. NICE?… NOT!!.. 290 is over 10 seconds. That is 29 over 1 second. That is 13 over .4 of a second which is what venom will do to it. It will remove the long effect of the poison charm, and make it into something which only last 0.4 seconds.
Still a lot? Well compare that to : 1-40 small lightning charm and you know why I have ignored poison charms ….
Which all this said I have chosen to look at my gear and let that dictate what I should use. I choose Lightning Charms. Both Small (1-41) and Medium (1-81). They aren’t that expensive and are reasonable easy to get. You will do a lot of lightning damage, which will have lowered resist on it. 10% of it in fact if you’re really lucky with those facets. Yes you can survive without the facets but why not tweak your build if you got the cash for it.
4.6 Gear socketing.
Subject to change… feel free to change what U want.
Weapon : Jah (unless it already has Ignore target Defence)
Shield : Um
Helmet : Lightning facet
Armor : Lightning facet
While these things are all somewhat expensive the build can do without them (except the Jah of course) and you can use other things if you choose.
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5.1 Skills :
The following a is guide on how the skill tree should look once you’re done. The skills are a rough guide, but altering them a lot will also change the build quite a lot.
..
5.2 Martial Arts Tree :
- No points spend.
5.3 Trap Tree :
- Fire Blast : 1
- Shock Web : 1
- Charged bolt Sentry : 1
- Lightning Sentry : 1
- Death Sentry : 20 (*)
- Blade Sentinel : 1
- Wake of Fire : 1
- Blade Fury : 1 (**)
-
(* - Death Sentry is used for the Corpse Explotion, the reason it’s maxed is range .. it’s needed)
(** - Blade fury will be your main skill it only needs 1 point to be effective for it is not the damage of the skill that makes this work it’s the ¾ weapons damage that is transferred which gives U the damage U need. When you have point the mentioned points into the skills here you will be close to level 86. At this point you are free to do what you choose, I have though preferred to use the remaining points on Blade Fury to squeeze just that extra bit of damage out of it.)
5.4 Shadow Disciplines Tree :
- Claw Mastery : 1
- Psyhic Blow : 1
- Burst of Speed : 1
- Fade : 20
- Venom : 20 (*)
- Cloak Of Shadows : 5 (**)
- Mind Blast : 1
- Weapon Block : 1
- Shadow Warrior : 1
- Shadow Master : 20
(* - Venom is a very useful skill due to the close to 300 more damage U get. Keep in mind that this build won’t be using poison charms since Venom kinda nerf their effect.. see under charms)
(** - Cloak of Shadows… this skill is a one point wonder, just like Mind blast and is great for crowd control. The Souls stop shooting, and since you’re stationary when using blade fury this is highly usable. For me, 5 was what I choose U can settle on less, but the figure 5 just allowed me enough time … U may find it too long.. or too short.)
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6.1 PvP
PvP.. (sigh) this build isn’t viable in PvP, there are several reasons for this. I’ll list them for ease :
- Attack rating - Ignore target defence does NOT work in PvP and the Enchant just doesn’t gives enough AR to make you deadly.
- Speed – Opponents are faster than your blades and unlike guided arrow you shoot in a straight line. You will either have to shoot in front of them, in which case you rarely hit, or wait for them to get in close with you, in which case chances of you winning are small.
- Movement – Your movement is limited greatly since blade fury makes you planted in the ground.
To make a long list short, you will be able to take out noobs… don’t count though on taking down anyone with just a little experience in PvP.
6.2 PvM
This is what the build is all about. Uber Diablo? LOL You can solo him. Baal? Him too. Mephistos? (grins) jep him too. You’ll find that against uniques and bosses this build truly shows its worth. It’s fast, really fast. Against all other monsters, well this is the procedure.
Venom, Fade, Shadow Master… Then you’re set to go hunting. Meet a group of monsters and you Cloak of Shadow them, move back a little and start the fury of the blades. Spray your blades, and Weaken will be cast almost immediately. Concentrate fire and you’ll get a few fast bodies… then use Death Sentry to lighten the load of your Merc and your shadow Master. It’s quite amusing.
6.3 Leveling Guide.
When you look at the equipment list you’ll find that it takes a few levels before you can start to wear the gear needed. My suggestion is though : What you can afford use that. There are though some traps you should avoid falling into.
Weapons :
-Dual handed weapons- suffer a 3/8 penalty to damage instead of ¾ … So get a good one handed weapon, speed is irrelevant once you have the Blade Fury Skill.
What to look for early on?
Well a good weapon is a 6 socketed weapon with Perfect Gems in it. While this require a high level then find a weapon… with a –lot- of sockets, and use then the type of gem (chipped, flawless or perfect) which suits your level. The weapon will work fine for several levels. It’s relatively cheap too.
Early on a Claw wouldn’t be a bad idea either since the Claw Mastery (1 point) you have will give you a little attack rating to boost.
Speed :
IAS has no influence what so ever on Blade Fury, so neither does SLOW and COLD. Once the INITIAL animation of you casting the fury is done the blades will be coming out at a fixed rate.
A good tactic early in the game is to use blade sentinel, while going melee with the monsters. Start off with a sentinel.. enter melee… switch to a sentinel every now and then and you’ll find that you won’t be doing half bad.
The most fun is though when you meet up with a paladin who has Consentration or Conviction. Makes a world of difference really.
6.3 Leveling areas ideas :
Level 1-14 : Act 1 mainly Dark woods.
Level 15-20 : Act 2 mainly Arcane Sanctuary.
Level 20-25 : Act 3 only Tranvical runs
Level 25-40 : Act 5 only Baal runs.
Level 40-60 : Act 5 NM Baal runs.
Level 60+ : Act 5 Hell Baal runs.
As you can see once you hit a certain level, time to move on. Ignore how many times you die. If you level on the way NP, but get to where the XP is ASAP.
6.4 Merc.
The Defensive Merc from Act 2 nightmare is the one to use. It has Holy Freeze which will greatly help out in crow control.
Gear for her would be a :
Gaze
Duriels Shell (Or the Hwanins Armor)
Bonehew
Not much else to be said really…
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7.1 Conclusion
Well that’s it.. Any and all suggestions made are of course welcome.
SonOfRa
A serious issue with your plan is the use of "ignore target defence". This is the entry on the Arreat Summit for it:
Ignores Target Defense (Armor Class)
This ability will not work on Unique Monsters, Super Unique Monsters, Hirelings, other players, and Act-end bosses.
Since the above exclusion covers the tough monsters I really think you need to talk about a way to deal with them. My preference is to use "-% monster defence". This can come on a weapon, from Eth runes, from Cloak of Shadows etc and works on ALL opponants. When you reach -100% the chance to hit is based on level comparison, thus it can completely solve the problem.
If people want to attack the problem from the angle of increased ar, then claw mastery can help, but it's bonus is far from gigantic. Lava gouts can make a big difference. I would strongly sugguest a few ar grand charms to give the % increase something more to work on.
There is no doubt, attack rating is an issue. If my guide failed to elaborate on this enough my apologies... I will though attempt to do so here.
Problem :
Ignores Target Defense (Armor Class)
This ability will not work on Unique Monsters, Super Unique Monsters, Hirelings, other players, and Act-end bosses.
Solutions :
Before I get into details about this I'll adress your mentioning of Claws :
First of all, you can pump Claw Mastery with 19 more points, and keep the dex at 75, and 'still' not have more attack rating than what the level 23 Enchant on Demon Limb supplies, remember U won't be using Enchant all the time only when meeting Uniques/Bosses etc. and that isn't that often even when you meet them that you'll need it (explained further later)
More importantly : no claw can beat in damage the stats : crushing blow combined with Static. It's been tested and tried .. I went through 4 Blade Fury Sins before setteling on this build. The damage supplied with Claw Mastery just doesn't pay off the heavy investment, I'll even go as far as saying that it's better to max Blade Fury than Claw Mastery.
As I mentioned the gear was selected very carefully.
You suggest some solutions and while I can see their use they really aren't needed, the approach to monsters though has to be rather specific. While yes the Ancients aren't a walk in the park, they arne't invinsible. The build I've made works, and the reason it works is that the combination of items complement each other. I'll elaborate on this.
Sources of Attack rating :
Raven Frost : possible 20 Dex and 238 attack rating.
Atmas Scarab : +20% attack rating
Soul Drainers : -50 defence per hit (not a lot but it's enough)
Cloak of Shadows : level 5 with gear mentioned : -27% opponent defence.
Demon Limb (Enchant level 23) : a lot of attack rating (enough needed)
You then mention Lava Gout. They are nice but the Enchant isn't high enough, not when you have the option of using Demon Limb. Removing Soul Drainers will also leave you with the need for Mana Leech and that will mean changing other gear. Lastly the Weaken on Soul Drainers just helps out immensely.
Charms are always helpful and people should feel free to get those... I personally found they aren't needed..
Booses and how to approach them :
When meeting Uniques or Bosses you'll rarely find them solo. they are usually accompanied with a lot of hencemen/monsters. While it's annoying to have a bosses aura helping them. Having their attacks hit you. Your merc/shadow master it isn't all bad. For such groups, Mind Blast is a one point wonder. Turn the monsters against the boss. Get a lot of kills and then unleash Death Sentry. It will cut down the crowd and the boss enough to make you get the killing blows with the Fury.
When meeting monsters, champions for example, you'll have to rely solely on your attack rating and this is where I suggest instead of removing/chaing the gear I mention, you simply use your weapon switch and pop on level 23 Enchant.. then pop back to your normal weapon and there you got. Enchant at this high level will last you a 'very' long time, enough to kill any monster.. if not just reapply.
Many will say : At what cost. ... well 1 charge does cost 10 k to repair.. no doubt that is a lot. THough why not use use all 20 charges and then use the Horadric Cube with the following Formula : Ort + Chipped Gem + Demon Limb ..... Zooooom : Fully recharged Demon Limb.
I don't deny that attack rating is an issue, but getting around that small issue means U have to be a little creative.
lextalionis
19-02-2004, 08:17
Very good guide. Its amazing how much of a pain in the rear AR is with this build. I agree with the idea of throwing in a few AR charms into your stash. Its not like you will be using skill charms and they should be cheap. With a few of these your Atma's scarab will be more effective since it will have more of a base to work from.
The other thing to think about is that Zons get by with lots of points in Dex. Why can't an assassin put a few more points into Dex
There is no doubt, attack rating is an issue. If my guide failed to elaborate on this enough my apologies... I will though attempt to do so here.
Problem :
Ignores Target Defense (Armor Class)
This ability will not work on Unique Monsters, Super Unique Monsters, Hirelings, other players, and Act-end bosses.
Solutions :
Before I get into details about this I'll adress your mentioning of Claws :
First of all, you can pump Claw Mastery with 19 more points, and keep the dex at 75, and 'still' not have more attack rating than what the level 23 Enchant on Demon Limb supplies, remember U won't be using Enchant all the time only when meeting Uniques/Bosses etc. and that isn't that often even when you meet them that you'll need it (explained further later)
More importantly : no claw can beat in damage the stats : crushing blow combined with Static. It's been tested and tried .. I went through 4 Blade Fury Sins before setteling on this build. The damage supplied with Claw Mastery just doesn't pay off the heavy investment, I'll even go as far as saying that it's better to max Blade Fury than Claw Mastery.
As I mentioned the gear was selected very carefully.
You suggest some solutions and while I can see their use they really aren't needed, the approach to monsters though has to be rather specific. While yes the Ancients aren't a walk in the park, they arne't invinsible. The build I've made works, and the reason it works is that the combination of items complement each other. I'll elaborate on this.
Sources of Attack rating :
Raven Frost : possible 20 Dex and 238 attack rating.
Atmas Scarab : +20% attack rating
Soul Drainers : -50 defence per hit (not a lot but it's enough)
Cloak of Shadows : level 5 with gear mentioned : -27% opponent defence.
Demon Limb (Enchant level 23) : a lot of attack rating (enough needed)
You then mention Lava Gout. They are nice but the Enchant isn't high enough, not when you have the option of using Demon Limb. Removing Soul Drainers will also leave you with the need for Mana Leech and that will mean changing other gear. Lastly the Weaken on Soul Drainers just helps out immensely.
Charms are always helpful and people should feel free to get those... I personally found they aren't needed..
Booses and how to approach them :
When meeting Uniques or Bosses you'll rarely find them solo. they are usually accompanied with a lot of hencemen/monsters. While it's annoying to have a bosses aura helping them. Having their attacks hit you. Your merc/shadow master it isn't all bad. For such groups, Mind Blast is a one point wonder. Turn the monsters against the boss. Get a lot of kills and then unleash Death Sentry. It will cut down the crowd and the boss enough to make you get the killing blows with the Fury.
When meeting monsters, champions for example, you'll have to rely solely on your attack rating and this is where I suggest instead of removing/chaing the gear I mention, you simply use your weapon switch and pop on level 23 Enchant.. then pop back to your normal weapon and there you got. Enchant at this high level will last you a 'very' long time, enough to kill any monster.. if not just reapply.
Many will say : At what cost. ... well 1 charge does cost 10 k to repair.. no doubt that is a lot. THough why not use use all 20 charges and then use the Horadric Cube with the following Formula : Ort + Chipped Gem + Demon Limb ..... Zooooom : Fully recharged Demon Limb.
I don't deny that attack rating is an issue, but getting around that small issue means U have to be a little creative.
Let me start by saying "good guide". It's very well presented (yay literacy!) and you obviously put a lot of thought into it. It fills a void we had, not only as a main build, but as a complementary skill for other archtypes. In my post above I didn't mean to come off like a know it all critic, I just thought that stuff deserved mention. I feel that a guide is stronger if it offers the reader choices in how to be successful.
As far as claws go, I agree and have always thought that they just don't compete with the other options for blade fury. Not if going for ar, not for dammage, and not for usefull mods. I only mentioned them because some prefer them because of weapon block or their coolness factor (which is as important a factor as any other really).
The Demon Limb does has some nice advantages. The enchant lasts 11.2 minutes, so it wouldn't have to be recast often, and 202% ar is nice also. Even the extra fire dammage is significant: 87-111 * 3/4= 65-83. Add this to the fire dammage normally present on the weapon and you have a way to (slowly) kill phys/lightning immunes.
When I mentioned Lava Gouts, it was with the thought of them being used in my alternative approach of ruduced monster defence. The ar they provide is only about half of what demon limb gives.
I'm a little skeptical that this set up has enough ar to hit the big boys in act 5 hell. When you say it works, is this in theory or have you played this set up all the way to matriarch? (I don't question your word, just wondering if we're sure that the ar charms aren't needed). If so, great because shadow charms could be used to great effect and help make up for the fact that we would not be using a pair of +3 shadow claws on switch as many people do.
I have a char that uses a purely crushing blow based BF. If I get a chance I'll post it here so you can have a look and see what you think of it. I'd be interested to hear your thoughts on what I've done.
I'm fuzzy on the details,... but I've been on this board for a few years now and way way back I'd swear I remember you as the resident expert on some topic or other. Was it assassins, necros,... sigh, I'm senile already at the ripe old age of 33 :(
Agreed that AR is a pain in the *beeep* with this build, but if that is the only problem with it I find that acceptable, I doubt there is a build out there with out problems :)
As for your question to Dexterity. By all means if you want to pump more into Dex please do so. It will help your defence/block/ar. A worthy investment.
I agree also that ar charms are a great help as well.
Personally I've tried to pump as much damage as I can out of this build, as well as get a good stash of Vitality. At level 82 I have 265 in Vitality which with items transfers to : 1 k life.
That is a good start, I of course will be greedy and want more... but, dexterity is definately an option.
If you do though choose to go for Dex, then get 250 in Vitality and the rest into Dexterity.
Thank you for your compliment, please don't take my replies as being offended, I'm not at all. I'm always open for constructive criticism. That is part of why I post.
What you posted is definatley worth mentioning, for those whom want to use the Blade Fury as a combination to another build, a dual build. For a BF only build though.. .. well you get the idea. While I agree on readers choice on what to do, I also learned making this Furysin that the gear is just so damn important, so much more than which skills you choose that I decided to go for an indetail all out step by step. Once people have tried it they can change it around. At least that way they know which way to go and what to use and what not to use.. so they don't have to redo their characters a lot of times (like I did hehe)
Claws do have a lot of nice features, they don't do what is needed though for the Furysin, unfortunately. As you state they just don't have the mods needed. Which reminds me, I forgot to mention in my guide that : You only get the benefits of one claw. So if you do choose to dual yeild (weapon block) you can't use the mods on Blade Fury with your second claw. Which is a shame, thus making weapon block kinda cool, but the mods on the weapon kinda worthless.
As you supplement my guide with nicely explaining Demon Limbs use, I also want to comment that the damage is just an added bonus. Never turn your back to added bonuses :)
I have played this build up 4 times. Remade skills only, gear was the same. I reached level 64, 78, 89, and now 82. I will be happy to demonstrate to anyone wishing it : Europe Server, Non Ladder, Acc : SonOfRa.
All in this guide has been tested, retested and then used in pratice. I beleive in trial by error. Meaning that once tested then you know if it works or not and you should by all means not take my word for it but try it out yourself. I can understand your sceptecism (sp), about the AR, the speed at which you throw the blades is definately what comes into effect here and what gives you the added time to see if this works or not... it's a must see to beleive I know, but by all means, give me a wink and I'll demonstrate any time :)
I've played Assasins since day one, and yeah I've been an advisor on the Sins here in the past, that was though a long time ago and not for very long.. RL came in and took over. Though one comment on that, if yo'ure ripe and senile at 33, I have a major problem at 31.. !!!
Unfortunately on a last note : Crushing BLow alone just doens't work anymore (sniffle), though at any time you wish to show me your build so we can compare notes : PLEASE DO!
lextalionis
19-02-2004, 19:09
Great guide. You might think about adding some lower end items and talking about them for leveling.
BLACK RUNEWORD (Flail, Scourge, Legendary Mallet) They could be ethereal, since BF won't hurt durability. This has great mods +200 AR, creates a great base for +% equipment like Enchant and Atma's Scarab. 40% CB is as much CB as a one handed weapon can provide. It has chill and knockback. The knockback then doesn't have to come from gloves. Not having Static is a huge setback though.
Gloves:
Lavagout: Lower level enchant, but not from charges so it doesn't need to be repaired and can be functioning roughly all the time. Plus its easier to get your hands on a lavagout than a tyrant limb.
Clegclaws: Knockback and Slows target at very low level. Slow can stack for even more slow from a belt too. Knockback can be very handy and again this is a really cheap glove.
BLOOD crafted gloves: 10CB and random mods. I know your build didn't need any more CB, but for people just starting out, this might be an option. The random mods on these gloves can also be very handy.
If you can find away around the Tyrant Limb or leave the Tyrant Limb in your stash, the two plus 3 Shadow Claws are still great for casting Venom, Fade, SM as well as MB.
All the items you mention definately have its use, low level should basically look for the gear which gives :
Elemental Damage.
Open Wounds.
Crushing Blow.
There is quite a lot of gear which gives these mods.
The Gear listed is definately usable. Other items worth mentioning are -
Armor :
Toothrow Amor
Iceblink
Boneflesh
Helmets :
Coif of Glory
Weapons :
Fury Rune Word
Malice Rune Word (Great for all levels really)
Honor Rune Word
Nords Tenderizer
Gimmershred
Baranars
Light Saber
Gloves :
Venom Grip
Lava Gout
Crafted Gloves : (Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves + Nef Rune + Perfect Ruby + Any Jewel)
Boots :
Goblin Toe
All these items have interesting mods and I could easily continue, they are also stuff people usually throw away or give away. So keep an eye out for intersting mods, this build makes use of all kinds of funny stuff, and when people see your gear most laugh. When they see it working otgether they usually say 'wtf'.
I definatly encourage people to test out new gear. As was mentioned slow is a stat I've not put much effort into gathering, I have though tested Slow out with Blade Fury and it works just fine. It would be interesting to see what someone could do with a Furysin relying on slow for crowd control.
Thank you for the ideas Lextalionis. I'll look them through and try to find some way of elaborating on what I've found out so far.
Frenzied Bovine
19-02-2004, 20:59
I recommend a "Black" runeworded weapon early on, in combination with LavaGouts. The enchant on LavaGouts will help your AR, and "Black" means you can just plain throw Rattlecage away. "Black" + Guilliames + Gore Riders = 90% Crushing Blow. If you wore Goblin Toe instead of Gore Riders, that would be 100% CB.
Your merc should be wearing Reaper's Toll if you're on Ladder. There's simply no other option. Decrepify will go off constantly.
lextalionis
19-02-2004, 21:14
"Black" means you can just plain throw Rattlecage away.
Your merc should be wearing Reaper's Toll if you're on Ladder. There's simply no other option. Decrepify will go off constantly.
Well Ritslev liked the Flee. I'm not sure how much I agree with that, I have found that croud control with this build takes work. Especially if you are carefully using CoS.
Reaper's Toll is what people are respectfully calling the Decreptify Aura weapon. I've heard good things, but I haven't found one or traded for one yet.
While yes I can see the benefit of loosing Rattlecage for those whom dislike the flee.
I can't though undestand the wish to loose : Static. One of the things that really makes this buidl work. You loose static and you loose the ability to make it in 8 player games... The 3/4 damage penalty is just so crippeling that you can't ignore it .. and Crushing Blow doesn't cut it alone
Lex says it quite nicely I liked the flee. In normal.. did I like it? Not much. In Nightmare? Naw but it' was managable... in Hell? Yes I like it.
The reason being this : The monsters flee far in normal... less in nightmare, and barely in Hell... In hell you just don't have ot go chasing them.. so while it is not the way to crowd control with this build it is a nice supplemment.
Some will definately NOT like Flee... it's all a matter of playing style. Just remeber then thinking about Flee and Blade Fury. You're not a melee character, and while they have their back turned to you you won't be chasing them but tossing metal at them.
Like dad always taught me : Kick 'em while they are lying down!
As for the Reapers.. no question about it.. if you're ladder.. I'm not so that is .. yet ... not an option.
Frenzied Bovine
19-02-2004, 21:55
Since you can't get RT non ladder, might I respectfully suggest Crescent Moon in a polearm, combined with Blackthorn's face, on a HF merc?
Then you're not tied to a static weapon necessarily.
And yes, i'll agree that when I tried a BF sin I really, really needed Flee. But that's because it was very easy for me to get swamped because I played the character totally wrong. I didn't use Mind Blast, a shadow, or a merc effectively at all.
There are a number of 'safety' routes you can go with a character like this. Slows Target is a good example of something that can really be stacked up. But i've rambled enough :buddies:
lextalionis
19-02-2004, 22:00
I can't though undestand the wish to loose : Static. One of the things that really makes this buidl work. You loose static and you loose the ability to make it in 8 player games... The 3/4 damage penalty is just so crippeling that you can't ignore it .. and Crushing Blow doesn't cut it alone
Even thought the chance to cast static has gone down since the Beta, I do agree, static is a big part of the build. It creates "splash" damage. The problem with Static is two fold.
For a Cresent moon weapon, that means no crushing blow on the weapon, it can't even be socketed with a ber. And I don't find that the rest of the mods on Cresent moon are that great.
ITD won't help versus bosses, I realize they are a minority. BLACK has +200AR which gives you a great shot at solving your AR problem.
-35 Lightning is great, if you have lightning damage. But this build barely has any lightning damage in it. You don't have a lightning skill, much less a synergy or Lightning Mastery. So this is pretty overrated.
I guess it has 60-100% more base damage. But I doubt this is a huge deal either in this build. Yes you get to use an ethereal weapon, but it also gets reduced by the ranged penalty for damage.
Lastly static goes off only 7% of the time. You can get CB to go off almost every time. So it really depends on how big of packs you are dealing with.
Stormlash, is undeniably one of the best weapons in the game. I might socket it with a BER myself for added crushing blow. Its the best weapon without question for BF and for DTalon. But its got a very high item level in the 80s. So you need something to wear till you get there. And this is probably the most expensive peice of equipment in your build.
I get it your trying to get 100% CB from non-weapon equipment so you can equip Cresent Moon. Shaefer's Hammer is better at casting Static than Cresent Moon is. Shaefer's might have less base damage, it can't spawn as Ethereal either. But, Shaefer's will completely take care of your AR problems by itself, freeing up your Amulet slot. bonus +50 life isnt' bad either. And it probably isn't any more or less expensive since finding a weapon to slot Cresent Moon into isn't easy either.
There may be many other options for weapons too if we are going to wear Rattlecage. Maybe an ethereal BotD Berserker Axe. At least that would give you decent base damage. I'm not sure if there is a better area of effect weapon out there either. Chaos has Orb, which would chill the board.
Crescent Moon 3 Socket Axes/Swords/Polearms Shael + Um + Tir 10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
Schaefer's Hammer
Legendary Mallet
One-Hand Damage: (100-114) To (124-338) (112-226 Avg)
Required Level: 79
Required Strength: 189
Base Weapon Speed: [20]
+100-130% Enhanced Damage (varies)
+ (2 Per Character Level) 2-198 To Maximum Damage (Based On Character Level)
Adds 50-200 Lightning Damage
+50% Damage To Undead
20% Chance To Cast Level 10 Static Field On Striking
20% Increased Attack Speed
+ (8 Per Character Level) 8-792 To Attack Rating (Based On Character Level)
Lightning Resist +75%
+50 To Life
+1 To Light Radius
Indestructible
Chaos 3 Socket Claws Fal + Ohm + Um 9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attack Speed
+290-340% Enhanced Damage (varies)
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Eternity 5 Socket Melee Weapons Amn + Ber + Ist + Sol + Sur Indestructible
+260-310% Enhanced Damage (varies)
+9 To Minimum Damage
7% Life Stolen Per Hit
20% Chance of Crushing Blow
Hit Blinds Target
Slows Target By 33%
Regenerate Mana 16%
Replenish Life +16
Cannot Be Frozen
30% Better Chance Of Getting Magic Items
Level 8 Revive (88 Charges)
While giving a merc a Cresent Moon Polearm is a good idea I don't suggest relying on your merc for Static (You can also pop on a Hwanins armor on your merc that is ALSO very nice) simply cause if you find your merc dead, yo'ull get swarmed fast.. really fast. Uunless you can cut down down fast.
Flee isn't really needed if you use CoS + MB + SM proberly.. it takes a bit of getting use to but it's worth it. I see this as my most amusing buil/character to play.. and I've tried pretty much all
Frenzied Bovine
19-02-2004, 22:11
I think Chaos would make a great Blade Fury weapon - if it were achievable.
Just mucking around in the beta, the Orb went off a LOT, the magic damage was pretty nasty, and the Open Wounds was just plain fun to have.
FO at slvl 11 = 141-156 dam
FO at slvl 20 = 262-267 dam
Of course a good sorc will have a fair whack of +skills :) But still, half damage orbs aren't bad, esepcially given that you have a 9% chance of firing one off every six frames.
Never disregard Open Wounds :)
You have to take my gear choices in context. This set up is optimal (imho) strictly for a trapper who needs a way to deal physical dammage in order to kill monsters that are immune to his two main attacks (lightning sentry and fire blast). True, it slows down in an 8 player game, (what doesn't) but because of all the safety measures I went for, I can kill lightning/fire immunes with zero risk.
On switch I use a ber'd fleshripper and a wall of the eyeless. When you combine this with my goblin toe boots, spiderweb sash, chains of honour, and cleglaw's gloves it's very effective with only minor gear compromises. The only thing I really suffer from is the lack of frostburns, but that wasn't a big deal, I just put a few more points in energy. Problem solved.
All together the set up gives me the following:
-50% target defence (combined with cos, this removes the ar problem)
solid base dammage from fleshripper and L19 bf (only 1+gear)
33% deadly strike (doubles physical dammage,... perfect)
70% crushing blow (major dammage supliment)
+200% dammage to demons
+100% dammage to undead
50% open wounds (always nice)
slow monster 50% (an amazing safety feature, especially good vs act bosses)
knockback (yet more safety)
prevent monster heal (Diablo Clone anyone?)
3% mana leach (it's why the dinky shield, so shield so I can spam blades)
8% life leach
This completes my trapper. She can handle any immune. In fact, it also gives me the luxury of something else to spam when I encounter fire immunes that ignore my fire blasts. The 50% slow monster effect is really sweet vs any tough monster, just ask the necros why they like their clay golems so much. When I meet a group of really fast monsters I love to spray blades at them to slow them. It just makes things more managable.
The Fleshripper is one of the weapons I've not been able to get my hands on..
It is without a doubt a worth substitution for Stormlash (Yes I keep mentioning Stormlash cause really it's the best weapon hands down)
Etheral Fleshripper (Ber) would own.. or (Jah) depending on how much you use BF
One thing I did notice.. you wrote : Blade Fury 19..
Have you put 19 points into BF?
If so I'd say you wasted 18 points.
Chaos is definately a good weapon, it lacks though a few things.. mainly : Static + Crushing blow.
It makes up for some of that with the Crowd Control of the Orb. The Magical damage which is huge. As well as some other nice stats. If you can afford a Chaos Claw.. I'd suggest you'd trade it for a Stormlash :) In case people haven't noticed I keep rambeling about that Lash..
lextalionis
19-02-2004, 22:34
The Fleshripper is one of the weapons I've not been able to get my hands on..
It is without a doubt a worth substitution for Stormlash (Yes I keep mentioning Stormlash cause really it's the best weapon hands down)
Etheral Fleshripper (Ber) would own.. or (Jah) depending on how much you use BF
One thing I did notice.. you wrote : Blade Fury 19..
Have you put 19 points into BF?
If so I'd say you wasted 18 points.
Stormlash is better than Fleshripper for a pure BF build. Fleshripper works really well with Sawse's build because he only has two slots to get all his mods from because he's primarily a trapper. Because he's also primarially a trapper he has a lot of +skills 18 on his current build to be exact. Thus the level 19 BF. He only has one point put into it.
While I can see Fleshripper being a better choice for a trapper..
I have to admit I still see level 19 BF as a waste of points. they would do a lot better use in your synergies for your traps.
(mho of course)
lextalionis
19-02-2004, 22:46
While I can see Fleshripper being a better choice for a trapper..
I have to admit I still see level 19 BF as a waste of points. they would do a lot better use in your synergies for your traps.
(mho of course)
He only has one point in BF. He has +18 traps skills. Probably +3 Circlet, +3 Traps Amulet, lots of +Trap charms. That's whay he has +18 to trap skills. He hasn't wasted any points.
Boooyakasha
22-02-2004, 03:15
Has anyone consider the Baranar? The AR bonus is huge and the elementals damage is just sweet for the rapid BFury attacks. With a Lower Resist wand on switch the damage can be really huge.
lextalionis
22-02-2004, 03:46
Has anyone consider the Baranar? The AR bonus is huge and the elementals damage is just sweet for the rapid BFury attacks. With a Lower Resist wand on switch the damage can be really huge.
You can still probably find something better, like a FAMINE Berserker Axe. Either way, elemntal damage would be slow killing, especially in hell. Because factor in the ranged penaly from BF, then the global resists, good possiblity that the creature will be immune to at least one of the elements. Good luck, if you are counting on the elemental damage to do kill. Notice FAMINE also has PMH. I will grant you that Baranars does solve the AR problem. But you still have to kil things.
Famine 4 Socketed Axes/Hammers Fal + Ohm + Ort + Jah +30% Increased Attack Speed
+320-370% Enhanced Damage (varies)
Ignore Target's Defense
Adds 180-200 Magic Damage
Adds 50-200 Fire Damage
Adds 51-250 Lightning Damage
Adds 50-200 Cold Damage
12% Life Stolen Per Hit
Prevent Monster Heal
+10 To Strength
Baranar's Star
Devil Star
One-Hand Damage: 129 To 159 (144 Avg)
Required Level: 65
Required Strength: 153
Required Dexterity: 44
Durability: 172
Base Weapon Speed: [10]
+200% Enhanced Damage
+50% Damage To Undead
Adds 1-200 Fire Damage
Adds 1-200 Lightning Damage
Adds 1-200 Cold Damage
50% Increased Attack Speed
200% Bonus To Attack Rating
+15 To Dexterity
+15 To Strength
(Only Spawns In Patch 1.09 or later)
Lex explains it pretty well..
Don't though ignore Gimmershred.. It gives more damage than Baranars..
In hell though these weapons just don't cut it. The elemental damage is nice but it's not only the elemental damage which makes this build work. The elemental damage is part of it. I large part granted but the other stats provided in this guide are equally as important.
I think Chaos would make a great Blade Fury weapon - if it were achievable.
Just mucking around in the beta, the Orb went off a LOT, the magic damage was pretty nasty, and the Open Wounds was just plain fun to have.
FO at slvl 11 = 141-156 dam
FO at slvl 20 = 262-267 dam
Of course a good sorc will have a fair whack of +skills :) But still, half damage orbs aren't bad, esepcially given that you have a 9% chance of firing one off every six frames.
Never disregard Open Wounds :)
I added blade fury with a Chaos claw to a DS trapper build and it worked quite well in slowing monsters for the traps to go off. the biggest problem I saw with it was that the monsters had a high chance of shattering and not leaving a corpse. It was fun watching lvl 9 CB and lvl 11 FO going off with blades flying between and a DS going off. Makes for a full screen of spells though.
amphreded
26-02-2004, 02:12
Lex explains it pretty well..
Don't though ignore Gimmershred.. It gives more damage than Baranars..
In hell though these weapons just don't cut it. The elemental damage is nice but it's not only the elemental damage which makes this build work. The elemental damage is part of it. I large part granted but the other stats provided in this guide are equally as important.
agree. im using a 206% gimmershred for my furysin (lvl 78) and it's good so far
Claws ...
--------------------------------------------------------------------------
Pros :
Great speed for the initial casting sequence.
Great mods such as :
- ITD
- Elemental Damage
- Chance to Cast ... xxx
Benefits from Claw Mastery (Though since there is only placed 1 point into this skill one would ahve to rework the skill tree to boost this, this is duable, but I personally think at a heavy price, the damage gained from max claw mastery just isn't that good after the 3/4 damaga reduction)
Looks cool.
Most have some sort of Leech.
--------------------------------------------------------------------------
Cons :
Lack the extremely useful stat : Static
(Would love it if Cresent Moon could be made on a Claw for example, MHO is that there are too few Claw Rune words. Yes you have all melee rune words such as : Fury, Malice, Strength and in the high end Chaos.)
--------------------------------------------------------------------------
While people will look at these lists and say, Hey the Pros are larger than the cons.. it's which con is listed that makes a difference.
I agree AR is a pain in the *BEEEP* so having Claw mastery helps, but there are ways around it.
I agree claws can do more damage than most other weapons, but not all that much once you factor in the 3/4 deduction.
I agree claws are just so damn cool that it's a shame for an assasin not to use it.
Problem is... as much as I agree I hate to admit it that the stat 'static' just... makes or breaks this build (NOTE : WHEN PLAYING IN 8 PLAYER GAMES).
In solo yes I'd use a claw or another cool assa weapon but in multiplayer... hands down claws loose every time, and every argument present to me has so far reassure me in that oppinion.
Anyone feel different or agree with a twist I'd like to hear about it.
BIGeyedBUG
28-02-2004, 10:00
I hate to, but I have to agree. At least--like you said--in high playercount games. Chaos and Fury are the only possibilities in claws that even come close to being as functional as a Cresent Moon or Stormlash. And neither of the former is cheap.
What's especially irritating to me is that even a level 30 Claw Mastery doesn't take care of the AR problem on its own. You still have to look for -def, ITD, and/or other AR sources. :grrr:
Great thread, by the way.
edit- One quibble: I really don't think anything affects the speed of either blade rate or initial animation of BF. Yet another strike against claws, I guess.
While rereading this thread I've noticed how much people focus on the weapon of the build. That is kinda a shame. While -yes- the weapon is critical to making this build work it's not the sole item which makes or breaks this build.
The benefit of this whole build is also the skills. You don't need 30 in Venom. You don't need 30 in Fade, nor fo you even need 30 in Shadow Master.
All you need (if we are really serious here) :
Blade Fury 1
Death Sentry 1
This whole build is made up through gear. Seriously.
You can't make this build work on skills alone. You can't break it through using different skills. If you look at it you need 8 skill points and you're off the bat and ready to go.
8 skill points.
Think about it. That leaves you with 102 skill points to distribute as you fell like. that in itself is quite amasing for any build. I doubt any other build will with so few skill points reak so large damage.
So with this in mind the gear selected for this build has to be choosen -very- carefully.
The stats which gives this build its benefits are :
Static
Crushing Blow
Open Wounds
Critical/Deadly Strike
Damage Reduction
Elemental Damage
These stats are so common (yeah I do see them as common ALL EXCEPT STATIC of course)... so common that you will find them on so much varied gear that the search and testing and trying out this gear is part of the fun playing it.
While I feel we have debated weapon on this thread a good idea would be to also debate the other choices I've made. So I'll list them once more :
Helmet : Guilluames Face – (35% crushing blow, 15% deadly strike, 30% faster hit recovery and +15 strength)
Armor : Rattle Cage (Upgraded ) – (25% crushing blow and 40% to cause monster to Flee)
Amulet : Atmas Scarab - (5% chance to cast Amplify Damage and some Attack Rating as well as a little poison damage)
Boots : Gore Riders (15% crushing blow, 15% deadly strike, 10% open wounds and 30% faster walk/run)
Gloves : Soul Drainers (4-7% mana and life leech, -50 monster def. per. hit. and 8% chance to cast Weaken.
Rings : Raven Frost (Cannot be Frozen, Attack rating and Cold Damage) Carrion Wind (life leech, 8% chance to cast Twister, Poison Resistance.)
Shield : Tiamats Rebuke (Elemental damage, Resistance)
Belt : Either String of Ears (Life Leech and Reduced Damage) or Siggards Stealth ( Slow and Life Leech)
There is no doubt this is my preferred gear..
Helmet : Is there any need to debate it? (hehe)
Amulet : Highlords Wrath instead and then go for more Critical Strike? Is it wirth giving up the Amplify Damage? Does the other effects trigger too often and then remove this benefit? Or does the effects this build do work togethers.. we have to see that the build cast 3 necro curses : Weaken, Amp Damage and Flee.
Raven Frost : If you ahve ITD do you really need the damage/added dex and AR? What other ring would work?
As a matter of personal choice I avoid any item that casts curses on stiking when playing assassins. Any curse will cancel out Cloak of Shadows which is imho one of the best skills in the game. It provides amazing crowd control improved defence, and most importanyly for this build, it lowers monster defence.
While you can achieve crowd control with Mind Blast, I think the defence lowering aspect makes Cloak of Shadows the priority curse for a Blade Fury Assassin.
So I wouldn't use Soul Drainers, Atma's Scarab, or Rattlecage.
[QUOTE=sawse] Any curse will cancel out Cloak of Shadows .....[QUOTE]
I've not personally looked for this nor checked it but are you sure about that, and if so could you guide me to a referance page where I can read more about it. When I use CoS on the Souls and run to slay them with Fury I don't see them shooting at me even after Weaken for example is cast...
I am sure about it, but I don't have a link for you. I know it from experience, though I have commented about it on this board and had others agree with me. If you want to test it, you could buy something with curse charges and go out into the blood moor. I first noticed it when I put Dracul's Grasp on my kick-a-sin who uses cos constantly. She very quickly was getting swarmed all of a sudden and I was like "wtf" (pardon my language).
xPkkilla
29-02-2004, 22:31
Is Lionheart or Chains of Honor better for a FurySin that runs a lot of baal runs? Seems I'm getting very mixed signals from the character screen when trying both armors out. The damage seems to be about 1K higher if I use Lionheart, but if I remove it, the damage only goes down about 100 points. If I go into a game, it's about 1K lower. After I put Lionheart back on, and hit 'w' twice to switch to another weapon and back, the damage jumps back up there again. Has anyone else seen this?? Seems very buggy to me. Thanks for any help.
Just a thought to help with the ar.
Fleshripper
Fanged Knife
One-Hand Damage: (45-60) To (174-228) (108-144 Avg)
Required Level: 68
Required Strength: 42
Required Dexterity: 86
Durability: 36
Base Weapon Speed: [-20]
+200-300% Enhanced Damage (varies)
-50% Target Defense
25% Chance of Crushing Blow
33% Deadly Strike
50% Chance of Open Wounds
Prevent Monster Heal
Slows Target By 20%
(Spawns In 1.10 Patch Only)
The mods all seem to fit the build, it would have nice damage, and you could pump dex for damage and ar? Add in Eth rune and you would have -75%, which would help a lot too I would think.
I think I have a better build actually. (gear-wise)
20 death sent
20 fade
20 venom
20 shadow master
rest in blade fury
1 mb, 1 blade shield, blah blah
103 str
rest divided between dex and vita
gear -
Eth Fleshripper (Ber)
Guillamue's (Psn Facet)
Headhunter's (Psn Facets)
Chains of Honor Archon (Enigma could work, but the resists help)
Soul Drainers
Gore Rider's
Highlord's Wrath
Verdungo's
Raven Frosts
(103 str for the archon, then you can equip the rest, and guillamue's lets you equip Gore.
Gives 95% crushing blow, 95% deadly strike, 60% open wounds.
Fury damage is like 900-1800 or so.
45+ DR depending on fade level.
1.5k life
60%-ish block (45% base on headhunters), I'm assuming the AR is nice, and -50% targets defense + cloak of shadows helps.
It's pretty unstoppable PvM, mind blast a few, set a few
DS and then fury until you get some corpses, hell Diablo went down fairly quickly too.
my thoughts:
20 in fade is pretty useless; it has steep diminishing returns. less would free up skillpoints for other stuff.
your leveling guide leaves me slightly confused -- you seem to skip 90% of the game - do you mean play through all other areas once and then level in these areas? just confirming, it confuses me a little :(
Your choices are really good. I don't disagree with your reasoning for the choices in gear except fro one..
Your weapon you choose to ignore the stat 'static' and while I can see your build working (having tried out a lot of the gear after reading your post) ... the lack of Static simply makes that part of the build not work .. for me at least.
The reasons U choose the Psn Facets are obvious, while I choose lightning...
Lightning is applied with every hit, and not over a period of time. My weapon of choice : Stormlash has high lightning damage. ..
A good supplement and I think your ideas are good.
my thoughts:
20 in fade is pretty useless; it has steep diminishing returns. less would free up skillpoints for other stuff.
your leveling guide leaves me slightly confused -- you seem to skip 90% of the game - do you mean play through all other areas once and then level in these areas? just confirming, it confuses me a little :(
:)
The 20 in fade does tie up a lot of skills... it's though needed for a few reasons I'll try to explain.
Speed : Isn't that important since BF is locked at a fixed speed, thus BoS is only useful for the W/R speed given. While this is nice it's not all that important.
Resistances : Having 65% resistance from Fade leave you the choice to choose gear that has no resistances or little resistnace, meaning U can even socket your tiems with other stuff than Um or 15% res all jewel or P Diamonds.
Hidden benefit : Fade has a Damage reduction = to it's level. No explenation needed.
If you though feel 19 points could be spend better.. feel free this is just a rough guideline (which I beleive I mention at one point or other)
--------------------------------------------------------------------------
I mean these are the areas where you most likely will end up playing. Not that you have to. Not that there aren't other places but that these are the places a large part of the Diablo II players choose to play in.
Lastly about my hole in the guide of 90%.... When there is a large hole it's cause : Choose the gear/way you feel you level fast and I won't complain. To me 90% of the game is level 60+. Not level 1-60. Low levels are fast and easy to come by. Not everyone feels this and for those I can only say that while my guide lacks this, you should be able to fill in the blanks.
My guide mentions which stats are important. Which low level gear is useful. Where you level and how you choose to level I leave open cause we each have different ways and ideas on how to level. I choose to direct most of my effort in the later part of the game cause that is where this build gets very hard to make work... Normal + Nightmare this works pratically with everything. Yeah you can even use your mother-in-law and throw her at the monsters and it'll work. Somethings work better than others but in general this is a simple 1 point wonder.
Hell is where this guide really starts... where U'll be able to start wearing the items I mention, but then again most won't argue with me when I claim that getting from level : 1-10 is easy and takes relatively short amount of time no matter what gear you use... compared to getting from level 85-86 with even elite gear (Yes I could be as extreme to say : level 89-90.. or 98-99 but there isn't a need... )
The guide isn't a written in stone work.
It's open to changes and suggestions. The only thing really written in stone (and yes it can be changed too) is the gear.. that is my whole point.. this build leaves you with the choice to let your gear talk instead of your skills.
>The 20 in fade does tie up a lot of skills... it's though needed for a few reasons I'll try to explain.
>Speed : Isn't that important since BF is locked at a fixed speed, thus BoS is only useful for the W/R speed given. While this is nice it's not all that important.
>Resistances : Having 65% resistance from Fade leave you the choice to choose gear that has no resistances or little resistnace, meaning U can even socket your tiems with other stuff than Um or 15% res all jewel or P Diamonds.
But say, you put only 10 points in fade. With no + to skills, that's 54 resist all instead of 64 resist all with 20. Is 10 more resist all really worth 10 skill points?
>Lastly about my hole in the guide of 90%.... When there is a large hole it's cause : Choose the gear/way you feel you level fast and I won't complain. To me 90% of the game is level 60+. Not level 1-60. Low levels are fast and easy to come by. Not everyone feels this and for those I can only say that while my guide lacks this, you should be able to fill in the blanks.
My question is mostly with hell. You leave NM baal at lvl 60 and then immediately start doing hell baal runs? You have 4 and a half acts to go through first, not to mention killing hell ancients at lvl 60 (good luck with that one).
lextalionis
04-03-2004, 21:53
But say, you put only 10 points in fade. With no + to skills, that's 54 resist all instead of 64 resist all with 20. Is 10 more resist all really worth 10 skill points?
FADE is good for the minus damage reduction too. At level ten with plus skills you will get to maybe 20? But at twenty you get to maybe 30 damage reduction, meaning that you'll be at max damage reduction with just a shako, which you'd want to wear anyway, unless you are wanting to wear guillium's helm. Plus, when you are maxing your resists or raising your maximum resists and trying to maintain that level of resists points in FADE do help.
Second, what other skill would you have them max. Don't only say its bad, say what you'd rather have the points in. Something to remember is this if you are going to be using FADE all the time and you don't have anywhere else to put points, why not put as many points in FADE as possible?
Third, Fade really frees up your gear in two ways.
One you don't have to use a stormshield or a shield at all for resists. You can also drop a lot of your defensive moded items and search for offensive modded items. This is definately an advantage. Whether it be maxing out your poison damage or adding some other form of damage
Two, if you are poor, then this can highly suppliment your gear. Getting you to max resists and getting you to max damage reduction.
Lastly, you can really enhance your FADE too by using the +6 Weapon Switch to , 2 +3 Shadow claws for casting it and casting Venom.
I understand diminishing returns, but at somepoint, if more points somewhere else aren't going to help and you are going to use the skill all the time. For some people maxing the skill will be the right thing to do.
All that being said, at some point the very rich will be using a stormshield or whatever anyway, and more resists and more Damage reduction may not be best for that build, even if they use Fade at level 1 or level 10. Because it helps them more than BoS.
FADE is good for the minus damage reduction too. At level ten with plus skills you will get to maybe 20? But at twenty you get to maybe 30 damage reduction, meaning that you'll be at max damage reduction with just a shako, which you'd want to wear anyway, unless you are wanting to wear guillium's helm. Plus, when you are maxing your resists or raising your maximum resists and trying to maintain that level of resists points in FADE do help.
Second, what other skill would you have them max. Don't only say its bad, say what you'd rather have the points in. Something to remember is this if you are going to be using FADE all the time and you don't have anywhere else to put points, why not put as many points in FADE as possible?
Third, Fade really frees up your gear in two ways.
One you don't have to use a stormshield or a shield at all for resists. You can also drop a lot of your defensive moded items and search for offensive modded items. This is definately an advantage. Whether it be maxing out your poison damage or adding some other form of damage
Two, if you are poor, then this can highly suppliment your gear. Getting you to max resists and getting you to max damage reduction.
Lastly, you can really enhance your FADE too by using the +6 Weapon Switch to , 2 +3 Shadow claws for casting it and casting Venom.
I understand diminishing returns, but at somepoint, if more points somewhere else aren't going to help and you are going to use the skill all the time. For some people maxing the skill will be the right thing to do.
All that being said, at some point the very rich will be using a stormshield or whatever anyway, and more resists and more Damage reduction may not be best for that build, even if they use Fade at level 1 or level 10. Because it helps them more than BoS.
lvl 30 fade plus h crest only gives 40 PDR. as for other skills to max, 10 in fade, 20 in venom, 20 in shadow master, 20 in death sentry, and 20 in cloak of shadows (which does not have diminishing returns btw), 1 in blade fury, and all prereqs, is 102 skill points (lvl 91 with all quests). Max cloak of shadows for the - defense, easying AR problems. Shadow master makes a good tank. Venom to add damage to your blade fury, Death sentry for killing power.
As far as freeing up your gear goes, 20 fade gives only 10 more resist all than 10 fade, like I said before. The 54 resist all from lvl 10 does free you up to make other gear choices, I agree. But the extra 10 from level 20 doesnt help you much more really. I'm not sure why you bring up Stormshield as good for resists? A very good shield, but it's so-so in that respect.
The fact that you can enhance your fade on weapon switch is reason to put less points in, not more. Assuming all you have is +6 on claw switch, thats lvl 26 fade, or 67 resist all, vs lvl 16 fade, or 62 resist all. Your 10 additional skill points now only bought you +5 to all resistances.
Deepfriedspam
04-03-2004, 22:58
Here is my problem with maxxing both Fade and Venom, they overwrite each other, you are either Faded, or you are Venomed, there is no middle ground here. So to me, you need to decide, resists, DR, etc. or a little extra poison damage. Fade, in this build, seems to win hands down. This also frees up 20 skill points. Or, am I missing something?
lextalionis
04-03-2004, 23:14
Here is my problem with maxxing both Fade and Venom, they overwrite each other, you are either Faded, or you are Venomed, there is no middle ground here. So to me, you need to decide, resists, DR, etc. or a little extra poison damage. Fade, in this build, seems to win hands down. This also frees up 20 skill points. Or, am I missing something?
What version of the game are you playing????? In 1.10 venom is separate from both BoS or FADE. So you can BoS and Venom or Fade and Venom, but not Fade and BoS at the same time.
Deepfriedspam
05-03-2004, 00:49
What version of the game are you playing????? In 1.10 venom is separate from both BoS or FADE. So you can BoS and Venom or Fade and Venom, but not Fade and BoS at the same time.
Well I hadn't messed with Venom in 1.10, so I didn't know. lol. Makes more sense now.
mantrid_drone
05-03-2004, 04:34
Nice guide! It's great to see people try out the seldom used skills and find something really nice.
My question though, could you take this build and use more of the other blade skills effectively? Blade fury is great for dispatching single targets, but a little harder for killing a large group. Blade sentinel seems pretty neat though. The blades pierce through monsters and move back and forth. If you cast them right, it could decimate a crowd. The damage per hit is lower than blade fury though.
Or maybe even put a bunch into blade shield for when you get swarmed.
Has anyone tried this? It sounds pretty fun being a "Blade Mistress" of sorts, but will it work?
Thank you for the compliment.
I tried on my first build with only the blade skills. I even maxed :
blade fury / blade shield / blade sentinel.
While it actually worked in Normal and NM. As soon as I hit hell I was ripped to shreds literally!
I do though beleive if you follow my guide you will be able to take down LARGE groups with no problems what so ever...
Not using 1.10? Ahhhhs
Well this guide is (as these forums demands) made for 1.10..
I hope that clears up what parts of my guide you didn't understand... or disagreed upon.
The radius on the corpse explosion from death sentry can get insanely large at higher levels. This is probably the best way an assassin has to deal with large groups.
Deepfriedspam
05-03-2004, 23:23
Well, my new Furysin is now lvl 40, pts in all relevant skills is 1, except for 15 in Fade. and the rest in Venom, currently maxxing venom before finishing off Fade. Right now, I have on Rattlecage[will upgrade it at some point], Goblin Toe, Guillaume's Face, Ceglaw's gloves, Manald Heal[for mana leech], Eye of Elitch, a rare ring with dual leech. Anyway to make a long story short, this is a fun build, and it tears up Baal's Minions in normal in full 8 player games. Until i get the stuff together to make a Crescent moon runeword, I am aiming to use my Shadow Killer Battle Cestus once i reach the lvl for it. Anyway, I have to admit, this is the most fun i have had with a character from the start.
Well, my new Furysin is now lvl 40, pts in all relevant skills is 1, except for 15 in Fade. and the rest in Venom, currently maxxing venom before finishing off Fade. Right now, I have on Rattlecage[will upgrade it at some point], Goblin Toe, Guillaume's Face, Ceglaw's gloves, Manald Heal[for mana leech], Eye of Elitch, a rare ring with dual leech. Anyway to make a long story short, this is a fun build, and it tears up Baal's Minions in normal in full 8 player games. Until i get the stuff together to make a Crescent moon runeword, I am aiming to use my Shadow Killer Battle Cestus once i reach the lvl for it. Anyway, I have to admit, this is the most fun i have had with a character from the start.
yeah :clap: i had a crappy furysin, but thanks to this guide, i've started a new one, and so far he's doing good :thumbsup:
Deepfriedspam
06-03-2004, 03:14
yeah :clap: i had a crappy furysin, but thanks to this guide, i've started a new one, and so far he's doing good :thumbsup:
Yeah, this guide is great. Right now, I am using a Spineripper Poignard, a suprisingly handy little weapon for the end of normal, beginning of nightmare. I am trying to decide though, do I stick with Guillaumes Face, or do i eventually use Blackhorn's[unique death mask] for mods like PMH. I am hoping to find another source of PMH so I can stick with Guillaumes.
:)
Thank you.. those posting about this build and how it works for them....
That is really nice to see that people are actually folloing this guide and finding it as amusing and fun as I have.. more so they are finding it works.
My compliments
Deepfriedspam
06-03-2004, 22:33
Well, I have assembled all your equipment choices, Ritslev, except for Atma's, Gore Rider's, the belt and the weapon. Right now I am using a Gloomstrap Mesh Belt, and have a Nosferatu's Coil in stash, which is basically Siggard's is it not? I think, for me, the hard part will be finding a stormlash or Crescent Moon weapon. :O) But it is a fun build, I finally died for the first time in NM, when a desynch got me while i was rushing around looking for a wp, lol. The survivability of this build is a big selling point to me. If you play it methodically, you will rarely be chugging potions let alone be in danger of dying.
:) :)
You've made some good substitutions... Yes the Siggards is Nos.
Only died once? See that is part of the whole idea, staying on your feet, so it sound slike Yo'uve gotten the idea of this build, playing methodically.
There is no doubt Atmas is a cool peice of the puzzle, I am though wondering personally if the multi castings of Necro curses cancels out teh Amplify Damage.. If this is the case there is no doubt that changing to Highlords Wrath is what I'm going to do .. I'm still in the testing phases of this but will notify this forum should anything enlighten me.
Your weapon..
Wait wait and wait more... till you can get an ETHERAL 3 SOC 1 HANDED SWORD or AXE... seriously... if you got the runes, go for a Eth Cryptic Sword.. ....it.. well it just amase me each time I put it on.
while yes I have the benefit of having a Stormlash(jah) I still from time to time get nostalgic and use my Cryptic Cresent Moon. It still holds its own even in hell ... though the more players the less and less it works...
Players 1-4 it works fine..
Players 5-7 it's ok .. desent not great but it gets the job done.
Players 8 .. sadly to say .. the static is just cast too infrequently
Once you get Gore Riders.. HEHE .. you'll see a BIG change in your damage too..
If U play on Europe : Realm.. look me up. Acc : SonOfRa
Deepfriedspam
08-03-2004, 01:09
:) :)
You've made some good substitutions... Yes the Siggards is Nos.
Only died once? See that is part of the whole idea, staying on your feet, so it sound slike Yo'uve gotten the idea of this build, playing methodically.
There is no doubt Atmas is a cool peice of the puzzle, I am though wondering personally if the multi castings of Necro curses cancels out teh Amplify Damage.. If this is the case there is no doubt that changing to Highlords Wrath is what I'm going to do .. I'm still in the testing phases of this but will notify this forum should anything enlighten me.
Your weapon..
Wait wait and wait more... till you can get an ETHERAL 3 SOC 1 HANDED SWORD or AXE... seriously... if you got the runes, go for a Eth Cryptic Sword.. ....it.. well it just amase me each time I put it on.
while yes I have the benefit of having a Stormlash(jah) I still from time to time get nostalgic and use my Cryptic Cresent Moon. It still holds its own even in hell ... though the more players the less and less it works...
Players 1-4 it works fine..
Players 5-7 it's ok .. desent not great but it gets the job done.
Players 8 .. sadly to say .. the static is just cast too infrequently
Once you get Gore Riders.. HEHE .. you'll see a BIG change in your damage too..
If U play on Europe : Realm.. look me up. Acc : SonOfRa
Well, I now have died a few more times in NM act 5 baal runs, mainly again due to lag, but oh well. :lol:
Um is going to be the hard part of putting together the Crescent Moon weapon of my dreams, I have Patriarchs that can solo act 5 hell np, so i am sure i will find a weapon to put the runes in, just a matter of getting those runes. It's still nice though, to be in an 8 player baal run, and have players asking "what are you wearing/using?" especially when Lister pops and i target him and he dies within 10 seconds, :bow:
felixdamajiccat
08-03-2004, 07:12
spam what weapon have you been using through normal and nightmare, because i've tried a few and am not sure where i'm going wrong, i tried using a malice but the damage just seems a little bit too low, just curious as to what you've been having so much success with at a low level til i can use my crescent moon
spam what weapon have you been using through normal and nightmare, because i've tried a few and am not sure where i'm going wrong, i tried using a malice but the damage just seems a little bit too low, just curious as to what you've been having so much success with at a low level til i can use my crescent moon
Here is what I wrote down as I did this guide....
Started out with a 2 Socketed Sabre with 2 chipped amethysts in it (lasted till level 9)
Moved on to Civerbs. That carried me on for a long time (lasted till level 18)
Found a 4 Socketed Flail and popped 4 P Topazes in it (Lasted till level 35)
Moved on to Alis (Yeah it does work, the 2 sockets I popped in P Saphires which I later removed) (Lasted till level 44) (Here I started to use Tiamats Shield so the damage really came from that)
Use Nats Claw on and off for a while.
I used thal DeahBit for a while. (This took me to level 61)
Then Cresent Moon Cryptic Sword (And took me the last few steps to 82)
Lastly Stormlash (Still using it)
Most of my early gear relied upon elemental damage. The damage to be blunt came from my Tiamats which I could use at level 38.
The Cathans Amulet and Dual Cathan rings also helped out with their +30 fire damage.
Low level weapons I suggest you try :
Hexfire
Coldsteel Eye
Ginthers Rift
Plague Bearer
Nords Tenderiser
Hell Plague
Crushflange
(Note not all of them have the dex rquirement I mentioned in my guide, thus some of them you won't be able to use, if you follow my guide strictly... if you don't follow my guide and go for more dex to block and so on, well then that is a way to go too. These are though with the stats I choose... high elemental damage, and some other nifty stuff. Don't just look at the weapons damage, look at the addede elemental damage)
All Weapons with a LOT of sockets and then pop in the jewels U need.. as high as possible all of course within your level range. Malice is a nice weapon, I tried it and as you found it to just not do the trick..
I hope this helps.. if not let me know
What is a good hotkey setup for this build?
What is a good hotkey setup for this build?
I have :
F1 : Blade Fury
F2 : Death Sentry
F3 : Cloak Of Shadows
F4 : Shadow Master
F5 : Mind Blast.
F6 : Fade.
F7 : Venom
F8 . Town Portal
F9 : Burst of Speed
Dunno if it's good it jsut works for me
yea i asked because this is my 1st assassin so im not good with what a main attack would be to what a synergy is :\
felixdamajiccat
09-03-2004, 02:18
ritslev thank you very much i'm sure those will more than cover me until my crescent moon. . . the way you mapped out what you had used helped very much also thank you for including it, and thank you for posting such a fun guide, i like abnormal characters, and like them even more when they are viable throughout most of the game
Abnormal... You say something there.
If you like a character whom dodge in and out of combat. Whom almost literally walk through the acts. Using stealth and cunning as well as a touch of wits. Then this is the build.
Abnormal is right. When you look at assassin you'll see the 'Trapper's place their lightning sentrys and blast away a path through the monsters for all to follow. Leaving behind corpses.
You won't believe your eyes when you see the 'Kicker's speed, as he unleash a fury of kicks against his enemies. Suddenly appearing elsewhere to release the deadly punishment of a Frozen Orb, the pain of the Phoenix Lightning or the earth shattering damage of the Meteor. Indeed you will notice this one with her shouts.
While you think you've seen it all the 'Dual Claw Master' moves in for the kill. With deadly accuracy and power he tears into his enemies taking a beating, but nothing compared to what he gives back..
Well with these three very used and very good builds... it's no wonder you didn't notice the practically invisible assassin standing in the back looking like he was hidden in the shadows, leeching.
BUT HEAR ME NOW! He's not leeching he's unleashing from the shadows his wrath. The 'Blade Fury Sin' takes your breath away with his speed at which the blades are thrown, only rivaled by the fastest bow Amazon, they are like a mini Chain-gun. He stand there while his shadow holds the monsters at bay, and as the fight goes on you start to wonder if he even has a use.
It looks like the monsters will over run him soon, then as if a cloud moves away from the sun, or rather as if light becomes darkness for in the shadows the Assasin rules, the first monster fall. In a anguishing scream the monsters fall one by one. With a huge group still standing and dealing it's punishment you see then suddenly stunned, and then the body parts start to fly. With sudden silence the fury of the blades has stopped and have been replaced by the awesome deadliness of the Death Sentry. A scary sight for the weak at heart.
With elegance and grace, as if he had all the time in the world the Fury Sin moves through the body parts.. no he doesn't run as fast as the other sins, charging into the next combat. No his graceful style wouldn't allow that.
You stop a moment and ponder what happened here. Then you see the Fury Sin engage the next group of monsters blinding them and ensuring the cover of darkness to allow his wrath to be unleashed... yet again... and again
(at times you find a build which just breathes new life into an old game... the Fury Sin did this for me.)
Deepfriedspam
09-03-2004, 07:45
ritslev thank you very much i'm sure those will more than cover me until my crescent moon. . . the way you mapped out what you had used helped very much also thank you for including it, and thank you for posting such a fun guide, i like abnormal characters, and like them even more when they are viable throughout most of the game
You asked me earlier what I was using, I haven't exactly followed ritslev weapon choices, but have used those things which i do have. Let's see, i used various rare claws till about low 30's, then from 31 till 42 I used a Spineripper Poignard[go go prevent monster heal] ;O). Then at 42 I used a Bartuc's. Now that I am 65, I am using a Baranar's Star till i can obtain either a Crescent moon weapon, or a stormlash. Also, i don't have Gore Rider's yet, so am using GoblinToe, to go with Rattlecage, and Guillaume's Face, so i have plenty of CB, which is what speeds up the damage on bosses more than anything else. I can usually work bosses down to the minimum CB takes them to within a few hits. After that, its a matter of Venom, etc. Also, for now I am using the unique war gaunts with chance to cast firestorm and meteor, which also makes things fun ;O)
Edit:
Ritslev, that last post was a masterpiece, beautiful, *sniff* :yep: :yep: :yep:
Indeed my weapons of choice doesn't need to be yours!
Let me repeat that :
The weapons I list don't need to be yours!
They are a good indication what really works, but they can be replaced with others...
DeepFriedSpam(DFS) illustrates very nicely what weapons you can also choose to use. The Spineripper is really cool and most just give you that for free too!
Baranars is awesome.. seriously a worthy weapon up till hell too.
(Wargaunts = Hell Mouth (or something like that) you could use Lava gout too here the damage on these gloves are ok, and the enchant leaves you with no need for Demon Limb for a long time.. all the way to level 74 when the Soul Drainers should take over)
My point is this.. there are so many weapons out there that people never use simply cause they all want :
Doom, BotD, Lightsaber, HotO, and so on and so on...
A Blade Fury Sin has the luxury of looking at the weapons others immidiately discard.
Bosses? Well it's not your damage that does the trick really, it's the Crushing Blow... once again I tip my hat to you DFS...
I need to emphasize fleshripper again. :lol:
Fleshripper
Fanged Knife
One-Hand Damage: (45-60) To (174-228) (108-144 Avg)
Required Level: 68
Required Strength: 42
Required Dexterity: 86
Durability: 36
Base Weapon Speed: [-20]
+200-300% Enhanced Damage (varies)
-50% Target Defense
25% Chance of Crushing Blow
33% Deadly Strike
50% Chance of Open Wounds
Prevent Monster Heal
Slows Target By 20%
(Spawns In 1.10 Patch Only)
(Just found a 297% eth one on ladder, too bad I never made this build on closed)
Fleshripper is awesome... I know I know..
Eth Fleshripper is godly to us Furysins
It does though have quite a high level requirement...
So for the sake of this thread, shall we all try and find our favorite low level weapon (level 50 or lower)...
I know Bartucs start at 42, but lets try to see if we can find the lowest level required weapon that will seriously work.
A challenge I say.
Early Game :
Hellplague
Long Sword
(6-7) - (34-36) Damage
44 Durability
55 Str Required
39 Dex Required
Clvl Req: 22
5% Mana stolen per hit
5% Life stolen per hit
Adds 28-56 Poison Damage over 6 Seconds
+70-80% Enhanced Damage
Adds 25-75 fire damage
+2 to All Fire Skills (All Chars)
(LoL I found it and now i'm pondering getting it and upgrading it .. hehe)
Fleshrender
Barbed Club
(53-92) - (109-128) 1H Dmg
56 Durability
30 Str Required
No Dex Required
Clvl Req: 38
+130-200% Enhanced Damage
Adds 35-50 damage
25% Chance of Open Wounds
Prevents Monster Healing
20% Chance of Crushing Blow
20% Chance of Deadly Strike
+20 Increased Durability
Headstriker
Battle Sword
42- (87 + 1*clvl) Damage
32 Durability
92 Str Required
43 Dex Required
Clvl Req: 39
+150% Enhanced Damage
+1 Max damage per clvl
+1.5% Chance of Deadly Strike per clvl
Prevents Monster Healing
+15 to Strength
3 Examples of weapons at various levels.. I think personally that Headstrike will be my bid.
---- EDIT ---
I mean : Etheral Headstriker !!!
kreestopearq
09-03-2004, 08:40
What about Crushflange? Unique mace, clvl 9 req?
33% Crushing Blow, Knockback, +15 Strength?
Damage is only 9-15, but still.....
Deepfriedspam
10-03-2004, 05:50
What about Crushflange? Unique mace, clvl 9 req?
33% Crushing Blow, Knockback, +15 Strength?
Damage is only 9-15, but still.....
It's ok I guess, but by the time you get Blade Fury, I believe there are other weapons more useful. Personally, I did faster and easier damage at 18 with a rare claw with knockback on it. Crushing Blow really doesn't become important till maybe Diablo in normal, if then.
memememe173
10-03-2004, 06:36
I'm on a misson to make characters for all 7 sets and atm I'm id way through #4
Would BF be viable with Nat's set or do I need to find another build?
Nats Set has a lot of cool .. really cool stats.
Unfrotunately it's not a good set for the BF.
Pros :
Desent Physical damage (U don't use physical U use elemental)
Resistance (Fade gives that)
+skills (U don't need em)
Speed (U od'nt need it)
Damage Reduction (Fade gives that)
Cons
No elemental damage
No chance to cast - static
No Crushing Blow
No Open Wounds
No Critical/Deadly Strike
Basically you'll have : rings + gloves + shield + amulet free to get the starts which Nats set doesn't provide and that isn't possible
The damage Nats claw gives just isn't as large as what you can get from other weapons and damage is important when U have 3/4 damage reduction
amphreded
10-03-2004, 12:34
hey ritslev, thank you so much for this wonderful guide!! i had always wanted to try furysin but never had guts to do until you came along.
i had been stopped playing diablo for a while, and last time my furysin was at lvl22 only. and now i'm about to continue but i have some idea that i want you to look into and tell me what you think.
Merc alternative:
i'm planning to use act I fire roque as my merc, equipped with witchwild's string for amplify damage. it's lvl 5 amplify damage, so more radius.
the general equipment for her will be based on IAS, for maximum chance to cast amplify damage
-Witchwild's string (might upgraded) socketed with 2 shaels, or maybe eth/jah
-M'avina's True Sight for 30% IAS
-TwitchThroe for 20% IAS
the Pros i can see for her is that she'll attack very very fast especially with 2 shaels socketed. and since assasin has the wonderful CoS, it is pretty much gauranteed that your roque will be save while firing her arrows.
witchwild's string grants 40% all resist to her, as well as deadly strike. if i upgrade witchwild's string, she would probably does decent damage herself also.
another important part of witchwild's string is that it fires lvl20 magic arrow. which grants the roque +181% attack rating, which is quite a lot. also magic arrow converts 20% of physical damage into magical damage, which i dont know whether it's useful with this build or not, but giving an extra cool factor nevertheless.
m'avina's true sight +30% IAS is pretty insane, replenish life +10 is not bad either.
-delirium runeword might be fun to try out too. even though delirium doest give her +30% IAS. the lvl 18 confuse on striking might come in handy since your assasin then do not have to use MB too often, as well as giving more tanks.
your assasin might want to use 'beast' runeword on switch for fanaticism aura to increase your roque's attack speed, but then again this will make things too complicated wouldnt it? if only 'beast' runeword has static field on striking....
you might ask why the act I roque? amplify damage might not that be that important to this build but it does help a lot when you use DS. also there's a cool factor to use a roque rather than mercenary. beside this will allow you to use other amulet rather than atma's scarab. true, atma's scarab has +20% bonus to attack rating, but there're other ways to increase your attack rating while not using atma's scarab.
here are something to do without atma's scarab:
1) substitue atma's scarab with highlord's wrath for extra deadly strike, lighting damage and +1 all skill. +1 all skill can become very handy since you'll want to have higher +skills for bigger corspe explosion radius and for your SM since she will be your only tank. IMO, highlord's wrath doesnt seem to worth that much for this build though.
2) using mara's for +2 skills and +5 all attributes sound good. extra resistance is welcomed also. if you're using fade for resistance gain, then this is a good opportunity to cut few points in fade.
3) using seraph's hymn for better demon & undead kill
4) metalgrid's irongolem can grant other possibility to other creative furysin build.
5) cat's eye for faster run/walk and +25dex
6) using uber rare/crafted amulet!
the assasin skills 'neccessary' when you use act I fire roque (get her from normal) would be:
1) max SM, she'll be your tank
2) 1 point in CoS, keep everyone alive, plus you and your roque can fire arrow/blade at ease
3) 1 point in MB, works like wonder + you'll need more tanks times to times since you no longer have a melee merc. if you decide to use delirium with your roque then you might not have to MB too often.
4) max DS, since your roque will amplify damage pretty madly, deadsentry gets full advantage.
5) you 'might' want to put 1 point into dragon flight. i'm not sure about this, but if dragon flight teleports your roque with you. chance that she'll fire right away when you teleport into the middle of a group of monster, she'll be able to cast amplify damage from the center of the group (and confuse from delirium). then from the center of the group, if you have bladeshield/sentinel with knockback ability, you're probably be able to knock monsters away from you and your roque once you teleported into the middle of the monster's group. bladesentinel works like heaven when there're lots of monster around you, just throw it very near you and most monters cant come near/ got hit several times. bladeshield 1 point, activate it once before you teleport kick monster, the knockback with bladeshield also sounds promising (havent tried it yet though). in emergency case, MB helps.
since the absence of atma's scarab will make you hit monster harder with your blade fury, there are some ideas i have thought about to substitute for the lost in attack rating:
1) as mentioned above, some other amulet provide u with good attack bonus
2) your roque will be using inner sight. i never really have used roque before so i dont know how well her inner sight is when she's at high level. let's say at high level, her inner sight is at level 20 - that's -815 monster's defense, which is pretty good. beside, the ability to illuminate monsters by inner sight might become handy if you use lots of traps and need to see whether there are monsters hiding in the dark or not (especially if you use CoS, illumination by inner sight looks good).
3) Rings. you have suggested that Raven Frost is not that important, and i also think that Raven Frost shouldnt be too important in this build. note that raven frost might shatter enemy, and you dont want that to happen when you'll be pretty dependant on DS. i also think carrion's Wind is not important either, even though the twister looks cool, you wouldnt be needing it that much since your goal is pretty much to kill one monster and let DS do the rest of the job.
so as substitute to raven frost and carrion's wind, i came up with these idea:
a) use 'sun' suffix rare ring --> increase light radius + 5% to attack rating + other possible great mods (perfect if other great mods are dual leeches/ resist all)
b) stone of jordan/bul-kathos, mainly for +1 skill (for SM and DS, or if you are using other kind of traps)
c) and finally: Wisp Projector! yes it requires quite a high level and hard to find, but i think wisp projector is a great ring for this build. one, is the 10% chance to cast lvl 16 lighting on striking, which is pretty good, especially if you're like Ritslev, using lighting facets and such. lighting absorb is good also. but the main point of using wisp projector is to use Heart of Wolverine. although lvl 5 heart of wolverine has only around 260 hit points, with CoS and its pretty decent AI it can avoid being hit pretty safely. with MB and using blade fury to knockback monsters who come near your Heart of Wolverine, hopefully it does not die too quickly so you dont have to run back to town and recharge your wisp projector often. since you and your roque are ranged attacker, so can keep yourself pretty close to HoW, protect it as well as recieve the bonus. your roque and you will benifit with +48% damage (nice), and +53% attack (yay!!). even for those of you who choose to use atma's scarab with melee merc, HoW is still very useful so consider using it.
Other possible stuffs to do using 'charged' item or added on skill by runewords
-if you use eternity runeword, you can have revives as your extra tank
-if you use enigma runeword, teleport is always useful
-using call to arms runeword on a switch weapon slot to be able to use barb's warcry/battlecry. battlecry will reduce enemies' defense by more than 50%.
well that's all the idea i have to alternate your build's Ritslev. i havent tried most of the things i mentioned above but i hope this will give people who read this thread more ideas, more possible variaty to build a furysin. i hope at least some of these ideas catch your attention. i'll definitely have my roque use witchwild's string just to try it out. and if this whole thing collasps, i'll keep you informed.
Frankeinstein
10-03-2004, 17:21
Well Queznart is lvl 82 now. She is ready to do battle w/ baal. but getting butt handed back in throne room. So I have to wait till I have time to get a party game going.
Ancients were HELL!!! started w/ 8 people & ened up w/ a paly helping to finish them off. Died six times but got the points for it!
Now doing pit runs & somtimes getting good drops.
Found an ETH Windhammer this morning. :flip:
Gear is not of the guide as I have found little from the guide. Been using bartucs & rhyme shield mostly, then jade talon w/ winstans shield for switch.
wearing
Harley
skulders
crafted amy w/ LL
2 rare rings w/ resist & LL
rae boots w/ run/walk, resists (big on cold) & MF
MF & + stuff gloves
was wearing golblin toes, but needed more cold resist form boots I'm wearing now.
pit runs are a walkin the park now :thumbsup:
lots of times I'm asked (begged) to help out others in trouble.
Point spread is a per guide. Now I need to start finding the gear that goes w/ it.
When I wear 2 bartucs, my maxed skills are lvl30!!!
only points in MA tree is for dragon flight.
This build ROCKS now!!!
Good to see the rumors are spreading.. Glad to see you back here as well..
Your post gave me a lot to think about nad it's a very good post.. let me just say that first off. So you ask :
Merc : I've not personally thought about the merc...for me the NM Def Act 2 merc was just a given but I can see your ideas with the Amp damage on your merc would be a good idea.
I used my merc for extra Static (Hwanins Armor).. but looking at your suggestiong I can see the idea.. and I like it.
I want though to say 1 thing. -Do not rely solely on your shadow master as a tank-! The new code for the SM makes him a lot more mobile and not solely melee. Which means you'll at times find yourslef without a tank... -UNLESS- you're fast on the draw with Mind Blast.
So I say give it a go!
So while choosing your merc I looked at your gear and all your arguements persuaded me.. maybe instead of M'avinas choose a 120% ed / 45% ias if you can afford it.. Just a suggestion of course.
I think the Beast idea isn't good.. the Fana is too low.
Don't though underesitmate the Amp Damage it's very important.. it, along with static are very useful.. not vital but VERY useful.
You then mention amulets.. and for that I thank you... I don't know about Mara..I don't need the skills. The extra attribues.. well it's not a lot so why bother.. and then the resistance.. yes that is cool to have but without res on my amulet I'm maxed so I'd rather find something which gives my Blades that last boost I had totally forgotten about Crafted Amulets and that is where I'm at now.. looking at what I cna do with that..
You then look at skills...
1 : See above
2 : 1 single point in a 1 point wonder.. I agree is needed.. I choose 5.. some would choose 20. It's a matter of taste really in my book.
3 : JEP!
4 : Jep
5 : Hmm maybe.. leaving combat will also make all non-melee mercs goto a safe range... or just use MB to protect them. (In my guide the Flee on Rattlecage will also keep your merrc alive.. hehe)
..
I wanted to mention Whisp but decided against it.. too rich for my blood.
..
Lastly your ideas on revies.. great idea, costly and expensive but great..
Your ideas have definately caught my attention... Great work!
silicontraveler
11-03-2004, 07:15
Hello, excellent guide, I can't wait to have my Sin to the point I can really start to try this build out. Thanks for all the effort!
I also wanted to ask your opinions on the following runewords since some of them look like the might be cool for this build but they are expensive so rather then spend sooooo much time trying to make them all just to see if they are good, I thought I would ask the expert!
For helm, guilface is good but how about...
Delirium Lem + Ist + Io
1% Chance To Cast Level 50 Delirium* (morph) When Struck
6% Chance To Cast Level 14 Mind Blast When Struck
14% Chance To Cast Level 13 Terror When Struck
11% Chance To Cast Level 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges)
skills, vit, str, mf don't hurt but the real reason is the confuse and attract. I can imagine that the confuse would be awesome with CoS active, and attract with 60 charges sounds good too. Of course you lose some mods by not using guillams but maybe that could be made up for elsewhere? Seems like it would be hard to get confuse+attract elsewhere.
Also wanted to ask about Chaos claw, I will post stats here in case other readers don't know it by heart:
Chaos Fal + Ohm + Um
9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attack Speed
+290-340% Enhanced Damage (varies)
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
I know it has no static and no crushing blow or deadly strike so it is probably not best, that's not my question. I was just wondering if the magic damage/ frozen orb/ charged bolt is any good or just pretty worthless. It also seems like the whirlwind might provide a nice finisher sometimes. Is there any merit to this weap at all?
Are there any other weapon rune words you think are decent for this build?
Also, for those not going the tiamat's route, have you considered the full orpan's set? The helm we know is good, the belt has duel leech, the shield will get you max block even with a lowish dex, and the gloves aren't that great but if they other three are decent you might as well use the gloves for the great set bonuses like 120 life, 80 mf, 15 resist (+ Um in whitstans maybe), stat boosts. Seems like it might not be bad option for those that want max block at the expense of max damage.
Anyways, I hope you respond since I always find your comments useful. And thanks again for the awesome guide that gave me a new character to get excited about!
silicontraveler
Guillaumes Faceis not just good. I'ts godly for a Blade Fury Sin... If you can find another place to get all teh Crushing Blow you need then by all means look for another helmet. So in my answer I assume you have amble crushing blow 95% or more preferably.
Delerium
Has a great over all set of stats... the Level 18 Confuse on Striking, the ultra high defence. The Attract Charges, and the MF. I whould though hands down choose a Shako any day. The Life on Shako is larger, and the oter benefits don't really add to damage they provide crowd control. You have amble crowd control from my experience in : Mind Blast, Flee, Cloak of Shadows... alone those three do a LOT.
With that said Delerium is a FUNNY helmet, and I would suggest using it for your merc.. (Like some little smart smurf suggested earlier). Once more though Guilluiames Face is just... well amasing don't under estimate it.
The Chaos Claw (drool)
While I normally (as I stated earlier in this thread) wouldn't use a claw, should I choose one to use, it would hands down be Chaos.
You do spurt out : Frozen Ord and Charged Bolt a LOT, it is the magical damage that makes me happy about this claw. It is an awesome weapon, but in the hands of a Blade Fury Assasin I'm afraid that you will find it doesn't come to justice. The Chaos rune word, as great as it is, just can't handle the effect of crowd damage such as Stormlash or Cresent Moon.
The reason for this is that while yes I can imange over all a Chaos would deal a hell of a lot of damage fast, you have no way of providing it with the ever so important : Ignore Target Defence. Chaos has Open Wounds which I love about it, but it in my mind, it would be like putting a two handed weapon in the hands of a BF sin. The weapon is so nice and so incrediable in the hands of all the other assasins that using it with a BF seems like a shame.
There is a lot of merit to the Chaos rune word, but I would limit it to Normal, Nightmare and mid hell difficulty. Late hell... sorry, I didn't get it to work like I felt it should. I couldn't pump the damage out of it like i could Cresent Moon and Stormlash. That was soly because of the Static I fear.
The ... other runes words... Not really. I've tried Doom, Breath of the Dying... I've tried a lot and while they deal huge ammounts of damage... they simply do not do crowd damage and that is what I'm looking for. My philosophy is this :
If I can't get a quick kill, I want area effect damage so when I do get one kill the rest will go down when my Corpse Explosion from Death Sentry goes off.
Orphans set is not without merit. It's a great set and you could definately use it. If you want to max block rather than damage by all means that is one route to go. Another is Stormshield. What my thoughts are on this.. hmm well :
If you're not going to go melee. If you have two tanks with the possibility of as many as you want with mind blast. If you have the ability to stop casters / shooters dead in their tracks with Cloak of Shadows, the possibility to get shot at / hit isn't that large. So since this isn't such a big chance to get hit why not forego dodge and boost damage. So that is what I did.
Many I bet will disagree with me on this, and i urge them to. I urge people to take this build and make varients. This build is made to show :
Skills don't matter, gear does.
Your comments have great merit.. thank you for writing. I make time to reply :)
SonOfRa aka Ritslev
Hey, I noticed a bit of discussion on low level weapons. For the VERY beginning of the game perfect gems work really nicely. War Axes and Military Picks can get 6 sockets too. I myself am playing untwinked with my current character, but just to try it out I pulled out another assassin who was loitering around level 20ish and had one point in Blade Fury. Gave her an axe I had in an old stash with 5 Perfect Topaz's and one Perfect Skull - she did absolutely horrible things to everything she ran into in late act 3 of normal, on players 8. Would have been cool to use an ethereal one, but oh well. :)
If this was already mentioned, my apologies. I read the whole thread and didn't notice it, but it wouldn't be the first time I missed something!
amphreded
12-03-2004, 04:55
hey ritslev
my roque just reach her witchwild's string's requirement today. she's at level 39 and doing great. i socketed witchwild with a shael, and one other socket is still blank but she fires pretty fast with twitchtroe. her chance to cast amplify damage is pretty insane. usually when she encouters monsters, her arrow usually reach monster before my assasin's bladefury to reach them. and by the time the first monster die/i planted DS, most of the monsters on screen are curved with AD already. it's going pretty well, hopefully i find a rare circlet with +40% IAS soon. right now i'm considering making a delirium but just need to find Io rune (i dont trade)... she's using stealskull and is ok but not great.
i am wondering which glove should my assasin use? i'm thinking off Lavagout for its chance to cast Lvl 10 enchant ---> 101% to attack rating? no?
MaNoMaNx3
12-03-2004, 07:59
Hey guys, just wanted to tell you that your strategy is really great Ritslev, and I have one question.
This may sound noobish, but how do you upgrade an item? I hear you guys talking about upgrading Rattlecage, etc. and was wondering how.
Owell, hope you answer my question, later!
amphreded
12-03-2004, 08:15
Hey guys, just wanted to tell you that your strategy is really great Ritslev, and I have one question.
This may sound noobish, but how do you upgrade an item? I hear you guys talking about upgrading Rattlecage, etc. and was wondering how.
Owell, hope you answer my question, later!
quoting from arreat summit:
http://www.battle.net/diablo2exp/items/cube.shtml
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
Hey Amp..
Thanks for the feedback. I guess I have something to test out now. :)
Could you tell me a bit about how it's going without a tank from your Merc.
How is she at staying alive?
How does the Shadow Master work as a tank for you.. oes he stay melee or run away from melee from time to time, forcing you to MB?...
Maybe that last socket should be used for some LL (Amn), just to be on the safe side.
About your gloves, well it depends on what weapon you use...
If you have : Ignore Tartget Defence I'd hands down be using Soul Drainers, and on the switch have a Demon Limb ready.
If you don't have : ITD then Lava Gout is a given.. or if you wanner try them Hell Mouth.. I have a pair in my stash and they work as well with the chance to cast, not as good due to the loss of AR, but still good. Once more have a Demon Limb handy...
Upgrading Armor.. I mentioned that in my first post.. but for you :) :) :) I'll do it again since it could easily have been missed.
Horadric Cube with the formula : Item + Tal + Shael + Perfect Diamond
amphreded
12-03-2004, 15:20
Hey Amp..
Thanks for the feedback. I guess I have something to test out now. :)
Could you tell me a bit about how it's going without a tank from your Merc.
How is she at staying alive?
How does the Shadow Master work as a tank for you.. oes he stay melee or run away from melee from time to time, forcing you to MB?...
Maybe that last socket should be used for some LL (Amn), just to be on the safe side.
About your gloves, well it depends on what weapon you use...
If you have : Ignore Tartget Defence I'd hands down be using Soul Drainers, and on the switch have a Demon Limb ready.
If you don't have : ITD then Lava Gout is a given.. or if you wanner try them Hell Mouth.. I have a pair in my stash and they work as well with the chance to cast, not as good due to the loss of AR, but still good. Once more have a Demon Limb handy...
hey ritslev, thanks for the the information about glove. i dont have a demon limb but i dont think it'll be too hard to find one.
about without tank (melee merc), it's going pretty good (well finger-crossed when i reach hell). usually my roque, Amplisa (good name for her use --> amplify damage), is very smart and can avoids most of monsters crowding her. with cloack of shadow, i rarely ever use MB. it's true from sometimes SM tend to wander around and not go melee and is unreliable tank, but think about this: when my SM is not going melee, i'm not going melee, and my roque is not melee, basically every monsters stay in its place and die. if i ever need a tank, i just usually recast my SM near the group of monsters and she'll just suddenly engage into melee combat (with sometimes MB right away). so i dont have a problem at all with my roque getting killed. she died once, i repeat, once! throughout the entiregame since i started. she manage to even stay alive on act bosses.
one of the problem i have with her is that if there's monster pretty near by, my roque will just walk away from them and therefore not shooting her arrow very consistantly (even though most monsters are blind, my roque still moves a lot), therefore sometimes the amplify damage doesnt catch up with DS. but so far, she's doing pretty well. i learn how to move in circular motion while casting CoS, and that helps my roque stay closer with me therefore she doesnt move as much (since nothing gets near me).
another problem is CoS casting delay. sometimes i kill monsters pretty damn fast that when i move to a next group of monster, i still couldnt be able to recast CoS. and that's trouble since monsters going to walk towards you, and your roque will move away rather shooting. i solve this trouble by using SW. when using SW, i have bladefury on my left-mouse, and CoS on my right-mouse. usually when meeting a group of monster, SW will cast CoS right away and then we'll all be save because SW, me, and amplisa will be ranged attacker. the good thing about having your SW cast CoS for you is that when you kill a group monster and moving on to the next group, you can cast your CoS without worrying about timedelay, since your SW will recast CoS automatically when your CoS duration runs out.
So now i have only one point in both SW and SM, i'm deciding whether i should use SW instead because of CoS reason, and btw, my right-mouse usually set on CoS or DS, so SW is perfect for that job. when i reach hell, i'll keep you informed whether i've decided to use SW or SM. yes it sounds pretty bad using SW because it means basically you have no tank. but sometimes it's so much easier to have no tank under CoS, since all of your crews are ranged attacker and that keeps all monsters in its place. if ever CoS runs out from both me and my SW, i'll cast SM near the group of monster to let her be tank, then recast SW again after i dont need a tank anymore
Frankeinstein
12-03-2004, 19:33
Hmmm, I'll have to try that SW/SM idea See how that goes. My problem is everytime I get into a game & someone wants to trade, I don't have what they want or their asking tooo much.
so thats a large part of why I don't have the gear the guide suggests.
Gear...
While most guides it takes you a lot of levels to get the right skills this guide differs in the point you've noticed Franky. The Gear.
Gathering the gear is one of the parts which makes this guide time consuming, I wish you good luck in gathering the suggested gear.
wisedoor
13-03-2004, 19:06
This topic should be renamed to "DS Sin guide that gets the first corpse with a weak BF".
I have a lvl 88 BF sin that i started by the time the first BF guide showed up a while ago... and i´ll repeat a statement i made in that guide.
A BF sin with no Claw Mastery and no Claw class weapon is not a BF sin, but a DS sin that uses a weak BF to generate the first corpse.
What makes BF from a semi-weak skill to a pretty good skill even without reliance on SF is CLAW MASTERY. Relying on ITD is pretty lame, cuz against every boss you´d miss 4 out of 5 blades if all your gear isn´t focused into AR, and end having your party, merc and shadow killing the bosses, or rely heavily on a high CoS. Relying in SF isn´t good either, comes at a cost of AR, damage and probably other good mods, and it don´t lower monster HP more than 50%.
AR, DAMAGE and DEADLY STRIKE from Claw Mastery affects BF.
The best weapons for a PURE BF SIN that KILLS with BF (not just uses BF to strive for just one corpse to start DS chain in hell) are:
Ethereal fury Ssw. BF doesn´t use weapon durability. This is my weapon.
Ethereal Chaos Ssw.
Elite rare claw with high ED, pref ethereal. CB + DS from equipment.
Cruel claw of xxx, pref ethereal.
Upped high-ed tucs, pref ethereal.
Shadow Killer probably would be awesome, i hadn´t the chance to use it.
In HELL, a good CM/BF with a claw will hit 3-4 times more, and deal around 2 times the physical damage of a non-claw sin PER BLADE, maybe a bit more cuz of CM deadly strike. And as it will hit more, CB will be applied more to the target.
Then ppl will tell "blah my build uses a CMoon Zerk (or anything) and high CB".
So does mine. But Static don´t lower more than half the life of a monster, and CB is based on the actual monster HP. As any Zon know, Physical damage is very important too. 95% CB is overkill imho. around 70% is good with CM and good physical damage, ESPECIALLY if you are hitting them. SF and CB becomes more and more useless as monster HP start to go down. My build had CB (Rattle, Gores, Guillaume), but didn´t rely solely on it.
My build could kill everything the game throwed up at me, and against PIs i used a wand of amplify damage and BFed them away.
I think it would be fun to see a CMoon or BOTD BFer striving to kill that stoneskin boss in high-player game that regenerates faster than she can deal damage, with CB and SF useless against him :lol: yeah... and missing 4 out of 5 blades.
Wisedoor...
DS Sin Guide...
Interesting.. We're all allowed to have an oppinion, varied and different as well. I do though allow myself to disagree.
While yes the BF is used to get a kill the BF is also use to quickly pull down group monsters health. While yes DS is the larger group killer it is a tool in the arsenal of a Furysin.
I'm sorry you view an assain as a claw only using class. Stating that a : no Claw Mastery and no Claw class weapon is not a BF sin, but a DS sin that uses a weak BF to generate the first corpse.
Well that is plain foolish. That is stating that only a claw weapon will make you a Blade Fury Assasin. I´ll even intrepit it as saying : only a claw weapon will make an assasin an assasin.. which is also wrong. I would be prudent to look up the definition of the word : assasin now. I didn't write Ninja here.. Of course some have seen too many B movies and view that as the only assasin.
As for relying on ITD alone... shows you've not read this full guide. It shows you've not tested what I've posted either and that is kinda a shame really. It makes your statement hold a lot less 'water'. You have some very valid points about being conserned about AR but it sounds a weak arguement, when your statement shows you've not looked what steps has been taken to correct this problem a lot.. Coparing a Max Claw Mastrey Claw user with an ITD, then the ITD will still hit more. Simple math / statistics... (Not counting bosses, for here the non claw user will use Demon Limb, to even out the ods)...
An assasin isn't defined by what weapon she use in my book. Just like a Barb isn't defined by how he goes melee or not. How a sorc use weapons or spells. And so on and so on. Limiting a class to a weapon sounds like a narrow minded solution to a larger problem. Its a personal choice but shouldn't be one that then condems others whom choose alternatives, and you do exactly that.
Your statement about relying only on SF also shows you've either misread or I've made myself unclear.. in either case too late now.
Static .. which you keep mentioning.. well sounds like it needs explaining since you see it as the source of a kill. For that I'll post a reply as well : Static isn't the source of the kill, it is the source of the area damage that this build has the potantial of spamming. While you target one monster you also effect those in the surrounding area. So when you do target them with your fury of blades their health won´t be at 100% but at 50%. Anyone not wanting to use this potential ... wellcool with me. More power to them.. Personal I like to kill monsters at 50% health rather than 100% health. But of course of that isn't allowed either cause that doesn't make you a Fury Sin then... then I've missed something. Besides I dont know of any weapon that 'solely' do Static.. meaning at 50% there will still be done som damage... The Elemental/Physical Damage I spurt out : 543-2487... per blade so while yes Static help it's not the killer...
The point is.. the weapon generating the damage doesn´t defint your status as a Blade Fury assasin since the Skill used is the same. You can arge that it looks wrong for an Assasin not to use a claw... and that would be more interesting. Key word being : argue. Not state.
As for CB at 95%... well CB is also lowered by various effects of the game. Like Poison Immunes deal better with poison damage than those without it. It is the same as saying.. why use a 250% weapon with Ohm instead of a 100%... I mean it's overkill.
This build can kill everything thrown at it as well. Nothing changes that. While you beleive you miss 4 out of 5 blades whie using ITD I beg to differ, for where your 19 points in CM gives you a lot of to hit... it still doesn't beat the level 23 enchant Demon Limb provides which is also mentioned in this guide .. in later posts. If yor preferance is a claw.. then use a claw.. If you want 20 in CM then use the 19 points to get it. Fine by me. Just dón't rant about how others makes things work, cause things aren't only defined as you view it'
While writing this I see more and more where its going. You define the Fury assasin as a fury only assasin... Like saying a Kicker can only kick.. if he doesn anything else then hes no longer a kicker... or a trapper using melee to sublement her skills/damage aren't a trapper either.
My world is a bit more varied. While I rely on the fury for teh area damage and the first body, I rely on the DS for added damage and as another weapon in m,y arcenal. Can I kill without it? Hell yes... Does it makes things a bit more fun.. hell yes. In short I feel your post misses it´s mark and unfortunately defines a character by what gear they use not by how they use their skills a shame.
Instead I feel you should post your build on these forms... so people like myself could test it. Sounds like you have something that works for you. Nothing wrong in that.
Lastly ... if I'm wrong by all means do correct me people.
wisedoor
14-03-2004, 01:49
I never said it´s wrong to an assassin not use a claw; i myself made a heavy weapon one in 1.09, she used Hellslayer and destroyed everything doing 40k with TS (a skill that Blizz didn´t designed to be used with heavy weapons), but for BF, the mods that CM give shouldn´t be overlooked.
About ITD, you say you hit more, but not counting bosses. In my previous post, i enfatized this against bosses. Only a fool dies to average monsters. And it´s common in 1.10 to throw against you 10 or more boss packs per area.
About reading your guide, i did read everything, but i did browse this thread as well to see if i could still improve my own BF sin, and seems that a lot of ppl rely a lot on ITD... probably having huge trouble with bosses. Monsters that are a real threat, bosses and champions, would own the ITD user. Of course, you can always rely on your SM and on your party and watch meanwhile.
Demonlimb enchant is a good switch for any build. it can pump my to-hit to 9x%+ with my claw. I can use it as well, and do twice the damage and the DS with my claw thanks to CM. Congrats for the sugestion :) i just got one.
I tested this build with a CMoon mythical and with a eth BOTD zerker as well a while ago. The CMoon mythical deals much less damage than my fury eth claw. SF is nice thu... but lowers AR. I can imagine the damage and effect of and eth CMoon. eth BOTD deals ~25% less damage than my fury claw.
I do 1201-2120, mostly physical, per blade, and with might this jumps to 2~3.4k, with ~23% CS and ~6x% DS actually doubling this damage, and 65% CB
My build is:
LoH
Guillaumes
Rattlecage
Fury Eth SSwayah and crappy Tucs
Gloomsrap
good Raven + rare ring with good resists, leech and AR
Highlords
Gore Rider
Now on switch Sigons Shield + Demon Limb and Amp Dam wand in BP.
Assorted +max damage,resist, life, elemental charms
Enough STR and dex for lifting equipment, rest in vita. ~1300 life, max resists with fade on.
Skills
20 claw mastery
20 venom
20 SMaster, constantly recasting it;
10 fade
10 weapon block
10 DS <=- rarely use this, more as a corpse cleaner, as it wastes my mana, and i tend to kill faster with BF + SM tanking. It´s good against some tightly grouped boss packs thu, especially with Amp.
Demon Limb pumps my to-hit chance to 9x% against almost everything. I leave it in the backpack and use a Amp wand still.
I said that CB isn´t sooo cool as many ppl think and 95% is overkill cuz then you´d have to sacrifice other good mods for a mod that becomes more and more useless as your target HP goes down... till it does almost nothing. %enhanced damage is always good and always useful and do NOT have any kind of diminishing return, you just can´t compare these 2 mods. as i hit 9x% of the time, i know how the life of enemies fall with CB. Almost everything in hell i can kill with 6-7 hits, the first 2 take almost half the life, and the other 4 take the final half, it´s CB diminishing returns. And with more players in the game, CB becomes more and more useless, i fell. I´d never trade LoH %Demon damage for a CB Gloves.
Your listed damage is very good accounting you use no CM, but that´s it. no DStrike and much lower AR, and rely more on a high DSentry.
Sorry if i made you upset, but i just had to write my point not to repeat the same mistake someone made in the pally forums, in a guide that said to have 4 points in Zeal for a shockadim as only one AR source.... well... a while soon the forum became FLOODED of newbies with their 4-zeal 20-sac shockadims that couldn´t hit in hell.
My point is, Blade Fury gain an innate natural benefit from Claw Mastery that with a good claw surpasses the benefits of a good SF casting weapon (i tested CMoon, but not stormlash, so i can´t tell about stormlash) or a really huge damage weapon (eth BOTD Zerker, famine, etc etc etc)
There is some very wise advice in your guide (the one about small poison charms for example), i still disagree about weapon choice and think claws are better, but Stormlash with AR equipment would be as good as a claw cuz of the higher % of SF and innate CB, and one would have to officially focus on AR or pump CoH.
Thanks for helping improving my build (Demon limb).
I hope my build can be of some help to you.
Soon i´ll ditch this char for my melee necro (Highlords, Gores and Limb will be awesome for him :) ).
Cheers
Frankeinstein
14-03-2004, 03:14
how's this for a new weapon I got in a trade:
Gimmershred flying axe
48-184 dam
+30 IAS
184% ED
218-483 fire dam
29-501 Lit dam
176-397 cold dam
:thumbsup:
Haven't had time to play with it yet, guy I traded had lots weapons to choose from, but I felt the elemental damge on this was the best choice. I'll let you know how it turns out. Really confused him when I picked than item over the others. He had some interesting +1 skill clubs that usually would be good for a melee char like paly, druid or barb. :scratch:
My thinking was 3 elemental & poision from venom (lvl30 now) would be awesome!!! Now I just need to get some magic damage on top of that & I think I have it all covered
BTW, best way to add attack rating? I still have stat pt & skills pts to use, not many but some.
venom, SM, DS are maxed
fade in not maxed but I feel where its at is a waste of pts to put more in.
I was putting pts into CM cause I was using a socketed bartucs, I think I can go further with the axe than bartucs. sure I lose some skill pts but, I only use MA tree for flight when I need it.
Frankeinstein
14-03-2004, 10:15
Good night of trading :thumbsup:
got:
demon limb
thorn spike shield (def 357)
(2) gaze
extra tals mask
gimmershred
3 socket claw
& a bunch of other stuff I can't remember... Its late/ early Sun morning... LOL
going to bed... :yawn:
Now shes starting to do some serious damage!!!!!!!!!!!!! :flip:
Wise...
The fast taht CM doens't boost your AR all that much is why I personally choose to look at other weapons from teh start. I peraonlly think Claws are too damn cool to even ignore but the fact remains, their stats can't compeat.
I mention ITD, and I personally use ITD for the group kill. Your every day monsters fall easily and the off set of the chance to cast is just better than a ton of charms and so on. I mention it cause you can choose to use high dex and a lot of AR items as well as charms.. or you can use ITD and Demon Limb. The end result will be the same.
You will hit a lot, and when bosses come you will spend a little longer. No I don't deny that AR is a very important issue here, but stating or thinking that only CM will help this issue is plain wrong.
You have read my guide, and the later posts is really where the improvements and arguements come forth. A lot of people have stated the AR issue and those posts I have replied to as well... I never stand back and let my SM handle anything alone, since I don't solely rely on him for my tanking/damage. I know on paper it looks wrong that is why as always I offer a chance to show it... U need but contact me in game.
Let me state it clearly : Yes you can probarbly pump out a lot more damage from a claw...
BUT, you will need AR charms and items. I can supplement those AR charms with Elemental Damage charms... so the end result I bet is closely to the same (No I have not tested this but I did a quick math and ended up with 100 damage difference in the favor of the claw.)
---> Your build...
I find it just as good as mine.. I don't see any flaws in it.. except one really..
Why 2 claws? You only gain the benefits of one claw. (When using Blade Fury and that is what you stated was your killer here)
I see the stats you get from the Tuc, but I don't see need for the other stats on it.
I like the path you've choose with your Critical Strike, while yes you pump out : 1201-2120 (On CB That is : 2400 - 4240..)
I pump out : 548 - 2548 (Not counting Enchant. And ATM I'm testing the CB as well for this build with Highlords, my % isn't as high as yours true, it is though still ATM : 56%.. making it : 1096 - 5096... My point is .. you do a lot of damage and still even 1 hit of Static will make the same group of monsters fall that much faster for me...)
Death Sentry.. you state you have it and use it.. yet you clanter my build for having/using it? That sorta confuse me and do make me ponder... Not that it matters... Yes you state you use it rarely... but the point it you use it.
You should use it.. Why wouldn't a Sin use it? I mean seriously. Tell a Sorc not to use Cold/Lightning/Fire Mastery?!?! You get my point .. no need to pour salt on it.
You then mention the high % of CB. My point in having such a high %CB is that it's possible and my argument for keeping that high was : When meeting bosses I won't hit them as often.. for that reason it's that much more important that the CB works when I -do- hit.
My gear is setup so I wil have a very high % CB even without my weapon. You have to remember 33% comes from that weapon (Stormlash) .. without it it would be in the 80's which is what I consider 'must have'.
Let me then change one simple phrase...
If you want to use Death Sentry in this build.. you can.
If you want to not use Death Sentry you can do that too... You see this build in 8 player games will still work. You can solo.
On that not I'd like to see your build in action.. I know you get the benefit from CM on the BF, I know you can use this, my point is you don't need to, and for that reason can supplement your build with other weapons if you take some precautions.... which is what I've done.
Cmoon, while a great weapon hands down does not compare to a Stormlash.. to even get that effect I urge you to try a Schaeffers, the effect will mimic some of Stormlashes, and it will show why Stormlash just has to be seen to be beleived.
I think we should agree : We disagree on weapon choice. :)
I would though sitll like the chance to show you the Lash in action.. so you can make up your mind with that in mind.
Thank you for the critique, it's not bad critique, the wording did though throw me off, since it did sound like you've read the first page of this thread and not the following replies ... so I did a lot of repeating myself here. Your build gave me some ideas to test.. and I'll let you kow how that goes..
Right now I want that damn sorc of mine (Chain Lightning) to level to 90 ... hope I don't meet any Lightning Immunes today cause then I'm sold (hehe - yeah she's a foolish 100% lightning sorc with no other skills)
Gimmershred... and coupled with Demon Limbs Enchant is a good way to go. The damage is cool and yo'ull find it working till late parts of hell. I think you found some nice stuff there...
You will do some serious damage now, do though still look for the other weapons.
Gimmershread is a really nice little weapon :)
wildjinn
14-03-2004, 13:59
One thing that I haven't seen yet suggested as a source of good AR is the Angelic Amulet + 2 Angelic Rings. While they take off some good gear spaces in which res gear or such might be placed, together they add over 2k AR. The Atma's is pretty awesome, though, and is sad to replace, but if you've got a merc with a Reaper's Toll for decrep, this might be a reasonable trade.
This is theory, though. I haven't gotten my BF 'sin far enough to be trying this.
Also, this is a great guide! :p
edit: enchant from the Demon Limb + Angelic pieces would be very nice. :)
edit2: another source of AR, magic damage, physical damage, CB and slow:
Astreon's Iron Ward
Caduceus
One-Hand Damage: (125-144) To (146-167) (135.5-155.5 Avg)
Required Level: 66
Required Strength: 97
Required Dexterity: 70
Durability: 70
Base Weapon Speed: [-10]
+240-290% Enhanced Damage
Damage +40-85
+50% Damage To Undead
Adds 80-240 Magic Damage
33% Chance of Crushing Blow
Slows Target By 25%
Damage Reduced By 4-7
+2-4 To Combat Skills (Paladin Only)
+10% Increased Attack Speed
150-200% Bonus To Attack Rating
Frankeinstein
14-03-2004, 15:47
One thing that I haven't seen yet suggested as a source of good AR is the Angelic Amulet + 2 Angelic Rings. While they take off some good gear spaces in which res gear or such might be placed, together they add over 2k AR. The Atma's is pretty awesome, though, and is sad to replace, but if you've got a merc with a Reaper's Toll for decrep, this might be a reasonable trade.
This is theory, though. I haven't gotten my BF 'sin far enough to be trying this.
Also, this is a great guide! :p
edit: enchant from the Demon Limb + Angelic pieces would be very nice. :)
edit2: another source of AR, magic damage, physical damage, CB and slow:
Astreon's Iron Ward
Caduceus
One-Hand Damage: (125-144) To (146-167) (135.5-155.5 Avg)
Required Level: 66
Required Strength: 97
Required Dexterity: 70
Durability: 70
Base Weapon Speed: [-10]
+240-290% Enhanced Damage
Damage +40-85
+50% Damage To Undead
Adds 80-240 Magic Damage
33% Chance of Crushing Blow
Slows Target By 25%
Damage Reduced By 4-7
+2-4 To Combat Skills (Paladin Only)
+10% Increased Attack Speed
150-200% Bonus To Attack Rating
Opps I just traded one of those for some of the gear I got last night. It was nice but didn't really do the trick all that well for me. Thats Why I traded it, plus I needed room for stuff that was more tradable. Got a lot of ??? when I showed it as a trade item. Thats why I didn't put all that much value in it.
I guess I have to watch my items a tad more closely. Any way, I also have Griswalds 4 socket scepter... cobalt redemeer or something like that. Thats pretty beefy too. I'm saving that for a big trade, was thinking of trying to get a nats mark for it. That would be for another MA build.
Hey any suggestions for what things are worth?
like goreriders
rattlecage
guillanes
etc
The stuff in your guide? Thats the hard part figuring out if you are getting a good deal or not. :scratch:
Hey any suggestions for what things are worth?
like goreriders
rattlecage
guillanes
etc
The stuff in your guide? Thats the hard part figuring out if you are getting a good deal or not. :scratch:
Well I've been lucky and gotten 3/4 of my equipment in free games...
I will though say this :
The Facets.
2 Um runes (If making Cmoon + Um for Tiamat)
Stormlash.
Soul Drainers.
Carrion Wind.
These items you'll have to pay some good items for..
The rest... They aren't worth much and you shouldn't have to pay a lot... If you ahve trouble finding them.. well then ask around people are usually nice enough to give these items away (Stuff like : Guilluames, Atmas, Raven, Siggards, String of Ears, Gore and so on.. you may have to give some items in return but it shouldn't by far be elite...)
I hope this helps otherwise I dunno how to help you really...
Frankeinstein
14-03-2004, 22:39
Cool!
Its nice to know there are some good people online too.
I got lots of gear thru the SPTN when I was deep in it.
I just want to mention, be careful of scams... some guy tried to do a switch on me during a trade. you know clicking & swaping stuff fast in trade window. I took my time & didn't let it happen. Ended up not trading w/ him & calling him on it out in the open. he ended up leaving the game.
Like a police sargent says after roll call is over... (Be careful out there)
wisedoor
16-03-2004, 05:51
Why 2 claws? You only gain the benefits of one claw. (When using Blade Fury and that is what you stated was your killer here)
I see the stats you get from the Tuc, but I don't see need for the other stats on it.
Other than the stats and +all skills from tucs, Weaponblock is awesome, and works well with Bladefury. I discovered this with another dualclaw sin that found a claw with BF and i just tried it..
If i get atacked while bladefurying, weaponblock blocks the attack, including elemental, and i won´t go into the full casting animation again. I continue throwing blades as soon as the blocking animation ends. This include meteors, bolts from oblivion knights, etc.
Other than the stats and +all skills from tucs, Weaponblock is awesome, and works well with Bladefury. I discovered this with another dualclaw sin that found a claw with BF and i just tried it..
If i get atacked while bladefurying, weaponblock blocks the attack, including elemental, and i won´t go into the full casting animation again. I continue throwing blades as soon as the blocking animation ends. This include meteors, bolts from oblivion knights, etc.
I agree that Weapon Block is awesome and you could pump the skill with points... it's a good way to get block.
I did a quick statistical.. and if U do go for a Claw .. dual claw would be worth it ..
Even if Tiamats do both give Resistance and Damage.
If you don't use claws.. well that gives itself.
Frankeinstein
16-03-2004, 19:31
You'd get quite a bit of resists w/ jade talon as second claw.
Any thought on what I should socket a thorn spiked shield with? Has 1 socket.
I was thinking per diamond. But if you have better idea.
I had a really good Normal Baal drop last night, 3 unis... bonesnap, malstrem wand & a bow... can't remember.
I was waiting for a trade so I thought I do some runs... never turned on fade
most died in 1 shot, baal took about 10 or so. Didn't even drink a health potion.
On the quest to get the grail BF items in the guide.
Hashmalum
17-03-2004, 05:04
Would using Blade Shield be a good idea? How is Blade shield ?? useful?
lextalionis
17-03-2004, 08:19
Would using Blade Shield be a good idea? How is Blade shield ?? useful?
Blade Shield is barely useful with any build. But its completely worthless for a BF Assassin. You don't want creatures to get near you and knockback doesn't work with BShield.
Blade Shield in 1.10 has two very weak uses.
1. A tiny bit more damage for melee characters
2. Chill from elemental charms will pass along, so it can slow creatures near you, but this isn't terribly effective.
But BShiled is useless for BF gunners and all trapassins
Hey Franky..
Jade Talon has the resists, and well is a claw so Weapon Block would work fine. It even has +skills. As well as Faster hit recovery. It's a very very nice second weapon, probarbly the best on your second hand. Nicely seen.
As for your socket. I'd look at the following :
Eld : more Blocking
Shael : faster blocking ..... These two if you go for the blocking .... of course
Um or P Diamond : Resistance.
Ber : Damage Reduction (if you use fade this would max you)
Jah : +50 Life.
Personally I'd still say : go with a Tiamat (um)... or Tiamat (ber)
Frankeinstein
17-03-2004, 17:19
I figured a perf diamond. iT's cheaper, though damage reduction would be nice. I have shield so I will use it...
But its kinda hard, I use a ryhme shiled now. But I found my 1st raven frost this morning so now I can make ryhme my backup shield.
I need to do more pit runs so I can get more tradeable items.
Funny thing is I have been trying for the last few days to get a set of goreriders, no one when i'm on has any for trade... I remember giving those away in 1.09...
thinking of starting another assy to go directly off the guide, no claws ever. that would be interesting... this one uses claw 1/2 time.
King's Specter
18-03-2004, 00:07
Tiamat's is pretty darn good for NM. I'm thinking about making a 120ish ED shield for end-game. In higher player games, this build could use all the off-weapon damage it can get. Have to see if this or a 40% ED on a lance guard would yield more damage (or just 40% ED in a tiamat's).
With all that str, Enigma would be particularly helpful for this build. Not that I ever expect to see the runes for it in SP. :(
-KS
Frankeinstein
18-03-2004, 03:29
I checked my shield, I really don't think the stats are all that bad.
Spike Thorn Blade Barrier
Def 367
CtoB 45%
FHR 30%
EDef 124%
Dam Reduction 20%
attacker takes dam of 114 (based on lvl)
1 socket
Not as good as Tiarmact (sp) but it should work for now... :drool:
FrolfFreak
20-03-2004, 06:11
I had some questions about Blade Fury, and thought there'd be no better place to ask than here, since this seems to be where all the pro's of BF hangs out. I'm currently building a DTalon/Traps hybrid 'sin, and wanted to throw in BF as a nice backup to allow me to use the mods like Crushing Blow, Elemental Damage, and whatnot in nasty situations where charging in with DTalon is a bad idea (FE, IM, etc.). I'm playing single-player, so i'm not sure how easy it'll be for me to obtain a Demon Limb for the purposes of providing AR. Looking at Arreat Summit, Claw Mastery seems to provide a good amount of AR boost at higher levels. I mean, at slvl 20 it provides a 220% boost, which i think is comparable to Demon Limb. So would that be a good enough substitute? (I was going to put points into it anyway to help with AR for cobra strike, something i use to get me out of near-death circumstances)
-FF
Hi 'Freak'...
There is no doubt that a hybrid definately varies his ways of killing and while a lot of the gear used by the Kicker can supplement the Fury then I still wanner run some things by you before you do it.
The Blade Fury Gear is very specialized and if only playing single player hard to get a hold of. The gear I would judge as a 'must' are :
Gore Riders Boots.
Gilluames Face.
Atmas Scarab.
Soul Drainers..
These four items are what I consider the most important items in my setup. So if you can gather these items you have a very good start, if you can't htough gather these items then you may find the BF hard in use at Hell diff. Yes it will work fine in normal and in nightmare without these items, but for the sake of the whole game, you may wind up in hell with wasted points in skill and that is a shame.
Demon Limb isn't your only source of AR. Get AR charms. Get Raven Frosts.
For a kicker hybrid the kicking will be your main source of damage I think and thus yes you should use a claw. Maxing claw mastery.. well I think you could find better ways to spend your points but you could use AR and 10 in CM. CM is an expensive way to get AR in my book, since you have the option of stuff like charms and gear . (AR charms + Atmas scarab is still nice. Mentioned earlier in this thread there is also the choice of : Angelic Amulet + 2 Angelic Rings. (as Wildjinn wisely suggested.)
A BF / Kicker would be cool.
A Trapper / Kicker too.
A BF / Trapper / Kicker.. very ambicious, so please keep me posted on how it works out. Good luck with it :)
BIGeyedBUG
21-03-2004, 03:18
I just wanted to mention here that my untwinked hardcore BF Assassin just finished Hell Hellforge quest. (Got a lousy Io. :grrr: ) Two claw, Venom/Death Sentry build. The best pieces of gear I've got are Rattlecage, a bottom end Raven Frost, and some great crafted Blood Gloves. Players 1, and slower than heck sometimes, but I'm having fun.
I just wanted to mention here that my untwinked hardcore BF Assassin just finished Hell Hellforge quest. (Got a lousy Io. :grrr: ) Two claw, Venom/Death Sentry build. The best pieces of gear I've got are Rattlecage, a bottom end Raven Frost, and some great crafted Blood Gloves. Players 1, and slower than heck sometimes, but I'm having fun.
Hardcore?
Heh nice going.
While yes it's slow as hell cometimes I agree that it's fun. I have other characters that I play as well but I keep returning ot the fury build, just cause it's challenging and funny.
Could you tell me what skills you've choosen and if you've choosen to follow this guide, or gone a different route?
BIGeyedBUG
21-03-2004, 17:23
Could you tell me what skills you've choosen and if you've choosen to follow this guide, or gone a different route?
I started this character on the day of 1.1's release, planning around concepts I'd read about during the Beta primarily based on findings and discussion by Cironir, Frenzied Bovine, and yourself. The only difference between my character and the ones I'd read about was my insistance on using claws rather than other weapons. (I decided to go double claw for two reasons: Weapon Block, and Style.) Because of this, the only difference between my skills and the ones you recommend is a 20 point Claw Mastery.
Since I'm playing untwinked, my equipment is pretty far off from yours. I mentioned Rattlecage, Raven Frost and Blood Gloves already, besides that I'm using:
Thundergod's
Manald
Nokozan
Waterwalks
A Shadow Crown with +15 ENG.
And a decent ~150% ED Scissors Suwayyah with good AR, lightning damage, and PMH which I imbued and Ethd. I was hoping for better, but I'm sick to DEATH of gambling for claws. Every piece of gold I've found for forty levels gambled for claws, and very little to show for it.
Other key eq includes a Gheeds, Demon Limb (I only use it for Act bosses though.), and some good charms.
I'm using a Kuko'd Fire Rogue because I wanted a merc I could keep alive easily. If I was smart I'd problably level up a HF merc like you recommend since I've found some decent equipment for one.
Anyway, thanks for asking. I've been a real admirer of the thoughtfulness and tone of your guides here.
Cheers.
FrolfFreak
21-03-2004, 20:39
@Ritslev: First, thank you for your reply. After reading your reply i belatedly realized that i should probably have read the entire thread of discussions, not just your initial guide, before posting. Read the thread, and realized that other people have already brought up the claws & CM issues. Sorry for beating a dead horse.
<chuckles> Saying that i'm trying out a BF/Traps/Kicker hybrid may be giving me too much credit, since it implies that i planned it that way :) What's really happening is that as i'm playing my assassin i keep finding guides for interesting ways to build her, so she's probably going to end up being a jack (or would that be "jill"?) of all trades and master of none. Skill-wise, i'm thinking that i'd take the 60 points you put into Fade, Venom, and SM and put them into CM, DTalon, and LS instead.
What i lose:
Fade - My primary "aura" will be BoS for faster trap-laying, kicks, and running speed for general tactical flexibility. So fade's out. I hope to make up for the resist with charms and gear. PDR loss will be a shame, but may be made up for elsewhere or manageable with a conservative style of play involving good use of MB and CoS.
SM - This will be kept high with points drawn from CoS (i'll keep it at base) and plus-skills gear, hopefully reaching somewhere between 13-17.
Venom - The damage i lose here will be made up for with higher damage from LS and DS.
What i gain:
CM - This is to help with the AR, along with other gear and charms as you suggested. 20 may not be necessary, in which case i'll put them back into SM so that my merc doesn't have to shoulder all the tanking responsibilities.
LS - Synergizes with DS to boost its damage, and also a method of dealing out high area of effect damage on its own (shoots more than DS, and does higher damage per shot). I imagine dropping these in the middle of a group of CoS-ed enemies that you're raining blades on would allow you to kill even faster.
Dtalon - ok, so this one's probably redundant and frivolous, but it works great with the mods from gear for BF. DTalon allows leeching to really shine, and is also a good way to take care of baddies that get too close, since it will either knock it back or kill it outright.
Gear-wise, I just recently discovered the joys of trading in the Single-Player Forum, so acquiring the gear you outlined may not be impossible after all. I'm basing the Trapper/DTalon aspect of my 'sin on C-Beat's hybrid guide, and his gear selection jibes pretty well with yours.
Anyways, it's going to take me a long time to reach hell, which'd be the true test of this proposed "build". The 'sin is only in Act 1 of NM, and i'm also playing a Fishymancer on the side to help acquire gear for her. I'll let you know if i run into any problems along the way, and please let me know if you've spotted any glaring mistakes here. Thanks for your time.
-FF
There is no doubt that the style issue is a big part of this build.
Wanner 'look' cool use claws.. DUAL CLAWS!
I'm gathering by this that you don't have the manner of getting elite equipment so I sat down and tried to think hardcore items which would benefit your build.. and while I hate to admit it : It's hard. I*ve prided this build on two things. Not being dependent on skills and that you can use almost any gear, some is just better .. MUCH better.. that other. So I'll give it a **** still here..
Dual Claw is a style thing. Thus I suggest getting a really good Resistance Jade Talon on your 2nd claw... and for your main claw... while yes I can see why you'd want to look through a lot of the gamblers items I suggest you get your hands on a :
Etheral 3 Socket Claws with : +fade / + weapon block.
Not Chaos.. but Malice.. try it. Work on the Open wounds.. that will greatly help you instead of pure damage. Combine that with Venom and you're pretty set (for a while at least)
Claw Mastery 20?
Weapon Block 20?
Your armor is good.. Rattlecage is definately a good option. You got that .. great.
RavenFrost is a big help ... so that you keep as well.
Your helmet i suggest you dump that and for the love of god beg/steal/borrow till you get a Guilluames Face...
Same with your boots... Get : Gore Riders
Those two peices of equipment you simply need to get.. no way around it.
Manald is good.. for the mana leech.
Nokozan.. hmm I'd choose differently but at times you use what you can get.
Waterwalks (Look above)
Since I'm playing untwinked, my equipment is pretty far off from yours. I mentioned Rattlecage, Raven Frost and Blood Gloves already, besides that I'm using:
Thundergods is great.. keep it since it's a really nice belt with great stats...
On your switch you know the deal..
Your merc... Dude.. keeping your merc alive is good, keeping yourself alive is better. I definately say : HF merc...
Lastly...
In your build I'd try something like this :
Claw Mastery : 20
Weapon block : 20 (Important more so than shadow master)
Blade Fury : 1
Fade : 20
Venom : 20
Death Sentry : 1
Shadow Master : 15
Mind Blast : 1
Preq : 10
Total : 108
I hope this is something you could use.. that is definately the route I'd choose.
SonOfRa
Hey FrolfFreak
I'ts ok about the CM/Deah horse issue.. :)
NP man
I think you have a good idea in your switch of abilities... Moving from Fade to BoS is a good idea, especialy for a kicker, but keep the Fade at hand. You 'never' know when it might come in handy.. so don't discard it totally.
Venom... hmm moving that to Dtalon... yes that is also a good move.
You might wanner boost your Master to 10, and with +skills higher, I found with my trapper that at level 5 and his +10 skills is more than enough for hell.
He won't last long, but long enough for you to get a handle of the situation with MB ... or a new Shadow. That might save you some vital points. For Claw Mastery for example (HINT)
As for LS. There I think you loose track. Death Sentry will never be a damage output alone. Yes it's a great 'finisher' but a lousy source of damage. Don't go that route. Maybe : LS 20 and DS 1. I might even suggest that the 19 points of DS are better served in Fire Blast for extra shots on teh DS but that I've not fully tested yet.. still in the beginning phases of that one.. so keep it in the back of your mind.
Keep in mind that the truely awesome damage off Lightning Sentry requires a lot of +skills and a lot of synergies, something I suspect you won't have, so either focus on Death sentry and making it shoot a lot of times for the Cropse Explotion, or only place 1 point in it and use for example Charged Bolt Sentry instead... I've found more use for a high Bolt than a High death... but that is a completely different issue.
Gearwise..
What can I say.. GOOD GOING!
Keep me posted
FrolfFreak
22-03-2004, 00:33
Hey, it's me, again.
Concerning the 20 points into LS: I agree that DS alone won't be a group killer, and LS alone without synergies is puny. However, in your guide there's already 20 points in DS for increased explosion radius, which i totally agree with (more bang for each exploded corpse, yay!). With 20 points in LS as well, both traps get their lightning damage boosted. I did a quick little math calculation to see what would happen.
LS Damage:
1-389 at slvl 20.
+12% for 1 point in Shock Web (requisite)
+12% for 1 point in Charged Bolt Sentry (requisite)
+240% for 20 points in DS
Max possible damage = 389 * ((100 + 264) / 100) =~ 1415 per blast
DS Damage:
1-342 at slvl 20.
+12% for 1 point in Shock Web (requisite)
+12% for 1 point in Charged Bolt Sentry (requisite)
+240% for 20 points in LS
Max possible damage = 342 * ((100 + 264) / 100) =~ 1244 per blast
This is of course puny compared to a dedicated trapper, but still nothing to sniff at and the hybrid-ness gives a lot more flexibility in dealing with things. What i envision is throwing CoS on a group of enemies, set out 1-4 LS as needed (this can be done really fast with BoS), let the blades fly while the merc and SM wades in, and sneak a DS in once the first body falls. MB as needed. Most of the time the LS traps don't even use up all their shots before there's nothing left of the enemies but piles of exploded gore.
-FF
BIGeyedBUG
22-03-2004, 04:00
I'm gathering by this that you don't have the manner of getting elite equipment so I sat down and tried to think hardcore items which would benefit your build..
Hey thanks for the input--you've recommended some great gear. However, you seem to have missed the fact that I'm playing UNTWINKED, i.e. only using gear that I've found with this character. Just a little additional challenge I've set for myself.
There's no way I'd put 20 points into Weapon Block--but I may start pumping it now that I've got my critical skills maxed. The fact is, between CoS, Mind Blast, my Shadow, and just plain ducking and weaving, blocking hasn't been that critical. Of course, when I get one-hit killed I may revise my thinking.
You are absolutely right about Malice. I used a Malice Scissors Quhab until the end of Act I Hell. If I find an ethereal suwayyah or scissors suwayyah I may go back to it. I do miss the OW. The Flee! from Rattlecage and Open Wounds equals Fun, Fun, Fun.
Once again, great guide. :thumbsup:
Hello.
Thank you for reading this far on the Furysin Build. I'd like for those of you whom have the time to look at this link :
http://www.rpgforums.net/showthread.php?t=157965
It will redirect you to a post in which I take a poll on this build. It gives me some feedback on the work I've put into this. Thank you
Carry on.
raphiel20
22-03-2004, 17:34
hi, great guide btw (have been thinking about starting this build for awhile but your guides sorta pushed the waiting time of it to my next char :lol: ) just finished reading through everything that has been said, was thinking AR problem could probably be solved if you used a Nord's Tenderizer:
One-Hand Damage: (129-150) To (159-184) (144-167 Avg)
Required Level: 68
Required Strength: 88
Required Dexterity: 43
Durability: 55
Base Weapon Speed: [-10]
+270-330% Enhanced Damage (varies)
+50% Damage To Undead
Adds 205-455 Cold Damage, 5 sec. Duration (Normal)
Freezes Target +2-4 (varies)
Cold Absorb 5-15% (varies)
+25% Increased Attack Speed
Level 16 Blizzard (12 charges)
+150-180% Bonus To Attack Rating (varies)
you gain abit more min dmg but lose some max dmg compared to Stormlash, but hey its cheaper and the cold dmg on it isnt bad either and the nords freeze's for alittle while, incase some monsters get to close,
you lose your static not sure what you could use to replace that yet (have to have alook through the items abit more)
edit: razors edge isnt a bad choice either looking at the mods:
One-Hand Damage: (90-107) To (159-188) (124.5-147.5 Avg)
Required Level: 67
Required Strength: 125
Required Dexterity: 67
Durability: 28
Weapon Speed: [0]
+175-225% Enhanced Damage (varies)
+40% Increased Attack Speed
-33% Target Defense
50% Deadly Strike
50% Chance of Open Wounds
Hi Raphiel20
Nord's Tenderizer:
Razors edge
Are both great choices, but by far they still can't compeat with Stormlash...
The two weapons though are definately good.. no doubt there
raphiel20
22-03-2004, 19:46
well i just saw ra's asn in action and i can tell you AR is no problem at all, reason for this is the asn throws so many it doesnt make adiffernce if afew miss, with around 3000 ar in hell all i can say is she hit alot {even the boss' I watched Ra take meph down in about 20 secs max}even if the ar doesnt sound alot its definatly enough. with all those mods from the setup as well the 3/4 dmg isnt a problem at all.
must say stormlash and cresent moon are definatly the way to go the items i posted are just for the poorer ppl who cant afford them but if you get the chance go for it, get stormlash.
As soon as i get the equip i'll be starting her on ladder and looks like it'll b alot of fun. have fun everyone cause i sure will when she's up to the items lvls :thumbsup:
well i just saw ra's asn in action and i can tell you AR is no problem at all, reason for this is the asn throws so many it doesnt make adiffernce if afew miss, with around 3000 ar in hell all i can say is she hit alot {even the boss' I watched Ra take meph down in about 20 secs max}even if the ar doesnt sound alot its definatly enough. with all those mods from the setup as well the 3/4 dmg isnt a problem at all.
must say stormlash and cresent moon are definatly the way to go the items i posted are just for the poorer ppl who cant afford them but if you get the chance go for it, get stormlash.
As soon as i get the equip i'll be starting her on ladder and looks like it'll b alot of fun. have fun everyone cause i sure will when she's up to the items lvls :thumbsup:
*bows*
Thanks Raph.
I will say this, it's really nice to meet someone whom wants to see it with his own eyes, rather than just take my word for it. It was a pleasure Raph, and any time just call. :)
SoR
my favorite would have to be a cresent moon hydra edge/conquest sword/mythical sword, or small cresent/ettin axe/berserker axe.
I would have said legendary mallet, but it only works for polearms, swords, and axes
-% lightning resist to help with traps
chance to cast static
high damage, being in a legendary mallet(highest one hand base weapon dmg in the game)
speed doesn't matter since its blade fury (assuming speed doesn't matter, unless you prefer the faster trap laying and kicking of other weapons)
Frankeinstein
23-03-2004, 07:04
Well I lucked out, some one gave me an ALI BABA last night & a pair of low end war travelers tonight :clap:
Kept the ALI BABA, traded the war travelers for tooththrow & GORERIDERS!!!!
finally!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BTW, I had a pair of almost perfect war travelers my BFassy was wearing :lol:
YOu are sooooooo right about the boots, the gore & tooth made a HUGH difference in my killing power.
I now have a killing set & a 390%mf set for her!!!! I can just about waltz through act3 hell now!!!!!, I can do pit runs wearing full MF set & not have to worry anymore!!!!!!
you guyz are awesome. Now I have to work on the headgera & ammy next.
Well well well Franky.
Nice going. Is part of the fun not just gathering the gear?
So what will you socket Ali with?
Toothrow is definately an armor that is usable. As you proceed to hell act 4 + 5 ... then Rattlecage is nice to have as well, for the ensured Crushing Blow and Flee. Flee is a matter of taste but I think you'll like it.
The Gore don't just make the difference along with Guilluames face they are the boots to wear. No second guessing, no way around it. Hands down they are just some of the best boots in the game.
Act 3 Hell? Nice man.
Gods Speed.
SonOfRa
Frankeinstein
23-03-2004, 13:59
made some good trades today for better gear later.
got:
fire lizards
titans
trangs wing
earthshaker
gul, sheal, ko
razor edge tomahawk (?) does great damge & open wounds I believe
I feel these will help in getting closer to the grail
Of course the alibaba is going to get 2 ist's when I "find" them
then I'll trade for a harley & have over 500% MF on her for pit runs :flip:
Then I think it will be time to start another BF assy or other variant.
If I do another BF assy, then I will go closer to the guide w/ skill & stat pts.
what I'm not sure is what a stormlash is worth.
I almost think we need a thread on trade values & 290's. I just don't get why 290's are valued so much. do they really make a difference in multiples?
I'm almost getting to the point where I don't know what weapon to use... too many to choose from now :drool: :lol:
Thx again!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :wave:
raphiel20
23-03-2004, 21:22
wow nicely spotted on the wepons pent i was thinking of a 3 soc eth cryptic sword but now you pointed out the one hand berserker axe i think i'll be looking for one of them, good min and max dmg just abit high str for my liking but that can be solved with charms i suppose, well its either that or one of the swords seeing as i'm planning more then 75 dex anyway :uhhuh: ) hope i find one sone to put my runes in. Just afew items left still, guess i should really get looking.
l8rz every1 :howdy:
Maybe I noticed wrong with my Furysin, but I think that more STR resulted in more damage.
If that's indeed correct than Stormshield would be very good choice with it's 30 STR, resists and DR.
I've ditched a Crafted Blood-belt in favour of Nosferatu's Coil since I REALLY wanted to get slow target somewhere in my gear.
Hellmouth at currently my choice for gloves (currently lvl 62)... They will be replaced by Souldrainers when the time is there.
I haven't fully figured Atma's Scarab out yet, since it will leave you with 2 curses that cancel eachother out. Which was the mainreason for me to ditch Saracens on my Barb with Doombringer (weaken) and take Souldrainers as primary gloves (with Laying for Special Occasions).
Otherwise......it's one of the most fun-builds I've played in a while. One of those great things about a maxed Shadow Master. Just watch it kill things, and smiles as all those pretty colour fly over the screen.
raphiel20
26-03-2004, 20:04
if your using a melee wepon your dmg will increase the more str you have since blade fury is based on 3/4 of your wepons dmg therefore if you up your dmg with the wepon your blade fury dmg will also increase :thumbsup:
Frankeinstein
28-03-2004, 17:52
Getting closer, got a rattlecage in a trade last night. Now the guide mentioned upgrading it right?
how do I do that?
still can't seem to score Guillianes face.
I know this is off topic a bit, but any idea what a Grisward redemption scepter is worth? I'd like to try & get gear I can use for it. I read some one said it is possibly the rarest set piece in the game.
I figure tahst gotta count for something.
Getting closer, got a rattlecage in a trade last night. Now the guide mentioned upgrading it right?
how do I do that?
If you check the guide it's listed. Also if you look on the replies on this thread that question has been asked and answered already.
Frankeinstein
29-03-2004, 00:11
If you check the guide it's listed. Also if you look on the replies on this thread that question has been asked and answered already.
Sorry bout that, must be brain dead. I have a tough time reading these long threads on a monitor. I should print it next time... (I'm not a kid any more... could be someone's grandad out there :surprise:
Deepfriedspam
03-04-2004, 08:36
Been a while since I posted, so here's a bit of an update with my furysin...
She is now lvl 73, almost there for her soul drainers. Upgraded Rattlecage, Tiamat's w/pdiamond, Guillaume's Face, Gore Riders, Raven Frost, Carrion Wind, Nosferatu's Coil, currently using Laying of Hands[improved damage against demons is nice on the act bosses], and a Crescent Moon ammy. Finding an atma's scarab has been a pain, as has trying to find the right weapon, still using baranar's star. Weird thing is, i picked up a 6 socket zerker axe, lol.
Skills are:
20 Fade
20 Venom
20 SM
1 into almost everything else relevant
currently maxxing DS
Fun build, also show it off to friends who are just beginning to explore BF for the first time.
Been a while since I posted, so here's a bit of an update with my furysin...
She is now lvl 73, almost there for her soul drainers. Upgraded Rattlecage, Tiamat's w/pdiamond, Guillaume's Face, Gore Riders, Raven Frost, Carrion Wind, Nosferatu's Coil, currently using Laying of Hands[improved damage against demons is nice on the act bosses], and a Crescent Moon ammy. Finding an atma's scarab has been a pain, as has trying to find the right weapon, still using baranar's star. Weird thing is, i picked up a 6 socket zerker axe, lol.
Skills are:
20 Fade
20 Venom
20 SM
1 into almost everything else relevant
currently maxxing DS
Fun build, also show it off to friends who are just beginning to explore BF for the first time.
Very very nice Deep.
One thing though. Atmas. If you can't find it .. look for Highlords instead. I've been testing the Amp Damage on Atmas and I*m afraid that it's cancled out too fast by the other curses you cast. I've not completed these tests but will of course give a heads up when I do.
SoR
[QUOTE=Ritslev]There is no doubt, attack rating is an issue. If my guide failed to elaborate on this enough my apologies... I will though attempt to do so here.
mebe u could try angelic ammy + 2 angelic rings for the ar bonus. i think u can get 2k ar?
Marcelluss
04-04-2004, 10:34
Very very nice Deep.
One thing though. Atmas. If you can't find it .. look for Highlords instead. I've been testing the Amp Damage on Atmas and I*m afraid that it's cancled out too fast by the other curses you cast. I've not completed these tests but will of course give a heads up when I do.
SoR
There is also another option, especially if the Amp dmg does get canceled to fast.
The Mahim-Oak Curio
Required Level: 25
+10 Defense
+10% Enhanced Defense
+10% Bonus To Attack Rating
All Resistances +10
+10 To All Attributes
Good bonuses and a cheaper cost then highlords
Frankeinstein
05-04-2004, 17:23
[QUOTE=Ritslev]There is no doubt, attack rating is an issue. If my guide failed to elaborate on this enough my apologies... I will though attempt to do so here.
mebe u could try angelic ammy + 2 angelic rings for the ar bonus. i think u can get 2k ar?
As a side note, I am doing that on a lvl 20 zon & her AR is like 1800+ now. I think thats insane at such a low level char.
Frankeinstein
05-04-2004, 17:25
Forgot to mention... I scored a Eth Demon limb the other night, & a 2nd ALI BABA!
now if I could only score the IST's for them...
I know this guide is geared towards the hell level furysin, however I came across an umbral disk and tried that. It has worked well so far, im just starting act III normal. I want to try a swordback hold if i can find one. I am finding it tough going in this act so far. I know it is due to the weapon I have, the best I have so far is Rixots Keen. My character is only level 25, so I am limited in my options. I am going to have to try trading for a bonesnap and give that a try.
Frankeinstein
06-04-2004, 21:21
bonesnap will not work as well because it is a 2 handed weapon. I have tried several 2 haned weapons & found 1-handed works the best. Swordback should be a good shield IMO. I use ryhme for MF & thorn spike for killing.
TS has 20%DR on it I believe & attacker takes 1/clslvl damage when they attack.
You should be using venom soon & your killing power will increase tremendously (sp). There are lots of other waepons out there to get you thru. If you are playing SP or untwinked, then it is what you find is what you use.
I have been using my ryhme shield since the early 30's & I found all the ingredients to make it :thumbsup:
Getting items with open wounds, CB,DS, etc really help. Main thing is to get to act 2 NM & get a HF merc. They are the best for this build. mine is now equipped w/ coursemoun, eth honor lance & eth crown of thieves (he has 19% LL)
I'm thinking of starting a 2nd one so to max out SW instead. I was reading another guide about SW & SM's. I think it should be fun.
bonesnap will not work as well because it is a 2 handed weapon. I have tried several 2 haned weapons & found 1-handed works the best. Swordback should be a good shield IMO. I use ryhme for MF & thorn spike for killing.
TS has 20%DR on it I believe & attacker takes 1/clslvl damage when they attack.
.
Oops I missed that bonesnap was two handed. When I looked it up it did not list the # of hands. I know that I need to stay one handed, hence the shield discussion, due to the damage penalty. Oh well.
First of all I'd like to thank you author of this tread for opening completely new demention of playing assasin for me.
I have tough several personal expirience objection against gear and slight difference in skills
Tiamat shield after applying 3/4 damage arent that good for extra damage if you care about it - I soloed whole hell with just maxed venom + stormlash and had zero problem (poison + lighting) so after playing around I stoped by 2 pdiamonded mosers which in conjuction with maxed fade give you almost maxed possible resistance by its own, I still looking for SS. I have in stash lancestop barbed sheild with extra 40% open wounds (which as I undestand not affected by 3/4 penalties) but kind of dislike low % of blocking on it
Weapon - using stormlash (194%) indeed great weapon but I disagree with socketing it with Jah - imo Mal better choice (prevent monsters to heal) specially if you are insist on using Rattelcage (once monster flee even if you concentrate fire WILL be healed - that btw was a reason why I dumped upgraded rattelcage in favor of Nal armor). Still love to test Eth Mythic sword with Cresent Moon rune word thou and Chaos claws.
Armor - *sign* w/o prevent monsters to heal anywhere in your gear rattelcage slow down your killing rate any group of monsters a lot. Currently I am using 2OS Nal armor (immuntity to poison + 2 shadow disc which is your main tree for this build - SM, Fade, Venom, Cloak of Shadow, Mindblast) But also thinking about upped Toothrow or Crow Caw (40%/35% open wounds deadly vs. PI monsters)
Ammulet - Atma scarab imo pointless - soul drainer proc very fast weaken and override amp damage - you need use either one and my choice is souldrainers. So after looking close on everything what will good fit for furysin I stoped by highlord (35+% deadly strike, +1 skills that mean better SM, Fade, Vendom ... you name it)
For rings I recomend to get high lvl char and keep trying roll for good crafted blood ring with +100+atk +5% attack+ resist+mana+LL and of course raven frost is prefect for second ring no question about
I'd say on other hands Guilluames face + Gore riders its pretty much mandatory equiment much like weapon that have built-in crushing blow/static field. On a side not I was using for a while spineripper ... danm that was great weapon too regard of low base damage it had ignore defence AND! prevent monsters to heal
As for skills - well shadow tree was pretty much obvious SM (your main tank and in conjuction with HF merc you all set), Fade (PDR+resistances is awesome) and Venom (fast damage) but I did not found that I need to have DS maxed 8-9 yards with more then enouth for copse explosion purpose on other hand getting more then 5 points in cloak of shadow I think vice idea because it lower AC of monster A LOT thus soften problem with lower attack rating (which is not that low if you go for full block)
Funny thing about this build I am usually using it to clean WS and baal minions for my MF sorc .... its amezing how well furysin can do vs. blacksouls, death lords, evil dolls and those frenzy minotaurs
Once again thanks again for great guid and amezing new way of playing assasion
Tanatus..
Thank you for the compliment.. that is a really nice gesture. While I read your post I do see the point and thus feel compelle to post :)
Tiamat still does : 201 damage after the 3/4 penalty and that is a lot in my book comparative to the speed of the blades, on top of that the 35% resistance (without the Um) which Tiamat also have that is why I choose this shield. I do agree that Mosers is a nice one as well. With but 1 small 5% charm I have max res in hell, so you have a valid point and the choice is of course yours. I do though still prefer my Tiamat.
Stormlash... well PVM is a great mod, I choose Jah though due to my low dex, and supplemented that with demon Limb on the occational boss. While I agree the Flee does make the killing slower, I was testing : Natures Peace but found that the : Rest in peace mod was annoying as hell. So yes the Mal is a get option to choose as well, I do though beleive that while they do flee they don't flee so far (meaning they don't flee out of range from your BF, at least it is very seldom that they do.) A personal choice... Mal or Jah .. entirely ok both mods, the main choice though is : Stormlash.
On a side note : Eth Myth Sword - Doens't generate enough damage in my mind. Look for a Eth Cryptic Sword. But Cresent is definately a nice runeword.. you have something to look forward to.
Upped Toothrow is a good choice if you use Lanceguard... other than that I think still stick with Rattle. Crow Caw.. was a disappointemnt for me, but maybe I made a mistake .. it was very early in this build i used it.
Atmas vs Highlords : Yes I'm leaning more and more towards Highlords too...
Rings : I agree. Though Raven is an awesome ring, I do though use Carrion for the LL and the twisters (Yes they don't do jack ****, but hey they look cool. And one thing about this build : LOOKS ARE EVERYTHING.)
DS .. maxed or not.. hmm you have a point... Though about CoS... the time (cooldown) is too long with too high a skill that is why the low stat on my setup.
Thank you for the comments, they are noted and will change some of my own build a little. :)
I'm thinking of starting a 2nd one so to max out SW instead. I was reading another guide about SW & SM's. I think it should be fun.
Keep me posted on that one pls.
Moog_playa
07-04-2004, 15:39
Ritslev...I'll echo the former compliments...your guide was a great starting place.
One thing I need to comment on is the use of Static Field on a Crescent Moon or Stormlash or Shaeffers Hammer. People should realize that it comes from the caster, not from the point that monsters are hit.
I play a lot of amazons, so I also play my Fury assasin in a similar fashion- I stay way back out of combat. Many times, even with Crescent Moon's lvl 17 Static Field, it doesn't affect creatures because I'm pretty far away. And the range comes to about half a screen away.
Hey ive also realised enchant also gives an ar bonus
try lavagouts, it gives a 2% chance to cast lvl 10 enchant
from The Arreat Summit, lvl 10 enchant lasts 4 360 secs
and gives a 101% bonus to attack rating ;)
Frankeinstein
07-04-2004, 17:28
well I broke up my MF set last night & traded my near perfect War Travelers. I got 5 SOJ's for them. Before I hear the shierks of horror from you all & the NOOB name callling...
It was what needed to be done to get my assy to next level. I been shut down on a LOT of trades for not having the right gear they wanted. I feel this would make me in the running for what I really need. plus they take up less space which ATM I really needed.
So anyway, finally killed the ancients this morning! o Baal is only thing in the way of finishing this game. Then I will strip gear as needed to keep her alive while I MF back & do Baal runs.
Scored a light sabre this morning & eth Vertigos(sp) belt. ... oh yea & a pair of Dracul's.
I'm a bit worried about belt cause it is ETh. don't remember if they break much... probably just use till I'm done dealing with Baal on 1st round & switch to goldwrap for MF runs...
we'll see.
ah yes I will keep you posted on the SW idea. I have a lvl 15 trapper started that might work as BF sin cause I don't think I wasted any pts yet.
with lvl 11 claw mastery from +skill items
+ angelic ammy + 2 angelic ring
+ dual bartucs for the 20% ar bonus each claw gives
+ 4 fine small charms with 20 ar each
+ lvl 10 enchant from lavagouts
my lvl 81 assn has 10k ar!!
raphiel20
07-04-2004, 18:52
well i just got my asn up and into hell, she's 76 i think now so my soul drainers are on. currently using barannas which does me gr8 atm i'm literally running through the whole of act1 without any trouble (act2 isnt any hassle either). not using a merc my shadow seems to be more then enough though i will go lvl my rouge up when i get around to it i'll be putting witchwild on her for the amp. only afew items that i've swapped so far with this build. firstly my armour to toothrow for the openwounds and also because i get annoyed with monster flee it helps my throw barb out gr8 but i dont thikn its for this build specially since i'm CoSing all the time so i want the monsters to stay still. also swapped carrion to a manald, i dont really think that carrion does that much for the build but then again i have changed the build abit.
i've put alot more in dex just because its a habit of mine from all my chars but i'm in the 70-80% hit ratio so i'm not complaining, i suffer alittle life loss but i'm over 800 (and rising) which is more then enough for a char that doesnt get hit, as soon as i get anya done i'll have my max res.
i dont use light charms because 1) i havent found any and 2) this build kills fast enough anyway no need to worry about them.
I’ve gotten all my skills up to where I want them (maxed venom, DS, shadow master and lvl 10 fade). Just got to decide where to put the rest of my skills now I don’t really need to max fade because my res is gr8 already so where to put them is the question. CoS isn’t really an option lvl 1 is enough for me I like the short duration because it means I can cast whenever I’m in dire need of it. So any suggestions would be gr8.
This build is alot of fun and has definatly revived the game for me again just as my throw barb did. Sooo glad i moved it up my char build list. Btw the amp problem isnt really much of a problem i use atmas more for the Ar then the amp and even though the curses can cancel each other out it isnt much of a problem, the only problem is when the curses cancel out your CoS (monsters can see again when the new curse is cast) but with lvl 1 i can just recast CoS quickly 1 point is enough in the skill really.
I've found that you dont need to max Ds but it does really help for groups, the reason i say you dont need to is because i've found the shadow master casts it often enough but hey its worth the 20 points for when she doesnt.
wow thats a long post for me, anyway every1 have fun building there asn's might even see you online some time
l8rz :wave:
Could you please elaborate for me a little bit about Eth Mythical sword?
I did compared an average damage from Eth Mythical vs. Eth Cryptic swords (dextr not a problem for because I went road for maximum block due to Nal armor I have enouth life) and I very disliked low min damage on cryptic sword (imf I dont like it on Stromlash either but ... with lvl 23 venom its not bad). Another tought about facets - I like your approach with -xx% resistance but why go with light facet then you can go with poison one? Looks a lot less mobs have poison immunity or resistance toss here. Lighting damage somehow have very little min value while poison have pretty high min (aka difference between min-max for poison a lot less then for lighting).
About highlord and critical strike - then you start relay on this more and more (and in my set up I have well over 50%) you will look for weapon that have high min damage. As I undestand you relay mainly on CB+elemental damage in cojuction with SF in my set up I placed my bet that Crit strike with high damaging weapon will surpass CB on per impact damage and chose to relay more on high open wounds vs. PI mob instead of elemetal damage (the only monsters that I kill not fast is black souls which is doh PI, lighting AND poison immune)
About crow caw ... I think because you were using it at low lvls open wounds did not done much damage at lvl 90 we will be talking about 2+k damage and this hell a lot for PI monsters
And oh yes fogot about important part with LL/ML Souldrainers (I have 7%ML/4%LL) mostly cover all my need and wisp projector arent cheap to get ... plus I had MF sorc lvl 87 to help outfit this built and since I really fond of crafting... well I found that +high atk+% to attack+resist+LL (very very common modes on rings crafted by upper 80s chars) suit to this built just right...
Another question since blade fury dont show atk rating how do you know that its low or high? I have DC/DS asasisin with maxed CM it have atk ~14K or so;what attack lvl of furysin ( I heared that for melee you need brake mark of 11k atk to be efficient in hell). As I said I have extreme high dextr ... enouth to have maxed block with moser (and low dextr req for maxed block was also a reason to have moser over tiamat)
And probably last thing - since I been very fortunate and got 2 open sockets Nal armor in trade I wonder what would be good choice for those sockets?
Oops, the last 2 posts i made are redundant . Ritslev has already discussed enchant. Should've read the rest of the thread before posting . Got really excited over this cool new build, couldnt wait to try it out. Amazing work Ritslev!!! :clap:
Btw, i got me a demons limb, 10k gold to repair per charge but i think within 11 minutes i can find that much gold.
Tanatus I'd love to elaborate...
The avarage damage on the two swords are that Mythical swords have higher min damage, and cryptic have higher max damage. I can't say this enough, min damage doesn't matter so much when yous speed is uber. An example of this is the Chain Lightning Sorc : Huge speed, low low low min damage (6 to be precise) .. she is still a huge killer. Now with the sowrds you have quite a large end max daamge. Myth has close to 275+ or so. While the Cryp has 330+. Now whie that doesn't seem like a lot it is...
I started out with an Eth Myth and ended with an Eth Cryp really fast.
As for the Facets. Lightning is for : static.. making it more effective.. Stormlash damage (1-475 I believe lightning damage).. That in itself compelled me to use lightning facets but I had a lot of 290s psn charms around and so I started to caculte the damage... and here it is.
290 over 10 secs. You use fade so that has to be converted to : 0.3 secs. Hmm I thought that is : 290/10 = 29 per sec.. and 29/3 = 9.4.. and I thought. Ok 9.4.. compared to 1-41 lightning damage (and if you take an avarage of that you get : 19 damage more than double the 290).. I was then convinced. Dead on that lightning damage is the choice.
Highlords is my choice these days too.. no doubt about it.
As for CS vs CB .. well you'll see the difference once you reach a boss.. each and every time CB will outmatch CS... that is my reasons for taking it. Since the avarage monsters fall at my feet, and that isn't due to the CB but the main damage and static.
About Crow Caw.. you're absolutely right.. I went out and got one (for free) and tried it out.. I like it but is sticking with my Rattle still.
As for LL.. remeber that you have a 10% of LL cut in hell diff now. So 4% = 0.4% and so on. That is why I wanted 10+% LL. Also on LL .. remeber that PSN doens't LL.
I have a Whisp in my stash (15/) and is using that fromtime to time, but havcent really decided on it since it's so expensive for people to get.
Your attack rating.. just switch to your normal attack.. It will be the same as for BF. For me I have 2.5 k attack rating and it's more than enough (Yes I have witnesses on this one), and I only have 75 dex (without items)
Nal.. U mean Nat? Nats armor? If you have 2 sockets.. trade it for one with 3 :) and if you can afford it :
(Dependong on your other gear)
Go for Max : Resist all.
Go for Max : damage rediction.
Go for : As much -xx% enemy resistance to the element of your choice.
I hope this helps out. There is no doubt that the gear of this build is the whole debate, the skills don't really have much either way :) Though I can see how maybe I should have maxed Blade Fury instead of Death Sentry. Switching those two skills might have been more prudent. At the end I have : Blade Fury : 12 and Death Sentry 20. But in every build there is a minor flaw.. this is mine and I dont mind it .)
SoR
Btw, i got me a demons limb, 10k gold to repair per charge but i think within 11 minutes i can find that much gold.
Ort + chipped gem = Fully Repaired / recharged Demon .. saving you a LOT of cash.
Ort + chipped gem = Fully Repaired / recharged Demon .. saving you a LOT of cash.
ermm i dont think i can find an ort or pgem every 11 games but i can find plenty of stuff to sell for gold. :)
ermm i dont think i can find an ort or pgem every 11 games but i can find plenty of stuff to sell for gold. :)
i mean 20 games srry
raphiel20
08-04-2004, 15:12
Rits imo Ds should be maxed instead of Bf, the skil is a group killer and the more points the larger radius meaning less casting of it. Bf only adds alittle more dmg with each point and it only attacks one monster at a time, Ds is a better choice but hey thats just what i think.
still trying to decide where to put my skills now though. Bf i just dont see the point more mana and atiny bit of extra dmg not really the choice for me.
Anyway have fun everyone
l8rz
Frankeinstein
08-04-2004, 17:12
Ort + chipped gem = Fully Repaired / recharged Demon .. saving you a LOT of cash.
Gold is never aproblem for me unless I die a lot in an area. I put my MF gear on which ahs about 590% extra gold form monsters too. Too bad that isn't to MF :drool:
Great idea to check atk rating thanks!
But with poison damage I meant something different then charms... My primary elemental attack is Venom. slvl23 Vendom add roughly 400 poison damage in 0.4s. I presume that Venom operate same formula as meteor or blizzard and have at least 1s delay in 2 sequential hit (aka you cannt apply 2 venoms hit faster then 1.8s 0.4+1+0.4 with next step 1.4s) With firing rate Furysin have its a quete a damage over time. Lowing resistance to poison by 15% (3 facets in Nat armor) will boost your damage a lot while for a lit damage you often have to overcome resistance specially for bosses which criple damage somethat
About Min-Max damage I was under impression that with very high firing rate you can safely assuming that each blade do average damage (min+max)/2 and as a such chosing weapon with higher average damage would be most benificial and we both actually fogot about conquest sword that could also have 3 soc...
Conquest sword is 37-53 - average 45
Cryptic sword 5-77 - average 42
Mythical sword 40-50 average 45
Looking axes
Small cresent 38-60 - average 49!
Ettin axe 33-66 - average 49.5!!
Berserker axe 24-71 - average 44.5 ....bleh
thus looking on this and bearing in mind that furysin dont give a jack about speed of weapon I'd say best for cresent moon would be eth 3 soc ettin axe followed by 3 soc eth small cresent but... there is recipie of Horadric cube that allow you give to normal weapon/armor (or eth version of normal) maximum amount of sockets ... Now look at this Conquest can have max 4, Cryptic 4, Cresent 4, Ettin 5, Berserker 6 .... Mythical 3!
As for LL ... well I have 8% on String and 3% on blood ring 4% on souls so total ~15% (1.5% in hell) looks good enouth
ermm i dont think i can find an ort or pgem every 11 games but i can find plenty of stuff to sell for gold. :)
It is an alternative to spending the cash.. So if you're ever in a jam have a ort + CHIPPED gem in your stash.. In emergencies
Yes Tantus a lot of your damage will come from items, but charms shouldn't be ignored.. I have over 1.5 k damage comming form charms alone .. and that is just for starters.
Venom doesn't use the same formula as Bliz or Meteor.. it is reapplied after each succ hit. Which means that you cna't get more damage our of it just longer lasting damage... of course with the Venom cutting time down to 0.4 sec U have no problem there. An idea is to not use Venom skill and use Flee which also makes for a fun build.. I used that tactic while maxing Shadow master.
Anyways..
I agree 3 facet damage is a lot.. Think like this instead : Cresent moon + 3 facet Nat armor = -50% resistance to your enemy. Which should also be a reason to go Lightning instead of Poison.. yes yes yes I know you have the poison on your skills.. and items and so on. Point is it just doen'st generate as much daamge per hit as any of the other elements due to the useage of Venom skill. Personally I think that is a strike of genius from Blizzard, it balance out that skill perfectly, since if you could image psn charms + venom + stuff like TO gloves and so on.. well then you have HUGE Venom damage which .. well never mind you get the idea..
Your min/max caculation.. Yes it is correct, though when firing at the speed you're firing you should look at the max damage. Seriously. Looking at the damage you have three swords which pratically are the same, in avarage damage.
Eth Conquest : 53 *1.5 = 79.5 (55-80) - avarage : 67.5
Eth Mythical : 50 * 1,5 = 75 (60-75) - avarage : 67.5
Eth Cryptic : 77 * 1,5 = 113 (8-113) - avarage : 60
My point is you're not using a normal sword but an ehteral one..
Thus while the avarage damage looks the same. Yes with the two of your choice in top look at the damage supplied with the Cresent moon rune word (assuming you get a max one : 220%)
Eth Cresent Conquest = 176 - 256 - Avarage : 216
Eth Cresent Mythical = 192 - 240 - Avarage : 216
Eth Cresent Cryptic = 26 - 362 - Avarage : 194
And while the avarage damage is very close the 20 damage isn't that much per shot...
SO : Since the Avarage damage is pratically the same.. why not just go for the highest max damage... since the highest damage might get you a quicker kill, just like the lower damage might make it take that much longer.. The swords are almost the same.. except if you start to facor in CS/BS.. which is part of the builds benefits.
Now if you though look at max damage and you look at critical strike/deadly strike that combo, you will see that the output of the Cryptic sword is just that much higher, where the 500 damage of the Myth and Conq swords is good, the 720 of the Cryptic sword is just better.
The reason for this arguementation is through the experience of my CL Sorc. She can compeat with any Meteor sorc in killing speed, simply cause of the speed she cast. the same here. Due to the speed of the blades the min damage just isn't that big a factor, you won't notice it. You will though notice the max damage.
I would love to demonstrate this .. cause like AR it has to be seen to be beleived.
If you though talk about Axes.. yes they are better than the swords.. I just took the sword cause I thought it looked that much cooler. You could get about 5 more damage out of each shot with an axe.. which in my book isn't worth it.
The recipie also works on ETH swords just not on SUPERIOR/FLAWED ones. So I was lucky I got a Superior Etheral 3 Socket Cryptic Sword.. cost me a SS though but I still think it was worth it.
Well then .. that were my thoughts.
I guess is pure phycological effect for me for allergy on low min damage...
Anyway how you can get that high elemental damage in charms? I was kinda following slightly different road and started picking 3/20/elemental damage charms (killing 2 birds with 1 stone - AR+extra damage). I encounted several time info that you can use trang gloves to boost damage of venom upon cast then switch onto drainers so its also could give me some nice boost (with slvl of Venom 23 I have long duration)
Best I have seen is small lighting charms with around 1-47lighting on it, I think I saw couple time GC with around 1-107 lighting damage. Seen fire charms in 20-30s (sc) and cold about (16-29 or so)
I guess is pure phycological effect for me for allergy on low min damage...
Anyway how you can get that high elemental damage in charms? I was kinda following slightly different road and started picking 3/20/elemental damage charms (killing 2 birds with 1 stone - AR+extra damage). I encounted several time info that you can use trang gloves to boost damage of venom upon cast then switch onto drainers so its also could give me some nice boost (with slvl of Venom 23 I have long duration)
Best I have seen is small lighting charms with around 1-47lighting on it, I think I saw couple time GC with around 1-107 lighting damage. Seen fire charms in 20-30s (sc) and cold about (16-29 or so)
Yes it is indeed a psych effect.. most are scared of a low min damage.. thouse that should be scared are those with a slow attack speed.. others... shouldn't worry really.
Well I have : 8 x 4 of my inven. spend with 32 small charms of :1 - 47 (a few 46 there) giving me 32 - 1456
(Of course ther is always a 3/4 penalty.. don't forget that)
The 3/20/xx elemental damage are desent to.. jsut remeber you do'nt have any +% damage from stuff like Claw Mastery and so on, so the damage gained is relatively small, and since this is best with elemental damage then I'd personally stay away from them.
TO gloves .. vs Soul Drainers..
In my book: Soul all the way.
:)
Of course drainers are primary gloves but I wonder if effect stay if I cast Venom with Trang glove then switch back to drainers?
Of course drainers are primary gloves but I wonder if effect stay if I cast Venom with Trang glove then switch back to drainers?
I dunno to be honest.. BUT
I would assume that it is like -% resistance of a facet.. it is factored into the damage when U hit... nothing more, nothing less.
What I neglected to post in my answer to Tantarus about the Eth Cryptical sword vs the mythical is the chance to do Critical strike.
The Caculations were :
Eth Cresent Conquest = 176 - 256 - Avarage : 216
Eth Cresent Mythical = 192 - 240 - Avarage : 216
Eth Cresent Cryptic = 26 - 362 - Avarage : 194
So with a Critical Strike you have :
Eth Cresent Conquest = 352 - 512
Eth Cresent Mythical = 384 - 480
Eth Cresent Cryptic = 39 - 724
When looking at max damage (and this is on your critical strike.. if it succeedes) then you will have at least 200 more damage, so with the formula :
CS + (DS/100)*(100-CS)
I have :
Critical Strike : 31%
Deadly Strike : 30%
So that is : 31 + (30/100)(100-31) = 51.7 (52%)
So 52% of the time there is a bonus of 200 damage... I think that is my point really.
(Edit)
With Venom, and charms, and all things counted. My damage ATM is : 707 - 3545 (avarage : 2126) on this you add the : -10% resistance to all non lightning immune monsters from the 2 facets. In all it hurts.
Hmm... should I edit this original thread and include my changes.. essentially nuking this whole thread?
Or just leave people to read all the zillion posts alread made?
Any thoughts?
FrolfFreak
09-04-2004, 00:22
If it's not too much trouble, editing/updating the original post would make it a lot easier for new readers/old readers who haven't kept up to see all the information at once. There's a lot of good info and discussion in the thread, but you could perserve all the good stuff by maybe adding a Q&A section, where you list the most notable questions and objections people have raised and your answers. Just my two cents. Thanks for a great guide and continuing to support it (kinda like the way Blizzard kept supporting Diablo 2... maybe you could call the revised edition the BF Guide - version 1.10 :))
-FF
If it's not too much trouble, editing/updating the original post would make it a lot easier for new readers/old readers who haven't kept up to see all the information at once. There's a lot of good info and discussion in the thread, but you could perserve all the good stuff by maybe adding a Q&A section, where you list the most notable questions and objections people have raised and your answers. Just my two cents. Thanks for a great guide and continuing to support it (kinda like the way Blizzard kept supporting Diablo 2... maybe you could call the revised edition the BF Guide - version 1.10 :))
-FF
But of course...
http://www.rpgforums.net/showthread.php?t=168832
FrolfFreak
09-04-2004, 02:41
A good guide made even better :thumbsup:
-FF
Naliworld
09-04-2004, 07:54
At Ritslev's request, I've unstickied this thread and stickied a new Furysin guide thread.
At Ritslev's request, I've unstickied this thread and stickied a new Furysin guide thread.
Thank you.
I felt it was time to update the guide, and enter what people have been talking about in this thread, since reading 7 pages to get all the answers is a bit much I sat down and wrote the updated ver 1.10.
I hope it will get as much attention as this thread for I think it deserves it.
Once again, thank you Nali.
raphiel20
09-04-2004, 15:52
well then since the new guide is up should we leave it for Rits to continue adding Q&A to and post about suggestions here or should we fill the other one up? i personally think we should add here it'll help anyone new to the guide by giving them less to read. (if this doesnt make sense i'm just suggesting we talk about the build here and leave the other post for rits to use as an actual guide). :scratch:
well then since the new guide is up should we leave it for Rits to continue adding Q&A to and post about suggestions here or should we fill the other one up? i personally think we should add here it'll help anyone new to the guide by giving them less to read. (if this doesnt make sense i'm just suggesting we talk about the build here and leave the other post for rits to use as an actual guide). :scratch:
I suggest moving to the new thread...
Then when that is cluttered up I'll add the Q&A section and edit the guide once more..
Improving to ver1.11 and so on :)
barblover
10-04-2004, 14:58
If AR is a problem why not invest in a blessed aim merc??
If AR is a problem why not invest in a blessed aim merc??
Cause if he dies you're sold... cheaply too :)
Wouldn't an eth kingslayer cryptic solve the Ar problem a bit, since it's got 20% ar, 33% cb, 50% open wounds and a buncha other stuff?
Wouldn't an eth kingslayer cryptic solve the Ar problem a bit, since it's got 20% ar, 33% cb, 50% open wounds and a buncha other stuff?
I believe Blade Skill suffers damage penalities when using two-hand weapon. :(
Jimmy
lextalionis
12-04-2004, 03:23
I believe Blade Skill suffers damage penalities when using two-hand weapon. :(
Jimmy
Yah, its half damage in addition to the ranged deduction.
Well in terms of raw damage per blade nothing can beat eth kingslayer legendary mallet ... its 1 handers weapon, have highest average damage in game for 1 handers and not to expensive to built
Well in terms of raw damage per blade nothing can beat eth kingslayer legendary mallet ... its 1 handers weapon, have highest average damage in game for 1 handers and not to expensive to built
It has awesome stats, though Static by far still beats it... I agree though.. great weapon
lextalionis
12-04-2004, 23:14
Well in terms of raw damage per blade nothing can beat eth kingslayer legendary mallet ... its 1 handers weapon, have highest average damage in game for 1 handers and not to expensive to built
How exactly are you planning on putting KINGSLAYER in a mallet???
Kingslayer
4 Socket Swords/Axes Mal + Um + Gul + Fal
+30% Increased Attack Speed
+230-270% Enhanced Damage (varies)
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters
I believe Blade Skill suffers damage penalities when using two-hand weapon. :(
Jimmy
uh...who said 2h. kingslayer is sword/axe, i meant cryptic sword
Oh my bad was looking on Passion for what it can used and stats of kingslayer....
Btw beast and doom in eth ettin axe looks pretty nice too... or! in a scouge (for those you like low min damage ... :bow: )
YomoKimyata
13-04-2004, 20:32
maybe i finally have a use for my baby: www.agonybowl.com/diablo/screenshot015.bmp
dear GOD that's amazingly good! i doubt i could pry it away from you >.>
YomoKimyata
13-04-2004, 22:00
dear GOD that's amazingly good! i doubt i could pry it away from you >.>
hehehe, well I am busy trying to put together my Zealot on East Ladder -- If I get tired of that project, it may be available
maybe i finally have a use for my baby: www.agonybowl.com/diablo/screenshot015.bmp
There is no doubt it's a nice weapon.
Just not for a Furysin.
There is no doubt either it will kill things fast, it has though some flaws :
- no elemental damage worth mentioning.
- no chance to cast anything (yes preferably static of course).
- no crushing blow / open wounds.
A good weapon but lacking some great mods. Kingslayer would be better, and even an etheral cresent moon berserker axe or ettin axe would compeat with the damage .. not on the min max damage, but the other stats make the rune word better..
Just my thoughts really.
Well my Assassin has inched up to level 35, and just killed Baal. I have had great success with shieldback hold (unique spiked shield). Lots of Lightning charms, one that has an AR +100. I also have a rare ring with some +AR. My Death Sentry isnt that good yet so my main killing is thru BF. I nice rare war axe with lots of lightning damage works well with shieldback hold. Have not found anything with CB on it yet though. Baal did drop a spirit shroud which replaced my platemail stealth.
Along this tread was an interesting idea invest 1-3-6 points into FireBlast and as such boost efficiency of DS (shot more times). Since Furysins dont using DS for lighting damage rather as a cleaning area mashine more blasts per trap looks extremely attractive to me
Just a question about dexterity...Looking at your equipment, nothing at all requires any dexterity, and you don't have high block anyway. So all the 75 points you invest in dexterity is really doing is adding AR. It seems like there's better ways of doing this than using so many stat points. I'm also worried about the number you chose...it seems sort of random. You're doing it to add some AR, but you don't do it enough to prevent you from having massive AR problems. It seems like it would be better to just ensure that your equipment takes care of it, and leave dexterity at base. More life is always good, and I could definitely see just wearing an Angelic amulet and 1/2 Angelic rings. Voila, AR problems solved. No half-assed attempt at getting dexterity required. Atma's Scarab does not seem too important, and neither do the rings. All the curses overwrite each other anyway, so you really don't want to have too many. It seems like it would be wiser to put no points at all into dexterity, and use the Angelic stuff. You really don't lose that much. I'm not sure if being frozen affects the rate of Blade Fury, if it does the Raven Frost clearly has to stay. Although it would be quite possible to just Cham your helmet too. Carrion Wind doesn't seem terribly important...it's basically just the Twisters...nice, but by no means necessary. Wouldn't you rather fix all your AR problems? Those Angelic bits add quite a bit of life too. Am I completely missing something, or would this method work better? It fixes all your AR problems in one fell swoop, and you really don't lose anything necessary at all. I'd like some feedback please.
...Looking at your equipment, nothing at all requires any dexterity, and you don't have high block anyway. So all the 75 points you invest in dexterity is really doing is adding AR....
Well there are a few reasons but you're absolutely right.. not all the dex is needed.
Q : Why 75 dex?
A : I have this principle.. stat points have to be 25 / 50 / 75 / 100... so when I add dex I add up to a certain stat... this is foolish some will say, but to me the estethic look is also important.. just like when I choose a Cryptic Sword rather than a Beserker axe... to me looks matter.
Q : So why raise Dex at all ?
A : Cause the weapons I used before Stormlash requires dex... so you're correct i'ts not for the AR... but only to equip the item.
... Atma's Scarab does not seem too important, and neither do the rings. All the curses overwrite each other anyway, so you really don't want to have too many. It seems like it would be wiser to put no points at all into dexterity, and use the Angelic stuff. You really don't lose that much. I'm not sure if being frozen affects the rate of Blade Fury, if it does the Raven Frost clearly has to stay...
I've opted to move from Atmas to Highlords Wrath.. as my 1.10 guide illustrates... About the Froze state vs Blade Fury... Being 'Frozen' doesn't mean you slow down with the speed of the blades. I use Raven for the AR + Dex. As for Carrion Wind... You can replace that with a LL ring or any other ring you want, LL is thuogh slightly important, and since my belt doesn't provide any, and my gloves only provide only slight LL that is why I choose Carrion. That and cause .. once more... I like the 'look' of the twisters.
Summation : If you do have an AR problem you should use Angellic rings + amulet... though if you don't (Cresent Moon Rune word or Jah in your Weapon for Ignore Defence as well as Demon Limb for the Enchant on it) then there is no need to switch around really.
Rings = optional.
Amulet = Highlords Wrath..
SonOfRa
(Note : the following thread is the updated version of this one... feel free to check that out : http://www.rpgforums.net/showthread.php?t=168832 )
Its argueable but I presonally prefer have low life and maxed block aka str enouth to ware gear you want, dextr for max (or at least 66%) block and only leftover goest to vit.
About AR ... Ravenfrost good for couple things one of em cold absorb other massive dextr as well as some AR boost. Second ring I'd go for dwarf star or/and have on a switch wisp projector (fire/lighting aborb)
Amulet - no doubt - highlord wraith 35+ Deadly Strike +1 skills + a little lighting damage - you cannt find anything better
Side note: if you go for dextr monkey built (aka max block) not likely you will have much trouble with AR (My max block shadow furysin have ~2K AR and its good enouth)
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