Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]
- [1.13d, VANILLA, HC] ISO JMOD
- Are you going to play Season 2?
- Design a Diablo 3 Legendary Item at Blizzcon 2014
- Gift of Ramaladni Drop Rates Decoded
- RoS: How are you Barbs doing?
- BlizzCon 2014
- Wierd stuff on the Internets
- Matriarch FBTheI, Blizzball Sorceress (Exceptional…
- Skill-less tournament (3rd edition)
- Off-Topic in the OTF
- RoS: How are you Wizards doing?
Why are there no “Live Adventurers?”Posted 15 Jun 2013 by
If you’ve thoroughly explored Acts One and Two, you’ve no doubt noticed a veritable plague of clickable sword or spear + shield wielding corpses, scattered variably around the levels. You find them on the surface and in dungeons, near waypoints and far from escape, near dungeon entrances and off in the boondocks. They’re Dead Adventurers, and the tragedy of it is that there don’t seem to be any live versions of them.
You see lots of living NPCs in towns, and sometimes in the dungeons, but they’re all lost guards or cowardly soldiers or fearless merchants; never do you meet any aspiring adventurers like yourself. It’s as though your Nephalem ventures forth into the world once all of the brave humans have already perished, generally after collecting just a stack or two of gold and maybe a junky blue item. (No wonder they died.)
Worse yet, none of them are found in Act Three. Try as they might, none appeared able to progress past Belial (giving them something in common with most Ironborn Hardcore characters.)
There are many other fallen non-heroes; dead villagers enough to populate a town, occasional deceased “plunderers” who usually went to their deaths foolishly gripping two-handed weapons, and other miscellaneous riffraff. But the greatest sorrow must attend the fallen Adventurers, who perished chasing their dreams.