Recent Features

Diablo 3 Patch 2.12 PTR First Impressions
The upcoming Reaper of Souls patch went live for testing on the PTR last night, and here are some quick reactions from my own play and from comments I’ve seen from other testers. First up, here’s a quote from Amedon, who got some testing done with his Crusader. Diablo 3 Patch 2.12 PTR First Impressions […]
New Defensive Legendary Gems: Still Useless?
Along with Ancient Items and a bunch of new legendary items/affixes, at Blizzcon the devs revealed two new legendary gems, coming soon in Patch 2.12. Both gems are purely legendary, adding big bonuses to damage reduction/resistance and to regen/damage absorption, and are a direct result of the fact that the current defensive Legendary Gems ( […]

WWI wrap up news

Posted 30 Jun 2008 by

<![CDATA[

There were two hour-long Diablo III panels at the WWI on Sunday, the World Lore & Art, and Denizens of Diablo. Everyone covered the first in the morning, while almost nothing has been posted about the afternoon panel. We’ll have full videos of both later today, but for now:

IGN has a wrap up of Saturday’s design panel, and coverage of Saturday’s design panel.

Gamespot has posted a recording of Blizzard’s highlights of WWI weekend video, as well as coverage of the first half (audience questions not included) of Saturday’s design panel. It’s embedded below. They’ve also Sunday morning’s Lore panel into bite-size chunks, for easier, lower quality digestion.

Gametrailers.com Sunday morning’s lore and environment panel, but more so. Their readers also have ranked Diablo III as the #1 game in the universe, so they can’t be all wrong, despite what you might think if you scroll down to one of the comment threads.

Kotaku has a chopped up the various movies of the Blizzard concept art gallery from WWI.

The has done the same on how Blizzard is shafting Nvidia with their technical design of D3.

Mtv’s multiplayer blog offers short feature with a lot of photos of Saturday’s Design Fundamentals presentation.

Finally, just in case you thought the splash screen rumours were done with, now that the game has been announced… think again. Several sharp-eyed players have pointed out that at least some of the runes from the splash screens are reproduced on page 13 of Cain’s Journal, plot-recapping book feature that’s part of Inquirer has a piece

Sunday morning’s World Lore and Environment Art panel:

]]>


Tagged As: | Categories: Brian Morrisroe, Interviews, Leonard Boyarsky, WWI, WWI 2008