This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux. Click through for approximate segment […]
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]
- Forum Mafia Statistics And Awards Thread
- Creating socketed weapon fail
- Skill-less tournament (3rd edition)
- Are you going to play Season 2?
- A "Could Be Useful" Amulet - Item Find Thread August…
- A Throwback Wallpaper: Darkness Falls; Heroes Rise
- Tournament: The Randomly Challenged II
- Metallica set to play BlizzCon 2014
- Toughness is Useless at Higher Greater Rifts?
- [1.13d SC FAM FTS] Clervis's FT/ISO
- OT: anyone interested in free personal training?
- What are your favorite gems?
Wyatt Cheng Gives More Details on 1.0.7Posted 14 Jan 2013 by
In a follow up to the other day’s 1.0.7 Preview Wyatt Cheng has expanded on a few key areas of the changes to come.
“We’re removing the incrementing resurrection timer on consecutives deaths.”
So, kinda imagine a health globe dropping a melee range, we increased pickup by LESS than that. I’d tell you the exact number but I don’t remember it off the top of my head and it’ll be in the patch notes anyways. The bump is small.
Regarding One With Everything (db)
Increased monster density
Stacking Nephalem Valor carrying over between acts
The Patch Notes represent a collated list of the things that have changed in a patch. When choosing which changes to list in a Patch Preview, it’s the design teams opportunity to provide some additional commentary, insight or explain the reasoning behind the changes.
The new Ruby gem
For example, let’s say Your attack speed is 1.1 If a Ruby adds 20 damage to your weapon, then it is adding 22 DPS to your weapon.
However, if your attack speed is 2.4, then that same Ruby that adds 20 damage to your weapon is going to add 48 DPS to your weapon.
Essentially, flat damage benefits higher attack speeds.
Our goal with the tuning on the new Ruby is that if you have high attack speed, and/or your skill build leans heavily on skills that don’t crit (such as Hydra), then you may prefer the flat damage granted by the Ruby over the Critical Hit Damage provided by the Emerald. The exact tuning point has gone through some internal testing but we’ll be monitoring things on PTR as well. I expect some clever theorycrafters will figure out some breakpoints for when to use one gem or another.
Judging by the comments in the update news item and in the forum discussions this patch has been largely well received, more so than some of the previous.