The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1. We’ll […]
The first weekend of Diablo 3 Seasons has ended. How did the ladder rushers enjoy the experience? Which fast leveling strategies worked best (and worst), and does the Torment 6 “kill nothing but level fast” cheese need to be fixed? Featuring Wolfpaq, Rankil, N3rdwords, Katniss, and Flux. Following up Friday’s Season-prep show, this is a […]
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WWI wrap up newsPosted 30 Jun 2008 by
There were two hour-long Diablo III panels at the WWI on Sunday, the World Lore & Art, and Denizens of Diablo. Everyone covered the first in the morning, while almost nothing has been posted about the afternoon panel. We’ll have full videos of both later today, but for now:
Gamespot has posted a recording of Blizzard’s highlights of WWI weekend video, as well as coverage of the first half (audience questions not included) of Saturday’s design panel. It’s embedded below. They’ve also Sunday morning’s Lore panel into bite-size chunks, for easier, lower quality digestion.
Gametrailers.com, but more so. Their readers also have ranked Diablo III as the #1 game in the universe, so they can’t be all wrong, despite what you might think if you scroll down to one of the comment threads.
Kotaku has aof the Blizzard concept art gallery from WWI.
The has done the same on how Blizzard is shafting Nvidia with their technical design of D3.
Mtv’s multiplayer blog offers short feature with a lot of photos of Saturday’s Design Fundamentals presentation.
Finally, just in case you thought the splash screen rumours were done with, now that the game has been announced… think again. Several on page 13 of Cain’s Journal, plot-recapping book feature that’s part of Inquirer has a piecethat at least some of the runes from the splash screens are reproduced
Sunday morning’s World Lore and Environment Art panel: