Frenzied Bovine
11-02-2004, 18:20
Here's a quick question for all you TS/DTailers.
Which provides better damage per second figure? A single chargeup TS followed by dtail, or a triple chargeup TS followed by dtail?
At level 20, the Tiger Strike skill:
1st Charge: +480%ed
2nd Charge: +960%ed
3rd Charge: +1440%ed
At level 20, the Dragon Tail skill is +240%ed
Clearly the second charge is 2x the first, and the third charge is 3x the first's ed. This figure is multiplied by Dtail's ed, making the gap between charges wider.
I don't recall offhand what the fastest FPA one can get their dtail to - I believe it actually has a speed penalty of 50%? I think the fastest chargeup FPA is 7.
With a 10 frame dtail (figure pulled from thin air) and a 7 frame chargeup..
In 17 frames an Assassin can release a 1*TS/DTail
In 24 frames an Assassin can release a 2*TS/Dtail
In 31 frames an Assassin can release a 3*TS/Dtail
More accurately, in the time it takes for an Assassin to charge and release 3TS/Dtail, they can have released 2x 1TS/Dtail - that's assuming my thin air figures even approximate reality. The way I see it, the faster the dtail kick, the more a single charge TS/Dtail is benefitted - the slower the dtail kick, the more a triple charge TS/Dtail is benefitted (as adding chargeups matters less, comparatively, in terms of overall time to release).
So I guess the question is.. is 2x (480%ed x 240%ed) better than 1x (1440%ed x 240%ed)..
It's probably more complicated than that, but my brain hurts! Heeeeeeelp!!!
Edit:
This is gonna give me a headache, but i'll hack JRichard's example to suit both situations:
1x TS charge
MinDamage = (220 + 150 - 20) / 4 * (100 + 480) / 100 + 83 * (100 + (220 * 120 / 100) + 480) / 100
MinDamage = 350 / 4 * 580 / 100 + 83 * (100 + 264 + 480) / 100
MinDamage = 87 * 580 / 100 + 83 * 844 / 100
MinDamage = 50460 / 100 + 70052 / 100
MinDamage = 504 + 700
Min Damage = 1204
Because we're using Dtail, we multiply the result by the Dtail bonus to find the damage done in the area of effect.
Dtail AoE MinDamage = 1204 * 240 / 100
Dtail AoE MinDamage = 288960 / 100
Dtail AoE MinDamage = 2889
That's the AoE damage of Dtail. [snip]
3x TS charge:
MinDamage = (220 + 150 - 20) / 4 * (100 + 1440) / 100 + 83 * (100 + (220 * 120 / 100) + 1440) / 100
MinDamage = 350 / 4 * 1540 / 100 + 83 * (100 + 264 + 1440) / 100
MinDamage = 87 * 1540 / 100 + 83 * 1804 / 100
MinDamage = 133980 / 100 + 149732 / 100
MinDamage = 1339 + 1497
Min Damage = 2836
Because we're using Dtail, we multiply the result by the Dtail bonus to find the damage done in the area of effect.
Dtail AoE MinDamage = 2836 * 240 / 100
Dtail AoE MinDamage = 680640 / 100
Dtail AoE MinDamage = 6806
That's the AoE damage of Dtail. [snip]
2889 vs 6806, or roughly 42% of a triple TS charge's damage.
So if you can complete a 1xTS + Dtail in just under half the time of a 3xTS + Dtail, you're dealing the pretty much the same AoE fire damage per second?
My brain is melting..
What the heck can I conclude from this? Um.. I think it's saying that the damage of a single chargeup dtail can be equal or better if:
x = chargeup frames
y = dtail frames
2(x + y) < 3x + y
or
2x + 2y < 3x + y
or
y < x
Sigh. Am I making ANY sense? I think I seriously botched the maths up there.
It looks to me that to make single TS + Dtail viable, you either need to charge up slower than normal, or release faster than is probably possible. Otherwise, the extra two chargeups add more damage for the time they take to complete as opposed to releasing immediately after the first charge.
Which provides better damage per second figure? A single chargeup TS followed by dtail, or a triple chargeup TS followed by dtail?
At level 20, the Tiger Strike skill:
1st Charge: +480%ed
2nd Charge: +960%ed
3rd Charge: +1440%ed
At level 20, the Dragon Tail skill is +240%ed
Clearly the second charge is 2x the first, and the third charge is 3x the first's ed. This figure is multiplied by Dtail's ed, making the gap between charges wider.
I don't recall offhand what the fastest FPA one can get their dtail to - I believe it actually has a speed penalty of 50%? I think the fastest chargeup FPA is 7.
With a 10 frame dtail (figure pulled from thin air) and a 7 frame chargeup..
In 17 frames an Assassin can release a 1*TS/DTail
In 24 frames an Assassin can release a 2*TS/Dtail
In 31 frames an Assassin can release a 3*TS/Dtail
More accurately, in the time it takes for an Assassin to charge and release 3TS/Dtail, they can have released 2x 1TS/Dtail - that's assuming my thin air figures even approximate reality. The way I see it, the faster the dtail kick, the more a single charge TS/Dtail is benefitted - the slower the dtail kick, the more a triple charge TS/Dtail is benefitted (as adding chargeups matters less, comparatively, in terms of overall time to release).
So I guess the question is.. is 2x (480%ed x 240%ed) better than 1x (1440%ed x 240%ed)..
It's probably more complicated than that, but my brain hurts! Heeeeeeelp!!!
Edit:
This is gonna give me a headache, but i'll hack JRichard's example to suit both situations:
1x TS charge
MinDamage = (220 + 150 - 20) / 4 * (100 + 480) / 100 + 83 * (100 + (220 * 120 / 100) + 480) / 100
MinDamage = 350 / 4 * 580 / 100 + 83 * (100 + 264 + 480) / 100
MinDamage = 87 * 580 / 100 + 83 * 844 / 100
MinDamage = 50460 / 100 + 70052 / 100
MinDamage = 504 + 700
Min Damage = 1204
Because we're using Dtail, we multiply the result by the Dtail bonus to find the damage done in the area of effect.
Dtail AoE MinDamage = 1204 * 240 / 100
Dtail AoE MinDamage = 288960 / 100
Dtail AoE MinDamage = 2889
That's the AoE damage of Dtail. [snip]
3x TS charge:
MinDamage = (220 + 150 - 20) / 4 * (100 + 1440) / 100 + 83 * (100 + (220 * 120 / 100) + 1440) / 100
MinDamage = 350 / 4 * 1540 / 100 + 83 * (100 + 264 + 1440) / 100
MinDamage = 87 * 1540 / 100 + 83 * 1804 / 100
MinDamage = 133980 / 100 + 149732 / 100
MinDamage = 1339 + 1497
Min Damage = 2836
Because we're using Dtail, we multiply the result by the Dtail bonus to find the damage done in the area of effect.
Dtail AoE MinDamage = 2836 * 240 / 100
Dtail AoE MinDamage = 680640 / 100
Dtail AoE MinDamage = 6806
That's the AoE damage of Dtail. [snip]
2889 vs 6806, or roughly 42% of a triple TS charge's damage.
So if you can complete a 1xTS + Dtail in just under half the time of a 3xTS + Dtail, you're dealing the pretty much the same AoE fire damage per second?
My brain is melting..
What the heck can I conclude from this? Um.. I think it's saying that the damage of a single chargeup dtail can be equal or better if:
x = chargeup frames
y = dtail frames
2(x + y) < 3x + y
or
2x + 2y < 3x + y
or
y < x
Sigh. Am I making ANY sense? I think I seriously botched the maths up there.
It looks to me that to make single TS + Dtail viable, you either need to charge up slower than normal, or release faster than is probably possible. Otherwise, the extra two chargeups add more damage for the time they take to complete as opposed to releasing immediately after the first charge.