Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!
I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.
Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.
So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?
RoS =/= D3v
Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going Ironborn in D3v was such a bold commitment.)
That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)
Reaper of Souls Gear-Up Tips
So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of Magic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”
Some question suggestions:
Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.
- Revived monster stats
- No more wrinkles or dark spots
- Etdlahq Memorial Bar - your shelter from forum…
- More Greater Rift and Legendary Gem News
- [1.13d FAM HC] Loot Skywalker's Give-away
- Need help with new cold tree build.
- Diablo 3 Strategy: Gearing Up for the New and Poor
- Best class to face off against duriel
- OT: Days of our Lives aka the Beacon's Billboard
- No Seven Prime Evils is the worst thing Blizzard can…
- Diablo 3 Two-Handed Weapon Damage Bonus Buffed Again
- Build lean muscle mass naturally !!
Who is Diablo 3 Developer Travis Day and Why Are the Devs Posting Now?Posted 7 Mar 2013 by
Travis Day has suddenly become (one of) the most visible of the Diablo 3 developers, via some forum posts and his authorship of this week’s itemization blog. Who is he? Where did he come from? Answers, via a post on the Battle.net forums.
That would be me.
Just wanted to pop in real fast to try to set the record straight since I’ve seen some confusion surrounding that question. I’m not the same Travis Day that works at Activision, though I do occasionally get emails intended for him and we have had some laughs over that in the past. I’ve been a game designer at Blizzard for about 8 years. I used to work on World of Warcraft, some of you may have seen me at early Blizzcons on WoW panels. I transferred to the Diablo team because, like the rest of the development team, I am passionate about the game and wanted to help contribute to making it even better.
You guys have probably noticed that direct posts by Travis and also Wyatt Cheng have proliferated in recent days, after years and years of only CMs speaking for the Diablo 3 project — Bashiok ago, more recently Lylirra, Vaeflare, and Grimiku. (Click any of those linked names to see all the news posts quoting them.)
Blizzard hasn’t issued any explanation as to why the D3 devs are suddenly speaking directly to the fans, and it’s clearly a reversal of policy. Long time readers might remember a fairly big argument that kicked up back in March 2011 when WoW lead dev Ghostcrawler officially stopped posting in the WoW forums, thus crushing our hopes that we’d ever seen any Blue posts straight from Jay Wilson or other D3 devs. (And we never did, until Travis and Wyatt began posting last week.)
At the time, Bashiok explained/defended the policy and I quoted him, then offered a fairly vitriolic counterpoint, spurred by frustration over years of watching the community’s window of access to the developers being steadily squeezed shut by a wall of PR censorship. (It’s too bad that post is from our old news script, since the comments were eaten when we imported the post into WordPress – I remember some great arguments in that thread, plus some readers calling me out for my excessive pessimism.)
So why have the devs started talking directly to us, with all the developer blogs and now forum posts? I think it’s probably a concerted effort to win back some trust and support from their fans. It’s not news to anyone reading this that the first 10 months of Diablo 3 have been an often-rocky ride, and a lot of the anger over the game turned into rage at Bashiok the CM and Jay Wilson the Game Director. Those guys became scapegoats (deservedly or not is open to debate) and Blizzard clearly decided to try to win back the community with new, chatty, friendly, personable community managers, and more direct interaction with the developers themselves.
I certainly can’t complain about it, given my past comments on the subject, and my impression is that other people in the community are pretty positive about it as well. The proof remains in the pudding, of course. All the “saying the right things” and “they get it” forum posts and dev blogs in the world will mean nothing if those changes in attitude and design philosophy don’t show up in the game, but I I bet most of you guys would agree that the communication has improved greatly over the past month(s).
A fan shared his approval of the developer posts and got a few replies from Lylirra on the role of CMs and how devs can fill in as well. Here’s a quote from her; click through to read the whole thread.
…So, our job as CMs — or at least part of our job — is to work with designers like Wyatt and Travis to publish developer journals and patch previews or host Q&As, and it’s ultimately why we encouraged them to join us on the forums. I’m super excited they were on board with posting, because they’re awesome people (and awesome designers), and I know they can help provide the kind of interaction so many of you appreciate.
The full thread:
Amount of disrespects taken? Zero.
The role of a CM really comes down to three things: engaging with our players, providing relevant communication, and representing the voice of both the community and the developers. We’re sort of like shepards, but instead of managing adorable little sheep, we manage information — information from developers to players, as well as information from players back to developers. When it comes to getting information to players from developers, though, sometimes it’s better or more meaningful if it’s coming from the source (i.e. from the developers themselves). We totally, 100% agree.
Things like patch notes, feature previews or announcements, polls, highlighting cool things the community has done, hotfix updates…that’s all firmly within the realm of community management. Explaining design philosophies and discussing how those philosophies have contributed to certain decisions or are influencing future changes? Sure, we can do that (and often do), but those are the kinds of details we know players would prefer to hear from the development team directly whenever possible/appropriate.
So, our job as CMs — or at least part of our job — is to work with designers like Wyatt and Travis to publish developer journals and patch previews or host Q&As, and it’s ultimately why we encouraged them to join us on the forums. I’m super excited they were on board with posting, because they’re awesome people (and awesome designers), and I know they can help provide the kind of interaction so many of you appreciate.
That all said, the main focus of our developers is and will always be developing the game, so you’re going to see CMs posting far more often. We hope to continue this trend of increased communication, though — not only because it’s something you’ve asked for, but also because we know it’s important.
I’m guessing that you are a player. I’m also guessing that when you play the game, you think to yourself, “WOW! The community is right! This _______(insert issue) is completely messed up” and you let the devs know about it.
Lylirra: Sure. There are times when I’m playing and I don’t totally agree with or understand why a specific mechanic works the way it does, or I think it can be improved, and I’ll hit up the developers about it. We talk a lot, about a lot of different things, and it comes up. Sometimes it’s about things I’ve seen other players post on, so the conversation gets framed that way, and sometimes it’s just a personal/trivial thing (like why can’t I dye my fem barb’s hair or how come the UI for comparing a two-handed weapon against two one-handers isn’t all that intuitive).
We don’t just relay the concerns we agree with personally, though. If the community has feedback that’s constructive, well-intentioned, and reflects what appears to be a relevant portion of the players base, we make sure that feedback gets to the right place.
Some of your posts have the “middle man” feel about them. Like you are on the outside trying to bring the players together with the developers. A non-player. *shrug*
Lylirra: I’m both an advocate for the player and one for the developers. So, I’m kind of in the middle, and I’m kind of always working to bring the players and the developers together. You’re right. (There’s totally a reason I chose Auriel as my avatar.)
In a way, I guess that makes me somewhat neutral? But only because it helps keep things on track. It in no way dampens my energy or love for the game. I mean, I wouldn’t be here — and I don’t think you would be, or our developers would be either — if I wasn’t passionate about D3.
I begged the question in the intermission, so I’ll ask it directly here. Do you guys like the new style of interaction? Direct posts from devs, the new/friendly CMs working so differently than Bashiok’s sarcastic style? Do you think Bashy and Jay Wilson deserved all the hate that went their way, or were they just the default targets for angry fans as the most visible spokespeople for Diablo 3?