View Full Version : Simple question that will prolly soon reach pg 2
Peacrusher
30-01-2004, 18:23
Exploiting the marrowalk "feature"
Is a Bonemancer with skellies possible?
I am talking about maxed synergies for bone skills, AND having RS/SM maxed as well? I am curious because if it is possible (even to come close) This would make one hell of a pit runner/PvM char. Let's also assume that this char will be able to attain L337 gear.
Let me know your thoughts.
Mad Mantis
30-01-2004, 18:30
If he can attain 1337 gear it should be possible. With enough +summoning you don't need that much in RS and SM to reach 20/20 perhaps even more.
As long as the Marrowwalk bug gets exploited it will be feasible.
Necrochild313
30-01-2004, 18:34
Maybe, although you'd be sacrificing one for the other (bone for summons)
I'd use leoric, just because it helps the skellies alot and helps your bone a little (+2 p/b) You won't be able to max both RS and SM, but max RS with at least 1 pt into SM. 10 summons charms, an anni charm, enigma, shako, +2 ammy, homo head (my preferance) or the ladder only head that can get +3 summon/+3 poison bone (good luck on that one), sojs or bk (sojs probably), arach mesh, it might just be crazy enough to work.
gvandale
30-01-2004, 18:51
Skill rundown for maxed synergies on bone skills:
20 bone armor
20 bone wall
0 bone prison (+2 SM marrowalk)
20 Teeth
1 CE
20 Bone Spear
20 Bone Spirit
Total = 101 points
Add in 1 ea
Raise Skeleton
Skeleton Mastery
Total = 103 points
If clvl99 is imagineable, the the remaining 7 to curse tree
Now for a base 1 to hit lvl 20 on your summon, here is a list of what you would need:
Shako (+2, now @ 3)
Enigma (+2, now @ 5)
+3 Summon Ammy (+3, now @ 8)
Arm of King Leoric (+5, now @ 13)
2x soj / bk (+2, now @ 15)
Arachnid Mesh (+1, now @ 16)
Homunculus (+2, now @ 18)
So with your gloves still open, you could effectively, have lvl18 RS/SM, use 2 (or 10) Summon Charms, an Anni, and end up with at most slvl29 RS/SM plus all the maxed out synergies for Bone Spirit.
This setup also gives you +11 to your p/b tree. So slvl 31 bs/ba/bw
Numbers *all syn's capped at slvl20, except for marrow bp feature @ 33*:
slvl 29 RS/SM = 11 skels / 820 life (h) / 284-287 dmg
slvl 20 bspirit = 1564-1697 dmg
slvl 20 bspear = 1441-1532 dmg
slvl 20 ba = 1005 damage absorbed
slvl 20 bw = 4762 life (h)
slvl 31 bspirit = 3619-3882 dmg
slvl 31 bspear = 2973-3146 dmg
slvl 31 ba = 1115 damage absorbed
slvl 31 bw = 5947 life (h)
Hope that helped.
g
:howdy:
Necrochild313
30-01-2004, 19:06
errr...don't max BONE ARMOR! It doesn't synergize the boney offence! And you'll have more than enough damage absorbe from max wall and marrows to stoop to that! Max Raise Skeleton my peaish grasshopper.
gvandale
30-01-2004, 19:12
grrr...damn me not reading properly!
Bone summoner...
Sounds like a new commando. Hmmm. I will think of this when I get home.
I'm in my webpage class and I'm hungry :xx:
~Kbob
Necrochild313
30-01-2004, 19:46
The Skeleton's Boner
a tragic romance by Necrochild313
-------------
Hmmm...what are two of the most popular builds in 1.10 Necromancer history?!
*gasp!*
why, it's the skelemancer and the bonamancer!
Peacrusher, the genius, had a genius idea, why don't we mix-breed the two orphan infants into a real boy!
With this build lets assume by some gracious act of god you can get to level 99 within the next year and you just-so-happen to have all this junk laying around.
TEH M4d SK1LLZ:
Well, of course you will be using boneskills and skeletons. Duh dip****.
Lets have a little walkthrough.
The Bones
Bone armor - 1 (not 20, 1)
Teef - 20
CE - 1
Bone Wall - 20
Bone Spear - 20
Bone Prison - 0 (see the shoes)
Bone Spirit - 20
The Skull
Raise Skellies - 20
Skeleton Mastery - 1
Clay Golem - 1
Golem Mastery - 1
Summon Resists - 1
The Flag (pirate?)
Amp - 1
Weakness - 1
Terror - 1
Decrepify - 1
UB3r 1337 g34rZ :
Hat - Shako (+2 all)
Walkin' Stick - Arm of King Leoric (+3 rs/sm, +2 boneskills/summoning, 10% fcr)
Clothes - Enigma (+2 all)
Handbag - Homoncolus (+2 all, +2 curses)
Belt - Arachnid Mesh (+1 all, 20% fcr)
Rings - 1 Soj (+1 skills), 1 fcr ring with mods (10% fcr)
Ammy - Crafted UB3r necro (+2 all, at least 15% fcr)
Gloves - Trang-ouls Claws (+2 curses, 20% fcr)
Shoes - Marrowalks (+2 sm, marrowalk bug n00b)
info on marrowalk bug for n00bz
That's what happens when you base a player or a merc on a bug. Everyone knew the lightning hose was a bug but many exploited it. If there is another patch many will be disappointed again. Too many exploit bugs aka marrowwalks, venom, and other charges = synergies. I for one have no sympathy for you as you got what you deserved. Live by the bug die like one.
Now that you're totally pimped out it's time to add to the bling-blingin:
10 summoning grand charms (+10 to summoning)
1 annihilus (+1 all)
Now lets do the math kiddies! With this build you will have:
75% fcr breakpoint
Level 33 bone skillz
lvl 14 bone armor, corpse explosion
Lvl 46 raise skellies
Lvl 29 skeleton mastery
lvl 26 clay golem, golem mastery, and summon resistance
lvl 14 cursez
You are now pwnzor N00b!!!11!!!
1 question to NECROCHILD
Merc? what type?
Well...might merc. Duh.
Mad Mantis
30-01-2004, 19:54
OMFG I C4n PWnZ0r D4 N00b! Mi3 SI 1337!!!1111!11!!1!one.
Peacrusher
30-01-2004, 20:09
It almost sounds plausible doesn't it??? I think I have a new mission in life...
Now the gear is the trickiest part I thinks
Not the cheapest build is it?
Mad Mantis
30-01-2004, 20:12
Does it matter? If your rich, why shouldn't you be able to do more than the common man? Works that way in the real world.
neato build, kinda poor pit runner unless you do some socketing for mf :)
gvandale
30-01-2004, 20:23
enigma + p.topaz shako
9 mfsc's
not too bad for the extreme owning that would be going on. there's more to mf then the pits btw, in which case this guy could do some dmg...
1 question to NECROCHILD
Merc? what type?
Mad Mantis
30-01-2004, 20:32
I'm thinking Might to help out the Skellies.
Necrochild313
30-01-2004, 20:32
enigma + p.topaz shako
9 mfsc's
not too bad for the extreme owning that would be going on. there's more to mf then the pits btw, in which case this guy could do some dmg...
1 question to NECROCHILD
Merc? what type?
answered q above :p, thought i'd be better if I answered it like the 1337 Pwnz0R 1 4m, duh ;)
Necrochild313
30-01-2004, 20:39
Something I noticed, you'll have lvl 33 bone skills with a lvl 33 marrow synergy :embarrass
interesting
Mad Mantis
30-01-2004, 20:41
4Y 4mz b4uw1n9 d0wn 2 urz Pwnz0R1n9 5k1llz. :worship:
Necrochild313
30-01-2004, 20:43
4Y 4mz b4uw1n9 d0wn 2 urz Pwnz0R1n9 5k1llz. :worship:
STFU N00B!
:bow:
lol..jk
killerxbabe
30-01-2004, 22:23
Wasn't this the build in Xey's Necro guide? I"ve been working on this type of necro for a little while and he's at lvl76 right now in act3 hell. Going pretty well even with my not too spectacular gear. At the moment he only has nine skellies with maxed RS/SM and is hitting for about 450-500 on bonespear without marrowalks and no points in bone prison. Still working on maxing out bonewall. And trying to find a pair of Marrowalks :D
Since when is this anything new? My Bone/Summoner that was in the Build Guide for months was almost the same thing, except I like revives a lot more than skellies and only maxed 3 synergies, which is all you need with a good revive army. (4 if you used Marrows). With l337 gear you can get 17-18 Revives with only maxed skel mastery and 1 pt into revives and they do great damage and they dont die and Enigma counteracts their inherent stupidity. I'll repost it as soon as I can find it. Its around on my computer somewhere.
Peacrusher
30-01-2004, 23:55
Angst I'm sure your build is there but since the forum wipe I had no reference sources....
I WANT to max bone synergies to provide ME with as much killing power as possible... The main reason I want skellies is for act 2 magic immune bastards...but also will be good distractors when I'm hunting.... :D
The reason I suggest using revives rather than skeletons is that Skel Mastery + 1 point into revive saves you 16-17 skill points, and with enigma, is just as effective as max skel mastery and max skeletons IMO. Therefore you have even more points to put into Bone synergies, though I like using bone prison too much to justify using marrowalks.
Necrochild313
31-01-2004, 04:48
My guide is better because it's mine and it pwnz.
ARGH!!!!
I had a GREAT guide, getting better results than Necrochilds guide, but then comp lock AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Overview:
PvP Bone//summoner
HotO
Enigma
Homun (Um)
Shako (Ber)
Archachnids
2x Sojs
Trangs Gloves
Marrowwalks
Perfect Mara's
Charms
Annihilus
5x Summoning (Life mods)
5x Bone (Life mods)
1X 5 res all// 20 life charms
8x 20 Lifers
~roughly +300 life from charms~
Switch
+6 BO CTA
Lidless wall
Results...
I did all the math and it was lost but about 4K Spirit and Spear damage with 1700 life on you and 15 Skeletons with 1800 life in hell with Battle Orders that is (That is without oak sage which could be added from HotO). Lvl 41 Bone Spells and lvl 41 Raise Skele. Almost perfect res (72 all in hell except cold which was maxed). 26% DR, not the best, but with 15 Skeles, It's good. 75% Block as well.
Lots and lots of Mana, 15 Meat shields, yeah all is well. Would be interesting to see if he would actually dual. Any melee char would get pwned, but vs. a sorc or wind druid... that would be interesting. I may make one someday.
~Kbob
*EDIT* Whoops, forgot skills:
20 Raise Skele
20 Bone spear
20 bone spirit
20 Bone wall
1 Teeth
1 CE
1 BA
1 CG
1 GM
1 SR
4 Curses
90 Skills, teeth gets maxed last. I did the math with a lvl 1 teeth, so damage will get better.
Necrochild313
31-01-2004, 21:01
ARGH!!!!
I had a GREAT guide, getting better results than Necrochilds guide, but then comp lock AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
well aren't we cocky?
Look at the math my friend. Better damage, more life, and all around pwnzor. MWAHAHAHAHAHA!
~Kbob
Mad Mantis
31-01-2004, 21:05
Kbob, making up imaginary numbers is not considered cool.
j/k. Good job mate. I would love to see the finished product. Keep it up.
BTW, now that you are back in action with the net and all, could you do a twinking guide for me Meleemancer and Merc?
Necrochild313
31-01-2004, 21:05
Look at the math my friend. Better damage, more life, and all around pwnzor. MWAHAHAHAHAHA!
~Kbob
Here have a :drink:
i'm proud of you
you made it reach page 2!!!!!!
*psychic mr peacrusher*
btw kbob if you really took my 'guide' serious you need another :p :drink:
I guess Mad, but you would owe me
I could prob get started on it this week, or sunday at the soonest.
~Kbob
Mad Mantis
31-01-2004, 22:56
Owe you what?
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