Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux. Click through for approximate segment starting times: 0:30 […]
This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux. Click through for approximate segment […]
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Why are there no “Live Adventurers?”Posted 15 Jun 2013 by
If you’ve thoroughly explored Acts One and Two, you’ve no doubt noticed a veritable plague of clickable sword or spear + shield wielding corpses, scattered variably around the levels. You find them on the surface and in dungeons, near waypoints and far from escape, near dungeon entrances and off in the boondocks. They’re Dead Adventurers, and the tragedy of it is that there don’t seem to be any live versions of them.
You see lots of living NPCs in towns, and sometimes in the dungeons, but they’re all lost guards or cowardly soldiers or fearless merchants; never do you meet any aspiring adventurers like yourself. It’s as though your Nephalem ventures forth into the world once all of the brave humans have already perished, generally after collecting just a stack or two of gold and maybe a junky blue item. (No wonder they died.)
Worse yet, none of them are found in Act Three. Try as they might, none appeared able to progress past Belial (giving them something in common with most Ironborn Hardcore characters.)
There are many other fallen non-heroes; dead villagers enough to populate a town, occasional deceased “plunderers” who usually went to their deaths foolishly gripping two-handed weapons, and other miscellaneous riffraff. But the greatest sorrow must attend the fallen Adventurers, who perished chasing their dreams.