Wizard Skill Tree Coverage
Posted 11 October 2008 by EllyWe have brought you a sneak peek into the Wizard Skill Trees showcased at the Diablo III hands-on gameplay rooms in Blizzcon 2008: Storm, Arcane and Conjuring. We hope it offers you an idea of what early levels have available to face the perils of Sanctuary if you decide to give a try with the Diablo III Wizard class.
STORM SKILL TREE
Charged bolt – Rank 1/1: Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec.
Thunderstruck – Rank 2/15: Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 sec.
Empowered Magic – Rank 2/15: Increases the effect of willpower on your spell damage by 20%.
Lightning Speed – Rank 0/15: Increases casting speed by 3%
Requires 5 Points …
Storm Armor – Rank 0/1: Surround yourself in electrical energy. Electrical bolts are automatically fired at attackers for 1 to 8 damage. Mana cost: 15
Frost Nova – Rank 0/1: An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Mana cost: 25. Cooldown: 12 sec. Critical hits from cold damage freeze targets.
Deep Freeze – Rank 0/15: Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
Power Armor – Rank 0/15: Increases the damage dealt by your storm armor charged bolts by 10%.
Static Charge – Rank 0/15: Convert 5% of all damage taken into mana.
Requires 10 Points
Electrocute – Rank 0/1: Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec. Requires 10 points in Storm tree.
Ray of Frost – Rank 0/1: Project a beam of cold energy that deals 6 cold damage per sec. Mana cost: 16 mana per sec. Critical hits from cold damage freeze targets. Requires 10 points in Storm tree.
Static Residue – Rank 0/15: Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds. Requires 10 points in Storm tree.
Lethal Energy – Rank 0/15: Increases the chance to score critical hits with melee and spell attacks by 5%. Requires 10 points in Storm tree.
Improved Charged Bolt – Rank 0/15: Increase the number of bolts released by your charged bolt spell by 1. Requires 10 points in Storm tree.
Requires 15 points …
Tornado – Rank 0/1: Summon a large tornado that damages everything in its path. Mana cost: 15. Requires 15 points in Storm tree.
Blizzard – Rank 0/1: Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Mana cost: 70. Critical hits from cold damage freezes targets. Requires 15 points in Storm tree.
Storm Power – Rank 0/15: Increase damage of all lightning and ice spells. Requires 15 points in Storm tree.
Epic Storms – Rank 0/15: Increases size of Blizzard and number of twisters you can have for your energy twister.
ARCANE SKILL TREE
Magic Missile – Rank 1/1 Fire 1 missile (s) of energy at your enemies causing 7-13 arcane damage to them. Mana cost: 8. Critical hits from arcane damage silence targets for 4 secs.
Arcane Power – Rank 2/15: Increases all arcane damage dealt by 24% (next point 36%).
Efficient Magics – Rank 2/15: Lowers the mana cost of spells by 6% (next point by 9%).
Penetrating Spells – 0/15: Reduces the resistance of your targets to your spells by 8%. Targets with negative resistance take additional damage from spells.
Requires 5 Points …
Disintegrate – Rank 0/1: Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified by 80% each time the beam passes through the target. Mana cost: 12 per sec. Critical hits from arcane damage silence targets for 4 secs.
Wave of Force – Rank 0/1: Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage. Mana cost: 25.
Arcane Armor – Rank 0/15: While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
Arcane Weakness – Rank 0/15: Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.
Arcane Speed – Rank 0/15: Reduces the cooldown of all arcane spells by 5%.
Requires 10 Points …
Arcane Orb – Rank 0/1: An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Mana cost: 18. Critical hits from arcane damage silence targets for 4 sec.
Slow Time – Rank 0/1: Warp space and time lowing nearby monsters and projectiles. Mana cost: 20. Enemy attack cooldown increase: 1 sec.
Arcane Distortion – Rank 0/15: Enemies damaged by your arcane spells are slowed by 35% for 3 sec.
Mana Recovery – Rank 0/15: Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.
Improved Magic Missile – Rank 0/15: Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.
Temporal Armor – Rank 0/1: Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec. The shell dissipates after absorbing 12 attacks.
Teleport – Rank – 0/1: Teleport to the selected location up to 40 feet away. Mana cost: 23.
Greater Mana – Rank 0/15: Increases maximum mana by 12%.
Mana Burst – Rank 0/15: Increases the damage of any spellcast from full mana by 25%.
Runic Might – Rank 0/15: Increases the effects of all runes.
CONJURING SKILL TREE
Spectral Blade – Rank 1/1: Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit. Mana cost: 7.
Spell Speed – Rank 2/15: Increases the speed of your magic missile projectiles by 16% (next point by 24%).
Damage Resistance – 2/15: Increases armor by 10% and all resistances by 8% (next point armor by 15% and all resistances by 12).
Weapon Mastery – 0/15: Increases physical damage done by all weapons by 15.
Requires 5 Points …
Stone Skin – Rank 0/1: Shield yourself with rock and stone absorbing 30 damage. Lasts 8 sec. Mana cost: 12. Cooldown: 15 Sec.
Mirror Image – Rank 0/1: Create an illusionary duplicate of yourself that lasts for 8 sec. Mana cost: 18.
Conjured Armor – Rank 0/15: Magical armor surrounds the wizard increasing block chance by 2%.
Conjured Health – Rank 0/15: Increases total health by 8% and the health of your conjured images by 12%.
Duplicate Conjuring – Rank 0/15: Increases the images from your mirror image skill and
Hydras from your Hydra skill by 1.
Requires 10 Points …
Meteor Storm – Rank 0/1: Meteorites pelt the targeted region dealing 10 to 20 damage per sec. Mana cost: 12 mana per sec.
Acid Cloud – Rank 0/1: Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area. Mana cost: 15.
Conjured Power – Rank 0/15: Increases damage done by spells by 1% for every 10 points of vitality.
Conjuring Duration – Rank 0/15: Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.
Improved Spectral Blade – Rank 0/15: Increases the damage of Spectral Blade by 14%.
Requires 15 Points …
Hydra – Rank 0/1: Creates a multi-headed beast that attacks your enemies with bolts of fire.
Magic Weapon – Rank 0/1: Imbue your weapon with magical energy granting it increased damage. Mana cost: 15.
Magical Impact – Rank 0/15: Increases damage of all spells by 15% of your weapon damage.
Slowing Strikes – Rank 0/15: Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.
Armor Piercing – 0/15: Conjured and physical damage decreases the armor of armored enemies.
All the Blizzcon 2008 Coverage.


