Everything about Legendary Gems in this two-part show. LGem basics, how they’re found and upgraded, why they are so awesome, and then detailed discussion of the best builds, upgrade values, and uses for every gem. Featuring Katniss, Ynzerg, and Flux. Due to the amount of content to cover, with 14 legendary gems, this show is […]
The second part of our analysis of every Legendary Gem newly added to Diablo 3. We cover the last 11, discussing all of their strengths and weaknesses, what type of build they’re best for, twinking uses, melee-bias, and more. Featuring Flux, Katniss, and Ynzerg. See part one of this podcast for all the basic info […]
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Why are there no “Live Adventurers?”Posted 15 Jun 2013 by
If you’ve thoroughly explored Acts One and Two, you’ve no doubt noticed a veritable plague of clickable sword or spear + shield wielding corpses, scattered variably around the levels. You find them on the surface and in dungeons, near waypoints and far from escape, near dungeon entrances and off in the boondocks. They’re Dead Adventurers, and the tragedy of it is that there don’t seem to be any live versions of them.
You see lots of living NPCs in towns, and sometimes in the dungeons, but they’re all lost guards or cowardly soldiers or fearless merchants; never do you meet any aspiring adventurers like yourself. It’s as though your Nephalem ventures forth into the world once all of the brave humans have already perished, generally after collecting just a stack or two of gold and maybe a junky blue item. (No wonder they died.)
Worse yet, none of them are found in Act Three. Try as they might, none appeared able to progress past Belial (giving them something in common with most Ironborn Hardcore characters.)
There are many other fallen non-heroes; dead villagers enough to populate a town, occasional deceased “plunderers” who usually went to their deaths foolishly gripping two-handed weapons, and other miscellaneous riffraff. But the greatest sorrow must attend the fallen Adventurers, who perished chasing their dreams.