Why the Monk?

Posted 21st Aug 2009 11:32 PM by Elly

Speaking after the opening ceremony, members of the Diablo II development team ran over some facts to introduce the Monk to us.

  • Inspired by Pen and Paper RPG Characters
  • Fragile, fast, melee is good gameplay
  • Good contrast from the barbarian
  • Different and an unexpected class
  • “Kit” This is what drives the character
  • Feels like a fighting game with combo moves, definitely a lot of martial arts
  • Uses holy magic, focus on speed over toughness. His main tactic is a hit and run tactic or he nails his target and they die while he’s walking away
  • Complementary skills, wanted the combo moves to blend into one another, so there is a lot of depth to how he combines his moves together.
  • Wanted a class that was a bit more challenging to play at the beginning because of his combo moves and the fact that he’s fragile.
  • A class that combined the eastern european feel with the Asian archetype not only from a looks point of view but also their philosophies.
  • The monk is from the Ivgorod in the Foothills. Raised in secluded monasteries to be pure reflections of their deities by perfection of a myriad of fighting techniques.
  • To prove their dedication they are tattooed on their back with very intricate tattoos of their 1001 gods which takes their entire life to complete.



More below the fold.

  • Their very structured Theocratic religion is very different from the witch doctor or barbarian making for an interesting contrast.
  • They report to the patriarchs who are the philosophical kings or the priest kings of their society.
  • As holy warriors they do, what some might consider, to be the dirty work of the church, but the monk view it as sanctified.
  • When not fighting they spend their time in deep meditation to cleanse themselves of their sins.
  • They are fear and respected in equal amounts throughout the world because they are killing machines but at the same time Holy Men.
  • They wanted to apply combo moves in an interesting way and something more simi liar to that of the Rogue in WoW than the Assassin in Diablo 2 whereby combo orbs would be accrued and then there would be nothing around to kill.
  • Monk Skill - “Way of the Hundred Fists”. Has visually distinct stages (each is one click of the mouse). Stage 1: Dash. Stage 2: Multiple Strikes. Stage 3: Area of Effect. This makes the skill feel a little more like a console brawler.
  • “Crippling Wave” - This focuses on debuffing enemies to deal less damage. Stage 1: Movement slowed. Stage 2: Reduces Damage. Stage 3: Refresh both debuffs on all nearby enemies
  • “Exploding Palm: = Distinctive “signature” skill and fulfills the fantasy of internal damage. Stage 1 & 2: Damage. Stage 3: Applies a moderate bleed that deals more damage to moving targets. This Damage over Time ‘bleed’ will cause the target to explode dealing damage to those in the area proportional to their maximum health if they die during it.
  • Combined Comb Moves. The goal here is to make it simple for beginnings yet with depth for the vets of Diablo. Players will be able to use stages from any of the skills from any of the three stages and mix and match them. An example would be to start with the Dash component of “The Way of the Hundred Fists” (Stage 1) and then they click “Crippling Wave” at which point you’re on Stage 2 so that would be Reduces Damage and then at Stage 3 you go to Exploding Palm which applies a bleed.
  • Skill called “Seven Sided Strike”, similar to the Sorceresses Chain Lightening skill from Diablo 2,but this has some old school 2D fighter style to it and is played out on a rune mapped out on the floor which frames the action and pulls it all together.



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24 comments

Comments

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Frank_the_tank
Posted 22, Aug 2009 01:43 AM
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Monk Skill - “Way of the Hundred Fists”. Has visually distinct stages (each is one click of the mouse). Stage 1: Dash. Stage 2: Multiple Strikes. Stage 3: Area of Effect. This makes the skill feel a little more like a console brawler.

And this is good because? Sounds like a horrible thing to strive for.

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The_Nephian
Posted 22, Aug 2009 01:54 AM
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I usually go head-over-heels for new info from Blizzard but I keep waiting for someone to run out and yell “August Fools’!”

Seriously, this Monk thing with his Street Fighter IV motif is beyond lame.  If I wanted to play as Dhalsim crossed with E-Honda, I would grab an old SNK game.  I want swords, shields, medieval badass stuff.  Not Chow Yun Fat in an orange tunic.

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bwaskiew
Posted 22, Aug 2009 02:00 AM
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Sounds fun to me. I look forward to playing it to make sure smile

The assassin in D2 always did seem like she would be really fun, but they never fixed all the glaring flaws in her skills along with the general balance of the game.

The monk seems like s/he would fix that, along with making the effects much more console-brawler-ish (which is what I read from the article).

The difference I see between regular combos and console combos is that the console has many more effects and flashiness. I like effects and flashiness smile

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casadeERIC
Posted 22, Aug 2009 02:16 AM
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I like it. The gameplay videos are epic. I wonder if the female monk is gonna be a nun. Hmmm….

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ThomasJ
Posted 22, Aug 2009 02:17 AM
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Very excited about the monk class. It looks like alot of fun to play.

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SSH83
Posted 22, Aug 2009 02:43 AM
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Yuck! that’s a really rigid and restrictive combo system. D:
What if you want to do stage 1 of the first skill followed by the stage 1 of the second skill?  :( 

That’s also more about memorizing what stage does what for every single skill which is… kind of extremely confusing. lol

I think they should check out the Tales series and Zero’s special moves from Megaman X5 and up.  Even those are much more action-ish than… a predetermined sequence of effects…

Maybe they can do something like each skill has one standard behavior, but if player combo up the usage like Skill A, Skill A, Skill B, then something happens?  Or maybe use a special set-up power that powers-up the next skill that player uses, causing the secondary effect of the next skill to appear instead of the standard effect. 

On-demand usage of the desired attack is rather crucial in a for a fast-paced combo game to feel right imo.

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Storm
Posted 22, Aug 2009 04:31 AM
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If I remember correctly didn’t Blizzard say the Barbarian was the only returning class and the other 4 classes where going to be new. If people remember the Monk was a playable character in the very first Diablo game. In Diablo Hellfire (Diablo Expansion) the monk was oriental looking, very powerful, and carried a big stick lol. I enjoyed playing with the Monk then, I’m sure going to enjoy playing the new and improved version. I hope they announce the 5th and final class soon, cause when they do the release date will soon follow.

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nasarius
Posted 22, Aug 2009 04:35 AM
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I keep waiting for someone to run out and yell “August Fools’!”

Yeah. I get the impression that to really distinguish themselves from WoW, D3 is moving heavily towards the “action” part of ARPG. Which isn’t necessarily a bad thing. I’m all for a Wizard unleashing pretty death on a horde of enemies. But this just sounds boring. It’s a self-acknowledged rehash of something that’s been done to death, even by Blizzard themselves. Woo, combos. Again.

I wonder if the female monk is gonna be a nun.

It amuses me that “monk” in an RPG context always, always means eastern/Buddhist/Shaolin monks, and yet priest/cleric implies western Catholic mythology. It’s such an unquestioned D&D trope, worlds that should be complete original fantasy with their own made-up religions are still based *so closely* on popular conceptions of real religions, which is then typically used as a facile backdrop instead of something interesting or interactive.

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Telzen
Posted 22, Aug 2009 05:00 AM
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Done to death? Name me a few modern games that have monks in them? And classes in D1 didn’t have their own skills, so there is nothing really for them to rehash. Hellfire wasn’t even made by Blizzard.

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oOmpie
Posted 22, Aug 2009 05:36 AM
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Done to death? Name me a few modern games that have monks in them?

Both Neverwinter Nights games for instance.

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