Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the Greater Rift Guardian (GRG) which is an upgraded version of the regular Rift Guardians.
Difficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.
Shrines: There are virtually no shrines or pylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that Conduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift Leaderboard system.
No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (respec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.
Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as Goldwrap and Harrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)
Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.
Accessing and Process
- # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
- Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to Orek.
- Kill all the mobs in the Greater Rift before the timer runs out.
- No regular or champion mobs drop loot in Greater Rifts.
- The Rift Guardian will drop loot regardless if the timer has run out or not.
- If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
- The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.
Progress Bar and Rift Speed
The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.
When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.
Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
- 60 to 70 in Reaper of Souls
- Machinima/Stop Motion Diablo 3 film: The Sage Kings…
- Auction: Perfect Sorc Torch
- 2014 Summer MFO Results Thread
- Ring of Royal Grandeur Farming Exploit?
- Travincal tourney (RFO) interest and discussion…
- The Noodle Compound Bed and Breakfast
- 1.07 News, Info and Gossip
- Bored Games Thread...
- The wonderful what are you listening to thread
- New forum is the shizzle
- BobCox2's OTF Taco and Burrito bar - The Cause of…
Why We Will Never See a Jay Wilson B.net Forum PostPosted 17 Mar 2011 by
We Diablo fans have long wondered when/if we’d start to get some blue posts by the D3 devs. Not that Bashiok’s posts are worthless, given how little he’s allow to say, but the chance to hear directly from the developers is the reason we watch Blizzcon panels and read interviews. To date, none of the D3 Team have ever posted anything in the B.net forums, but we fans have been waiting and hoping for them to start doing so… perhaps once the beta is underway? After all, the SC2 devs posted regularly during that game’s beta, debating balance and discussing other game issues with fans, and the head WoW dev, Ghostcrawler, (Greg Street) has long been a participant in the WoW forums.
Well, he used to be. As Bashiok explained in reply to an Open Letter to Ghostcrawler thread, those days are over, apparently for all Bliz games. Bashiok’s reply is quite long, so here’s the start. Click through to read the whole thing and my dismayed but unsurprised reaction.
While forum posts do lend themselves to that conversational approach, they actually have a lot of downsides to them from our perspective of attempting to get clear and clean information to the players. They aren’t very visible is really the first and maybe biggest problem. You can liken forum posts and the information given in them to some of the displeasure surrounding how hotfixes are communicated. I may reply to a thread 20 times and in my #13 reply I say something really important regarding class balance. Who is going to see that? How quickly will that knowledge actually permeate? Will the message be kept clear? Will my clarification in post #17 that explains what people are misunderstanding in #13 be seen by everyone that read #13?
Update: Click through to the bottom for an update on Bashiok’s comment about this post, via the B.net forums.
Bashiok’s reply continued:
Forum posts also tend to be fairly quickly written by one of us without much in the way of peer-review, and anything written off-the-cuff like a reply to a thread can tend to be more precarious than a more substantive outlet that has an official process of review and correction before its posted (like the blogs). Much to the dismay of many forum goers I’m sure, there’s just an infinitely smaller chance we’ll say something stupid or mess up in a fully published blog post.
As with anything we do, we never believe we’re perfect. There’s always room to improve. The blogs may not be the best outlet but we’re continually working to improve upon the content we’re delivering, and have some pretty exciting stuff planned. We’re also working to make the comment system for the blogs a bit more like the forums so conversation can be held there more easily, as well. Of course you’ve no doubt see we’re running a recurring global Ask the Devs Q&A. It’s one way where we’re hoping to fill that gap of direct developer interaction that the blogs probably just can’t hit. We think the Q&A’s are going to be extremely popular and fill a big part of what made GC’s interactions on here so useful. And we?re going to continue collecting feedback and posting when appropriate, but we’ll also be trying to come up with additional ways to facilitate the communication between the developers and players.
Also GC wanted me to let you know: “It’s Dr. not Mr., get it right.”
…I appreciate everyone’s feedback, it’s actually been pretty helpful and I think we can incorporate more of what you’re looking to get out of the blog into future features.
The blog launching was really a shock to the system for us, and in many ways we’re still adapting to it and trying to find out how to best leverage it. But the world keeps turning and the tasks keep renewing themselves. We’re not going to stop though, and will hit all of our communication intentions one way or another.
It will surprise no one who has endured my past remarks on Blizzard’s community relations to learn that I’m disappointed, though not at all surprised, by this development. For more than a decade, and especially since the Activision “merger,” Blizzard has become ever more corporate, as Bliz Irvine PR has raised barrier after barrier between their developers and the fans.
Blizzard hardly attends any gaming conventions other than Blizzcon, and when they do they send uncommunicative PR drones as spokespeople. They present their games and new game info almost exclusively at Blizzcon, where they run everything, only invite friendly media, and limit access to their devs to panel presentations, occasional public Q&As, and give the press only tightly-timed interviews where PR babysitters are usually in attendance. Their CMs are no longer permitted to post on any fansites; just on Battle.net. Media access to Blizzard and their devs has been continually reduced and controlled. Fansites have been forced to agree to ever more restrictive “don’t say anything we don’t want you to say” requirements to remain in the FanSite Program. Blizzard has started their own official blog community sites (for WoW and SC; D3’s coming soon) where they can control the message and never link out to actual fansites. And now the one remaining developer who actually posted directly on the forums has finally been silenced.
All for the good of the community, of course. As Bashiok so politely explained in the above, corporate/PR-approved, essay.
I don’t think this ever-growing secrecy and control is necessarily hurting the quality of their games, but it’s certainly draining vitality from the Blizzard gaming community, as PR works hard to maintain total control of the message, to silence or marginalize dissenting voices, and to keep their fans from seeking out outside opinions or information on Blizzard’s games and company activities. Blizzard still makes great games, but they’ve left all of their humble, accessible, friendly, fan-oriented roots long behind. For better or worse.
Update: Bashiok replied, rather vaguely, to a thread about this on the B.net forums. Here’s his whole comment:
Bashiok did not speak to me about this issue via IM, so I don’t have any additional insight to give into his meaning here. Bashiok is able to think for himself; he’s not a complete PR drone, but he is definitely limited in what he can say or do in his job. Based on past conversations, I think Bashiok largely buys into Blizzard’s ongoing PR initiatives, and honestly thinks they are beneficial for the Diablo community on the whole. (Not that he’d quit if he disagreed, but I think he does his job without gritting his teeth, so long as he’s not defending something manifestly horrid, like the abandoned mandatory Real ID forum posting plan.)
I’m sure Bashiok realizes that the various policy changes referenced in this post are highly unpopular with most long-time Diablo followers, and certainly with non-ass-kissing fansite webmasters like myself. But he’s not going to quit in solidarity or anything. We’re simply the eggs that must be broken for Blizzard’s community relations omelet.