View Full Version : How important is Prevent Monster Heal?
Krunch_Kidney
28-01-2004, 16:58
I'm wondering how important Prevent Monster Heal is? I currently have the mod through Hwanin's Belt but am wondering how much of a problem it will be if I switch over to a different belt?
PVM is handy when u r facing DC not really that useful for any other monsters i think
Baal Minions, the last wave. They regenerate rather quickly.
Would you say it's more useful than just keeping a poison damage charm?
GhostStealer
28-01-2004, 19:13
Poison charm couldn't stop DC super fast hp regeneration.
Krunch_Kidney
28-01-2004, 19:31
Poison charm couldn't stop DC super fast hp regeneration.
How much poison damage does it take to prevent monster heal? On regular monsters as well as bosses?
BloodAndRoses
28-01-2004, 21:07
If you poison a monster (assuming they're not poison immune), it drops life regeneration to zero automatically. Doesn't work the same way with other players though.
It's not so much the amount of poison, it is the duration that counts. You want the monster to stay green until you get your next shot/volley off. Also, open wounds will do the same thing against poison immunes.
Krunch_Kidney
29-01-2004, 06:09
It's not so much the amount of poison, it is the duration that counts. You want the monster to stay green until you get your next shot/volley off. Also, open wounds will do the same thing against poison immunes.
Aren't most poison charms at least like 5 seconds? Is duration effected by difficulty level? The way freeze is?
I took a quick look at http://www.diabloii.net/strategy/x-articles/taopoison.shtml and found nothing to indicate that poison duration is penalized like cold in NM,Hell. But, I could be wrong.
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