View Full Version : best PvM zon build???
i wanna start an amazon, and i was just wonderin what u all think is the strongest in pVm play.....right now im leaning towards a strafe zon...but tell me what u think.....i've heard hybrids are the strongest....
i guess what im really lookin for is a strong but fun to play build.....thanks in advance....later
DruStorm
28-01-2004, 09:40
I built a Frostmaiden, DrusFletcher, and following advice on the forum, gave a point in Jab to do in the act bosses. Equipped with full M'avina's, however, she took down Hell Baal solo using nothing but her freezing arrow. At level 87, she uses maxed Strafe as her main attack, with maxed synergies on FA, with a level 12 Valk to tank along with her Might Act 2 merc. For the pesky PIs, she uses the normal attack on M'avina's, which carries magic damage and will take down most cold and physical immunes. She has one point in Immolation Arrow, which with + skills helps with cold immunes, found, for instance, in the Bloody Hills. She casts decoy ahead, waits for them to gang up, then lays a firey carpet. Seems to work pretty good. She generally tears through Hell Maggot Lair, as nothing is cold immune in there. I was fortune enough to find a Rainbow Facet jewel with cold attributes and socketed her helm. I noticed a marked improvement in how fast she was able to do damage with her cold attack. Nonetheless, she was doing just fine without the jewel, it just made her ever faster.
As for fun to play, yeck, yes!
DruStorm
DH Amazon
28-01-2004, 10:25
i wanna start an amazon, and i was just wonderin what u all think is the strongest in pVm play.....right now im leaning towards a strafe zon...but tell me what u think.....i've heard hybrids are the strongest....
i guess what im really lookin for is a strong but fun to play build.....thanks in advance....later
I have pure strafe zon (lvl85)
strafe 29
penetrate 27
valkyrie 27
critical 27
freezing arrow 1+9 from skills
pierce (enough, i dont remember)
with disciple set, delerium helm and lycanders aim.
Even with that bow its effective, but fun??
My current build is not typical, but its both effective and fun.
Skills are typical, but items are not.
cold arrow max
freezing arrow max
valkyrie max
magic arrow 1
multi 1
guided 1
strafe 1
critical 5
penetrate 1
pierce 1
I just maxed valkyrie (lvl70 now), dont know what to max next.
I put whole iratha set (helmet with 29light resist and 1cold jewel) on when
i was level 15. All resist 85 and 95faster run at lvl15 with good bow. So i leveled quite fast. (I still use iratha set, i am now lvl70 and just solo killed hell
council)
At lvl 48 i put on stone armor (lvl 16 clay golem to slow down enemies 60%).
With three (or four Decoy) meatshields and light resist still 85 in hell and defense about 3000 and faster run 90, its easy to solo in hell. Againts cold immunes my 3.5k damage might merc is big help.
I hope i can solo kill baal before i hit lvl80.
I will add carrion wind ring (9% life leech and to get lvl21 poíson creeper) to this build when i have time to transfer that item.
Need to find wisp projector ring to complete this build (europe ladder??)
Are there other items with summon creatures for this zoozon?
Dark Tyrant
28-01-2004, 11:20
Why not max guided arrow for bosses? Is Strafe the better replacement? How does Strafe work against a single target like a boss?
Are multizons still viable? Or should i just go with strafe all the way?
I still use MS...its not THE best killer, but I never really got to like Strafe, I am afraid to say.
You just gotta love it, how a lv 10-15 MS with a NEF'ed bow sweeps everything back like a Broom.
I suppose FA is still the most powerful bowskill - though I just love Immolation. However you need a second skill against those immunes.
You just gotta love it, how a lv 10-15 MS with a NEF'ed bow sweeps everything back like a Broom.Nitpicking little me...
Knockbac is 100% effective against small radius creatures, 50% effective against medium range creatures and only 25% effective against large radius creatures.
I just started a Lone_Wolf Sniperzon.
Nothin' like having your end game skill for use at lvl1. :p
My favorite characters are the ones who are powerful throughout the whole game.
The_Worst
28-01-2004, 15:57
Hey DH Amazon
Try Blood Raven's Charge to complete your zoo zon. 6 Rivives, golem, valk, merc, decoy. What fun...
Nitpicking little me...
Knockbac is 100% effective against small radius creatures, 50% effective against medium range creatures and only 25% effective against large radius creatures.
Ooops another eyeopener :lol: That means I only have a 1 in 4 chance to knock a big monster back (basically every fourth hit only) or what?
make a javazon, so much fun yet one of the mostr effectve killers in the game. li's are a pain but not that big of a problem. If you team with a hammerdin you can sweep baal hell in under 10 min.
Krunch_Kidney
28-01-2004, 17:18
Nitpicking little me...
Knockbac is 100% effective against small radius creatures, 50% effective against medium range creatures and only 25% effective against large radius creatures.
what do you mean by radius? the size of the monster or the radius of its attack? ie ranged vs melee
Dark Tyrant
28-01-2004, 17:55
How does Strafe work against single targets like Baal? Should I NOT max Guided Arrow?
Should I go with Frozen Arrow and the synergy or go with Magic Arrow? (for taking care of PIs)
I'd like to try the Sniperzon, can someone post it since sticky is gone?
Here's it as it appears in the SPF.
Lone_wolf's Sniperzon guide (http://forums.rpgforums.net/showthread.php?t=126659)
what do you mean by radius? the size of the monster or the radius of its attack? ie ranged vs meleeMonster radius, so basically their size.
Radii from creatures like skeletons, zombies and leapers is small, meaning they will always be knocked back (unless they are knocked into a wall or into another monster, in which case they won't be knocked back).
An example of a medium radius creature is I believe the enslaved, wisps and maggots, but I'm not certain about all of those. They have a 50% chance to be knocked back.
Large radius creatures are like Balrogs, Yeti and act bosses. You only knock them back 25% of the time.
Multiple sources of knockback don't increase the chances of knocking creatures backwards.
Kirsty, will the hit recovery animation that knockback causes still trigger on large radius creatures when the roll for knockback fails?
I don't think so, but that part I don't fully remember.
Dark Tyrant - Strafe seems to be the better option vs single targets like Bosses over GA, and it's because now Strafe fires a minimum # of arrows when maxed. (I believe it's 7 minimum) With a single Strafe Volley, we're looking at 7 arrows per sec at a single target. Even if not all those arrows hit, that's still more arrows per sec vs GA's 1 arrow per sec, for roughly the same damage.
FA doesn't need it's synergy pumped to be effective, though it's a nice bonus to damage...use leftover points for that.
Re: Magic Arrow... you get a slvl 20 Magic Arrow with WWS, which also comes with amp damage...this is an excellent combo for dealing with PI's. It's essentially a free maxed skill for your repetoire. You also get DS per Clvl, so at say, clvl 50, you have 50% chance to do double damage, 80% at clvl 80 etc etc. You also get +40 to resists. And it's a fast bow. Having this on a switch will save you alot of points.
-X
dead munkey
28-01-2004, 21:29
I haven't read the whole thread so forgive me if I repeated anything that anyone said. I also haven't looked too much into the 1.10 zon.
What about a tri elemental zon. With lightnin' fury. Freezing Arrow. Immolation arrow? I figured...freezing to stop em in their tracks and Immolation to well...Immolate them. Then a little fury to mop of the stragglers. Shud do ok in norm/nm but hell ther are so many F/L/C Immunes only having one element may be a major downfall.
That kinda build may be impossible and in the endure to awkward but would be hellafun to use!!!
Elvish_Legion
28-01-2004, 21:38
I haven't read the whole thread so forgive me if I repeated anything that anyone said. I also haven't looked too much into the 1.10 zon.
What about a tri elemental zon. With lightnin' fury. Freezing Arrow. Immolation arrow? I figured...freezing to stop em in their tracks and Immolation to well...Immolate them. Then a little fury to mop of the stragglers. Shud do ok in norm/nm but hell ther are so many F/L/C Immunes only having one element may be a major downfall.
That kinda build may be impossible and in the endure to awkward but would be hellafun to use!!!
In theory it works but Immos damage is still low and you would likely neglect your syns
Elvish
Tri-elemental zon would be possible, but very tight.
FA works without synergies, Immo and EA need to come together..or Fire Arrow and EA..but you might get away with spending only 15 pts in each skill. LF needs no synergy. That's 70-80 points spend..but you will have a hard time squeezing out points into pre-reqs and pierce, Valk or DAE.
The following gear can help a good deal at saving points:
Kuko when using Immo (+6 skill), Mara's +2 skills, 25% res all, Rare circlet with +2 bowskills and dual leech, socketed for res. (not very common, but somebody was offereing it on this forum) +3 passives 20 IAS gloves. Duriels Shell for even better resists, Titans on switch. Now you can concentrate on the synergies a bit more. (incidentally a setup that is very close to my own on HC ladder - not the LF part however, but pretty much my equipment.)
Easier however: Good damage bow and 20 pts in MA.
alright cool guys......im interested in the sniperzon build....but if possible could someone post a strong strafezon build...or a link to one? thanks
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