Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]
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WWI wrap up newsPosted 30 Jun 2008 by
There were two hour-long Diablo III panels at the WWI on Sunday, the World Lore & Art, and Denizens of Diablo. Everyone covered the first in the morning, while almost nothing has been posted about the afternoon panel. We’ll have full videos of both later today, but for now:
Gamespot has posted a recording of Blizzard’s highlights of WWI weekend video, as well as coverage of the first half (audience questions not included) of Saturday’s design panel. It’s embedded below. They’ve also Sunday morning’s Lore panel into bite-size chunks, for easier, lower quality digestion.
Gametrailers.com, but more so. Their readers also have ranked Diablo III as the #1 game in the universe, so they can’t be all wrong, despite what you might think if you scroll down to one of the comment threads.
Kotaku has aof the Blizzard concept art gallery from WWI.
The has done the same on how Blizzard is shafting Nvidia with their technical design of D3.
Mtv’s multiplayer blog offers short feature with a lot of photos of Saturday’s Design Fundamentals presentation.
Finally, just in case you thought the splash screen rumours were done with, now that the game has been announced… think again. Several on page 13 of Cain’s Journal, plot-recapping book feature that’s part of Inquirer has a piecethat at least some of the runes from the splash screens are reproduced
Sunday morning’s World Lore and Environment Art panel: