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Cold493
11-02-2004, 05:30
There seem to be alot of questions regarding the IK barb. I currently have a
level 88 IK barb that uses WW as his main attack and wanted to offer some
thoughts on skills, stats, sockets, charms, mercs, strategys. Please note
this a purely PvM guide and this is my first one ever. Some people may be skeptical about using a set since for all purposes in previous versions they were useless. IK set is definetly not useless and may or may not be better than the some of the best unique setups. It is certainly cheaper to get. The only expensive piece of equipment is the armor. So now that we got some basics lets get started. First we will look at the IK set and what it ends up giving us.

Equipment:
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Helm: IK Will
Defense: 160-175 (varies) (Base Defense: 35-50)
Required Level: 47
Required Strength: 65
Durability: 55
(Barbarian Only)
+4 To Light Radius
+125 Defense
37% Extra Gold From Monsters
25-40% Better Chance Of Finding Magic Items (varies)
+2 To Warcries Skills (Barbarian Only)
Socketed (2)

This helm has three very good modifications; magic find, +2 to warcries, and
the two sockets which are very useful and key to this build.

Weapon: IK Stone Crusher
Damage: 231 To 318 (274.5 Avg)
Required Level: 76
Required Strength: 225
Base Weapon Speed: [10]
+200% Enhanced Damage
+200% Damage To Demons
+250% Damage To Undead
40% Increased Attack Speed
Indestructible
35-40% Chance Of Crushing Blow (varies)
Socketed (2)
Adds 211-397 Fire Damage (2 items)
Adds 7-477 Lightning Damage (3 Items)
Adds 127-364 Cold Damage, 6 sec. Duration (Normal) (4 Items)
+204 Poison Damage Over 6 Seconds (5 Items)
Adds 250-361 Magic Damage (Complete Set)

As you can see while this mauls actual damage isnt that high it more than
makes up for it with Crushing Blow, elemental damage, and enhanced damage to demons and undead. It also has two sockets. The total elemental damage done is 1803 which is enough that you can handle physical immunes if your solo in Hell.

Armor: IK Soul Cage
Defense: 1001 (Base Defense: 487-600)
Defense: 1301 (Base Defense: 487-600)
Required Level: 76
Required Strength: 232
Durability: 60
+400 Defense
5% Chance To Cast Level 5 Enchant When Struck
Poison Resist +50%
+2 To Combat Skills (Barbarian Only)
+25% Faster Hit Recovery (2 Items)
Cold Resist +40% (3 Items)
Fire Resist +40% (4 Items)
Lightning Resist +40% (5 Items)
+50% Enhanced Defense (Complete Set)

This an excellent armor with a complete set you get +40 to all resists
essentially with and extra 10% poison resist, FHR, decent defence, enchant,
and +2 to combat skills. Even though the enchant skill seems useless, it
triggers fairly often and gives you a bunch of extra AR and damage.

Belt: IK Detail
Defense: 89 (Base Defense: 41-52)
Defense: 194 (Base Defense: 41-52)
Defense: 247 (Base Defense 41-52)
Required Level: 29
Required Strength: 110
Durability: 24
16 boxes
+36 Defense
Lightning Resist +31%
Fire Resist +28%
+25 To Strength
+105 Defense (2 items)
+25% Faster Hit Recovery (3 Items)
+100% Enhanced Defense (4 Items)
Damage Reduced By 20% (5 Items)
+2 To Masteries (Barbarian Only) (Complete Set)

What can i say you get DR resists, strength and a high defence with a complete set.

Gloves: IK Forge
Defense: 108-118 (varies)(Base Defense: 43-53)
Defense: 228-238 (varies)(Base Defense: 43-53)
Required Level: 30
Required Strength: 110
Durability: 24
+65 Defense
12% Chance To Cast Level 4 Charged Bolt When Struck
+20 To Dexterity
+20 To Strength
+25% Increased Attack Speed (2 items)
+120 Defense (3 Items)
10% Life Stolen Per Hit (4 Items)
10% Mana Stolen Per Hit (5 Items)
Freezes Target +2 (Complete Set)

Another great set item, the dual leech is key as well as the freezes target
which makes it so monsters cannont be revived. The IAS is nice but not super important for WW since WW relies on only the IAS on the weapon. You also get a nice boost to Strength and Dexterity as well.

Boots: IK Pillar
Defense: 118-128 (varies) (Base Defense: 43-53)
Defense: 278-288 (varies) (Base Defense: 43-53)
Required Level: 31
Required Strength: 125
Durability: 24
Assassin Kick Damage: 39-80
+75 Defense
40% Faster Run/Walk
+110 To Attack Rating
+44 To Life
25% Better Chance of Getting Magic Items (2 items)
+2 To Combat Skills (Barbarian Only) (3 Items)
+160 Defense (4 Items)
Half Freeze Duration (5 Items)

This is probably the weakest item in the set, you get nice life and AR
bonuses, the mandatory faster run/walk. The best mod here is +2 to combat
skills. Even though they are the weakest item they are still very good boots.

Complete IK set bonuses:
+3 To Barbarian Skill Levels
+450 To Attack Rating
+150 To Life
All Resistances +50
Magic Damage Reduced By 10
Display Aura

Ok now I want to show some quick overview of important stats from the IK set.

Resists:
Cold: 90
Fire: 118
Lightning: 121
Poison: 100

+ Skills (including +3 to all Barb skills):
+7 to Combat Skills
+5 to Masteries
+5 to Warcries

Rings:

The ideal coice here is one Bul Kathos Ring for the +1 to all skills, life
leech and + to life along with a Ravenfrost for cannot be frozen, +to attack
rating from dexterity and +to AR on the ring along with cold absorb.

If this combo is too expensive it does not matter really what rings you use
since you will be able to get maximum resists without rings or amulets and you already have leech from the gloves. Look for +life since it will be doubled with your battle orders and any other useful mods.

Amulet:

There are two nice choices here. They basically cater to two different
playing styles. You can either take a Highlords Amulet for the deadly strike and +1 to all skills. The benefit of this is higher damage. The other amulet is Metalgrid which gives you higher defence and a lot more attack rating. I chose metalgrid because the more often you hit the more you leech and the more damage you do to a crowd. It's basically a throw up between these amulets. If you have one of these already just use it, otherwise I prefer a Metalgrid.

Sockets:

With IK set you will have 5 slots to fill, two on the maul, two on the helm and one you can add on the armor. The two on the maul needs to end up giving you another 30ias so you can hit the last WW break point for speed, so most people just use two shaels. However if you can afford it ed/15ias is much better. The helm and armor should all get ed jewels and if you can afford it ed/life or ed/str or ed/any other mod you want.

Charms:
This is pretty basic, but nice to know. An annihulus charm really helps an IK barb since it lowers the amount of points you need to put in strength and lets you put more in vitality. Life charms are nice since you can at least double the life they give you. You dont really need AR charms with metalgrid but you would need some if you use Highlords. Any other nice charms you'd like to use.

Weapon Switch:

2 x Echoing Weapons (+3 to warcry)

This gives you and your party higher life and higher defence and you can get them very easily from Malah in Act 5. Just look every time you go to do a baal run you'll have two in no time.


Skills:
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20pts Battle Orders
20pts Mace Mastery
20pts Whirlwind
20pts Shout
1pt Leap
1pt Leap Attack
1pt Howl
1pt Battle Command
1pt Natural Resistances
1pt Increase Stamina
1pt Increase Run/Walk Speed
Rest Iron Skin

A point in berserk is not necessary like it is in most barbarian builds because the IK maul has elemental damage. The two points spent on increases Stamina and Run/Walk Speed are useful but not necessary, you could put them in Iron skin if you would like.


Stats:
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Strength: Enough to use IK armor with all other Ik items on, str charms and annihulus. This ends up being somewhere in the 170 area. Just make sure your barb will be able to use the armor. Don't forget you get a total of +45 to str from IK set items.

Dexterity: Base

Vitality: Everything else

Energy: Base

Mercernary:
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The best choice here is obvious it's an Act 2 Nightmare Offensive Merc. This gives you might which increases your damage. The key thing for your mercernary is life leech which will enable him to stay alive and not need constant monitoring. For this reason I'm going to suggest the following gear:

Helm: Tal Rashas

Armor: Any decent armor

Weapon: Reapers Toll with an Amn rune

There is alot of variations here and this is far from the best setup your merc may be able to have. I hear the Delirium rune word makes a very good helm, but I have no experience with it. This is the setup my 89 mercernary for my sorceress uses (currently leveling my Barbs merc) and he stays alive against almost everything. If you want more information on this I'm sure smoeone on the forum will answer your questions.

Strategies:
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If you have followed my guide your barb will be pretty much unstoppable. there only a few things that can kill him that you need to look out for. One of these is getting surronded by Minions of Destruction when lister has mana burn on. ITD monsters are an annoyance and finally Champion Death Lords in packs and Iron Maiden will rip you in half. Other than that you can tank almost anything, souls are no problem. You will not be the fastest killer ever, but you are practically invincible, just look out for Iron Maiden, it will be your most common form of death. Dont forget about leap attack to get out of trouble as well.



Well I hoped you liked reading this guide any comments, things I forget or general flames will be appreciated. I know there isn't much to an ik guide since most of the equipment there is no choice for, but it seems alot of people talk about it and wonder about whether to use WW or Concentration. I strongly lie in the the WW side of that battle. Just to let you know, at level 88 with a might merc I have 4.3k life, 18k defence, and do around 5500 damage (I'm pretty sure this is the damage but I can't actually remember). I'l post the damage later tonight.

phatlewt
11-02-2004, 06:05
hehe!

I just got myself a full IK set and this exactly what I was looking for!

You said how you should socket your Armour/Helm with 40% ED jewels, but wouldn't a few ptopaz work well too, just to keep your MF up?

Cold493
11-02-2004, 06:07
This isnt exactly a great build for MF, get yourself a cookie cutter sorc, you'll be much faster with tele, but ya if ya wanted to end up as a MF go ahead and socket with ptopaz.

Cold493
11-02-2004, 06:42
Update I do 5000 damage with a lvl 71 Merc.

Pisken
11-02-2004, 07:41
the IK whirler is actually a quiet nice MF'er , i socked my gear with ptopazes (and ias in the maul) , and using 2x Nagels and a crappy magic 32% ammy , ending up with around 250-270% mf (sometimes i use a Dwarfstar too boost gold drops) with some MF% charms in my backpack.

I can do all the usual MF routes , even Hell meph is quiet easy (RUN FORREST RUN! :D ).

My "normal MF game"

1 Pits
2 Countess
3 Meph
4 River of flame & the smith
5 Pindle
6 Shenk and Edritch (spelling?)
and atlast i maybe take on Baal if i feel for it (queit risky due to IM cursing arses)

and i "wasted" 1(2 with preqs) point in "Find item" , and horking almoast evry dead dude with Alibaba/Heartcarver on my switch....generating GREAT drops :)

phatlewt
12-02-2004, 02:42
Wouldn't 40 IAS (from 2 shaels) be a waste, since you only need 30 IAS to reach the breakpoint?

memememe173
12-02-2004, 03:27
easier to find

1. Nice Guide
2. All str works well 2
3. You don;t need a point in Find Item if you use Heart Carver

JEDi-MiNDTRiCKS
12-02-2004, 04:48
Wouldn't 40 IAS (from 2 shaels) be a waste, since you only need 30 IAS to reach the breakpoint?

Not a waste, just alot cheaper than getting 2 ed/ias jewels.

phatlewt
12-02-2004, 05:28
You mentioned how all STR works well too, but what's the difference between the two? Is the extra damage worth less health?

memememe173
12-02-2004, 17:55
well not in small quantities

ex:5 str = +5.5 damage but

+300 str = +330 damage to be multiplied by any thing (ww +damage, mastery

strijdje
12-02-2004, 17:59
usefull guide, thnx :thumbsup:

mastrinidad
12-02-2004, 18:46
never need Dex at all for WW?..really?

Can I please ask whats Your AR for WW-ing and your Dex/WW Skill level?

Cold493
13-02-2004, 00:38
Well see that was my dilemma I ran into my ar was low without Metalgrid. Without Metalgrid it was around 5000 which is too low. I grabbed Metalgrid and that adds another 400-450 to ar and 300-350 to defense so you get the defense bonus of a nice shield along with a sweet ar bonus. With Metalgrid I hang out around 7500 and with enchant on which triggers pretty often I get around 8300. With 7500 or so ar my chance to hit minions of destruction is 73% which is good enough for me. Thats why I suggest getting ar charms if your not going to use metalgrid. A few with metalgrid might be nice too but I dont have a problem with it. Just keep any ar charms you find along the way. Thats also why ravenfrost is so important adds dex and ar. Its also pretty easy to get.

phatlewt
13-02-2004, 06:50
Instead of a Metalgrid, what about an Angelic rings/ammy combo? I hear it boosts AR by quite a bit.

Ravenforce3
13-02-2004, 08:17
If you're going to take a setup like this out to MF with, I'd sugguest investing a point into Find Item and putting a pair of Baba's on the switch. Sure, the set will freeze/shatter a lot of bodies, but there are those who are Immune to Cold and those that are impervious to chill times. I have everything but the armor on a barb right now and he doesn't shatter everything...

Frenzied Bovine
13-02-2004, 08:26
20pts Battle Orders
20pts Mace Mastery
20pts Whirlwind
20pts Shout
1pt Leap
1pt Leap Attack
1pt Howl
1pt Battle Command
1pt Natural Resistances
1pt Increase Stamina
1pt Increase Run/Walk Speed
Rest Iron Skin

A point in berserk is not necessary like it is in most barbarian builds because the IK maul has elemental damage. The two points spent on increases Stamina and Run/Walk Speed are useful but not necessary, you could put them in Iron skin if you would like.

Essentially correct, but I would say a single point in Berserk is needed. Considering it gets crazy damage synergies from Shout anyway, what's the harm?

My IK Barb whirler has 1 point in every combat skill except for the frenzy tree starting with double swing. He has 1 point in the four passives. He has 1 point in all the warcries - the last two skills he put points into was find potion and find item, and now i've gone back to pumping Berserk (slowly).

My ammy is highlords and my rings are raven frost + carrion wind. I strongly recommend carrion wind - the twister on striking (only works with concentrate/zerk) can actually be helpful at times, giving you a critical stun window.

I have base dex and have no problems in hitting anything. I find Battle Cry (1 pt + skills) a good thing to use just to get that extra edge against tough act bosses and the clone.

phatlewt
13-02-2004, 17:30
Bovine, I'm just curious, what's your STR at the moment, for your IK whirler barb.

Frenzied Bovine
13-02-2004, 21:55
About 250. More than absolutely necessary - but I wanted other people to be able to see me wearing that cool black armor.

Vit's over 300. 4khp after battle orders thanks to some life charms.

sahlakh
13-02-2004, 22:19
About 250. More than absolutely necessary - but I wanted other people to be able to see me wearing that cool black armor.

Vit's over 300. 4khp after battle orders thanks to some life charms.

That's overkill IMO.

At least I'd build semi-titan with IK set, more dmg is always good.

phatlewt
13-02-2004, 23:49
What do you mean that you need 250 str for people to see the armour?

I managed to find 2 15% IAS Jewels, should I use them instead of two Shael runes?

joepublic
14-02-2004, 00:40
Instead of a Metalgrid, what about an Angelic rings/ammy combo? I hear it boosts AR by quite a bit.

yes it does and u can use too of the rings. I've used them on my druids and I have >80% to hit in hell ladder with 30 dex.

Cold493
14-02-2004, 01:57
th angelic ammy ring combo is decent, hwoever metal grid raven and bk (I've never tried carrion wind but the one guys said it was good so who knows try it if you have it) is better for over all mods and good stuff. I just managed to fnid two ar GCs one with +135 ar and one with +65 ar. There nothing special my barb was fine without em but they add a nice bonus now my base ar is somewhere around 8.5k. Thanks for all the replies and stuff guys. I'm starting to wonder what a titan IK ww barb would have been like, this guide as you can see focuses on vitality. Thats always been my choice, slower killing speed better chance of living, especially late in hell when dying and not getting your corpse is like losing an hours work. Nice comments on the skill selection Bovine. You guys may want to heed his advice I never thought of using war cry/forgot about it. Sounds like a good idea. Anyways thanks for all the feedaback and questions guys.

ploof
22-02-2004, 08:04
just thought I'd add that I personally would place a point in beserk *not* as a PI killer, but rather as a defense against Iron maiden.

I don't have an IK barb myself (although it looks like quite a bit of fun), But soloing hell the only thing that kills my barb pretty much ever is Iron maiden, and since I spend a lot of time leveling in act5 worldstone doing baal runs, and am often in the chaos sanctuary of act 4, Once you learn to realize when you're cursed with IM switching to beserk (rather than praying and the occasional tp to town) is a lot cheaper and faster than losing an hours work + rezzing your merc.

Just a thought. :drink:

chubbypuppy
22-02-2004, 11:12
I'm a total noob barb, but I have this stupid IK set so I'm doing an IK WW. I'm upto level 49 now, and I realize I need some guidance in how to WW. I know I'm not doing it well, so I would like some pointers. Should I zigzag? Should I just clip the edges? Should I click from edge of screen to edge of screen? Etc...

Sessily
20-03-2004, 06:20
Bump - great guide that should answer some questions that are turning the Barb forums into an obese IK thread slut. :D

Halciet
20-03-2004, 09:26
Just wanted to post support for the statements made by Bovine and Ploof; regardless of the elemental damage on the IK maul, a point in berserk is still an amazing investment. That switches all your damage to magical, which helps mow down the PIs, and like Ploof mentioned, it's the only weapon you have against Iron Maiden.

-Hal

TitanCentaur
20-03-2004, 10:41
Great guide, answer all question about IK setup.

I just like to add my opinion to help those who care to listen :)

As for merc choice, I decided to go with defiance merc for the extra defense. WW is a dangerous game and you need as much defense as possible. Now, I play HC so it's obvious to me which merc to pick to increase my surviability, nothing worst then dying at level 90+ and loosing all your items.

With the defiance merc, I don't need the defense from metal grid, although the AR, resist and casting iron golem is a big plus. Btw, Iron golem from metal grid will not stay with you when you make a new game, so don't make it out of anything special. Bo/Shout your golem, together with defiance, he's one tough tank.

Currently my jewelry setup is highlord, raven frost, and wisp projector ring. The only reason for the wisp is to get some lightning absorb, also casting spirit, then BO/shout it make it a tank also. Anything that can divert the damage away from me is a big plus in my opinion.

I carry the angelic sets with me just in case I needed the AR to kill boss like Baal and DC. Other wise for all other moster, you don't need that much AR. I didn't see Demonlimb enchat charges mention, and would like to mention that here, it's a cheap great way to get a big AR boost.

I mentioned in previous posts that IK helm/maul is so cheap that you could socket ed jewel in one and Ptopaz in another and keep them around to swap depend on the situation. I keep one IK helm with 2x 15IAS jewel and one with 2x Ptopaz. I use the 2x 15IAS helm inconjunction with 2x PULs IK maul. This allow me hit the 2 hits/second and do +350% damage to demon +200 AR to demon. I tested this setup and it kill bosses FAST!!!!

OK! that it for now!! :) Hope you guy find my idea helpful.

Ezail3
20-03-2004, 22:08
About 250. More than absolutely necessary - but I wanted other people to be able to see me wearing that cool black armor...

Why wouldn't they be able to see your armor if you had base 187 str +45 = 232 ?? (non-base str) :scratch: So i'd need 205 base str for ppl to actually see my armor?

p.s: Frenzied you mind telling me your exact str with all your gear on and your base str with no str adding gear on?

Frenzied Bovine
20-03-2004, 22:12
I just didn't want to get carried over the finish line by charms. When I say 250, I meant WITH adders, at least I think so.

Ezail3
20-03-2004, 22:23
The reason for my previous post is because i have seen several full ik barbs with the gold glow but with no armor on. So i would have to hit exactly 232 str for ppl to see my armor? That's ridiculous , is this something new or a glitch?

Cold493
21-03-2004, 21:41
The reason for my previous post is because i have seen several full ik barbs with the gold glow but with no armor on. So i would have to hit exactly 232 str for ppl to see my armor? That's ridiculous , is this something new or a glitch?

I'm not positive on this point but I belive th glitch comes from getting your strength from charms like annihulus. If someone could somment on this it would be great. Also on another note I never knew people were still reading this. Glad it could be a help. In retrospect I agree with everyone on te berserk option. I'll edit that into my original post.

SkylineFanatic
22-03-2004, 02:29
Great Guide... :clap:
Some Stuff to add... if ur going with the no dex, then you should wear the angelic combo. The ik set alredy adds almost everything u need. you dont really need Bk or raven.

chien
22-03-2004, 07:22
For me , Revan Frost is for its "can not be frozen" not its dex. My IK Conc/Ww barb use anglic ring/ammy and Revan and he is doing great :)

Chien

TraxisX
22-03-2004, 07:41
Just 1 question: In what order should I max my skills?

S50
22-03-2004, 08:11
Well, I been spectator long enough. Hello fellow Barb fan, I'm new to this forum but have many years of Diablo experience. I max WW, then Mace Mastery, then Bo, lastly Shout and rest in Iron Skin. This is my first 1.10 Barb and definetly quite interesting. I have attempted a Titan IK WW. Still under construction and struggling through hell as my resist is not full because I'm only level 73. I have about 653 life after Bo, very laughable and uses Windhammer. I m here to seek help in surviving with a Titan. Note to all first Barbers, Titan is more challenging than what you could ever imagine! Its like a sorc without a shield teleporting below 63% fcr in DURANCE LEVEL 2!

Cold493
22-03-2004, 08:26
Ok here goes for where to put your skill points roughly. I would start off by putting some points in mace mastery but in the longrun it will help to save a bunch of points for level 30 so you can put a point in each BO and WW each level for a little while. After you run out of points for putting them in each one I would finish off WW and then Mace Mastery or BO depending if your having trouble killing things or dying alot. I believe I maxed Mace mastery first because I was already pretty close to maxing it from points spent before level 30. Its also nice at level 30 to put a point in natural resistance err unless natural resistance is at level 24 I cant rally remember but you wanna put a point in that asap. After your done with Bo and Mace Mastery I'd do shout and put a point in Berserk. Then spend the rest of your points on Iron Skin.

Superhal
22-03-2004, 09:32
so far nobody's done a statistical analysis of each skillpoint. i'm sure there's an "optimal" way of increasing each level to maximize damage. i do it to make levelling faster:

1-11: all mace mastery.
*12 1pt double swing (untested so far, but i intend to try it on my next barb. getting to 30 is a huge pain in the butt unrushed.)
13-17: bash, leap, howl, *increased stamina (if going for increased speed later), stun, 3 skill points saved.
18: leap attack, conc, iron skin
19-23: saved
24-29: one point every level into battle orders, rest saved. *faster rw, if desired.
30: ww, zerk, nat res, battle command. continue with battle orders
31-33: you should have enough saved skill points to put one each in ww, nat res and battle orders every level.
34-40: BO, extra quest levels into nat res until it is 5.
41-44: max bo.
45-63: max shout.
64-72: max mace mastery
72+: max ww.

Build will be finished @lvl 90:
20 BO
20 shout
20 ww
20 mace mastery
1 zerk
1 bc
5 nat res
1 leap attack
8 pre-reqs/optional skills

you can finish earlier by skipping non-essential skills, going lower with nat res/ww/mace mastery. I found that mace mastery didn't need to be maxxed right away. also, zerk is not fast enough with the maul to be effective against tough phys immunes (which aren't!) so i ended up skipping boss packs of them. so, i ended up putting way too many points into zerk.

with this setup:
level 1-17: monsters are pretty easy with storebought scepters, cleglaw's sword and the ar from mastery. this was the hardest part actually, this is why i am going to put 1pt in double swing next time.
18-29: conc rules with minimal leech. finish normal easily. usually i don't get my lvl 30 skills until nm.
29, 30, 31: IK belt, boots, and gloves available. others are better options at this point, but hey, you're an ik barb. use them.
30: ww blows through nm.
31: ribcracker becomes available: shael it.
35: battle orders becomes usable. even sooner with level boosts.
45: perfect time to get an a2 nm merc. levels nicely with you. give him a blackleech bill, blackhorns, and shaftstop. his stats are perfect for these. give yourself an arreats instead of the ik helm. save it for level 76 with the rest. it doesn't get any per-item bonuses. use it if you need the life leech off the gloves.
50-76: nm baal runs. give your party mates BO and shout lovin'.
76: all ik items available. go to town baby.

Superhal
22-03-2004, 09:35
as an interesting note, i went from 53-73 in 1 hour of fast baalruns.

Superhal
22-03-2004, 09:43
I m here to seek help in surviving with a Titan. Note to all first Barbers, Titan is more challenging than what you could ever imagine! Its like a sorc without a shield teleporting below 63% fcr in DURANCE LEVEL 2!

that's why you save up the lvl 36 req large charms of sustance (or was it vita?), @30-36 hps a crack. almost half the level req of vita sc's for nearly the same life. vita's don't kick in until 65.

this is my 10th or so base vit char, so i knew what to keep. :)

also, don't ignore shout. you can reduce your hits by 80% in nm by shout with garbage armor. on my skill assignment, it is very possible to alternate shout/bo, but since i blew through 50-70 so fast, it was a cinch to max one then the other.

Superhal
22-03-2004, 12:16
bleah can't edit. mixed up charm sizes:
lc of vita = 66
sc of vita = 39

i saved as many as i could. i have around 1500 after bo.

Ezail3
22-03-2004, 19:11
Build will be finished @lvl 90:
20 BO
20 shout
20 ww
20 mace mastery
1 zerk
1 bc
5 nat res
1 leap attack
8 pre-reqs/optional skills


Not very important but you can finish your build earlier and get rid of those 1 pointers by doing skill quests. 12 skill points given in total : Get rid of berzerk (1 point), Battle commands (1 point), Natural resistance (5 points), leap atk (1 point), Iron skin (1 point), and rest your choice. So build can finish at around level 80-85

budden101
22-03-2004, 19:30
i never did like ik barbs they arent really the type to duel or anything.... and for one hting they cant block :hanky: ..... id rather stick to the old fasion sword n shield than a big hammer.......

gvandale
23-03-2004, 00:53
GOOD GUIDE. a couple of helpers.

1. Leveling gear! I used a 300%ed bonesnap when I leveled to that req. Then used that, until I upgraded it to the exceptional version. GREAT WEAPON. I used that, until I upgraded it to the ELITE version. GREAT WEAPON. It has good dmg, 40% cb, so on and so forth. Ik maul has a high level req, so just a pointer. For armor, I went with duriel's shell, then upgraded to elite as well. Unfortunately with IK's high level req, you should definately put in a space on how to get those required levels.

2. I use angelic ring / ammy (clvl 80 atm) and it works wonders. I have a displayed 95% chance to hit every monster in the game. I have a metalgrid waiting for clvl 81, but I'm fairly sure I'll stick with angelic. I like it.

3. Sockets. 'IO' runes (eye oh) give +10 vitality. I socketed my helm / armor with those for 30 more vitality. I liked that choice. The weapon got 2x shael for 40%ias. Overkill by 10, fine by me. Cheaper then ed/ias.

4. Beserk. Definately worth the mesely 1 point. As bovine mentioned, I put 1 into all combat skills except that frenzy side. As mentioned, 'Zerk gets a synergy bonus from shout, so the dmg is gonna be better then your average 1 pt wonder. AND definately helps out with that shiity IM crapola.

g

SaTaNiC_SpIdEr
23-03-2004, 01:05
I have the whole ik Set. But I do not Get some of the bonuses, like the 10 dual leech, and so on?

Can anyone tell me why is this happening?

Halciet
23-03-2004, 02:23
Spider:

This is because some of the pieces of your IK set are the 1.09 versions. Only the 1.10 copies get the new bonuses.

-Hal

Cold493
23-03-2004, 02:51
Anyone know if you can only edit posts one? I want to add some things that you guys have pointed out of course I'll give credit, just makes it wasier for people reading it. Especially that berserk thing thats a biggie that I missed. I like that little leveling guide you wrote superhal, just forgot that that will actually be done at 78 because of the 12 skills from quests. Gvandale - Why would your barb need more health, with Bo and no points in dex your barb should be a freaking tank. Just my opinion though whatever works for you is whats best in my opinion.

Ezail3
23-03-2004, 03:00
Spider:

This is because some of the pieces of your IK set are the 1.09 versions. Only the 1.10 copies get the new bonuses.

-Hal

The 10% LL and 10% Mana leech are 1.10 bonuses? How can you tell if you have .09 IK gear?

Halciet
23-03-2004, 03:22
Cold:

You can edit a post as much as you want, but only for the first hour. After that you have to get a mod to fix things, which is rather troublesome for them, or else post it on your own webspace and just put the link here, so you can edit it as you please. That's the mistake I made with my first iterations of my guide.

Ez:

I don't know of any way to tell between the gloves/boots/belts other than to equip them and see. As for the armor, it always spawns with 601 defense in the patch, and if the helm/maul have two sockets in them each in 1.10, so they're a bit safer to shop for.

-Hal

Superhal
23-03-2004, 04:46
Not very important but you can finish your build earlier and get rid of those 1 pointers by doing skill quests. 12 skill points given in total : Get rid of berzerk (1 point), Battle commands (1 point), Natural resistance (5 points), leap atk (1 point), Iron skin (1 point), and rest your choice. So build can finish at around level 80-85

leap attack is a pre-req for ww. i included the skill quests too. total skills points is around 101, -11 = my estimate of level 90.

nat res gives @30-50 res with the ik set, so i think it's worth it. this allows max res in hell with only the set.

1pt zerk is not essential, but since i'm already getting shout, 1pt pays a lot more.

Superhal
23-03-2004, 04:48
I like that little leveling guide you wrote superhal, just forgot that that will actually be done at 78 because of the 12 skills from quests.

101 total, i included q's in my math.

Cold493
23-03-2004, 05:05
Sorry Superhal, was just reading someone else s post about it, I counted up 96 there but whatever either way, I may have been missing a few. I guess people will just have to read down for more info or I'll post an updated version sometime.

Starseed
23-03-2004, 05:28
I just wanna say good work on the guide but I have one question that everyone seemed to touch on but I'm still unsure of the answer:

What should my base STR be for a WW IK Barb?

I was just thinking of raising it until it was at the base level needed for every item, then switching over to Vit.. but with BO wouldn't I just be able to kick back and relax with a titan? Gnyah. So confused.

Halciet
23-03-2004, 05:32
You will never need more than 187 with the set, since you get 20 from the gloves and 25 from the belt, bringing you to 232, which is the highest req (armor). If you had annihilus, you could get by with even less. The more vit the better, since you don't have a shield for blocking.

-Hal

Starseed
23-03-2004, 05:38
You will never need more than 187 with the set, since you get 20 from the gloves and 25 from the belt, bringing you to 232, which is the highest req (armor). If you had annihilus, you could get by with even less. The more vit the better, since you don't have a shield for blocking.

-Hal

Yeah, I got me a +19 stats anni (even better 'cos I got it from DC myself, heh).

So I guess I'll just get it to like 170 and then just dump everything into vit from that point on.

Also, SuperHal (if you read this) can I mix up which skills I max and still be effective? I've always felt more comfortable raising my mastery/WW first then BO and lastly shout, doing my other skills during those "In between" levels. Would I have a hard time getting through the later difficulties of the game with that kind of setup? :)

Cold493
23-03-2004, 05:42
the amount of strength your going to need is a personal choice it seems. Personally I like more vitality since yur damage will be sufficent with the 232 str needed for IK set. It ends up being around 5000 with a might merc 4500 without if yuo socket with 40ed jewels. Some people are big fans of the Titan build though where you max str. That just doesnt float my boat though.

Starseed
23-03-2004, 06:13
the amount of strength your going to need is a personal choice it seems. Personally I like more vitality since yur damage will be sufficent with the 232 str needed for IK set. It ends up being around 5000 with a might merc 4500 without if yuo socket with 40ed jewels. Some people are big fans of the Titan build though where you max str. That just doesnt float my boat though.

I feel the same way. I, personally don't use mercs (so Ill be jeweling up that maul) but I always kind of get into this mode towards the end of NM where I feel freakin INVINCIBLE because I'm forgetting about how tough Hell is, until I get there, lol.

Superhal
23-03-2004, 06:47
Also, SuperHal (if you read this) can I mix up which skills I max and still be effective? I've always felt more comfortable raising my mastery/WW first then BO and lastly shout, doing my other skills during those "In between" levels. Would I have a hard time getting through the later difficulties of the game with that kind of setup? :)

sure, mix away. i usually save 20 shout and maybe the last 10 or so mastery for last. the only important things for me are:

at least 1 pt in the mastery (it's amazing how badly you hit with 0)
8 in BO. before that, it's almost worthless to use.
1 pt WW. owns nm.

everything else you can do in any order.

you can turbo from 50-70 with nm baalruns if you want.