View Full Version : barbs no longer viable for dueling??
Royal_Paladin14
08-02-2004, 13:54
havne't seen a dueling barb guide or even threads about barb dueling since 1.10. are barbs really so useless now that no one can come up with a build or ideas to make them viable for dueling?
havne't seen a dueling barb guide or even threads about barb dueling since 1.10. are barbs really so useless now that no one can come up with a build or ideas to make them viable for dueling?
How about you start writing one? :rolleyes:
BT-LightDash
08-02-2004, 16:07
take a look at my thread =)
barbs are defintely still viable
same goes to all other classes
CyberHawk
08-02-2004, 18:15
how many games duelin games have you entered recently since 1.10 came out? I would say besides these godly teleportin Necros out there, Barbs are rulein the roost, or more to the point
WE OWN THIS MUTHA!
Its really just based down to resits, DR, AR, and speed. You WILL have to have some items switched in your stash, but to make a pvp barb is make pretty much any of the barbs stickied up top, item wise and stats. I've made a zerker/concentrate, tho both in pvp WW more than anything, and I use my class main skill when I feel I can show them true power.. Zerk/necro, concentrate/barbs/palys/zons. But WW, even tho not a mian skill, and clicked once still works great.
But I would think a true pvp barb would go WW as main, with zerk clicked once. Maybe a run down;
WW=max
Mastery=max
Shout=max
BattleOrders=max
Zerk=1
Natural=1
Increased Speed=1
IronS.=1
BattleCommand=1
BattleCry=1
there, that seems doable, the rest of the points could maybe put into IronS. or IncreasedSpeed (speed IS important in pvp).
And item wise, well prettymuch most know what to use there. Tho I havent had luck with getting the Angelico set rings/ammy, but some of these 25k AR wins, esp in these bvb, or melee duels.
Royal_Paladin14
09-02-2004, 03:29
how many games duelin games have you entered recently since 1.10 came out? I would say besides these godly teleportin Necros out there, Barbs are rulein the roost, or more to the point
WE OWN THIS MUTHA!
Its really just based down to resits, DR, AR, and speed. You WILL have to have some items switched in your stash, but to make a pvp barb is make pretty much any of the barbs stickied up top, item wise and stats. I've made a zerker/concentrate, tho both in pvp WW more than anything, and I use my class main skill when I feel I can show them true power.. Zerk/necro, concentrate/barbs/palys/zons. But WW, even tho not a mian skill, and clicked once still works great.
But I would think a true pvp barb would go WW as main, with zerk clicked once. Maybe a run down;
WW=max
Mastery=max
Shout=max
BattleOrders=max
Zerk=1
Natural=1
Increased Speed=1
IronS.=1
BattleCommand=1
BattleCry=1
there, that seems doable, the rest of the points could maybe put into IronS. or IncreasedSpeed (speed IS important in pvp).
And item wise, well prettymuch most know what to use there. Tho I havent had luck with getting the Angelico set rings/ammy, but some of these 25k AR wins, esp in these bvb, or melee duels.
hmm the truth is barbs have no chance agianst necros and hammerdins. and smiters own them too. they can't tank most elemental casters without aborb and lots of max reists which if they do they'll have to sacrfice a lot. even melee zons can kill eth botd barbs.
JEDi-MiNDTRiCKS
09-02-2004, 03:45
I disagree completely with your post, My barb is 50/50 with most good hammerdins, bone necs are usually easy, some elemental sorcs can be hard yes but I still kill most of them too. I die sometimes by smiters with life tap, otherwise I can usually kill them too.
Scarpachi
09-02-2004, 05:20
Max DR/Block Hammerdins, Wind Druids, and Bone Necros will humble you quickly. These bastards are just hard to break through. Their damage is unresistable. Now my barb has 5k life. And its just ridiculous how easy he can take damage. Usually these chars are using the barbs own skills agaisnt him. **** enigma and **** CTA.
There is a chance a BOTD Ghost Spear WW barb can beat these chars. Excellent WW is needed though.
Max DR/Block Hammerdins, Wind Druids, and Bone Necros will humble you quickly. These bastards are just hard to break through. Their damage is unresistable. Now my barb has 5k life. And its just ridiculous how easy he can take damage. Usually these chars are using the barbs own skills agaisnt him. **** enigma and **** CTA.
There is a chance a BOTD Ghost Spear WW barb can beat these chars. Excellent WW is needed though.
Wind druids aren't unresistable. But yes they tear barbs up.
CyberHawk
09-02-2004, 05:56
hmm the truth is barbs have no chance agianst necros and hammerdins. and smiters own them too. they can't tank most elemental casters without aborb and lots of max reists which if they do they'll have to sacrfice a lot. even melee zons can kill eth botd barbs.
Currently I have only been beatin by 3 smiters, and 2 of them used lifetap, the other was just badass. I'm able to count becasue of such low numbers, and I duel 4-5 days a week, public.
Hammerdins, true they are hard to take in melee, but who said I melee? I got duel Demon Archs to take care of most of them. And the ones that have max block, and huge gobs of DR, ya they are the problems...but in oh lets see....7-10 hammerdins, cant take my double throw javs, and esp not my posin damage. I dont kill'em everytime, but hey, if they keep running back into town, doesnt that count as I win?
Necros are my hardest opponent. I usually switch to berzerk, which my hardest hitting weapon, Hellslayer is what I use. 1 hit will kill most, but I'm having AR problems there, nearly 15k aint doing what i thought it would.
Zons...puuulease, I havent been killed by one yet, esp no damn melee jabzon.
So to sum it up....I have problems with 1 class...Necros..not to bad considered its hard to play a character to kill every class made for pvp.
Sorcs are the easiest,(and I dont suffer a bit with my resits, sowhat I switch my SS for a MosersP/Diamonds, easy) with druids/assassin following that up. Actually the Assassin is the odd ball for me, some fall unreal fast, others run like hell, and take hits..I'm 50/50 there. Most dont hostile me, once they see my resistance, and I dont bother to chase them all night.
FOH....no comment there. 8-10 of them kill me in 2 shots. And I got 85 lightning res. with 20 absorbs, and yet I still die...basterds.:)
Its all about angles, these that use Enigma, yes there challenge rating goes up fast, but thats when you revert back to skill....Windy's are easy of there dont tele(javs again), if they do..just run like hell, and WW back in there direction, they mot times get hit..do this 3-4 times you win. But they will not OWN you, if you learn tatics with them. Treat Hammerdin that tele's the same way. And be careful of random hammers still flying. And never let there.."WHY YA RUNNING" mess with yer head, they would rather you assume the postion and get killed...I tell them, "well why dont I just stand here, maybe strip my gear, and let you kill me..I guess thats would satisfy you uh?"
If they cant take the game, unhostile me, or leave *****..:) (throw that in, they will surely run after you then.:))
Fire_Dragon
09-02-2004, 06:05
I've never had a problem with a wind druid... you can block there tornadoes. 75% block means I don't take much dmg, plus I like to tele alot and I mean ALOT! Since twisters only move in front of the druid (erraticly) just tele to the other side and ww him, then tele away. Simple. As for bone necros, not that tough. Generally a high life bone necro can only take 1 zerk from a fully outfitted godly barb, sometimes 2. I probably win 9/10 duels against them. As for hammerdins... yeah... they are a pain, they own me :hanky: . Barbs are amazing, but only if you know how to ww really well, control your teleports and are rich enough to equip one (you have to be MASSIVELY rich!). If yu are having trouble breaking through a bone necro, zerk him... cheesy but its unresistable. Sorcs = dead. Put on your absorb gear and its over, period. Only sorc you should EVER have trouble with is a blizzard sorc (they are currently bugged). Hope some of this gave you ideas on how to better handle these classes.
P.S.
Losing to a smiter? How on earth did that happen...
CyberHawk
09-02-2004, 06:08
Ahh, come on now, real MANLY MAN barbs dont tele.:) I'm still a foot warrior.............until I get an Enigma. :teeth:
Fire_Dragon
09-02-2004, 06:16
LOL! Good one hawk :clap: !
l2aider1
09-02-2004, 06:18
P.S.
Losing to a smiter? How on earth did that happen...
Yes, plz tell me. I have never lost to a smiter and I know some pro smiters, and these smiters WERE using lifetap. Its all about your ww technique.
Barbs are possibly THE most underrated of any char in the pvp scene. The only difference between playing a barb and other chars is it takes MUCH more skill to use a pvp barb effecticely then it does to use a sorc or necro for example. If you are doing well and its not for lack of items guess what ............ theres only one thing left and thats lack of skill. I can take down necros, wind druids, hammerdins, trapsins, fohers, smiters, blizz sorcs, fireball sorcs, you name it and I can take it down. Now as with any class there are hard matches but it really just comes down to the skill lvl of you and your opponent. For example I can go 90% or better with just about any public necro but when I'm dueling some of the godliest necros on east I might be going as little as 50/50. Another thing to consider is a great pvp barb is much more equipment dependent.
So to answer your question. No barbs are still perfectly viable for dueling, however the skill lvl required to play a pvp barb effectively has become alot greater.
I want to duel you now..you must have been dueling some newb wind druids. :uhhuh: You're on east though right :grrr:
CyberHawk
09-02-2004, 06:29
Yes, plz tell me. I have never lost to a smiter and I know some pro smiters, and these smiters WERE using lifetap. Its all about your ww technique.
Barbs are possibly THE most underrated of any char in the pvp scene. The only difference between playing a barb and other chars is it takes MUCH more skill to use a pvp barb effecticely then it does to use a sorc or necro.
So to answer your question. No barbs are still perfectly viable for dueling, however the skill lvl required to play a pvp barb effectively has become alot greater.
OMG...I couldnt have said it better. Rock on barbs, rock on! Skill/tatics are everything, and if alot of these pvp'ers would learn that, duelin, would become true hell.:)
I think of this past week in a duel, there was a barb,(and I dont really like duelin barbs, being I'm so widespread to concnetrate on one class, as alot of bvb are), but he wore the godlest gear, but yet, I still kept beatin' him. He fiannly said, what do you use? I showed him, and I asked..."why am I beating you?", he says "I have no idea!"....but then it happend...when i would battlecry him, he would say "what is that?, is that like a necro skill".... :scratch: ...learn your class people, learn your class. :thumbsup:
But back on my bvb comment, also this week, this barb was to say the least, very impressive...towards me. But of course he was, he was built for just bvb, and once I heard that, "your barb is weak"....I hostiled the assassin in the game, and ran outside taking on the lighning, and challenge him one more time to a fight...of course i'm taking the full ligtning shots, typng at the same time...when he runs out, takes like 4 shots..dies...and of course I say..."now whose weak", and then I killed the assassin standing 4 inches away from me.:)..Man I love those kinda of games!
BT-LightDash
09-02-2004, 06:46
i am pretty sure tornado can't be blocked even though it does physical damage
only exception would be zon's passive and assn's weapon block
and pure hammerdins are honestly overated
like cyberhawk says double throw will own them
[unless they tele but u still have a good chance against them]
i think the problem with most barbs is they are still doing the typical s/s barb and expect to win like in the good old 1.09 which obviously isn't the case.
"Barbs are possibly THE most underrated of any char in the pvp scene" *sniffles* I remember back in 1.09 when that was Necro instead of barb. I miss that. =(
Royal_Paladin14
09-02-2004, 11:56
I want to duel you now..you must have been dueling some newb wind druids. :uhhuh: You're on east though right :grrr:
stop posting your noob calling crap on my thread.
Is it that you realize you're getting banned so you just want to flame as much as possible?
Royal_Paladin14
09-02-2004, 12:01
i win 8/10 duels wiht my barb but that's cuz most people in pubs are not that great and lots of them are poorly equiped. but a caster with equally good gear played by an equally skilled player should beat a barb who doesn't stack absorb or max reists like crazy. and you haven't been killed by zons cuz you haven't dueled good ones. charged strike zons do insane damage if u don't absorb or stack resists. and smiters with doom,eth exile are very hard to beat for a 1 hand barb. i've killed many tele necros bone necros with bo but some of them just keep teleing awya and spam back u cant' catch them and really strong ones can tank you. and i woudlnt' call zerk cheesy when yoru dueling againast a bone necro lmao. 15k hammer dins are no joke almost any barb will die in 3 hits or less. and they can just run back and forth in their hammer fields no way to get close.
Royal_Paladin14
09-02-2004, 12:02
Is it that you realize you're getting banned so you just want to flame as much as possible?
hmm one of the mods just warned me for saying u weren't gonna be happy until u got banned funny thing now your doing it. some people never learn. i don't mind your opinions but quit the i r the leet duel me and i show you who's boss 5 year old ****** crap.
also it's funny as hell how you said abosrb was for noobs and started saying how you should use rising sun agianst "noob trappers". and you said if you can't beat someone without absorb then yous houdl quit palying this game and you also said there's no way to get out of a wof and mb lock and you would only lose wihtout absorb. also cut the lies.
BT-LightDash
09-02-2004, 13:03
a good zon own any non-enigma wind druids sorry =)
but then again 90% of the wind druids uses enigma lol and there are like only 5% of the people in the realm that has good zons
a good zon own any non-enigma wind druids sorry =)
but then again 90% of the wind druids uses enigma lol and there are like only 5% of the people in the realm that has good zons
Nah, as long as the druid has more r/w :teeth:
Anyway, this isn't a wind druid thread and I don't want to clog it up with arguements with this guy, so if you want to see what really happened and not his distorted version go check the thread. Later.
Deuce_Hunter
09-02-2004, 13:14
Nobody mentioned Chargers. Are they a joke to a strong barb? Do they even hit?
BT-LightDash
09-02-2004, 13:30
they have a hard time against whirlwind barbs but a surprise charge is still very deadly
i would say a pure foher with a eth botd warpike as secondary weapon for surprise charge would be good against barbs
unless the barb stack Lightening resists or mass absorb in that case just say gg and leave =)
Alkanine
09-02-2004, 14:19
I have a pvm titan that kills most people in 1-3 hits unless they are godly with tons of hp. Even though his hp is only 698 people just dont know how to fight him for some reason. Im not even a dueler for goodness sakes =/.
I guess alot of pubbies just suck or something.
Either way I cant wait till I get a zod and vex in ladder for my botd maul I want so DEARLY! I really think barbs are not out of the picture though. With the crapiness of my barb im sure good barbs could do real well.
Neurofuzzy
09-02-2004, 15:38
Well, PvM is no longer a problem for my barb. I can do Hell alone in any area (Ok, some areas require a very carefull approach, but I have been everywhere with my barb and die VERY rarely now - have not died for 2 weeks now).
But PvP is still a hard issue. I do kill most players (of any class) in public games, probably because the most of them are unexperienced PvP players (it is sometimes funny to see a sorc that does not run or teleport when she sees you approaching... and than they are surprised when they die in one hit!). But when I meet GOOD PvP players, I have to admit it is not that easy (altough my PvP barb is not 100% ready yet...).
The most irritating thing is that you have to adapt to each enemy class by constantly changing your gear according to the opponent. As far as I know, there is no equipment that is good for ALL duels (if you max resists and absorbs to fight, lets say, a fire sorc, you dont get enough AR and IAS to fight a mellee opponent, etc). That is specially bad when duels are not 1 x 1 and the field is full with players of different classes. You may be carrying the best equip to fight some of them, but surelly not all.
At the same time, that why I like barbs: the challenge!
Jade_Statues
09-02-2004, 17:45
Barbs... ahh.. I made my first one ever recently, and although he was built for pvm, I have truly loved pvp with him... It is unlike any other class. It actually uses STRATEGY, go figure. Different tactics will ensure you a victory. A good barb can give almost any class a good fight if you think before you fight, and learn from your losses. Play a barb, duel a lot, dont give up quickly, and learn to love em... I have.
Royal_Paladin14
10-02-2004, 03:08
Barbs... ahh.. I made my first one ever recently, and although he was built for pvm, I have truly loved pvp with him... It is unlike any other class. It actually uses STRATEGY, go figure. Different tactics will ensure you a victory. A good barb can give almost any class a good fight if you think before you fight, and learn from your losses. Play a barb, duel a lot, dont give up quickly, and learn to love em... I have.
lol strategies only help to a certain extent. you just can't kill casters who can sit there and tank 10 barbs like you, and trust me hammer dins can do that. if you think your barb can tank anyone then you havne't dueled any non barbs then you havent' played agianst any "godly" chars. well built and equiped sorcs, trappers, can tank you if you don't use absorb or +max resists. and etheral exile pallies with doom are no joke. that life tap is a killer. and even with 20k ar your zerk will still miss a ton agianst good chars.
CyberHawk
10-02-2004, 04:35
Royal, sounds like you might want to go try a different class, besides barbs. You, as I see it, are certain barbs cant hack it anymore in duels, so I would go with something you are for sure with. Maybe a FOH is up your way?
Barb for dueling, takes a certain person to play. Its not the easiest, it sho aint the hardest, hes a all around battler, who in some peoples hands can win in almost any situation.
Fire_Dragon
10-02-2004, 06:23
Well said Hawk. And who on earth would be dumb enough to fight a 25k dmg fireball sorc w/ out stacked resists and absorb? As for the guy who asked about chargers being viable against barbs, they are very viable, just not against WW barbs. I play a whirly barb (very godly, very well played, very dangerous) and chargers pose zero threat. This is not to knock the good chargers, but ww can escape a charge lock and godly barbs are hard to hit. Ya, chargers do connect alot (with max synergy they have very good AR), but a BvB is just a tank, they are built for absorbing hits. I tend to tank godly necros, not because it's the only method I know, but simply because 1-2 hits from me finishes them and avoiding BS is pretty easy (IBS are a pain, but I'm a sponge). As for doom/exile/life-tap smiters... they are not hard. WW in a triangular pattern, there shift/smite becomes nearly useless. Heres a dirty trick you can use against them. Triangle WW plus 5-6 range botd whatever enables you to keep out of there smite range (which is much smaller) and butcher them in several passes.
P.S.
Dont try this without max dmg reduction gear...
l2aider1
10-02-2004, 09:09
lol fire thats the same tactic I use vs smiters. Triangular whirl patter renders shift smite useless even with exile I destroy them.
BT-LightDash
10-02-2004, 10:16
maximum range of a weapon is 5
and no, smiters never post a threat to good barbs no matter how godly the smiter is
Well said Hawk. And who on earth would be dumb enough to fight a 25k dmg fireball sorc w/ out stacked resists and absorb? As for the guy who asked about chargers being viable against barbs, they are very viable, just not against WW barbs. I play a whirly barb (very godly, very well played, very dangerous) and chargers pose zero threat. This is not to knock the good chargers, but ww can escape a charge lock and godly barbs are hard to hit. Ya, chargers do connect alot (with max synergy they have very good AR), but a BvB is just a tank, they are built for absorbing hits. I tend to tank godly necros, not because it's the only method I know, but simply because 1-2 hits from me finishes them and avoiding BS is pretty easy (IBS are a pain, but I'm a sponge). As for doom/exile/life-tap smiters... they are not hard. WW in a triangular pattern, there shift/smite becomes nearly useless. Heres a dirty trick you can use against them. Triangle WW plus 5-6 range botd whatever enables you to keep out of there smite range (which is much smaller) and butcher them in several passes.
P.S.
Dont try this without max dmg reduction gear...
Sounds very nice but how do u keep up with mana?
why dont u try a berserker. they have mad damage and its all magic dmg. just max out battle orders, berserk,1 of the masteries,shout,1-5 on natural resist,and 1-5 on concentrate so you can get that life back wit the life steal. :thumbsup:
whyuneedit
10-02-2004, 19:29
why dont u try a berserker. they have mad damage and its all magic dmg. just max out battle orders, berserk,1 of the masteries,shout,1-5 on natural resist,and 1-5 on concentrate so you can get that life back wit the life steal. :thumbsup:
lol man. i have a zerker. does decent damage considering i only use an eth botd zerk and a few charms, anni, etc. 9.5k of pure magic damage....gone to waste on every *attempted hit. wen going against good chars, you will almost ALWAYS get interrupted. what good are you if you cant even land a hit?
Fire_Dragon
11-02-2004, 02:30
I dunno why some barbs die to smiters... I think many barbs just go cookie cutter and never learn to ww properly. For all of you who have trouble with melee palys in general just use triangle method me and l2aider1 use ;) . I think this will be my last post on this thread (its just getting old at this point), but here's some last advice... DON'T BUILD A ZERKER! I have one on ladder, he does excellent against casters, but against godly meleers its an education in frustration! Build a whirly barb, put ONE point into berserk. It's all you will EVER need. I can just imagine the look on those stupid necros faces when I tele up and BAM! 1 hit kill with zerk :lol: .
DemonicTutor
11-02-2004, 02:53
I've never had a problem with a wind druid... you can block there tornadoes. 75% block means I don't take much dmg, plus I like to tele alot and I mean ALOT!
Tornadoe's cannot be blocked by ANYONE but a Claw/Claw weapon block assasin. The common missconception that tornadoe's can be blocked is caused by someone dueling a druid who suddenly hears a *clang* on there sheild when a tornadoe hits. However this is deceiveing because the block frame was actually activated by a raven, which are kinda hard to see and people don't pay much attention too.
In fact 75% block is actually HARMFULL to you in this matchup. Why? Well with a perpetual swarm of 5 ravens at all times, and or wolves/bear, your chances for causeing unwanted blockframes is 3 outta 4 assumeing your stationary at any given point in time. And that unwanted blockframe could hold you in place long enough for a nasty tornadoe to hit.
Honestly the barbs who have the best chance vs a wind druid are throw barbs, or barbs who are anti-caster. IE, they use a eth ghost spear BoTd, or Dual weild axes Doom and Botd. Block doesn't do anything in this matchup, however SS gives a much needed 35% DR against tornadoes, so unless you got other means of DR, unfortunatly you need to keep SS equipped.
My barb is looking pretty nice in PvP. lvl 83 and 4.3k life. Just need that etheral colossus blade from pit runs :rant:.
Ive been dueling in eu realm sometime now with my lvl83 barb and I can say this much. The only build that I have a problem with killing is hammerdins and still they go downs often. My barb has this setup.
lvl83
4400life
20k AR
17k DEF with enigma 24K DEF with etheral steelcarapace
EQ is
400ED botd in eth cb
53/20 Steelrends
Arreats with 40 ED juwel
Stormshield with 40 ED juwel
Goreriders
Perfect verdungo
Enigma
Angelic rings + amu
4socked monarch with p topaz = against foh palas
4socked monarch with p saphires = against cold sorcs
Perfect Kiaras socked with UM = against foh palas
Thundergods
Snowclash
Black ock luna
and full inventory of AR, life, maxdamage charms
He deals about 5k 1H damage
and about 7k 2H damage
I use different setups according to what build i i meet. Necros i just use 2H they fall with one hit. The only thing necros can do is to curse me with IM and then hide in their bonewalls. But then again I just switch to 1H + storm and they fall. FOH palas cant even hurt me. Amazons falls. Assassins falls. Sorcs falls. Smiters, Zealots falls. Axe barbs is though becouse they can deal more 1H damage. But I think sword barbs is the best way to go overall. 2H vs necros is lethal.
Remember that I use enigma and I allow any other char to do so too becouse in public games everyone use what they whant. Still they fall. And keep in mind that my barb is only lvl83. At lvl90 he will own even more. So barbs is FAR from bad I say they are the best overall PVP char out there with the right gear.
My barbs name is Davram-Bashere and my ACC is *evindel
Thats all from me.
AdunaCCDanimoth
11-02-2004, 18:53
I was playing with some people in a game a couple days ago when a Hammerdin joins and hostiles. So we moved towards the nearby Arreat Plataeu WP when he popped in and spammed hammers. 2 people died, but I got stuck in the zone between hammer spirals. He started to run his *** about how if I moved I would die. Thats when I said, "Nice Hammers," switched from my BOTD WP (Got the runes for an Eth if/when i find one >< ) to the weapon no player would expect on a Barb, a Dual-Shael'd Hellrack. He said "WTF is that" and I gunned him down where he stood.
Never mess with a guy with a gun.
I was playing with some people in a game a couple days ago when a Hammerdin joins and hostiles. So we moved towards the nearby Arreat Plataeu WP when he popped in and spammed hammers. 2 people died, but I got stuck in the zone between hammer spirals. He started to run his *** about how if I moved I would die. Thats when I said, "Nice Hammers," switched from my BOTD WP (Got the runes for an Eth if/when i find one >< ) to the weapon no player would expect on a Barb, a Dual-Shael'd Hellrack. He said "WTF is that" and I gunned him down where he stood.
Never mess with a guy with a gun.
way to go :)
Weltkriegpally
11-02-2004, 22:27
I am going to most likely get flamed to high heaven for saying this, but a good hammerdin isn't likely to get taken down by most melee barbs, ww or not. Now I am not saying that barbs aren't good, my bvb owned more than his share of hammerdins at less than 2k life. a good hammerdin doesn't cast more than 2 or 3 hammers before moving, and he isn't going to be easy to catch if he knows his shift+charge (I have played a lot of pallies, I can expect to know this is a common tactic among the better paladins). Now, a range 5 ww barb probably has the best chance among the melee types for the hammerdin win, but it won't likely take the hammerdin more than 3 hammers to kill you, so it will be a good idea to be damned careful. Otherwise, I wish I still had my vindi/temp equipped. I would happily duel any/all comers vs. him to see just how well a ww barb can take him. I don't use lifetap and I don't use exile. I can still hold my own.
--welt
CyberHawk
12-02-2004, 01:57
well see thats the problem, alot of hammerdins think they can take any melee characters, esp barbs out, np. But the fact is, alot of us barbs who dont use WW for every single opponent, have a switch weapon, that sometimes make them go WTF!!, when they die. As metioned above.
I went with duel Demon Archs, and currently only maybe 1-2 hammerdins still gave me problems afterwards, and thats only casue they tele, and teleported well.
Hammerdins are a fun class, i built one myself, and yes the can OWN a meleeclasss np, but if the opponent knows how to handle these situations, and can learn from his/others mistakes, he "can" cut his losses greatly.
But never the less, a Hammerdin damage, must not be taken lightly, these hammers hurt.
Warshrikes or lacerators=yummy :).
Chugging lacerators can trigger open wounds or amp and this will soften up any hammerdin.
banditto1969
12-02-2004, 03:14
Well took my new lvl80 Windhammer wielding Conc/WW barb to a baal run yesterday and a lvl83 hammerdin went hostile on the other 7 of us. Everybody went down over and over but me. My life was high enough that he couldn't kill me even without me chugging pots, but I couldn't kill him for the life of me.
Like Weltkriegpally said, the guy would only cast out a couple hammers then move slightly. His aura was vigor so he was fast as a demon and he had really fast cast rate. I hit him a couple times for 1/2 his health but the guy healed himself.
So I left and came back with my lvl88 sorc and owned him by teleporting right on top of him as he moved. My merc would get a lick in quite often with a cruel eth sword. He couldn't believe he died.
So now I want to level my barb a little more and start dueling to get my skills up. Any pointers would be appreciated.
High life and pay attention to the movement of the hammers. If you got about 4k-5k life, you should be able to get a quick hit in.
small poison charms and open wounds will take a heavy toll on a hammerdin. If you are unable to melee a hammerdin, use 2 lacerators and chug em and hope ya get trigger amp dmg :). If the hammerdin has amp dmg above his head, you should be able to kill him very easily with a 2 handed botd weapon.
Majority of hammerdins wouldn't have heavy dr % gear because they rather have the +skills and resists :).
Tha[M]noS
12-02-2004, 10:30
Ahh, come on now, real MANLY MAN barbs dont tele.:) I'm still a foot warrior.............until I get an Enigma. :teeth:
PPL PLS..honestly now..i havent touched LoD since the day it came out.I have never played it and i have sworn not to.Dont ask me why,it is just the way i like it.Therefor i am truly in love with the Dii classic and guess what..i love PvP..
So i dont stick with the "tele" barbs which by the way you have all made them W**** and chicken barbs.Stay on the ground,grab your sword,and after that there is only one question: 1h or 2h?
and only one answer::) (whether you win or lose)
1.10 rulez this place and stop complaining about it...
So let the games begin,duell till the morning light,cut the crap and dont enter the "BvB only" games with your Noob socs..it IS irritating..
That's about it
Peace
Apla
mystika
teleia
Red_Zone
12-02-2004, 11:29
no has really mention a throw barb yet. :D
ive been dueling recently with my throw barb (5k damage/8.5 ar) in nm pubbie games on ladder. its funny how most ppl assume im using botd zerkers, when im using gimmershreds. ive been doing great, sometimes i kill 3 ppl at a time. i use double throw most of the time unless they finally firgure out to run in circles. but onces they do, i use my weak ww (2.5k damage) with very low ar (4.5k) and kill them bcuz they are a caster with no real defense. :D
non teleporting druids and hammerdins are easy for me. for druids i aim for there spirit (usually oak sage) so they lose half of their life and have to recast it, once they do i can throw axes at them cuz they stop running (and hopefully i can have them stuck in recovering animation). for hammerdins i use wait until the cast there hammers and throw axes at them when the do, if they block, i just keep throwing until they die, if they use charge i use ww to escape and sometimes even to kill.
my best dueling experience was when i was dueling in a game against only nercos. tele summoners, posion nova necros and bone necros. they were all using different curses on me so they cancels each others out. one decide to cast IM and hide in a bone prison. i laughed so hard cuz he couldnt escape and his curse didnt affect me, and because im using gimmershreds his bone armor wasnt very helpful. after i killed him he was like, "wtf!? how you do that?" :D that posion nova necro had trang-ouls set so he ran so fast. we were evenly match, we even killed each other at the same time. but that teleporting summoner was hard as hell, and he was 10 levels higher than me. only way i won was when i made him chase me and back ww while he was running. then i nk him a few times after i told him to unhostile me, cuz i didnt want to duel him with his lame necro. :D
in mirror match ups i usually win for some reason, i keep chucking them and they stop and stand still until they die. i didnt get a chance to see what they were using. hopefully i will vs more.
i want to remake my 1.09 s/s barb into a ladder botd/shield ww barb, but i dont have the godly gear... yet.
Hey guys, first post here but I won't bother you too much. I have some questions regarding dual wielding and WW.
I'm curious as to how exactly it works and if it is a viable option in PVP. I checked out a weapon speed calculator, using beast and doom berserker axes, it says the whirlwind will have a 2 fpa attack, hitting 12.5 times in a second. This seems awesome to me. (when I ask if it's a viable option, I'm not looking for an easy, brainless way to dominate my opponents)
On the arreat summit it says that when you dual weild in WW, your weapons alternate in hitting. I'm wondering if this is true, will the cold damage from the holy freeze on the doom work when the beast zerker hits? (probably a dumb question) I'm also curious if mods such as the crushing blow on the beast zerker transfer over to the doom zerker when it hits. Also, since both weapons have 25% chance of open wounds, will these percentages be added up in a single attack or remain as 25%?
I was also wondering if since the DR cap has been moved to 50%, is the absence of a shield really that big of a deal? I'd imagine with enough FHR, twice the attack rate you'd do with a shield, the holy freeze aura from doom, and the overall coolness of WWing with 2 weapons, that it would more than make up for it. Since simply adding a shield would be simple for this build, what pvp chars would you consider it necessary for?
For my build I was thinking of this tentative planner:
20 WW
20 BO
10 shout
~15 axe mastery
~5 throwing mastery
5 natural resistance
5 battle cry
1 zerk
1 double throw
1 BC
1 increased speed
coming to 94 total skill points, attainable at like lvl 83. Other points could be dumped into shout for zerk synergy or axe/throwing mastery.
I already have my gear in mind but recommendations and suggestions are certainly appreciated.
Thanks for the help in advance.
P.S. not a fan of frenzy.
I think perhaps a lacerator smiter would tear any barb up pretty fast.
xFullenex
12-02-2004, 15:29
i gave up dueling when 1.10 came out... after all you need "godly" gear to rock people hard core and m NO where near that lucky! :( But, i think this would be hard for a barb to kill... Necro... summoner... maxed amry w/ engma tele's in ur screen amps u and skels hit :) it sounds good to me... but i dunno it it works well or not! Will someone let me know if it happened to you! Thanks !
mastrinidad
12-02-2004, 18:25
i gave up dueling when 1.10 came out... after all you need "godly" gear to rock people hard core and m NO where near that lucky! :( But, i think this would be hard for a barb to kill... Necro... summoner... maxed amry w/ engma tele's in ur screen amps u and skels hit :) it sounds good to me... but i dunno it it works well or not! Will someone let me know if it happened to you! Thanks !
if its public..the barb can whirl through the skeletons and come out almost unscathed...why? Because he can wear Enigma which gives life for every kill.
And in PVM..whenever I killed skellies..i got life..Ill admit tho I havent tried it with Summoned skellies in PVP...interesting tho I think.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.