Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.
Approximate topic starting times:
The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.
- Listen and subscribe through iTunes.
- View video versions of all The Diablo Podcasts on You Tube, via our all-encompassing Diablo3Inc channel.
- Get the Podcast RSS feed
Fascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.
The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.
I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.
Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.
That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.
On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).
He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…
First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.
- Happy Late birthday, Bipolar Chemist!!
- How to find the infernal machine plan
- RoS: How are you Monks doing?
- Barb - hit DPS wall
- Anyone getting Ultimate Evil Edition?
- Player transfer?
- Farming Yellows and Blues FAST (A result of Piro…
- New life expected in Dawnmaster's Mansion
- New and Poor: Best way to build wealth?
- Movie Review thread.
- The Noodle Compound Bed and Breakfast
- Patriarch Lemuel, The Orphan's Avenger (Orphan's…
Zynga Launches A Diablo ClonePosted 14 Nov 2012 by
It’s less fun to hate on Zynga now that their FB-exploiting, cash shop evil business model is cratering, but they’re still a handy bad guy to point and howl at, and with a new Diablo-clone game just launched on their system, here’s our chance.
The game is called Legends, Rise of a Hero and it’s a fairly standard ARPG clone with cute, cartoony graphics that’s played through your browser. Geek.com has a nice little review article about it, and there’s even a video to check out some of the gameplay. If you’re wondering how the usual Zynga formula of requiring players to spend cash and spam the game on Facebook to make any real progress works in a Diablo-clone, the article provides some hints:
Like most Zynga games, Legends leverages the social aspect of Facebook in order to influence the game, for better or worse. Friends players end up recruiting in the game become computer-controlled members of the party, but the game employs the oft-used mechanic of artificially limiting how many actions players can take per day. As one might expect, there’s a cash shop to help alleviate the otherwise slow progress that limited actions create.
In order to speed up your ability to actually play the game once you run out of actions, Legends employs the usual Facebook game choices of spending real-life money, asking your social network friends for help, or simply doing something else with your life and waiting for your turns to refill.
…Early reports suggest the game relies heavily on social interaction, in that health potions are too expensive, and due to the limited availability of actions, players will need a competent party to keep their health high. Those that have played social games like this in the past, such as Dungeons & Dragons: Heroes of Neverwinter, will be very familiar with the concept of having to wait around for actions, and thus health, to refill.
I have trouble believing anyone who can play an actual ARPG like Diablo or Torchlight would settle for this sort of thing, but maybe if you were really bored at work/school, or didn’t have access to a computer that could run a real game? Has anyone tried it out? Or unfriended someone who was playing and kept spamming you with status updates on their Wizard’s growing crop of Fireball spells?
Click through to view the video.