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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    Why We Will Never See a Jay Wilson B.net Forum Post

    Posted 17 Mar 2011 by

    We Diablo fans have long wondered when/if we’d start to get some blue posts by the D3 devs. Not that Bashiok’s posts are worthless, given how little he’s allow to say, but the chance to hear directly from the developers is the reason we watch Blizzcon panels and read interviews. To date, none of the D3 Team have ever posted anything in the B.net forums, but we fans have been waiting and hoping for them to start doing so… perhaps once the beta is underway? After all, the SC2 devs posted regularly during that game’s beta, debating balance and discussing other game issues with fans, and the head WoW dev, Ghostcrawler, (Greg Street) has long been a participant in the WoW forums.

    Well, he used to be. As Bashiok explained in reply to an Open Letter to Ghostcrawler thread, those days are over, apparently for all Bliz games. Bashiok’s reply is quite long, so here’s the start. Click through to read the whole thing and my dismayed but unsurprised reaction.

    These forums have always been about players talking to players. We don’t want to foster the expectation that it’s going to get a blue response if someone tries hard enough (lol I’m replying to a thread calling for a blue). While GC added a lot to these forums (and I say ‘these forums’ because he only posted in the North America forums) we think we can reach more players, particularly those in other regions, more directly through the blogs, or concerted Q&A’s. Blogs also tend to be a better medium for getting the message out there loud and clear, but does have downsides that it removes the conversation that we know is appreciated quite a bit.

    While forum posts do lend themselves to that conversational approach, they actually have a lot of downsides to them from our perspective of attempting to get clear and clean information to the players. They aren’t very visible is really the first and maybe biggest problem. You can liken forum posts and the information given in them to some of the displeasure surrounding how hotfixes are communicated. I may reply to a thread 20 times and in my #13 reply I say something really important regarding class balance. Who is going to see that? How quickly will that knowledge actually permeate? Will the message be kept clear? Will my clarification in post #17 that explains what people are misunderstanding in #13 be seen by everyone that read #13?

    Update: Click through to the bottom for an update on Bashiok’s comment about this post, via the B.net forums.

    Bashiok’s reply continued:

    People tend not to read past the first blue post in a thread, or skip around and don’t read them all, so if you have a correction/addendum to the first post, or just expound upon a thought, it’s generally lost on the majority of readers. Blue trackers can help with this, but we’re generally not having to explain that “post #13 wasn’t the end of the thought and it’s being taken out of context” to people who just go to blue trackers.

    Forum posts also tend to be fairly quickly written by one of us without much in the way of peer-review, and anything written off-the-cuff like a reply to a thread can tend to be more precarious than a more substantive outlet that has an official process of review and correction before its posted (like the blogs). Much to the dismay of many forum goers I’m sure, there’s just an infinitely smaller chance we’ll say something stupid or mess up in a fully published blog post.

    As with anything we do, we never believe we’re perfect. There’s always room to improve. The blogs may not be the best outlet but we’re continually working to improve upon the content we’re delivering, and have some pretty exciting stuff planned. We’re also working to make the comment system for the blogs a bit more like the forums so conversation can be held there more easily, as well. Of course you’ve no doubt see we’re running a recurring global Ask the Devs Q&A. It’s one way where we’re hoping to fill that gap of direct developer interaction that the blogs probably just can’t hit. We think the Q&A’s are going to be extremely popular and fill a big part of what made GC’s interactions on here so useful. And we?re going to continue collecting feedback and posting when appropriate, but we’ll also be trying to come up with additional ways to facilitate the communication between the developers and players.

    Also GC wanted me to let you know: “It’s Dr. not Mr., get it right.”

    …I appreciate everyone’s feedback, it’s actually been pretty helpful and I think we can incorporate more of what you’re looking to get out of the blog into future features.

    The blog launching was really a shock to the system for us, and in many ways we’re still adapting to it and trying to find out how to best leverage it. But the world keeps turning and the tasks keep renewing themselves. We’re not going to stop though, and will hit all of our communication intentions one way or another.

    It will surprise no one who has endured my past remarks on Blizzard’s community relations to learn that I’m disappointed, though not at all surprised, by this development. For more than a decade, and especially since the Activision “merger,” Blizzard has become ever more corporate, as Bliz Irvine PR has raised barrier after barrier between their developers and the fans.

    Blizzard hardly attends any gaming conventions other than Blizzcon, and when they do they send uncommunicative PR drones as spokespeople. They present their games and new game info almost exclusively at Blizzcon, where they run everything, only invite friendly media, and limit access to their devs to panel presentations, occasional public Q&As, and give the press only tightly-timed interviews where PR babysitters are usually in attendance. Their CMs are no longer permitted to post on any fansites; just on Battle.net. Media access to Blizzard and their devs has been continually reduced and controlled. Fansites have been forced to agree to ever more restrictive “don’t say anything we don’t want you to say” requirements to remain in the FanSite Program. Blizzard has started their own official blog community sites (for WoW and SC; D3’s coming soon) where they can control the message and never link out to actual fansites. And now the one remaining developer who actually posted directly on the forums has finally been silenced.

    All for the good of the community, of course. As Bashiok so politely explained in the above, corporate/PR-approved, essay.

    I don’t think this ever-growing secrecy and control is necessarily hurting the quality of their games, but it’s certainly draining vitality from the Blizzard gaming community, as PR works hard to maintain total control of the message, to silence or marginalize dissenting voices, and to keep their fans from seeking out outside opinions or information on Blizzard’s games and company activities. Blizzard still makes great games, but they’ve left all of their humble, accessible, friendly, fan-oriented roots long behind. For better or worse.

    Update: Bashiok replied, rather vaguely, to a thread about this on the B.net forums. Here’s his whole comment:

    Hahaha, oh Flux.

    Bashiok did not speak to me about this issue via IM, so I don’t have any additional insight to give into his meaning here. Bashiok is able to think for himself; he’s not a complete PR drone, but he is definitely limited in what he can say or do in his job. Based on past conversations, I think Bashiok largely buys into Blizzard’s ongoing PR initiatives, and honestly thinks they are beneficial for the Diablo community on the whole. (Not that he’d quit if he disagreed, but I think he does his job without gritting his teeth, so long as he’s not defending something manifestly horrid, like the abandoned mandatory DiabloWikiReal ID forum posting plan.)

    I’m sure Bashiok realizes that the various policy changes referenced in this post are highly unpopular with most long-time Diablo followers, and certainly with non-ass-kissing fansite webmasters like myself. But he’s not going to quit in solidarity or anything. We’re simply the eggs that must be broken for Blizzard’s community relations omelet.