View Full Version : The enchantress plan...
I've been thinking about making an enchantress for a long time, but it's only recently that I think I can muster the wealth necessary to create what seems to be a very item-dependant build. So far I have come up with the following character plan, assuming lvl 85 as a target initially:
Skills:
20 Enchant
20 Warmth
20 Fire Mastery
(these three go without saying of course)
14 Telekinesis
1 Energy Shield
1 Static Field
1 Teleport
10 Shiver Armor
1 Cold Mastery (to enhance the cold damage done by my weapon)
The cold/lightning skills are up for debate. I'm not sure if it might not be better to max Telekinesis and put some more in Energy Shield, forgetting about Shiver Armour as my defence won't be very high in the first place, giving little for Shiver Armor to boost. On the other hand, even with max warmth and no use for mana whilst in melee, mana burn monsters will take down the shield, so I might need something for defense then.
Stats:
Str ~90 (depending on exact equipment, needs to be enough to equip a Stormshield)
Dex ~160 (again, depending on exact equipment, needs to be enough for 75% block)
Vit ~230 (everything I can spare goes here)
Energy 35 (base)
Equipment:
Azurewrath (because I have one already, and the large magic/cold damage will take out fire immunes, and the aura is a real help for taking on undead)
Stormshield (is there any reason to even consider anything else?)
Kira's Guardian (need it for the resists and 'cannot be frozen', plus I like the bare-headed look)
'Stone' wire fleece (some resists and decent defense, plus a very important 60% fhr)
String of Ears (for life leech and to bring damage reduction up to ~50%)
Dracul's Grasp (more life leech and lifetap to help on unleechables)
Gore Rider (crushing blow of course)
Rare rings with mana/life leech, ar and prismatic
rare +2 skills, leech, prismatic amulet
Note:
If I socket Azurewrath with a Shael it will reach the last breakpoint for a speed of 10fpa. I'm going with it over a 'passion' weapon because of the aura and extra cold/magic damage and I don't really like being stuck in place whilst zealing, although with the level requirement on Azurewrath I will probably be using one up until then.
With the 60% fhr from the 'stone' runeword, I only need an extra 26% to reach a 7-frame recovery, which should be easy to obtain from charms and mayeb a Shael in the helm.
I should get close to max resistances in hell with the equipment listed. I can socket an Um in the helm to boost it if I can't make up the rest with charms. Otherwise I could socket Shael (hit recovery) or a PSkull (life/mana regen) or Eth (mana regen) or Ith (dmg to mana).
The shield should probably have a Hel in it, to keep strength requirements down, otherwise maybe an Um or a nice jewel.
For a merc, probably holy freeze to keep crowds under control.
Damage will be high at a decent attack speed and immunes shouldn't be a problem, but ar will be low. With no need to use mana and max warmth, energy shield should hold up well, which is just as well considering that life will be very low for a melee character (significantly less than 1k). This will probably require quite defensive play.
Any thoughts?
It's a very nice looking build with very nice items, a couple of ideas until you can use your high lvl items like Kira's and Azurewrath maybe you should use a Shaeled Headstriker and Guillaume's Face for OW, CB and DS, Raven Frost for AR and CBF and instead of a HF merc you could use a Might merc equipt with Doom.
JustGotOwned
11-02-2004, 01:49
For a ranged Enchantress should I use Gob toe for the 25% CB or cow kings for the fire dmg and dex? I've been debating and can't choose. . .anyone have an answer and why?
I've been thinking about this build myself, but I only play hardcore- so my plan was more along the lines of having the merc do the damage (keeping me out of the way). I was thinking to try to complement it not with TK but rather a cold based attack, like FO or blizz, just to keep the monsters further slowed chilled while the merc bangs on 'em.
A couple of questions, to see what you guys think:
-Act2 (might vs HF vs defiance) or Act5 merc better?
-Should I try get any points into hydra to help the merc out? I know hydra has been left behind in 1.10, but I always liked it before for the ability to keep my a$$ outta the fray - it really sucks losing your gear & sorc to some mana burn might-enchanted frenzytaur pack :(
- Any cheap (also only play ladder) equipment suggestions other than the obvious (shopping, gambling, etc)?
JustGotOwned
11-02-2004, 03:44
Im assuming this is a ranged enchantress? I'll run with that, I chose HF just because they keep everything. . .well mostly everything nice and slow for you. Kuko isnt that expensive, you can also use raven claw until you get something better. Both of these bows have the mod fires explosive arrow or bolt which is great for an enchantress as the the enchant damage is put into the splash damage. Hydras can deffinately help and with this build you should have enough points. . .skills are as follows
-Max Warmth (synergy)
-Max Enchant
-Max Hydra
-Max Orb
-10 in cold and fire mastery
-1 in tele
-Rest into armor of your choice
So you should be done by lvl 82 :scratch: , if you make it that far, this is HC after all. My SC enchantress is using this right now incase youre wondering
-Shako
-Kuko (shael)
-Vipermagi (15ias 10%dmg to mana)
-Magefists
-SoJ/10fcr
-Raven
-Siggards Stealth
-Cow Kings/GobToe
EDIT:: Forgot about switch, for pre-buff I have occy and lidless, I also use that switch for casting as I reach a breakpoint and have +4 skills. With this IAS I also meet the 11fps firing rate as well which is fast enough with a HF merc
And an assortment of 7, 6 and 5mf small charms as well as a 15AR 1-26lightning dmg and 3 50psn smalls and one 100 poison small. Very fun build, just Hell is a pain in the a$$ with all the FI's, however with orb they should be taken down easily. I just party to make it easier and to leech when necessary. The only big prob I have is res right now and that is because I haven't done Hell Anya or gotten many res charms. Good Luck :thumbsup:
I just party to make it easier and to leech when necessary. The only big prob I have is res right now and that is because I haven't done Hell Anya or gotten many res charms. Good Luck :thumbsup:
Thanks! Thats a great repsonse! Being in HC, I don't really plan on soloing in hell too much, for that very reason. However, since I usually play pubbies (sigh), its nice to be able to go out and kill some things on your own once in a while. My secret reason for doing this is of course (*whispers* i just got a second comp, and want to try out buffing my new charcters with some heavy duty fire damage before they head out...) OK, so I'm a big cheater. Sue me. Besides, my spearazon is getting really tired of the lightning immunes in act3...
The shield should probably have a Hel in it, to keep strength requirements down, otherwise maybe an Um or a nice jewel.
well I have a weird idea.
If you put an Eld rune in your sheild, it will add 7% to the listed blocking, allowing you to have lower dex. This will also require you to boost your strength, but then you can wear heavier armor.
well I have a weird idea.
If you put an Eld rune in your sheild, it will add 7% to the listed blocking, allowing you to have lower dex. This will also require you to boost your strength, but then you can wear heavier armor.
Hmm, I wonder how much dex that would save? But I wouldn't mind having the extra dex anyway, for increased ar. There is no heavier armor that I would want to wear.
Another possibility could be Shael for faster block rate. Does anyone have a table of block rate breakpoints? Is block rate at all important?
damage is put into the splash damage. Hydras can deffinately help and with this build you should have enough points. . .skills are as follows
-Max Warmth (synergy)
-Max Enchant
-Max Hydra
-Max Orb
-10 in cold and fire mastery
-1 in tele
-Rest into armor of your choice
One thing about the synergies, I'm sure this has been covered before (sorry). Wouldn't it be better to just put 20 pts into FM, then 10 into warmth? As good as the synergy is, iirc the FM returns a better percentage on damage,yes?
Has anyone considered the effect of the enchant charges on Demon Limb? I know that the bone prison charges on Marrowwalk and the iron golem charges on Metalgrid both give synergy bonuses, so would the same be true of demon limb? If so then that would mean 20 skill points saved. It's too late now as I've already started the character, but it's a thought.
It Does But What Will It Synergize??? Enchants Only Syn Is Warmth The LvL 23 Enchant Charges Wont Do Anything To Up The Dmg Of Enchant
It Does But What Will It Synergize??? Enchants Only Syn Is Warmth The LvL 23 Enchant Charges Wont Do Anything To Up The Dmg Of Enchant
Doesn't it work the other way around? I mean won't the charges of enchant get the synergy from warmth?
i don't think they will, i think charges are just you get what it says and nothing more.
you could test this with any combat paladin and a sword with zeal charges. The % damage boost from the charges will show up in a different square than the % boost frrom your skill. Now looking at the zeal charges, I bet it will show up with NO damage boost, while when you *have* the skill even at slvl 1 it gets the bonus from Sacrifice.
You could really test this with almost any skill charge that does damage but the zeal charges are probably much cheaper to test than anything else.
SHouston
12-02-2004, 02:18
Im assuming this is a ranged enchantress? I'll run with that, I chose HF just because they keep everything. . .well mostly everything nice and slow for you. Kuko isnt that expensive, you can also use raven claw until you get something better. Both of these bows have the mod fires explosive arrow or bolt which is great for an enchantress as the the enchant damage is put into the splash damage. I agree. Kuko is a really good bow for an Enchantress, however, you need 65% IAS to reach 11 fps with a Kuko. I suggest using a Demon Machine, you still get the splash effect from the bolts, get more Physical Dmg, 66% Piercing Attack, an AR boost, and you only need an additional 10% IAS to reach 11 FPS. 10% is easy to get, and you can free up some equipment slots to get other mods (like resists)
royalesse
12-02-2004, 02:37
i don't think they will, i think charges are just you get what it says and nothing more.
Actually I've heard the contrary... you will get the synergy from warmth and Fire Master... but... you won't get the +skills equipment added to your enchant. So... if you have +10 skills on your equipment plus a whole slew of charms then you can't get the lvl 30+ on enchant since you're using charges instead of your skill.
JustGotOwned
12-02-2004, 02:41
I agree. Kuko is a really good bow for an Enchantress, however, you need 65% IAS to reach 11 fps with a Kuko. I suggest using a Demon Machine, you still get the splash effect from the bolts, get more Physical Dmg, 66% Piercing Attack, an AR boost, and you only need an additional 10% IAS to reach 11 FPS. 10% is easy to get, and you can free up some equipment slots to get other mods (like resists)
Kuko and Demon are both great wpn's for a ranged enchntress. I totally agree, but this is HC we're talking about and I'm guessing he doesn't have Demon Machine or is to poor to trade for it, no offense, just most people on HC have nothing except what they find. I would not mind a Demon Machine at all on my enchantress, I just can't afford it right now. :love:
I've started building the character and have got as far as act5 nm. A few things have come to light:
1) Without any physical damage boost I can't leech a thing even with a reasonable 16% ll. It's the same problem I had trying to make an avenger paladin; damage is great, but with only a tiny proportion of it being physical I have to keep returning to town to buy more pots.
2) I'm stuck in block-lock most of the time, even if I only take on one or two monsters at a time. Perhaps it would be better to ignore blocking and put all stat points into vit? On the other hand that would leave me with big AR problems.
3) Elemental damage takes down my energy shield almost immediately. This will probably improve somewhat as I put more points into telekineses (only two in there at the moment).
4) Life is pitiful. 130 points in vit so far and less than 400 health.
5) Teleport is fantastic. It feels wierd teleporting into groups of monsters instead of away from them as a sorc normally would. It's the perfect skill for singling out bosses/resurrecting monsters and for forcing ranged attackers to melee.
SHouston
12-02-2004, 18:31
3) Elemental damage takes down my energy shield almost immediately. This will probably improve somewhat as I put more points into telekineses (only two in there at the moment).
7. The one real bug that affects enchantresses is that Energy Shield gets affected before resistances are taken into account. This bug causes a sorceress's mana ball to drain almost instantaneously when she is struck by any type of elemental attack. This means that not only is the sorceress not protected very well by her ES, but it also means that she will have no mana with which to teleport at a time that may be a very critical moment in a fight. Until this bug is fixed, I recommend that enchantresses, and probably all sorceresses, not get Energy Shield.
4) Life is pitiful. 130 points in vit so far and less than 400 health.
On a Sorc you only get +1 life point per LvL up and +2 life for each skill point invested. Its good that you put a lot into Vitality but to get a real boost you need Items/Charms that will boost your LIFE. Some +20 to life small charms in your Inv. can make a big difference.
wow--i just tested and item charges do use your synergy bonuses!
I tested with an elemental druid using a staff with slvl 1 firestorm charges
It shows as 10-21, exactly the same damage as my firestorm from skills.
slvl 1 firestorm should only do 3-7 damage
On a Sorc you only get +1 life point per LvL up and +2 life for each skill point invested. Its good that you put a lot into Vitality but to get a real boost you need Items/Charms that will boost your LIFE. Some +20 to life small charms in your Inv. can make a big difference.
I'm trying to get as many +life charms as I can, but they aren't so easy to come by, and my inventory is stuffed full of resist charms until I hit lvl 77 and can wear Kira's.
So far I've just entered hell at lvl 74. For the last few levels the equipment has started to come together and it's become much easier. In particular, putting on the 'stone' wire fleece made a noticable difference because I now have reasonable defence, and an Annihilus charm helped boost everything.
A few points in telekinesis does seem to have helped: In hell blood moor I came across a group of three bosses, two lightning enchanted and one cold/fire enchanted. I was just about able to tank all three groups (with the help of my merc, which reminds me: merc+enchant -> all powerful merc!) and only had to recast energy shield a few times, so perhaps it can be worth having. Have to wait and see what happens as I progress through hell...
For anyone initerested an update on progress so far:
I have reached lvl 77, which means I can wear all of the final equipment except Azurewrath (using Djinn Slayer for now), and the amulet which I haven't found yet (using a plain prismatic amulet).
Now I can wear Kira's Guardian I don't have to fill my inventory with resistance charms, so I have replaced them with as many ar/life charms as I can lay my hands on. This brings my ar to an almost reasonable 4.5k and my life to 660. Resistances are at 75% to all with a fair bit of mdr, and physical damage reduction is at ~50%.
So far I'm in act 4, just did the hellforge quest solo, which was a lot easier than I had expected. With my merc to help I slaughtered everything with ease until I met a cursed, fanaticism, fire immune Hephasto, who killed me in two hits. I didn't have enough gold to resurrect my merc so I had to face him alone. It is here that energy shield really saved me, because it absorbed one hit, giving me time to quaff a pot, and by the time he hit me again my mana had regenerated. Killed him eventually.
I think I will go with Shael in the shield, since block-lock is a big problem when surrounded (can't attack, can't teleport away). A Shael would decrease blocking from 6 to 5 frames. Hopefully that will make a difference.
On a side note: through act 2 and 3 I was partied with a paladin using the meditation aura, and it made me a goddess! With such huge mana regeneration there wasn't a thing that I couldn't tank. I think I was the only melee character not to die repeatedly. Even Mephisto's elemental attacks were only a minor annoyance.
Final update:
I just soloed Baal and earned my 'matriarch' title at level 86. It was surprisingly easy. Gloams on level 2 killed my merc instantly and almost got me, but taking on one or two at a time I got through quite quickly. Nothing else remotely threatening until Bartuc, who, like the gloams, took down my energy shield very quickly with his hydra and lightning bolts. I had to split them up and take on only a few at a time.
Lister was the hardest, but even though he spawned fire/cold immune and stone skin he still died very quickly, thanks to the incredible Azurewrath (in fact since I've been able to use that sword I've noticed that no combination of immunities has a significant effect on how fast I can kill). Again, I had to split the pack up into groups of three or four or risk a dead merc and me in block-lock, but no real danger there.
Baal didn't put up much of a fight.
I'm very pleased with how she has turned out. In the end the equipment I used was identical to that in the inital plan except I used a Ravenfrost to get my ar up to reasonable levels, and I haven't found a decent amulet yet.
I ended up with more str than originaly planned, otherwise I would have had problems with having to wait until higher levels to equip stuff with str bonuses so I could equip everything else. The extra physical damage doesn't hurt anyway.
I put a couple more points into Shiver Armor, and a few less into Telekinesis as high defence seems vital.
So there you go. A melee sorc which is not only viable, but surprisingly powerful. I put most of this down to the equipment. In particular, the high defense of the 'stone' runeword, lifetap from Dracul's Grasp, and Azurewrath which gives me a total of four types of damage (fire/cold/magic/physical).
After trying it out, I disagree with the recomendation to forego energy shield. Although it does get taken down quickly by elemental damage it will absorb a few hits, and most of it is avoidable with strategic teleporting. It is very good at absorbing physical damage in melee. A little mana leech helps keep it up longer.
Lastly, I think it worth noting that being an enchantress elicits many remarks from other players. Particularly now I have that spiffy sanctuary aura I seem to get at least one person per game wanting to see my gear. That may delight or annoy you depending on your disposition.
... such huge mana regeneration there wasn't a thing that I couldn't tank. I think I was the only melee character not to die repeatedly. Even Mephisto's elemental attacks were only a minor annoyance.
Ahh, the carefree life of sc. Doing the enchantress thing makes me wish I was not in HC. My current enchantress has just started nm, and has had to rely on her "backup" FO a little more than I'd like, as she hasn't found a kuko or anything that would help her handle groups all that well. However, she can now punch for 600+ points of damage, so maybe her death is destined to be up close and personal anyway...
Kuko and Demon are both great wpn's for a ranged enchntress. I totally agree, but this is HC we're talking about and I'm guessing he doesn't have Demon Machine or is to poor to trade for it, no offense, just most people on HC have nothing except what they find. I would not mind a Demon Machine at all on my enchantress, I just can't afford it right now.
BTW, many ppl in HC are not poor at all, even on the ladder. They're just more dedicated MFer's than I am...having your MF sorc die every so often doesn't help your wealth building rate... :P
jason166
17-02-2004, 02:07
I have a level 88 Enchantress on USEast Non Ladder who has done quite well for herself.
I am suprised that you would pick azurewrath as your weapon over a passion phase blade. I admit that it has good elemental & magic dmg but you are then limited to regular attacking everyone which means 2 things in my mind. Slow rate of attack and poor group management. You are also missing out on the advantages of using crushing blow with zeal. On regular monsters Crushing blow will deal 1/4 of their total life in dmg per hit and this is factored in after any other dmg done to them per that hit.
My sorc's setup is as follows...
---------------------------------------------
Veil Of Steel helm (394 defense +64 all resists) socketed with 14 % all resist, 15% IAS jewel.
Gladiator Bane armor (1395 defense + 15 % resists) socketed with 15% resist jewel.
Storm Shield socketed with perfect diamond
Passion Phase blade (200% ED, zeal attack, +25% IAS etc...)
Call To Arms on weapon switch. (life and mana boost)
Gore Rider boots (15% Crushing blow, 15% Deadly Strike, 10% Open Wounds, 140 defense)
Crafted gloves with 20 IAS, 3 ll, 9% crushing blow, +14 str, +16 life, +6 cold resists
String of ears (15% dmg reduction, 7% ll, 110 def)
Perfect Raven Frost
Bul Kutho's Wedding Band (+1 skills 4% ll + 44 life)
Highlords ammulet (33% Deadly Strike, 20% IAS, +1 skills etc)
Skills
---------
Max Enchant
Max Warmth
Max Fire Mastery
Max ShiverArmor
1 pt in Static
1 pt in Energy Shield
1 pt in Lightning Mastery
1 pt in Cold Mastery
Rest into Telekinisis ~5 right now I think
All said and done I have...
-----------------------------
6125 Zeal dmg (w/enchant)
6933 Zeal Attack rating (w/enchant)
7649 Defense (w/ Shiver on)
69% Chance to Block.
1110 Life (w/use of Cta)
450 Mana (w/use of Cta)
I end up tanking Lister in Baal runs sometimes when all the barbs do is
sit back either becuase they are afraid of dieing or they are stunned by my willingness to tank what is arguably the biggest bastard in the game.
I am thinking of dropping out my crafted gloves for some Drac gloves as soon as I can get some but I think I have a pretty solid build here. One thing I don't think people realize though is how nessisary high defense is for a melee charracter when they are building melee sorces. I wish I could get 10k defense but I think a tad short of 8k for a sorc is awsome and it helps alot!
Comments? Questions?
- Jason
I am suprised that you would pick azurewrath as your weapon over a passion phase blade...
'Passion' is unarguably a very good choice, but still I chose Azurewrath because:
I happened to have just acquired one and needed something to use it for.
I don't like being stuck in place whilst zealing, and it can be a danger if cursed with IM mid-zeal.
I don't know the breakpoints for zeal, so how much IAS to use would be a guess, and I didn't want to leave anything to chance for this build.
The aura helps against two of the most deadly monsters: stygian dolls and oblivion knights.
Elemental damage.
It looks so damned cool!
If I had a 'passion' phase blade I would do a comparison to see which is really better, although 'passion' is definitely easier to get.
jason166
17-02-2004, 04:47
'Passion' is unarguably a very good choice, but still I chose Azurewrath because:
I happened to have just acquired one and needed something to use it for.
I don't like being stuck in place whilst zealing, and it can be a danger if cursed with IM mid-zeal.
I don't know the breakpoints for zeal, so how much IAS to use would be a guess, and I didn't want to leave anything to chance for this build.
The aura helps against two of the most deadly monsters: stygian dolls and oblivion knights.
Elemental damage.
It looks so damned cool!
If I had a 'passion' phase blade I would do a comparison to see which is really better, although 'passion' is definitely easier to get.
If you are on US East Non Ladder and you have a lem rune around I have the rest of what you need in my stash.
A 4 sock phase blade and the rest of the needed runes... let me know. I would also like to duel you if possible :)
If you are on US East Non Ladder and you have a lem rune around I have the rest of what you need in my stash.
A 4 sock phase blade and the rest of the needed runes... let me know. I would also like to duel you if possible :)
I would love to, but I'm USWest ladder.
Snarlin Stef
17-02-2004, 07:17
Amazing Enchantress Guide.
http://www.rpgforums.net/showthread.php?t=129944
enjoy
stef
Amazing Enchantress Guide.
http://www.rpgforums.net/showthread.php?t=129944
enjoy
stef
Very comprehensive. Why isn't it a sticky? I could have saved a lot of time by reading that first, although on the other hand I prefer to discover things for myself, and I don't agree with all the points in it.
Zarhrezz
24-02-2004, 20:03
This looks alot like what I'm building atm:
Warmth 20
Enchant 20
Fire Mastery 20
Telekinesis 20
Teleport 1
Energy Shield 1
Frozen Armor 1
Cold Masery 1
Further points going to ES/FA and possibly 1 points Lightning Mastery.
Equipment setup will be:
Guardian Angel
Sanctuary Hyperion
Passion Phase Blade, Azurewrath as backup for Fire Immunes
+3 ES/+3 Enchant Memory staff as switch pre-buff weapon
Rare Tiara: +2 Fire Skills, 9 Dexterity, 35 life, 15% resist all, 2 sockets
Dracul's Grasp
Arachnid Mesh
Goblin Toe, maybe Gore Rider later on
Raven Frost
Stone of Jordan
Mara's Kaleidoscope
With 2 Ums socketed in the Tiara and either some charms or an Um in the Guardian Angel, I'll have 90% resist all in hell. Prebuffing the ES means 67% reduction before resists. I chose to go for 90% resists to be able to survive high elemental damage even if ES has gone down. 75% block and a decent defense rating helps surviving physical attacks. Another reason to choose Guardian Angel is the 30% faster block rate and 20% increased block rate. Effective block rate for the Sanctuary Hyperion is 82% block, 50% faster block rate. This cuts back on Dexterity needed for max block and prevents blocklock.
...Passion Phase Blade, Azurewrath as backup for Fire Immunes...
If you're going to use both, compare them and let us know which works best overall.
royalesse
26-02-2004, 01:59
A couple of questions, to see what you guys think:
-Act2 (might vs HF vs defiance) or Act5 merc better?
-Should I try get any points into hydra to help the merc out? I know hydra has been left behind in 1.10, but I always liked it before for the ability to keep my a$$ outta the fray - it really sucks losing your gear & sorc to some mana burn might-enchanted frenzytaur pack :(
- Any cheap (also only play ladder) equipment suggestions other than the obvious (shopping, gambling, etc)?
Hey nebby, I figured someone should answer your Merc questions...
Generally, Act 5 mercs are more aggressive so they keep up with you and go charging into the fray. I've heard great things about slapping a Sazabi set on them and using them for countess runs.
Personally for a hardcore ranged enchantress I'd use a Holy Freeze Merc. I'd try and find a Reapers Toll for him as well. That should give the two of you considerable longevity. For most of the baddies they'll have both Decrepify and Holy freeze on them so they'll be moving so... slow...
If you're going melee then I'd use the defiance merc and Frozen/Shiver armor. I remember reading somewhere that the Sorc's armors are multiplicative instead of additive like most defensive skills if that's correct then a defiance merc should send your defense through the roof. I haven't tested it so you may want to try it on open bnet before you do it on Hardcore. (There's a code so that every character you create is lvl 30 and in act 5... forgot where I found it but you can Google it.)
Other than that if you're still looking for equipment... you may want to lay back and just go on gold runs and try gambling. Gambling has been improved as well as drops so it should be productive.
Lastly, I saw your hydra post and while good for hit recovery, I personally would have gone Inferno since it has the same synergy of Enchant. Then again I'm the guy that likes to use hydras with meteor so I like big bangs.
Lastly if you're looking for something to use vs. fire immunes I usually like to put Guillame's Face and Rattlecage on my merc that's 60% crushing blow. If you're rich you can socket a Ber on your Reapers Toll (although someone will probably slap you for doing so) or if you don't have a Reapers Toll you can add a 'Strength' rune word for 85% crushing blow. (IMO I think that's better than climbing a second tree, although the chill from FO is good for you too...)
cheap_trik
01-03-2004, 03:45
what do you all think about tk/es? it seems that slvl 40 es and slvl 20 tk combine to make u close to, dare i say it, invincible.
say u have 2000 mana and 300 life, with a slvl 40 es and max tk
u get hit for 500 dmg 500 x .95=475 dmg to mana and 25 to life
(im sure im missing sumething in that calculation but Zarhrezz knows how to do it :P)
but u still gotta take PDR on ur gear into acount
say u wear glads bane (socketed w sol) and 3x sol helm
this 48 pdr so the 25 dmg u were going to take gets reduced to nothing
the biggest problem i c with this is that u need to get +20 to es
im still workin on that myself (i can only get up to +18, but im poor so skillers could fix it)
I think this is a good way to go as it doesnt take too much from ur gear (helm and armor) and only requires having some prebuff stuff to switch from
so what do u think?
-cheap_trik
cxzphlyingkow
01-03-2004, 04:03
I took a lot from the great enchantress guide on this site, and improved on the build, this is what i believe to be a near-perfect enchantress guide, capable of killing the best builds with the best gear.
Of course this is by no means a cheap build, in fact it is probably one of the most expensive builds out there. But you can't really argue with the results.
http://www.rpgforums.net/showthread.php?t=145462
This build attacks many times faster than a passion melee sorc, and has better... everything in general, but again, very expensive. Don't start it unless you know you can finish it, doesn't feel good to have a good char like this lingering because you ran out of stuff to trade for its gear :-)
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.